LD34December 11–14, 2015

Wrapped Up, Man

Alright, I think I’ve done enough damage. I’m not completely happy with how it turned out, but hey, live and learn. You can try out ‘Nybble Nybble’ here, although fair warning, it may be very, very frustrating.

prev3

Is it nap time? I think it’s nap time. Then to start playing games.

Watch us show our games!

The Corvallis Game Developer Group will be doing presentations showing off our games (two or three games, hey, we aren’t a huge group!  sorry) at 9PM Pacific time.  I was crazy and said I’d set up my laptop to stream them.  We used to do this at the MADE and I’ll dust off the old Twitch account and stick it in the sidebar and maybe we’ll get someone to watch us!

Come watch us so my effort is not wasted!

Game is shaping it up and I love it!

Hey everyone!

My name is Jeremy and together with my artist friend Trace we are making our first full game together and we couldn’t be more excited. We had wanted to make a game (as we had made some mini games) but then I realized LD34 Jam was in a few days and once we heard the theme we had an idea! We have worked ourselves into the night to get something really cool! Here’s a dev screenshot.

LD34_Screenshot

We have a lot left to finish but I am so happy with how this is turning out! I will make a  video as soon as it’s ready! We are using the Growing theme to make an action platformer/bullet hell!

Good luck to everyone else here! This is so much fun!

Best regards,

Jeremy

 

LD34_Screenshot_2

 

Source Control is love, Source Control is life

Alvaro here, just wanted to say, I’m really surprised seeing how much git has been putting up with our shenanigans, commit history seems to be pretty clean.

 

sourceControl

 

Keep up the good work guys!

Wave Boss and Project State – Spirit Serenade – Ardent Skylight

Boss fight for Ludum Dare project by Ardent Skylight @ExceedGame on Twitter

One of our wave bosses. 

Currently we are hammering out bugs, putting on final touches, and generally trying to make it as good as it can be.

If you’d like to follow along with constant live progress updates on all our projects feel free to check us out on social media!

 

 

 

Feel free to check us out on Twitter @ExceedGame

End of 2e day !

Fond d'écran Plantown <- TitleScreen <3

SO MANY THINGS HAVE BEEN DONE TODAY !

The essential part has been made by Chris’ in Construct 2

After a early alpha, we have now a early beta : pixelworks.esy.es/plantown

Many things will come !

My part of the job is done, but ChrisAntem continue for the game, so when it will come, see on his page : http://ludumdare.com/compo/author/chrisantem/

See you soon !

First Ludum Dare

Well I’m joining Ludum Dare again, hopefully succeeding this time. Anyways wish me luck, as I wish all of you good luck

Monsta Madness

Finally, some progress, there is still a lot of work to do, but we are getting there. here is a short clip of our game, shot with my cellphone, and it kind of looks like a cartoon from the 90’s, so that’s cool too !

 

 

image02

Done with my entry pretty proud over myself

so with that i’m out, good night!

 

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=21682

End of day 2

screen2

Today I’ve been modeling and texturing lots of stuff. I won’t be able to make the compo deadline, so I hope I’ll be able to finish it in time for the jam deadline.

So tired…

… But this time we are not so late with Joxynox. So I stop working on Plantown (our game) earlier today.

Maybe because it is our third participation, maybe because now we have too many skills… Anyway we are proud of what we made this time.

You can play a “beta” version here : http://pixelworks.esy.es/plantown/

There are no ennemies yet, and it is a little too difficult to maintain your garden. But currently it is fixed. Yes, it is a game about a garden (with a little “town” thing), but we are at the end of COP 21, so…

See you tomorrow for the final submission of Plantown, hope that you will enjoy it, and for our fans (yes, we have some groupies), we will work soon on a big version of Platead, our first submission (http://platead.esy.es/) !

Under the Kinami Tree

I only had 5-6 hours this weekend due to family events. Nevertheless I wanted todo something and so I decided to make an not so complicated game.

A giant tree … and christmas balls?

Any idea :) ?

