LD34December 11–14, 2015

Getting there!

Who wants another city/farm build, we’re building trees!

Tree is autogenerating. Now just sprites and a gameplay!

Tree Growing Simulator here we come!

tree

Isometric map done

The coordinate transformation math for rendering an isometric map is always such a pain, but I got it working now:

ld34_isometric_map

The test map is just using some noise function currently, but the map system supports infinite terrain generation.

I’m probably aiming for the Jam, as I’m behind schedule a bit because I couldn’t work on the game full day yesterday (and spent way too much time redoing basic map rendering).

I made it!

I’m proud of myself. I finished game during 48 hours. Themes were really hard to fusion but i think i did it right. I wish all of you complete ld34 too.

scr3

 

Tags: final, ld34

Progress so far!

At first I wasn’t to thrilled about the theme’s but now I’m actually getting pretty excited about them and I am pumped to see what everybody else creates. I have to get back to adding in some last little touches so here is a screenshot of gameplay for my untitled game:

Screen Shot 2015-12-13 at 9.48.30 AM

I would say the game is about 75% done and I just have to add the music I created and a few other scenes and a menu. The concept is you  are and elf and you have to climb up the tree to collect the gifts that are stuck without running into any of the ornaments.

soon

2-16-56

It’s almost done now, just a lot of small fixes to be made, in some very messy code.

Comments

petercraft
13. Dec 2015 · 15:13 UTC
Is this your first LD, because for Java game, it’s really cool.

Sooo I’ve got this… But it’s not a game :/

Yo all, I’ve been working since the start of compo, and I’ve finally got something appealing. It’s looks very neat and all, but I’ve absolutely no idea what game I should create with it :( Can you tell me your opinion and ideas? Thanks :)java 2015-12-13 16-03-21-09

Comments

WERT Studio
13. Dec 2015 · 15:11 UTC
platformer?
OfficialProjectFantasy
13. Dec 2015 · 15:12 UTC
You can make it a clicking game, have not seen any around and I promise you I’ve looked att almost every LD34 upload. The tree will grow a littlebit for every click. Do it sound like an idea? 😀 would love to play it
Piscythe
13. Dec 2015 · 15:13 UTC
Shooter with the tree as an evolving boss?
amras0000
13. Dec 2015 · 15:15 UTC
One button grows a branch to the right. One button grows a branch to the left. (at a specified height on the screen)

The branches should be collecting something. Maybe little stars on the sides? The game constantly scrolls upward and the player tries to catch them.

13 VS 25: Day 2 Progress

game      

(click images to see animated gifs)

Done today:

  • Created title screen.
  • Made music (style: super epic programmer music) but you’ll have to wait to hear that until release, just like all the epic sfx.
  • New spaceship sprites.
  • Changed background, but not happy with it yet, wanna add some depth somehow.

Todo (top = priority):

  • Add particles when a bullet hits.
  • Improve background.
  • Clean up code (yes, it’s messy, like DAMN).
  • Maybe play with smart enemy AI (if time left).

P.S.: It’s a retro space shooter with an enemy that grows (and it’s health with it). You shrink when you get hit. You can’t grow. You’re not good enough for that. The enemy is.

Atmosphere

It’s a game now

ld34screen2

Games going good!

Capture 5000 Allot more choices and still counting!!

Capture 400

Comments

Svetozar
13. Dec 2015 · 16:15 UTC
What tool are you using?

Done!! GeometryTwo is ready

Like every LudumDare it’s a nice experience I really like to share with everybody excitement to be part of so great experience. My game is not important, our efforts, together are important!

Anyway, my entry for this LD34:

 

screen02

Click on image to try Geometry Two

Tags: ld #34

Gif! Video (with sounds & music)!

So I’m pretty satisfied with what I have so far. Here’s a preview:

leve_transition_3

That’s how level transition looks like in the game. If you’re interested, check out the full video:

Still got some work to do:

  • More levels
  • More shapes
  • More sounds
  • Polish
  • Test on Android?

