LD35 April 15–18, 2016

Play and Rate Body Key

Accept the challenge. Body Key is a hard difficulty game.

LD351
Within a minimalist environment, change of geometric shape to overcome levels.
Each geometric shape has a specific skill that will help you solve the puzzles.

1

I admit that the controls are hard to understand at first, but a little patience and practice you can correctly use the controls and feel challenged by levels.
This game has twenty levels with a generous tutorial.
Basically you should go to the portal at the end of each room.

2

Each portal has a geometric shape.
To pass through the portal your body must have the same shape of the portal.
To arrive to the portal, use the skills of each geometric shape that you have.

3

>>>>>>>> PLAY AND RATE BODY KEY <<<<<<<<<<

Do you have some free time with your significant other over the weekend?

You should take a look at Ejderhalar, a board game that I’ve designed for Ludum Dare 35.

Ejderhalar Ludum Dare 35 Page

IMG-20160417-WA0011

You can make your own copy with some paper and a couple of pencils, or you can use pieces from other board games or stuff lying around your house.

XOxPVws

Rulebook is clearly written and has a lot of examples of possible moves with diagrams. These will help you to understand the game better.

5targetExample2

Most of my votes have come from people who were not able to play it, and I don’t have enough feedback to iterate over my design. It’d be lovely if I can get a couple more plays from board game lovers over the weekend. :) Any comments under my game entry will get a play, comment and vote in return.

My top LD35 picks (and my game)!

Given that the end of LD35 is almost upon us, I thought I’d share some of my favourite experiences that I’ve been able to try out.

Why not give a few a try and leave them some feedback?

A Mazeshift Title

A Mazeshift Title
A really clever little puzzle game. Shift the tiles to build a path between entrance and exit. The games difficulty could have been gentler but give the first few levels a try.

SLAM_SHIFT


A tightly controlled arcade game about making it though tough corridors transforming between two forms as you go. The fact that one form gives you direct control and the other leaves you at the mercy of gravity makes for some close calls!

Light Shifter Temple


Can you make it out of the dungeon alive? This tough dungeon game requires you to get out of the exit but some traps can only be revealed by the light you carry. Be careful though, as soon as it touches an enemy then you alert them to your presence!

Do Robots Dream About Yoga?


It’s a game of hole in the wall where you have very loose control over your character. Need I go on? It’s pretty funny especially when you fail!

My game: Figment

You control a girl who’s been transported to a dreamland by a mysterious totem. What is this box creature trying to tell you? Navigate through eight levels shifting between the real world and dream world. I highly encourage you make it through to the ending.

Lots of different characters!

001

When working on The Wewelsburg Experiment we knew one of the most important things for the game to be fun would be to have a ton of different characters. We even made some that didn’t make it to the final game (gamejams are like this I guess) and you can even find some graphics in the game folder that were not included.

Anyhow, we got to make a quite a few, and I was wondering… did you manage to play with all of them? :)

chars wewelburg

Tags: characters, GameJam, unused

Comments

Tanton-H2X
07. May 2016 · 10:57 UTC
wow,your game ‘s scrrenshot let me think about a movie

verycool~ want to play tonight/~
BubsyPoochies
07. May 2016 · 12:01 UTC
Thank you! ^__^/

Mimic – Play Now!

Okay, I understand that you’re probably tired of people advertising their game on the website, but I see no harm in doing so – so here we go!

I’m a fourteen-year-old who made a game for Ludum Dare 35, and I’m pretty proud of it! I’d appreciate it if you would play my game, Mimic!

Altered Beard – Please vote and if possible leave your feedback :)

Altered Beard Header

I’m sure this game can get much better with the necessary polish and thanks the community it can be done properly. Thanks to everyone who gave their contribution with comments for the game :)

I will be creating some updates soon for the game, please follow my website or twitter (@gillenewnovo) to keep up to date.

Altered Beard

Altered Beard is a game made to honor an icon, and a friend of mine.
Here you control Beardanu, a peaceful citizen who decided now distribute the blow to see how it is. and precisely at the time he decided to do this, the city is invaded by aliens. Thanks to the power of the majority vote, Beardanu can become president to kick the ass of aliens.
Entry link!