Under the Kinami tree

 

Sublime Text and EasyTasks made task management a breeze

Here’s my TODO list that I updated as I went. Whenever I got a brainfog situation, I could check the list what I was doing and got back on track. Couldn’t have kept the project together without such a tool. Maybe other people have their process they want to share?


 

@started(15-12-09 06:43)

Ludum dare game pre-compo:
✔ Learn a little bit about EasyTasks @done (15-12-09 06:44)
✔ Fill out this document @done (15-12-09 07:21)
✔ Test Unity 5.3 @done (15-12-09 07:33)
✔ Make a short song with FL Studio @done (15-12-09 15:24)
✔ Prepare musik list or radio @done (15-12-10 14:50)
✔ Figure out best pixel art app (aseprite, PS, Paint.NET, GG) @done (15-12-11 16:33)

LD foodstuff (est 3h):
✔ Make a list of stuff: popcorn @done (15-12-12 21:53)
✔ Visit le shoppe @done (15-12-11 16:33)
✔ Cook le foode @done (15-12-12 21:53)

Process:
✔ Guy movement with just two keys @done (15-12-12 07:10)
✔ Plant climbing? @done (15-12-12 10:04)
✔ Player carry things @done (15-12-12 10:04)
✔ Scroll screen with player @done (15-12-12 12:08)
✔ Player walk animation @done (15-12-12 14:28)
✔ Player climb animation @done (15-12-12 14:28)

✔ Checkpoints/level is also place to recharge water/plant food @done (15-12-12 10:04)
✔ Plant size change @done (15-12-12 14:28)
✔ Level restart after death @done (15-12-12 16:26)
✔ Sounds @done (15-12-12 17:28)
✔ First music track (background) @done (15-12-12 19:59)

✔ Full tilemap with Tiled & Tiled2Unity test Scene @done (15-12-12 21:15)
✔ Generate objects and prefabs from tilemap @done (15-12-13 12:52)
✔ Layerbased collision in addition to tags @done (15-12-13 12:53)

✔ Enemies @done (15-12-13 09:30)
✔ Enemies shoot bullets @done (15-12-13 09:30)
✔ Enemies can’t go past plants @done (15-12-13 09:30)
☐ Kill enemies by jumping on them
☐ Invulnerability powerup

✔ Text signs @done (15-12-13 18:17)
☐ Jump force control (how long is key pressed)

✔ Level loading, end/next level @done (15-12-13 20:33)
☐ Level design process, aim for 7

✔ Speedrun timing @done (15-12-13 20:56)
✔ Esc quits the game @done (15-12-13 21:00)

☐ Moving platforms
☐ Optional: Some more environmental sprites, trees, rock, grass
☐ Optional: Background, mountains, sky

Nano Shoot

Here’s my idea. Kinda like an old game called Turkey Shoot. I have a sniper kit and city built already.Below the remote outback town of Echidna Lake an Australian laboratory has been experimenting on a molecular additive and reduction beam.  Unfortunately some microscopic specimens recently enlarged have broken out of the containment area and are ravaging a city above.  As the only available ground support crew you must contain the outbreak to this area.  You have to shoot them in the correct location otherwise they divide and create a copy of themselves.  If any escape the mission has failed

Let me introduce you … Folkk !

I don’t think i have the time to finish all mechanisms i want,

but I take some to make a splash screen and to find a name.

Maybe it’s time to test export.splashscreen

Stavros the Davros

Cheer up Stavros, people will be playing with you soon! You’re in a (barely) working game now. 😀

Good luck everyone with the final few hours of Compo!

stavros_sad

Fight for those two buttons!

Hey all! 4 hours to go for the compo and my game is working… but definitely not finished!

So, the idea: up to 6 players battle in an arena trying to push each other away from the two red buttons. The two buttons control the minigame in the background, and you have to press them at the right time to get points.

For now I only have one minigame in the background (and it’s probably going to stay like this!).

More updates to come, but first: finishing up!

Tags: 34, ciro, continisio, Growing, Ludum Dare, two button controls

I am just happy that it’s finished..

