Who wants another city/farm build, we’re building trees!
Tree is autogenerating. Now just sprites and a gameplay!
Tree Growing Simulator here we come!
The coordinate transformation math for rendering an isometric map is always such a pain, but I got it working now:
The test map is just using some noise function currently, but the map system supports infinite terrain generation.
I’m probably aiming for the Jam, as I’m behind schedule a bit because I couldn’t work on the game full day yesterday (and spent way too much time redoing basic map rendering).
At first I wasn’t to thrilled about the theme’s but now I’m actually getting pretty excited about them and I am pumped to see what everybody else creates. I have to get back to adding in some last little touches so here is a screenshot of gameplay for my untitled game:
I would say the game is about 75% done and I just have to add the music I created and a few other scenes and a menu. The concept is you are and elf and you have to climb up the tree to collect the gifts that are stuck without running into any of the ornaments.
So we are making progress. It seems. Our style is really… interesting. And the Gameplay is also okayish. Here are some Screenshots:
Yo all, I’ve been working since the start of compo, and I’ve finally got something appealing. It’s looks very neat and all, but I’ve absolutely no idea what game I should create with it
Can you tell me your opinion and ideas? Thanks 

(click images to see animated gifs)
Done today:
Todo (top = priority):
P.S.: It’s a retro space shooter with an enemy that grows (and it’s health with it). You shrink when you get hit. You can’t grow. You’re not good enough for that. The enemy is.
It’s a game now

Further progress on my farming + tower defense incremental game, this time on the farming and commerce side. Take a look!
Like every LudumDare it’s a nice experience I really like to share with everybody excitement to be part of so great experience. My game is not important, our efforts, together are important!
Anyway, my entry for this LD34:
Click on image to try Geometry Two
Tags: ld #34
Why? Too many life interruptions. I had a game going. Core gameplay done. Not enough time for art, music, play testing and polish. I need a cabin that is in an undisclosed location with internet, my computer, food & drink, bed, and a bathroom. That’s impossible, so next time…planning a few weeks ahead and notifications to everyone to leave me alone for 4 days. Bitter? A little. I hate missing a deadline. I’ll finish the game. Just won’t be ready for LD.
In any case:
GOOD LUCK TO EVERYONE!!
So I’m almost done with all my core mechanics of my game.
[404]
The game is a space shooter with a twist: your ammunition is scattered over the map and you have to constantly fly around picking it up.
There’s multiple enemies, health power up and all menus and sounds are working.
I wanted to implement multiple scripted levels, but with around 6-7 hours left (I want to go to sleep at a normal time), I will have to opt out for a procedurally generated horde mode with waves.
I changed my decisions as to the tools I was going to use at the last minute, and opted with allegro.js instead of Unity.
This meant that I had to write a lot of features that Unity would had already implemented, but it also meant that I was able to create a more lightweight game, and I didn’t had to deal with unnesesary stuff or wonky physics.
My code isn’t the greatest – it loses some framerate here and there, so I hope I’ll be able to optimise the code.
There’s still time and let’s hope I will be able to playtest, bugfix and polish the game some more.
Overall I’m having a great time and I hope I will be able to finish my game in time for the compo!
Finishing the space level of my game! I tried so hard to post a GIF showing the gameplay but the GIFs dont work and I dont know why:(
It’s the second day and we are into something weird, we don’t even know what will come up, but until now we like what we are doing! Here are some animation frames!
http://i.imgur.com/8iw2LeC.png
Sorry for the link format, I don’t know why I can’t upload direct images.
I should post something too, just as some progress. This is my first “in progress” post too. 
I’m still stuck on how to continue and how to finish it , but I’ve got some gameplay fixed.
Also no sound or start screen or ending yet. But I thought I should show it first 😛
My 2 button control game for now:
This is our first ludum dare, we’re really excited!
We’re using Unreal Engine 4.10. The base game is almost done, right now we’re with animations, textures and music. Here you can check some concept art. Keep the hard work!!!
Seeing everyones amazing work so far is really motivating us! So we wanted to share some of our project – Double Helix.
https://pbs.twimg.com/media/CWHIKajXIAAZY_A.png
Keep up the good work everyone!
Hi everybody!
I started later but I think I’ll be on time. I need to add sound and music, also if I have time, add a boss!
A gif of the main menu:
First post, first Ludum Dare, first game, so many first times ! Please see :
Happy with how it turned out, even if it is minimalisimplistic !
You have to resize and change color to earn points. If not, you soon die !
Issue : The game launches all right from visual studio, but not when I use the executable ! No explicit errors either. OpenGL and SOIL to load images. Any ideas ?
Hello everybody!
We are amused to be a part of this incredible event, and we are happy to contribute with our work for the learning of the comunity.
For this entry we’re using C++/SDL1.2 for programming and Graphicsgale for pixel art. 😉
http://i.picasion.com/pic81/a9d8bd0bb79098e9100fb003c824141c.gif
http://i.picasion.com/pic81/7a30fd74716b7b704300c3bacbc412d6.gif
Hello everyone !
For my first ludum dare, I’ve decided to go with a platformer, but with a little twist in the level construction :p
I just hope it won’t be too hard core (yes, it is a die and retry)
Screenshots (i don’t know how to add an image, if you know, please tell me)
Following up on my previous post, i finally got some more time and especially motivation to sit down and keep working on some stuff.
First thing i did is finishing the beanstalk growth code. Even if i don’t finish this project, the code for this can be so useful for other projects i wanna work on, it can be used for all kinds of trails, footprints, etc.
The other thing i did is trying to find an art style i’m happy with. In the previous post i showed a vine that used some handpainted textures (drawn by me so not really that great but it did the job), which i kinda like but that would mean the rest of the game has to follow a similiar style (unless you wanna clash it).
I used to do some vector art for my game projects and decided to go back “to my roots” and use it in this project as well. It’s easy for me, it’s fast and i like the look of it.
Last thing i did is turning my Pete character from pixel art into the same vector style and make him run along the vine. Calculating this stuff took me a bit longer than expected but it’s working great so far!
Time for more/any gameplay. After that is in, i will work more on the visuals, add cherry blossoms to the stalk, better background, etc.