Had to call it quits this LD

Why? Too many life interruptions. I had a game going. Core gameplay done.  Not enough time for art, music, play testing and polish.  I need a cabin that is in an undisclosed location with internet, my computer, food & drink, bed, and a bathroom.  That’s impossible, so next time…planning a few weeks ahead and notifications to everyone to leave me alone for 4 days.  Bitter?  A little.  I hate missing a deadline.  I’ll finish the game.  Just won’t be ready for LD.

In any case:

GOOD LUCK TO EVERYONE!!

My first progress update on my first Ludum Dare game!

So I’m almost done with all my core mechanics of my game.

[404]

The game is a space shooter with a twist: your ammunition is scattered over the map and you have to constantly fly around picking it up.
There’s multiple enemies, health power up and all menus and sounds are working.
I wanted to implement multiple scripted levels, but with around 6-7 hours left (I want to go to sleep at a normal time), I will have to opt out for a procedurally generated horde mode with waves.

I changed my decisions as to the tools I was going to use at the last minute, and opted with allegro.js instead of Unity.
This meant that I had to write a lot of features that Unity would had already implemented, but it also meant that I was able to create a more lightweight game, and I didn’t had to deal with unnesesary stuff or wonky physics.
My code isn’t the greatest – it loses some framerate here and there, so I hope I’ll be able to optimise the code.

There’s still time and let’s hope I will be able to playtest, bugfix and polish the game some more.
Overall I’m having a great time and I hope I will be able to finish my game in time for the compo!

Tags: ld34, progress

Progress

space

Finishing the space level of my game! I tried so hard to post a GIF showing the gameplay but the GIFs dont work and I dont know why:(

Comments

WizzardMaker
13. Dec 2015 · 15:50 UTC
You have to set the gif to full size in the Post settings

Save the World, plant trees!!!

We are actually working on our own Indie game called Spirit (www.spirit-thegame.com) but we decided with the (busy) main programmer to create a little game.
Here some screenshots

Love

Save the World, Plant Trees

Progress so far..

 

 

 

I won’t to end this game.. cuz I don’t have any ideas.

ld34

Animating something….

It’s the second day and we are into something weird, we don’t even know what will come up, but until now we like what we are doing! Here are some animation frames!

http://i.imgur.com/8iw2LeC.png

Sorry for the link format, I don’t know why I can’t upload direct images.

My first update post

I should post something too, just as some progress. This is my first “in progress” post too. :)

I’m still stuck on how to continue and how to finish it , but I’ve got some gameplay fixed.

Also no sound or start screen or ending yet. But I thought I should show it first 😛

My 2 button control game for now:

View post on imgur.com

 

Sooo… we’re almost there!

This is our first ludum dare, we’re really excited!

We’re using Unreal Engine 4.10. The base game is almost done, right now we’re with animations, textures and music. Here you can check some concept art. Keep the hard work!!!

 

Super Mower !

Hi everybody!

I started later but I think I’ll be on time. I need to add sound and music, also if I have time, add a boss!

A gif of the main menu:

View post on imgur.com

Tags: L34, mower

It’s Something !

First post, first Ludum Dare, first game, so many first times ! Please see :

ks7x4q

Happy with how it turned out, even if it is minimalisimplistic !
You have to resize and change color to earn points. If not, you soon die !

Issue : The game launches all right from visual studio, but not when I use the executable ! No explicit errors either. OpenGL and SOIL to load images. Any ideas ?

 

3034 factory

Hello everyone !

For my first ludum dare, I’ve decided to go with a platformer, but with a little twist in the level construction :p

I just hope it won’t be too hard core (yes, it is a die and retry)

Screenshots (i don’t know how to add an image, if you know, please tell me)

Comments

matthewd673
13. Dec 2015 · 16:02 UTC
You can click “Add Media” right below the title bar then click the “Upload” tab. Select your image and click “Insert”

Beginning of day 2 – progress update

So… I’ve made a ton of progress over the past day and I think I’m pretty much ready to design a bunch of levels and be finished! Here’s a fancy gif of the tutorial section which is done!!