If this is not your first Ludum Dare and you know these stressing feelings you get in the last hours, you will understand what this title means. ^_^

This time I had finished after less than 36 hours, because I think I would have overturned it completely if I hadn’t.

After the first day I doubted so hard at my idea and the stuff I had done yet, that I just had to finish fast and upload the whole project. I just tested some games around here and I am happy to see other great games here with mine. So I wish everyone a happy Ludum Dare.

Enjoy the games! ^_^

 

 

PS: Sorry for no Web-Application ( Do you know Java-Applets..? )

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=14882

FEED THE KING

Our tween kings are waiting for dinner. How will they share out the food? Are they good enaugh to rule the kingdom? It depends on how you feed them! Food is Power.

Muestra cut

Here you go!
This is a preview of our succulent game that we are baking off :) Wait for it 😉

Forklift Man

http://i.imgur.com/l1859Np.gif

http://i.imgur.com/l1859Np.gif

On to some world making now. The plan is to make some puzzle levels around this.

Another great Ludum Dare draws to an end.

This has undoubtedly been my best LD so far. I need to hurry up and post my project, so here’s the final screenshot!

iso11

The rocket (that metaphorically holds my game) is setting off for planet LD34!

Good luck all!

Comments

Flygamer101
13. Dec 2015 · 22:40 UTC
Hey great job on your game! It actually is pretty similar to mine. Yours looks really nice, with the rocket and stuff. Love it ^_^

#AsterMaze is born!

I only had a few hours here and there during this #LDJAM but managed to put together a game I’m proud of.

I mainly work with mobile games so this game is for that audience.

This is was I managed to get done in just under 10h.

PS an updated version is available on Android & Windows Phone

 

Visit my blog for more info blog.casualgames.nu

I’m in for LD34

I am in, and done.

I had only a day to produce something this time, so I thought I would try TWINE for the first time.

So here is “The Parable of the Knight, the Clown and the Lawyer”:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=51093

It’s Done

Hard Decisions(yes, it’s called that, no I couldn’t think of anything better) is finished!

Here’s a gif of the final version

finalGif

You can play it here

I’m off to bed now…

Good Luck finishing your games

The things that happen to coders

notsureifdubstep

 

Took me a while to figure out that unity actually crashed the whole pc. Now I wonder everytime dubstep is being dubstep…

Car Train got finished for the compo. Kind of.

So, I’ve finished my first full LD. It was a load of fun, actually! I kind of nailed the process I need to take in order to make something:

  • Take the whole week pre-LD to experiment with thoughts about what to make.
  • Then, just when LD starts, scrap all of your ideas. The previous point was just a warm-up.
  • Do a game and add cool things while developing. DO IT.
  • At the end of day 2 marvel at the tangled pile of wires that your code is.

Aaaand what’s the game? It’s a simple thing, like an infinite runner, where you have to avoid incoming cars, and collect those of your color. If you collect 3 of the same color in a row- you get a lot of points. You can change your car color via a paint-box on the road. 4

So where is the actuall gameplay, you’d ask? It’s game over if you hit a car of a different color.

And the fun thing is, all the cars you collect are in a “Car Train” after you. They got a silght lag after you react. They don’t instantly steer as you do, they take their time.

I hope you’ll check it out and inspire me to continue on this one. Check it out here.

Almost Done!

Screenshot (14)

My to-do list is down to one item. Yay!

  • Add cash

Of course the most important item is the one not done yet.

LD#34 Done!

growinggrowing_gameplay

I finished my text adventure with three endings. It became creepier than I had intended.
I guess I could have entered the Compo, but I feel more comfortable entering Jam, since this was much more relaxed for me than the previous Jams.

Wanna try? 😉

Comments

13. Dec 2015 · 22:40 UTC
Yay, another Twiner! Good on you!

An unfinished game…

So I created a small game, it’s working (kinda), but it’s not the best. A lot of stuff happened including homework. If you are reading this, should I enter a small unfinished game of enter the jam? If you reply, thanks :)

Comments

Flygamer101
13. Dec 2015 · 22:34 UTC
Well, lets take a look. If you do the Jam, will you have the time/drive to finish? If so, then go for it! Or, you could upload a half finished game, which will probably get criticized. My advice:

Go for the Jam!