Alright, I’ve got some proper art in, particle effects, a radar system and Win and Loss states. It’s looking like a proper game now!
Now I need to work on polishing it up, tweaking the feel of the game, and perhaps adding extra content if I have time and motivation :p Good luck with the last 9 hours everyone!
Omar never stops! He’s always on time to catch your garbage and clean the world!!!
Tonight check out your window, you could see Omar while he’s working!!
A better demonstration of my game so far IMO
Had some time to work today, so I have made some progress
Additionally, I’m streaming once again! As usual you can see my stream at http://twitch.tv/stelarcf
Hey there folks!
I had plenty of other things to do these days.. my work on the jam isn’t going as fast as I thought!
Also ideas were poor so.. since this is my first LDJam, I decided to think about something simple.. I expect you all remember the memorable “Space Impact” for mobile phones.. well the simple idea recalls its style: you’ll control a starship, which has two peculiarities: the turbo isn’t working anymore and the shooting is automatic, because it has sensors that percieve enemies nearby. So the only thing you can do is manovrating it by going up or down (Two Button Controls.. right? 😛 )
There will be also some power-ups (and power-downs) and stuff to increase your final score.
It has also a little story within it, but I won’t tell you anything more! 
I hope to finish for the Jam!
We have gameplay and working mechanics using both the themes: Growing and 2 button controls (Left mouse button and Right mouse button)
It’s still not finished, but we’re getting there!
We’ll have to fix stuff, finish the menu, add win/lose conditions and update everything 😀

This is a preview of the Start screen. Hope u like it !
After a lot of work on Day 1, the game is finally starting to take shape.
The game we are building centers around a Robot Bird (actually a Frost Eagle my youngest son says), and a Space Worm are trying to reach the baby Robot Frost Eagles (don’t ask) to save them in mining caves from Earthlings who are there taking their Frost Crystals. The “Eagle” has a designated path to get through each Cavern, and it takes a certain amount of time. The players job is to clear the path for the Eagle, consuming Earthlings, breaking up Rocks, and collecting Frost Crystals that can be used to Heal the Frost Eagle when it takes damage. The Player might even find a hidden Gem here or there.
It is kind of a silly game (aren’t all LD games silly). The kids have done all of the Artwork (except for the Tilesets for the Caverns, thanks @Kenny).
Today we will be working on the UI, cleaning up some of the Artwork, and building some more levels. We would like to have 10, but I would rather have 3-4 playable balanced maps. Hopefully we will have enough time to add some polish effects.
Here is a screencap from the Game.
You can play the latest version here;
http://dev1.sdngames.com/ld34/index.html
Slowly getting better at it.
Tthe concept is : you control the blue square with keys Q and D but when you take a power up (called orb) your last input (so left or right) is replaced by a power (jump, shoot …)
So here is the tutorial of my game. It’s my first gamejam and I hope you ‘ll like my game.
youtube link:https://youtu.be/UDR0nBC3mKI
So I’m finished with my game for this Ludum Dare (which is also my first). 😛
It’s pretty simple, you’re a block that collects other blocks and avoids not-block things until the stage grows of the screen.
Link: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=42111



http://imgur.com/RNoTovl
Are you also using placeholder art at first, or do you make the art first ?
I’m really happy about this. Yesterday I though I would be having a terrible time getting in the tile serialization it needed in order to quickly prototype levels. And now, just two hours after starting to plan it out, it’s basically working!
Time for a quick break and then to finish the rest of the game.
Remaining Todos:
Good evening devs and gamers!
This Ludum Dare we’re working on a small survival shooter with simple progression that is similar to Snake. The theme for this game is Growing. We decided not to go for the two-button controls theme. In this game, a band of Knights try to survive the attack of the evil executioners! As player levels up, their numbers and firepower grow, but enemies increase in number as well.
We already have most of the environment done including the characters and animations, you can see a bit of it from the following GIFs:

Knight follower – Idle animation

Enemy executioner – Idle animation
We still have a lot to do, including the environment props and projectile models, particle systems, audio and UI. Our plan is to make the game as juicy and as polished as possible. We have some gameplay GIFs to show as well:

Initial gameplay – Less enemies

Enemy numbers increase and player levels up!
We’ll get back with more updates late, we still have a lot to do. Want to follow our Stream? Click here!
Tags: 3D, Growing, Knights, ld34, screenshake, screenshot, survival, twitch, unity3d

So, I’m trying to make a black & white-inspired game.
Finally starting to get some graphics in there (is that a giant blue cow??) and the simplified AI seems to work. Exciting! I’ll probably submit this to the jam, so much left to do before it’s even something. 😛
working on my educational puzzle game again today. if you’re interested in watching me program and/or asking questions, here it is: https://www.youtube.com/watch?v=28lCktkrqAc
Hi there !
I have a little (huge) issue : My project works fine on Eclipse (my IDE), but freezes just before the gameover screen when playing the runnable java version.
I have no clue why and after 2 and a half hours of debugging, it is still not working. As I am working on Mac and do not have a PC, I would like one of you guys to check on a Windows machine, just to check this isn’t OS related.
Thanks to anyone able to help !
The game is there : Download the buggy version of Stem

Hi, just wanted to show my progress on the game compo/jam : a retro pixel co-op platformer with a draw-your-own-platforms twist.
the graphics are not polished at all, is being made in vanilla JS (no fancy code, just hacked JS into 2D Canvas) , no sound yet
Good luck everyone for the last remaining hours
Wow. Really good games I’m seeing here. Mine is just a little demo that tries to teach you the features step-by-step. It’s only 60 seconds.
I slept in on accident, and have things planned until after the compo ends starting in two hours. This is going to be tough. I currently need a menu, make the levels a little more balanced, and add sound. Yipee.
Well, I kinda forgot the “Im in” post, but since it’s my first ludum dare thats ok 😛
Also first time using libgdx, or to be exact writing a playable game. But it feels good to have something.
If you want to try it, follow this -> Hello! 
For this being my first Ludum Dare, it feels good to have finally finished! This compo was definitely a good time! Check out my game: SKYBOUND. A game where you steer a plant growing into the sky avoiding obstacles, all while random events can happen!
Despite there being only 8 hours left in the compo, I can’t seem to stick to just one idea and go with it. So I’m going to start completely over and make a much smaller game that I have in mind (less art, but hopefully better playability) and hope that I can finish it in the time we have left. Wish me luck!
The concept is the player is a wizard that collects spells by killing enemies; harder enemies are more likely to drop spells. Spells are cast by typing their incantation (and using resources if it is a higher level spell). While the player is collecting spells a purple orb in the middle of the map grows larger, spawning harder enemies as it gets bigger. If the player kills it they beat the game, but only high level spells do enough damage to hurt it.
My day has been productive so far; I have implemented 5 enemy types (Bandit, thug, zombie, ghost and demon), there are 18 spells implemented with 6 more planned. Using resources to cast spells is also implemented.
All that’s left is implementing win and lose conditions, a few new art resources need to be made and implementing resource collection.
After more energy drinks and more coding we’re slowly getting there.
The player can move and dash, enemies can spawn in and you can mod the enemy stats and even create your own custom enemies.
Here’s a screenshot:
Stupid body, why you need sleep! I could have used the last six hours for awesomeness! 😛 lol
Now that I’m up there’s only 8 hours left, and the game is still just colored squares and has no sounds at all. I switched to an endless version so I don’t have to make levels, just some modules for the generator to place randomly. ALSO there’s now a score system! Complete with local high score as well.
Have a gif:
I recorded this bit before bed this morning, but my computer crashed while I was making it into a gif so I had to wait until now to post it. Also note that the speed is not accurate in the gif. It’s slower.
Goals for today are making music and more modules for more varied generation.
Good luck everyone! Keep up the hard work! ^_^
This is what I do when I have no idea for design levels.
for recall you can watch the start of the game here : https://youtu.be/UDR0nBC3mKI
Christmas stuff is preventing me from participating in this LD. Oh well. Maybe next time
My entry for LD 34 is itch, a simple launcher for games hosted on itch.io — read the intro post to learn more!
In the last post I promised a public release soon, and it’s coming! In the meantime, here’s a set of complicated video instructions to guide you through the lengthy process of installing itch and launching a game:
Hopefully I’ll have time to add more complexity before the deadline! It seems a bit too simple as-is…
P.S: the “login screen” level is missing from this video, read the intro post to see it!
I’m slowly trying to clean up my messy sketches, but it’s getting there. The hardest will be making and animating the characters, but I feel better that I got a general background done last night.
So far I’ve done this entirely in Pyxel Edit, and it’s my first time trying to make tilesets! I can’t tell you how gameplay is going right now, as the programmer I am working with is on that right now.

We finished the base level design and improve the behaviour of the cars 
Now the city is more believable and dangerous :O
Cars <o/
Level Desing (by Felipe Dal Molin @lipedal)
Character and Car models 
It looks really pretty already!
Now we need to add stage system and connect the music.

kinda late but I’m in for the jam
tools:
visual studio
gimp
paint
cocos2d xna
maybe more