 

cool tutorial

LD34 – Progress 02

Following up on my previous post, i finally got some more time and especially motivation to sit down and keep working on some stuff.

 

First thing i did is finishing the beanstalk growth code. Even if i don’t finish this project, the code for this can be so useful for other projects i wanna work on, it can be used for all kinds of trails, footprints, etc.

The other thing i did is trying to find an art style i’m happy with. In the previous post i showed a vine that used some handpainted textures (drawn by me so not really that great but it did the job), which i kinda like but that would mean the rest of the game has to follow a similiar style (unless you wanna clash it).

I used to do some vector art for my game projects and decided to go back “to my roots” and use it in this project as well. It’s easy for me, it’s fast and i like the look of it.

Last thing i did is turning my Pete character from pixel art into the same vector style and make him run along the vine. Calculating this stuff took me a bit longer than expected but it’s working great so far!

 

 

Time for more/any gameplay. After that is in, i will work more on the visuals, add cherry blossoms to the stalk, better background, etc.

Comments

jessartisan
13. Dec 2015 · 19:03 UTC
I enjoy your vector style. 😀 So cute!
08. Jan 2019 · 19:04 UTC

Animation in progress!

The enemies are coming!
lvl30000

Getting There!

Alright, I’ve got some proper art in, particle effects, a radar system and Win and Loss states. It’s looking like a proper game now!

scrshot

Now I need to work on polishing it up, tweaking the feel of the game, and perhaps adding extra content if I have time and motivation :p Good luck with the last 9 hours everyone!

Work in progress!

Omar never stops! He’s always on time to catch your garbage and clean the world!!!

Tonight check out your window, you could see Omar while he’s working!!

View post on imgur.com

Screenshake all the things

screenshake

Gotta improve that game feel!  First time implementing screen shake into one of my games.

Also, the slimes are now randomly spawning in the maps! Fun times!

 

Second progress video

A better demonstration of my game so far IMO

._.

REALLY?!

ITS A TRAP!

ITS A TRAP!

Comments

djfariel
13. Dec 2015 · 17:39 UTC
This image is the embodiment of our last Ludum Dare.

Screenshot

Just a quick screenshot of what I’ve been working on. It’s a shooter; kind of. Looks much better in movement though.

screen

More progress, and streaming again

Had some time to work today, so I have made some progress

Additionally, I’m streaming once again! As usual you can see my stream at http://twitch.tv/stelarcf

A little WIP..

Hey there folks!

I had plenty of other things to do these days.. my work on the jam isn’t going as fast as I thought!
Also ideas were poor so.. since this is my first LDJam, I decided to think about something simple.. I expect you all remember the memorable “Space Impact” for mobile phones.. well the simple idea recalls its style: you’ll control a starship, which has two peculiarities: the turbo isn’t working anymore and the shooting is automatic, because it has sensors that percieve enemies nearby. So the only thing you can do is manovrating it by going up or down (Two Button Controls.. right? 😛 )

There will be also some power-ups (and power-downs) and stuff to increase your final score.

It has also a little story within it, but I won’t tell you anything more! :)

I hope to finish for the Jam!

IMG

Our game is getting there for the Jam!

We have gameplay and working mechanics using both the themes: Growing and 2 button controls (Left mouse button and Right mouse button)

It’s still not finished, but we’re getting there!

Flower Defence

We’ll have to fix stuff, finish the menu, add win/lose conditions and update everything 😀

Almost finished with my game!

I have some screenshots of my game, so here goes!

Screenshot #1Screenshot #2Screenshot #3

I can’t wait for the final product, although this is my first Ludum Dare and it doesn’t look perfect. Good luck to everyone working for the next couple of hours + tomorrow!