Mecha Planet is coming!

First time Unity and first time Jam category. I simply won’t make it in time for Compo, but on the other hand i can add some sounds effects etc to improve my game’s overal entertainment factor 😉

Click Here to see gameplay!

PSSS

Short Loud Bad song Never Used

I made it but I never used It I don’t know why. Maybe its because this song is HOORIBLE!

We’ve Finished!

We’ve just checked in our jam entry, Go Fish. Overall we’re pretty happy with our first jam together!

GoFish

You can play our entry here! :-)

 

Find us on Twitter here:

@_Ch4ntelle
@JoeKinglake

 

 

Finally its done!, Yggshroom!

banner

after long and tiring day, finally its done, probaby not as good and polish as i want it to be

but you know, whatever, i actually quite proud because this time my spriting job quite good (even tho couple of them i still need reference)

the code work still really messy, it seems i’m not improve much on coding, need to learn more in the future

next LD i’ll try to make the music by my own!, now i still use the randomly generated music, do i need a midi keyboard for this?, hmmm

you can try it here , please leave your comment and critic 😉 http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=52500

 

Tutorial Scene

 

after full complete to dev all mechanics:

but damn it! in anywhere in the past i’ve promised to myself that i would never make a tutorial in a game.. lol

Game Mechanics Complete!

Honestly, I’d hoped to be at this point last night, so I’d have all day today for just polish (and possibly sound, which probably isn’t going to happen at this point). I’ve got a few meta things to do, like help and title screens and high score tracking, but it’s a fully playable (if somewhat awful looking) game. The only graphics still completely placeholder is the squirrel, which has no shading or animation.

There are still a few gameplay tweaks I want to implement, but they’re not critical and I could live without them if necessary.

shot8

Since my last update, I’ve implemented damage from getting hit by squirrels, points for gathering acorns and planting trees, acorns as health, and death. Also a proper pause screen and the base framework for adding additional screens (such as title, help, and high scores).

Music to Code By: Man in Black at Pandora

Project 0807

The coding are almost completed.. Now I’m making the art, and here’s the main menu so far.

Menu

Finished!

End

Surprised myself with the amount of content produced for this! Had a lot of fun. Especially doing the sound effects (vocal SFX is the bestest).

Link

Never managed to get WebGL build working to a quality i’d like, but may attempt to produce one later this week!

Let’s end here :-) submission DONE!

The time has come where i can Destroy more things than i improve and implement !
Let’s consider this LudumDare34 over for me.
i created something i’m proud of and want to continue developping the idea further post-jam.

i invite windows users to test the game http://tinyurl.com/2gbWin

i’d be very GLAD if SHARE YOUR SCORE in COMMENTS.
This will help me to tweak the game difficulty!


Animation 0
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=7155

 

Aye, Robo-Captain! Creating animation-cycles

Hello, finally I can show something to you. I have worked these two days in a platform prototype, and I was focused in the main character the last eight hours. And this is the result!

 

 

I wanted that the animations and sprites were different depending if you are looking left or right. I have solved that problem with a sprite done with bones (Spriter).

Now I am working in add these animations in game. See you tomorrow!

Tags: Eternal Castle, ld34

Fatality

fireboss640

This is the game I started doing yesterday after a lot of hours thinking what to do.

It’s called Monter King and you play the little green dude.

Voting, how?

If anyone can let me know how (or when) I can vote, I’d be very grateful!

Comments

13. Dec 2015 · 22:57 UTC
When Submission Hour begins, a link will appear on the main page to submit your game. Submission Hour for the compo is 3 hours from now, and for the Jam a day later. If you submit a game for either the jam or the compo, you will be eligible to vote on other games, but only after the end of the compo/jam (depending on which event the other games are entered in). At that time, voting buttons will appear on each game’s page.