Tags: altered beard, Construct2, html5 game

Post ludum dare version

Hi ! I just want to tell you about my post ludum dare version of my game : http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=63725

It’s mostly improvements of how the game feel, but I also published it on the play store : https://play.google.com/store/apps/details?id=eu.tackwin.ShiftIt

It’s my first game on android so I would like to get a maximum of feedback about the controls and how the game feel on this platform :)

2045 HnD OST available on Soundcloud and Leaderboard updated

 Hi everybody, here is finally the ost of 2045 Henkei no Densetsu (composed by alix pilot) available on soundcloud :) Hope you will enjoy !

2045 Henkei no Densetsu LEADER BOARD :

1st – Cliff Lee(CL) -77650

2nd –  Tselmek  – 63500

3rd –  Xanjos – 55700

4th –in3orn  48300

5th –  JefePapaya -32700

6th – curtamyth – 24500

 7th – Green Soda  – 23300

8th – A-Flat Miner Studios  -21850

9th – Skaz -21700

10th –  terryg – 16400

Post your high score in the comment of 2045 Henkei no Densetsu.
Everyday  until the results, we will update the top ten leaderboard.

Thank you for all these super great comments and all these votes :) We really apreciate it !!!

Feedback and Rating Stream Starting in About an Hour

My friend Matt and I will be streaming Ludum Dare 35 games at around 12pm Eastern today (about an hour from now) at twitch.tv/ryannielson. We’ll be rating and providing feedback live on stream so be sure to drop by. We’ll try to prioritize viewers who are in the chat. Below is a form that you can use to submit your games for us to play and rate. Or just submit them in the stream chat if you want. Make sure to leave your contact information so we can message you when we’re going to stream your game. We’re going to try to do as many games as possible and provide useful feedback.

Submit or Recommend a Game
We hope to see you in the stream. Also don’t forget to check out our game MODE_SHIFT, we’d really appreciate it.

My first Ludum Dare (a postmortem)

I first signed up for LD something like a decade ago but this is the first time I actually made the time to finish a game. I’m pretty happy with what I turned out, but I thought I should make some notes for the inevitable second attempt …

Time-management-wise I was happy that I found enough time to finish a game without it utterly consuming my weekend. I think I may have sunk a bit too much time into playing around with the game-in-development when I could have been adding to it – certainly the timelapses I’ve watched don’t seem to involve as much, let’s say, “testing” as I did. The one regret is I didn’t have time to add audio. I know that I could have thrown some appropriate sound effects together fairly quickly using sfxr or one of its variants, but I basically had no plan for creating music. That’s something to figure out in advance of next time.

Also on the topic of knowing my tools, Game Maker was pretty quick for throwing together something that got sprites onto the screen, and some of the things that bug me about it (like not being able to create functions with named arguments) were a lot easier to ignore when I knew the limited scope of the project. I spent quite a while during the compo figuring out how the tile and particle systems worked, though, which I could have done in advance. I think the game probably still contains a particle type called SMOKE_LEFT which actually goes to the right, and vice versa.

I think I made a sensible choice in the game idea since it was easy to get the bare bones working but had a lot of scope for adding stuff. I might have been a bit laissez-faire about this, though; I had key content such as tiles missing until late Sunday evening because I figured “there’s time to get that done, putting a dragon in it is more important”. (Anyone who looks at the project file will notice how chaotic the tile palette is, which is the result of figuring I wouldn’t need most of the possible configurations and only drawing the ones I needed when I needed them.)

As far as gameplay goes, I think it’s fun, but having not played a lot of LD games previously there’s definitely more of a trend in the more polished games towards ones that can be finished in some sense. I went for a score-attack based game because I figured that with limited time to create content, it’s easier to produce more fun for the player if the challenge is repeatable. Having watched a couple of streamers play my game, though, I suspect some people were disappointed by the lack of a “you win, stop playing and rate it now” point. If I do an updated version (hopefully!) I’ll add a medal system giving you various scores to aim for, and maybe a gallery showing how many of the possible forms you’ve seen.