Start Screen

startscreen

This is a preview of the Start screen. Hope u like it !

Botgress Report

We making some good progress, going to have a game soon!

MenuINGAME

LD34 Progress

After a lot of work on Day 1, the game is finally starting to take shape.

The game we are building centers around a Robot Bird (actually a Frost Eagle my youngest son says), and a Space Worm are trying to reach the baby Robot Frost Eagles (don’t ask) to save them in mining caves from Earthlings who are there taking their Frost Crystals. The “Eagle” has a designated path to get through each Cavern, and it takes a certain amount of time. The players job is to clear the path for the Eagle, consuming Earthlings, breaking up Rocks, and collecting Frost Crystals that can be used to Heal the Frost Eagle when it takes damage. The Player might even find a hidden Gem here or there.

It is kind of a silly game (aren’t all LD games silly). The kids have done all of the Artwork (except for the Tilesets for the Caverns, thanks @Kenny).

Today we will be working on the UI, cleaning up some of the Artwork, and building some more levels. We would like to have 10, but I would rather have 3-4 playable balanced maps. Hopefully we will have enough time to add some polish effects.

Here is a screencap from the Game.

You can play the latest version here;

http://dev1.sdngames.com/ld34/index.html

 

 

Comments

13. Dec 2015 · 16:53 UTC
nice! the game looks cool
13. Dec 2015 · 17:03 UTC
can you add a way to control worm speed ?
Rofeulus
13. Dec 2015 · 17:07 UTC
Really nice, good work!
nh3gh3
13. Dec 2015 · 17:15 UTC
This is really fun. Love the designs for the Space Worm and Robot Eagle, and the goal to save the baby Robot Frost Eagles is cool.

Only two ways ,Progress for LD34

 

Tthe concept is : you control the blue square with keys Q and D but when you take a power up (called orb) your last input (so left or right) is replaced by a power (jump, shoot …)

So here is the tutorial of my game. It’s my first gamejam and I hope you ‘ll like my game.

youtube link:https://youtu.be/UDR0nBC3mKI

LD34 Update 2: Animations, sound effects and bug fixes

SlinkySnake

Changes since the last update:

  • Sound effects
  • Target to make it easier to see where you’re heading
  • Bigger level area and more plants
  • Grow / eat animations

The code is available on Github and the game can be played here.

Tile Serialization Get!

I’m really happy about this. Yesterday I though I would be having a terrible time getting in the tile serialization it needed in order to quickly prototype levels. And now, just two hours after starting to plan it out, it’s basically working!

Time for a quick break and then to finish the rest of the game.

Remaining Todos:

  1. Turn off freeplay.
  2. Implementation level progression / selection / camera movements
  3. Sound effects
  4. Music
  5. Particle Effects
  6. UI and Menu Screens

Snake-Like Dungeon Crawler Survival Shooter – Join our stream!

Good evening devs and gamers!

This Ludum Dare we’re working on a small survival shooter with simple progression that is similar to Snake. The theme for this game is Growing. We decided not to go for the two-button controls theme. In this game, a band of Knights try to survive the attack of the evil executioners! As player levels up, their numbers and firepower grow, but enemies increase in number as well.

– Stream Link! –

We already have most of the environment done including the characters and animations, you can see a bit of it from the following GIFs:

Knight follower – Idle animation

Enemy executioner – Idle animation

 

We still have a lot to do, including the environment props and projectile models,  particle systems, audio and UI. Our plan is to make the game as juicy and as polished as possible. We have some gameplay GIFs to show as well:

Initial gameplay – Less enemies

Enemy numbers increase and player levels up!

We’ll get back with more updates late, we still have a lot to do. Want to follow our Stream? Click here!