Heroes of the City submission

My two days of struggling finally came to an end. It was a tough week-end but quite pleasant in some way.

logo

Capture

SERPENTINE!

It’s finished! I’ve finally completed my first ever snake clone!

I’ve gone with super simple graphics, with only 4 colours (trying to resemble old GameBoy games).

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */

You can view the submission page, or check out the source on GitHub.

 

I hope you like it! (Only took me a few hours)

Question about submission

I finished up my game but had to leave for work and didn’t have time to submit it. Are submissions still open after the deadline, or do I have to submit it as a jam?

Comments

Odyssey
13. Dec 2015 · 23:10 UTC
Submission hour hasn’t even started :)

In this game you can not jump – Day 2 build!

So, I have been making this game…

Where you can not jump! Left and right to move, the rest should be pretty self-explanatory! :)

DOWNLOAD MEH!

PS: I am a bit of a troll 😉

What’s still left to do:

  • Art
  • Sound
  • Levels
  • Menu
  • Fix a bug with the box

I think I can do that tomorrow! 😀

Untitled – Progress 3

Today I started with creating all tower types in the game. We decided there will be some upgrades to some towers.

There are;
– blockades that only to block enemies,
– connections that provides a connection to the main power source,
– turrets that simply attack enemies,
– mining facilities that give you extra resources by time,
– light tower that opens up a larger area on the map.

Here you can also see main source that you start with and exit that you are trying to reach.

tower_modelstower_materials

My friend coded the visibility and AI spawning & pathfinding. (And many other small things)
We put things together, here is an early screen from the game.
ingame_ss1

I also modeled and mapped the enemy. He is waiting to be animated. He is a victim of my speed modeling but I like him.
monster_processmonster

In the game you play as an advanced spaceship AI after a massacre of humans by this unknown alien race. As AI your aim is to protect the ship till it reaches its destination by ‘growing’ your defenses to connect the main power source with control sphere. We also plan to keep controls within ‘two buttons’, LMB and RMB.

Does anyone have an idea what we should name this alien race?

5 Important Submission Tips

The voting for the Compo entries has begun! I’ve started checking games and found that there’s something that could be improved in almost every submitted entry.

submit

Below are submission tips for newcomers (and haunters) which may be useful to get more positive feedback and possibly improve your final ranks:

  1. Include list of technologies you’ve used in your game to the description of your game. Name your framework, platform, tools you’ve used. Web, html5, Windows, GameMaker, Unity, etc.

    There are people who search for games made with the same technology as they’ve used. For example, I always search for games made with HTML5, web games, and cocos2d games (I used this framework this time).

  2. Describe the rules of your game in the text. Keep it short but informative. Some games look amazing in terms of art, but their rules are hardly understandable.
  3. Describe your controls. Even if you have just two buttons in the game – people need to know which.
  4. Turn OFF themes you’re not willing to compete in (audio, innovation, etc.) . If your game has nothing about humor (like mine) – there’s no need to ask people judge it in this category.
  5. Turn ON anonymous feedback. There’s a chance that you’ll get a harsh comment which will open your eyes and bring your game development skills to a completely new level. Don’t miss it.

Hope that helps :)

P.S. Please give your honest opinion on my game, I’ll appreciate that.

Tags: submission, tips

Almost done

Just doing runs to find bugs

Ah!

I hope I can upload my crap excuse for a game on time!

Day 2 screenshot

day2
Tomorrow, it will be time to get HUD elements and backgrounds in (with some parallax scrolling), death animations and sounds.

And, you know, tweaking.

We’re in! End of “first day” progress

So finally finished our “First day”, which was actually our second day, but the real first day we instead decided to have a big BBQ together and drink far too much.

Our members this year (so far) are just Jon (Twitter) and Dave (Twitter).

We made a pretty hasty decision to just start working on one of our early ideas which was a sort of snake like control scheme with a constantly growing body. Dave sketched up a few theme ideas to get the ball rolling!