I think I also needed to telegraph the objectives a bit better. When I was picturing the game initially, I intended there to be a big arrow on the screen at all times pointing you in the direction of the Power Matrix. In the end I didn’t add the arrow because I wasn’t having trouble finding it anyway, but that’s probably because of knowing the map a lot better than most players. As a result I think some people were confused that they didn’t get any points for killing enemies, because the main objective of tracking down the matrix in order to transform wasn’t flagged clearly enough.

Oh, and the platform physics are too slippery. No idea how I didn’t realise this while testing but the tank in particular is way too hard to bring to a stop. Fortunately, the player can fly a lot of the time anyway.

Anyway, it’s been great fun, and I’ve enjoyed playing and rating the other games in the compo too. Now to wait (with a little trepidation) to find out how I scored …

We’re Live on Twitch Playing and Rating Games

We’re live on Twitch now. We’re going to try to play many games as possible and provide great feedback. Be sure to drop by the chat and post your game. We’ll try to get to your game if you’re in the chat.

https://www.twitch.tv/ryannielson

Streaming Ludum Dare games NOW!

I’m going to play some random games. If you want me to play yours, let me know in the chat :)

Patch 1.0 for L.I.G.H.T. Released!

The Update

I haven’t been working that much this week, the normal development cycle should continue in a couple weeks. I’m going to try to release an update every week, even if Its just small things. This update packs a lot of stuff, but most of it isn’t available to play. The Guardian Mode update may come in a couple weeks. If you’ve played Mann vs Machine in TF2 before, its going to be a lot like that. However, I’m trying to make it so that placement is important, as if it was just an onslaught of robots only the tiger mode could be used. I am considering making enemies hurt more, and nerfing regen so you are forced to switch modes frequently. I forgot to make some of the UI larger this week, thats for next. See the full changelog here: http://pastebin.com/i9mm9UgE

I’ve changed the tree textures to not look disgustingly ghastly. They look rather OK now. In the normal world mode, I’ve also added trees everywhere.

However, this week I released a completely revamped tutorial, much better than before. It teaches the player well, and introduces the forms nicely. Also, a new Music track has been added for the tutorial and (later) main menu. My good friend is making the songs for me, and he is still making more. Have a look at the tutorial here:

Preview 2Preview1

It goes on and on about the things ect. I fixed some more bugs/colliders, but its not too noticeable.

 

About Guardian Mode

As said before, its alot like MvM. There is currency called Quipz. Perhaps I’ll make it so only some forms can get money? Quipz are used for upgrades like extra regen, health, ect. So far I have made textures/prefabs for 3 robot enemies, the

Scout – Fast movement, low melee attack

Bruiser – Swings a heavy lightsaber that is slow, but does tons of damage

Melee – Just the normal melee fighter

 

I am planning to add another ranged one, perhaps a robot archer of some sort. Maybe a walker bot? I’ve been working on my pixel art and I might redo all the terrain textures.

Try it out

If you haven’t yet tried out my game you can try it here.

 

Build_005 2016-04-17 21-00-07-94

Another post about bugs (couse probably 90% of our code in first version of the game produced them)

So we really like bugs, and in first version (which we uploaded literally in the last minute) of our game we had lots of em. We fixed them later, but i think it its a rather sad, that in the process we lost some of our best masterpieces. Just look at them.

 

Here protagonist gets cought by the police but continues to make death animation without stopping, looks like he is doing squats. Well, isnt it a thing you would do in such situation?

 

Roofs are slippery in The City (they are not, in fact, but bug think otherwise).

Check our game here and help us find a survived bugs (if you can).

 

P.S: bonus from a previous post: music from our game (some you cant hear in jam version of the game, so its kinda exclusive)

Comments

fin_nolimit
07. May 2016 · 21:29 UTC
The comic book style intro ROCKED! Nice job!!

Cat shift: Post mortem

Hi all,

My second LD entry (Catshift) has been upgraded. If you tried my weird catshifting game with horrible music, you will be happy, because the game didn’t get new background music, but it contains new barrier(gap), new event (mouse arena) and new weird arts(gap, mouse). :) I hope you will enjoy it :)

Thank you all the 48 ratings :)

Best regards,

Szabolcs