Tags: 3D, Growing, Knights, ld34, screenshake, screenshot, survival, twitch, unity3d

My progress

Something like this…

failed gif

Happy villagers

screen1

So, I’m trying to make a black & white-inspired game.
Finally starting to get some graphics in there (is that a giant blue cow??) and the simplified AI seems to work. Exciting! I’ll probably submit this to the jam, so much left to do before it’s even something. 😛

another day, another Ludum Dare live stream!

working on my educational puzzle game again today. if you’re interested in watching me program and/or asking questions, here it is: https://www.youtube.com/watch?v=28lCktkrqAc

Need a bit of help ! ;)

Hi there !

I have a little (huge) issue : My project works fine on Eclipse (my IDE), but freezes just before the gameover screen when playing the runnable java version.

I have no clue why and after 2 and a half hours of debugging, it is still not working. As I am working on Mac and do not have a PC, I would like one of you guys to check on a Windows machine, just to check this isn’t OS related.

Thanks to anyone able to help !

The game is there : Download the buggy version of Stem

Comments

voodoo123
13. Dec 2015 · 17:30 UTC
Just tested on Windows 10 with Java 8U60 and froze when one of the meters emptied. Hope that helps. :)
13. Dec 2015 · 17:35 UTC
Yep, that’s exactly what happens with me too. It doesn’t freeze in Eclipse and can point out where the error is coming from.
13. Dec 2015 · 17:41 UTC
It freezes here too (Windows 7 x64).

If the game doesn’t froze during debug, check if there are any warnings when you reach the gameover state.
Afendar
13. Dec 2015 · 17:42 UTC
I have just tested your game Yamzho on my win7 PC width Java8 and I have lag at the end. I have no clue without the code. But on my PC the game lag so far.
13. Dec 2015 · 17:44 UTC
Thanks guys !
13. Dec 2015 · 18:52 UTC
FIXED !!!! FINALLY ! THANKS EVERYONE !!!!!

Grrr oh bit! progress

Hi, just wanted to show my progress on the game compo/jam : a retro pixel co-op platformer with a draw-your-own-platforms twist.

the graphics are not polished at all, is being made in vanilla JS (no fancy code, just hacked JS into 2D Canvas) , no sound yet

Good luck everyone for the last remaining hours

very low fps gif :/ enough to get an idea though

So close now!

2-19-28

some final bug testing, balancing and one last look at the graphics and everything should be done! Also I need to figure out what to name the thing.

Finally finished

Just finished my first Ludum Dare. I had alot of fun and learned alot about Unity.

ld34-cafegarden1

ld34-cafegarden2

Play here

Progress!

Screenshot (12)

I got parts of the gui done last night and made towers work, run out of food, and decrease the possum’s health. The possum’s health also increases each time it grows. Things are going great.

Done!

That will have to do for now :-)

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=16225

coreinvadersingame2

In a hurry

I slept in on accident, and have things planned until after the compo ends starting in two hours. This is going to be tough. I currently need a menu, make the levels a little more balanced, and add sound. Yipee.

Slight progress

PICO-8_0

My plant growing algorithm finally works better, the controls are fine and there is collision with the scrolling blocks.

There is still a lot to do but I will try to push it all night. When things start taking shape, it’s more motivating.

Done!

Well, I kinda forgot the “Im in” post, but since it’s my first ludum dare thats ok 😛

Also first time using libgdx, or to be exact writing a playable game. But it feels good to have something.

If you want to try it, follow this -> Hello! :)

Finished!

For this being my first Ludum Dare, it feels good to have finally finished! This compo was definitely a good time! Check out my game: SKYBOUND. A game where you steer a plant growing into the sky avoiding obstacles, all while random events can happen!

Change of Plans.. again

Despite there being only 8 hours left in the compo, I can’t seem to stick to just one idea and go with it. So I’m going to start completely over and make a much smaller game that I have in mind (less art, but hopefully better playability) and hope that I can finish it in the time we have left. Wish me luck!

Finally got an idea!