IMG_13122015_165949mysteryhole

For further snake homage, we decided to then maybe do the art style in a proper nokia snake retro style so Dave did this quick SeaDads logo.

seadads_retro

And here’s a gif of the gameplay prototyped so far…

snakey2

We’ll see what we can do to finish this Jam out for the last day, hoping to start getting more art groove in and improving the obstacle generation on the code side!

The Four Forms of Tanya Titor

Titorforms
As with our other games, “Tanya Titor and the Time Twister” has a somewhat ridiculous premise. And, as with our other games, we like to support the premise, ridiculous though it may be, with some narrative.

In this game, Tanya Titor is a girl on a field trip to a history museum. She sneaks away from her group, and into a display of ancient Egyptian artifacts, where she accidentally releases Chronohotep, the God of Time.

Chronohotep promptly unleashes a Time Twister, which sucks her up! She is now trapped in a swirling vortex of time, where time is free to flow however Chronohotep pleases. She grows older, and younger, all-the-while fending off hostile critters from throughout time and space in hopes that she will be able to escape the time twister!

So you’ll get to see Tanya at four different stages of her life, and each will wield a different weapon against the forces of the past present and future!

Changing to jam with this first update post

Sadly I didn’t had much time this weekend to actually get my small-scoped game ready for the comp I use to aim for.
For a chance I didn’t had too much problems with comming up with an idea, just the execution was a bit slow at start.
I messed with some stuff to make grid-selection work on 1 collider in with iso-art.
Took a bit too much time so I switched to indiviual colliders per cell.
Also iso-art was new to me so I needed some extra time for that.

Anyway, I guess this will mean I’ll move to the jam (if I can even finish my game for that in time, due to paid work tomorrow).

DungeonGrow_WIP

Accretion Disc

I’m done! My game, Accretion Disc, is ready for your votes:

ss1

Play Here!

Puff Enuff? – 2 Button Action Platformer Rogue-Lite

 

pufftrailer

 

So i managed to finish this game.

A list of features:

  • 2 Button controller
  • Proc Gen Dungeons
  • 2 Weapons
  • Gold to spend
  • A slot machine in between levels
  • Upgrades for Accuracy, Rate of Fire, Jumpcount and hpmax
  • A boss

Mac and Linux ports are on the horizon.

Play it here

Cheers
— two button bitslap —

I’ll have to enter the Jam, and I’m not even mad (A Pre-Postmortem-Mortem)

For this LD, I decided to challenge myself to write the code in a way that was decoupled from Unity. Previously, all my game development has been done the classic Unity-like way of having MonoBehaviours for everything. In my current large project, this led to me having to take a break from working on it because that code was getting very difficult to expand. I ended up getting myself stuck because everything was too tightly coupled together to expand the way I wanted to.

That’s why with this LD I wanted to try a completely different way of making a Unity game. Objects only have a single, small MonoBehaviour; and all their logic is divided up into multiple reusable components that have as little knowledge of each other as possible. I did mostly accomplish that goal, but near the end of the Compo all I have is a framework with a little bit of game starting to form on top of it. From the outside, I did much more poorly than my first LD; in which I both finished, and actually placed in the top 100. To me though, this LD was still a win because I can incorporate this framework into my other games. Also, now that I have all this figured out, things will hopefully go much more smoothly in future LD’s.

Even though this is extremely incomplete, I hope you can learn something from my code.
https://github.com/PachowStudios/LudumDare34

I’m still going to finish up as much of it as I can, or at least enough so that it’s playable, and submit it to the Jam.

Good luck everyone,
Keep it ?

Crystonal Complete

I’m done with the final (you know, probably) edits to my submission, Crystonal. It looks like this:

crystonal2

Play it here.

It is not an easy game to win, but i sort of hoped to make it a kind of relaxing, braindead game anyway. Hopefully somebody will enjoy it.

Game submited to the compo

Screen3

The game is finally finished, i tried to do some music but i didnt like it.

Im too tired to try to add anything else to the game. Good luck everyone.

If you find any bugs leave a comment, i will try to fix them even if i die in the process.

Time to make some levels!

Hi there!

The main game mechanics are mostly done. We are doing small tweaks on collision boxes, fixing a few bugs and adding states in our game. Take a look at a few screenshots, from left to right: start, credits and game states.

credits game

 

 

 

 

 

 

Our game have now animations, sound and music. We are going to design some levels before the deadline, add some missing features and fix bugs. We also need to balance the game in order to make playable and create a good tutorial.

Good luck to all the participants and cheers for this final sprint!

Go go go!

Game Submitted!

Hi everyone!

I hope everything is going well for you and that those of you still working on their compo game will have enough time to finish!

I just submitted my game and am going to sleep forever!

Here it is if you’re interested: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=44353

Thanks in advance for playing, and have fun!

Andréa

2015-12-14_00h18_22

Picking up items and farming

View post on imgur.com

I just finished implementing (for the most part) the item and farming system for my LD34 submission, “Aina.”
I was hoping to have this entire game done in time for the Compo, but it seems like I’ll have to submit during the jam so I have enough time to add combat and slight polish. If all goes well this will be the first Ludum Dare where I actually finished my game on time 😀

We’re in!

Team entry by Team PieChronicles! It’s our first ever Ludum Dare and SpyroManiac’s first game Jam!

Here be some gifs of our hammy hamster game (yet to be titled)

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RiceTrain & SpyroManiac!

commit: done

I’m done. I mean here is the game .

wargraph_start

Help: where can i rate games?

I played two games but I don’t know how to rate them. Any help?

Sorry for being a noob its my first time hehe

Comments

DustyStylus
13. Dec 2015 · 23:44 UTC
You’re not alone. 😉
rd127p77
13. Dec 2015 · 23:47 UTC
You can rate Compo games after the submission hour. And the Jam games after its submission hour. Hope this helps.
Cluster Parable
13. Dec 2015 · 23:53 UTC
Thank you both :)

End of Day 2…

Compo just died for me… the Jam it is!  Sadly I did not manage to create all the graphics and none of the UI stuff. The extra day in the Jam should help out with that I think :)

But never the less, here is my progress of day 2.

Looking forward to play all of the compo games!

My first game jam!

I survived! And made a super short game: Swield.

I’m happy with how it turned out :)

Now It’s time to play 😀 I’m amazed by all the quality and cool ideas showing up, Ludum Dare is awesome! Cheers!

Cube Wars is DONE!

I had to restart from scratch this morning, but it turned out great, I proudly present:

Cube Wars: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=60288

These Ludum Dare Compo’s really increase the productivity, I must say, I’ve never completed a game this fast, ever!

TitleScreen of Cube Wars

Cube Wars

In this game. You play as the Blue Cube, let’s call him Bob for now.
As Bob, you walk around using the Right Mouse Button and shoot with the Left Mouse Button. [Two Button Controls 😉 ]

It is Bob’s task to destroy all Red and Purple Cubes.

There are 6 different level themes, each with their music.

Crates explode and do damage to enemies.

Enemies sometimes drop power-up’s such as a shield, cooldown reduction and armour-piercing bullets.

Get the highest score by surviving as long as possible while eradicating the enemy cubes.

Compare yourself to others in the in-game online highschore table.

Enjoy!

-Chubb1337

 

Tags: 2D, 34, chubb1337, compo, cube, dare, done final, Game Maker, ld34, ludum, Wars

No One Can Hear You Honk in Space

Sooooo it is done. The amazing adventures of Dick and Shorty. aka No one can hear you honk in space. aka Flappy Spaceship. After effectively about 18 hours of work, I’ve got to stop (although I’d love to spend 2 more hours on this…… got a lot of ideas, but also got work tomorrow.. priorities right?!).

No one can hear you honk in space.

 

So there it is. For those of you familiar with Rick and Morty… I might or might not have taken some inspiration from the show.

I really wanted to add some facial animations, you know, actual talking and changing eyes and eyebrows and stuff, but I guess this was a good point to stop and still get some sleep.