Yo guys, I posted a few hours ago about me not having an idea for my game. Now I have. LOOK AT THE DESTRUCTIONup

It is finally over – The Artifact

ss1

It is done! Loved the experience and I hope you enjoy the game I made.

http://ludumdare.com/compo/ludum-dare-34/?uid=45119

Going well

LD34Screenshot2Update2

The concept is the player is a wizard that collects spells by killing enemies; harder enemies are more likely to drop spells.  Spells are cast by typing their incantation (and using resources if it is a higher level spell).  While the player is collecting spells a purple orb in the middle of the map grows larger, spawning harder enemies as it gets bigger.  If the player kills it they beat the game, but only high level spells do enough damage to hurt it.

My day has been productive so far; I have implemented 5 enemy types (Bandit, thug, zombie, ghost and demon), there are 18 spells implemented with 6 more planned.  Using resources to cast spells is also implemented.

All that’s left is implementing win and lose conditions, a few new art resources need to be made and implementing resource collection.

Some progress

After more energy drinks and more coding we’re slowly getting there.

The player can move and dash, enemies can spawn in and you can mod the enemy stats and even create your own custom enemies.
Here’s a screenshot:

ss+(2015-12-13+at+06.55.23)

Here you can see the effect that appears right before dashing through the enemies. You can see the max range of the dash to make planning your moves easier.

Doin’ some things

Still not sure that it’s a real game yet.

Game Pic 3

Update- First LD is going quite well!

Stupid body, why you need sleep! I could have used the last six hours for awesomeness! 😛 lol

Now that I’m up there’s only 8 hours left, and the game is still just colored squares and has no sounds at all. I switched to an endless version so I don’t have to make levels, just some modules for the generator to place randomly. ALSO there’s now a score system! Complete with local high score as well.

Have a gif:

LD3d progress gif 2

I recorded this bit before bed this morning, but my computer crashed while I was making it into a gif so I had to wait until now to post it. Also note that the speed is not accurate in the gif. It’s slower.

Goals for today are making music and more modules for more varied generation.

Good luck everyone! Keep up the hard work! ^_^

Christmas Stuff

Christmas stuff is preventing me from participating in this LD. Oh well. Maybe next time

Here’s how you play a game with itch

My entry for LD 34 is itch, a simple launcher for games hosted on itch.io — read the intro post to learn more!

In the last post I promised a public release soon, and it’s coming! In the meantime, here’s a set of complicated video instructions to guide you through the lengthy process of installing itch and launching a game:

Hopefully I’ll have time to add more complexity before the deadline! It seems a bit too simple as-is…

P.S: the “login screen” level is missing from this video, read the intro post to see it!

Update:Progress on game

I have updated the game and have added new feautures. Its still far from over especially the original idea i had but here it is a sneak peak.

Game

Game

Box horror 2nd volume

Options>Don't do what I said, do what I meant

Options>Don’t do what I said, do what I meant

Baby’s First Dare

I’m slowly trying to clean up my messy sketches, but it’s getting there. The hardest will be making and animating the characters, but I feel better that I got a general background done last night.
So far I’ve done this entirely in Pyxel Edit, and it’s my first time trying to make tilesets! I can’t tell you how gameplay is going right now, as the programmer I am working with is on that right now.

A new character!

This is starting to look like a game that I’d play in my free time!

idle

Silence ça pousse !

Screen5

Still a lot of work to do but everything will be fine !

Little update

We finished the base level design and improve the behaviour of the cars :)

Now the city is more believable and dangerous :O

 

Cars <o/

cars2

Level Desing (by Felipe Dal Molin @lipedal)

level-design-comentado

Character and Car models :)

car

Comments

Gordo 8bits
13. Dec 2015 · 18:27 UTC
Brasil! \O/

First working prototype!

It looks really pretty already!

Now we need to add stage system and connect the music.

I’m in

kinda late but I’m in for the jam

tools:

visual studio

gimp

paint

cocos2d xna

maybe more

Comments

Stitz
13. Dec 2015 · 18:49 UTC
Good luck mate xd