Cheers,

Shellfish Games

Gene-Z Games & Team – Entry

Participation Team Gene- Z Team in Ludum Dare 34 .

Held in the period 11 to 13 December 2015.

Two team members discussed the issue and effectively participated in the competition. This Ludum Dare , the challenge was to create a game where the player , controlling a robot tank, avoid as much as possible be assimilated by enemy droids destroying them all in a period of time , having the opportunity to overcome in on technical quality than the last competitions. We use the 3D engine UNITY 5.3 .

We managed to reach an excellent result that can be seen below.

Gene-Z Team

Programmer / Game Design

Enzo Augusto Marchiorato

Art / Game Design

Jhonatan Souza Cordeiro

Music

Paulo Mangili

CATCH ON DEVELOPMENT

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GAMENAME

“AFTER GEAR”

Flee or destroy all the Droids enemies who want to assimilate it and make your robot, in most of them …
The game takes place in a post apocalyptic future , with art dedicated to steampunk universe.
Use the arrow keys to move , the automatic version to aim and CTRL to shoot.
You can also make use of the joystick or mouse..

COVER_BOX_170_250

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 YOUTUBE

 

SEE

OFFICIAL LUDUM DARE PAGE

www.genezgames.com.br

Tags: after gear, dudum dare 34, GENEZGAMES, unity 3d 5

Submitted; A Growing Prince

So I made a relatively short and silly browser game, and I don’t even mean that kind of browser game. Using html, CSS, and php and text to create a website that functions as a sort of game.

Mostly this was a challenge to myself to create a game system that did not use a mysql database to function. Instead I make use of a txt file that I store some php variables in. In total there are 260 lines of code. Its not much to look at.

Desktop 12-13-2015 3-28-55 PM-339You can play and vote on the game here.

 

Also if this sort of thing is of any interest to you the source is commented on if you want to take a look at it.

Tags: compo

So, I did it.

My second Ludum Dare and first compo. Spent most of the time on a very-very bad idea. There was no way to make it fun. So I decided to create something else. So here it is: my game

scrapyard_screenshot2

Better late than never

Well, I don’t actually have a game idea yet and I only started a couple hours ago, but I figure I can at least scrounge something together for the jam. So far, I’ve fixed some issues with our sprite animation system and drawn a little blobby dude.
http://i.imgur.com/abvYDCm.png

It’ll be fine!

Game Submitted!

Submitted my game, called Retro Rebound Challenge.

Considering this is my first LD, it went surprisingly well, and I had a blast! Thanks to the LD crew and to all the game devs for making this possible.

I am going to take a bit of time to relax, play some of these awesome games, and perhaps write a Post Mortem in the next few days.

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Curse has struck again…

Had a party on Saturday, only did around 2 hours (on the train towards London). Next day, couldn’t work on train back because I had to stand for two hours, then do shopping. My computer also decided to have issues that required restarting twice. So after 46 hours (with sleep) all I could do this time was this.

Hopefully I can get a bit more done tomorrow and submit it as a jam entry.

Tags: gif, Growing, ld34, progress, screenshot, trees

Droplet + Multiplatform Downloads

I finally got around to making some multiplatform downloadable binaries for my game Droplet! It turns out Unity’s Web Player is fairly unfriendly to most browsers.

Droplet is a moody game about being a droplet of water. Your goal is to get bigger and bigger by absorbing other friendly droplets and not getting sucked up by evil red blood droplets. It uses some unusual raytraced rendering.

You can find the entry here:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=45345

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View post on imgur.com

 

 

Update #3 – VacuumBot

I won’t be able to finish in time for the compo, so I’ll just work on it for an extra day and enter the jam.

But I do have a playable build >> HERE <<

Mov (34).mp4

 

Korruption ~First Ludum Dare

 

 

Well, i’m really happy with the result

Still with some minor bugs, but i think the total its really great for less then 48 hours

and we even use the two themes and put some hidden features haha!

Hope you guys enjoy =)

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