LD35 April 15–18, 2016

Flesh Mess Art Timelapse & Soundtrack!

Ever wanted to have a glimpse into the horrific, crude, twisted minds of RADMARS? No? Too scary? TOO BAD! Check out the art timelapse for our game FLESH MESS anyway:

Plus, check out the full Flesh Mess soundtrack in full \m/ glory here:

http://adhesion.mu/sic/FleshMess-OST.zip

If you haven’t played Flesh Mess yet, our bloody & disgusting & bloody disgusting LD35 entry full of bone throwing and gore splattering action, check it out here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=18627

Happy flesh beasting!

Comments

fin_nolimit
08. May 2016 · 00:28 UTC
Thank you for posting this! i had a lot of fun playing it and I would have missed this game for sure had it not been for this post! Excellent work!
fin_nolimit
08. May 2016 · 00:38 UTC
Okay, so my only question is, do you have any tips at beating the boss???? I’ve tried no less than 10 times and I just can’t beat him! :( AWESOME game, tho…. I’ll keep trying lol
08. May 2016 · 02:09 UTC
Dodge! Dodge like you’ve never dodged before! Become a beast! You can do it!!!

Doodle Book Survival — Post-Mortem

LD35 Post-Mortem: Doodle Book Survival

allScreens
Ludum Dare 35 was my fourth Ludum Dare, and third successful one. I’ve been super busy since the compo and haven’t had as much time to play and rate games as I would like, but I wanted to put up this post-mortem to jot down my thoughts on another great 48 hours.

Doodle Book Survival is a classic survival game in which you have to stop oncoming waves of enemies by shooting them. To hit different enemies, you need to transform between three different characters. The entire thing is set within the pages of a distracted student’s notebook, and it gets hard, fast. I was inspired in large part by a classic Flash game I love, Zombie Mayhem.

I used Unity as my engine, wrote in C#, animated in Flash, did visual polish in Photoshop, captured sound effects from BFXR, and generated music through FakeMusicGenerator.

 


 

What Went Well

With the theme being Shapeshift, I decided early on to focus on animation. This is something I’ve wanted to do for a while, since I actually got into game making through Flash animation, but in previous LDs I focused more on mechanics and story and left the art til the end. This time, though, I started with the idea of hand-animating transformations, and I’m very happy with the result!

 

doodle

Shapeshift!

I did the animation in Flash, making the in-between frames by hand to transition between the three different player states. To import into Unity, I copied each frame of the animation and pasted them in a new document, but spread out in a sprite sheet that Unity can read. I included the sprite sheets here, since I think it makes a good case for the quality you can get out of animation when you do things manually. It takes time, but it gives the animation some nice originality that you don’t get from tweening.

transform1

Gremlin (?) to human

transform2

Human to giraffe

transform3

Giraffe to gremlin (?)

I was also pretty happy with the overall structure of my game. Although its simplistic, the conceit of the whole game being doodles in a notebook gave it a nice over-arching consistency. I like when games have menus/UI that tie into the world of the game, so I was happy that I could do that here.

endScreen

The end screen was my personal favorite

A final piece I’m proud of is that the game works. It was actually one of the easier programming experiences I’ve had. So that was nice. And the end result is a game that is definitely playable.


What Went Less-Well

The biggest problem was that my first 12 hours were spent on a different idea. I originally wanted to make a more original game, where you controlled a robot soldier who could transform into a turret, using the robot to attack one set of enemies and the turret to shoot others. I still like the concept. The problems were (1) I was having a hell of a time coding some aspects of it and (2) I discovered I can not draw robots.

So I hit upon a cool idea that I might revisit one day, but that did not help me in the 48 hour compo. After the first night of work, I threw out most of what I had done and simplified. I focused on drawing that I knew I could do and simpler gameplay mechanics. I am happy with the game I launched, but it would’ve been nice to have those extra twelve hours to make the gameplay a bit more interesting and the difficulty curve a bit smoother.

The game is overall very simple. It doesn’t stand out in any real way. The shapeshifting is cool, but it doesn’t do much to change the way the game plays. And it plays like a bog-standard survival game. I’m not going to beat myself up about this too much, because making a game in 48 hours is hard enough without it also having to be unique and original, but in future compos I’m going to try to be more innovative.

The biggest issue that has been called out in the comments on my game is the difficulty, and rightly so. It starts off alright, but then it gets really hard really fast. Like super hard. But over the course of developing and testing I got pretty good at the game, so with classic game-dev blinders I didn’t see that it was an unreasonably sharp curve. This is particularly annoying as a mistake because it would’ve been easy to fix by just tweaking the spawning method, but I didn’t consider it needing fixing because I was looking at the game from my perspective instead of imagining how people who had never played it would experience it. That’s a big no-no, and another thing I will try to fix next time.


 

Overall, I was very happy with my work in this Ludum Dare. I miss the narrative stuff I did in previous compos, but I like that I could focus more on artwork, and I’m glad to have made it to the finish line with something to show for it.

Looking forward to playing more of your games, now and after the voting ends!

Extanation Post Jam Release

first

Hey guys just wanted to thank you for all the feedback that you gave!
The final version of our Ludum Dare game, Extanation, is now released!
We listened to your feedback and fixed defects.
All basic mechanics and the user interface are fully functional.

Project Team:
Development / Music – Andrew K
Art – Alex K and Elena Fad :)

Where are the links to the builds.

Web build

Windows build

Enjoy and lets us know what you dislike or like about this build!

 

Comments

RockhopperGames
08. May 2016 · 08:53 UTC
Seeing the difference between the Jam and post-Jam versions is pretty amazing! Most of the problems playtesters had mentioned seemed to be addressed (though it occasionally felt like the mouse was desynching a bit, still), leaving a much more solid and enjoyable game!

LAST MINUTE RUN!

I would like to plug our game for the last minute :) please play our entry :))) u won’t regret it, trust me :T *hands out game flyers*
doppelcity3

Play it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=64207

It’s late. I’ve rated as many as I can. and I’m happy with the results.

one more time just for continuity: An Abnormality

This post is dedicated to all of you who rated my game. Thank you. I’m finally done with Ludum Dare 35 and it’s terrible theme. It was a blast, and horrible all at once.

I’m so happy that I pulled it off.

Thank you everyone who participated, and especially those who rated my game.

Good Night.

Comments

08. May 2016 · 16:37 UTC
Thanks for all the ratings and recommendations. We all really appreciate it :)

Last call for Votes

If you have some time left this weekend and not played our game yet, it would be awesome if you could give it a try and leave a vote. Also don’t be shy and write us some nice words in the comments. Thanks to all who voted and will do!

Moonlight by Skyane & Phaix

Euclid Geomorph – last minute update

To get the game synchronized with the music, I had to work with the three units of time in Unity (frame updates, physics updates and audio playback), which proved to be surprisingly difficult for a simple 2D game. I have now published an update of the game that should work better, so give it a try! Play Euclid Geomorph!

And here’s a gameplay video too, where I fail at the most sneaky part of the game:

QuickShape

QuickShape is my first game I submitted in a somewhat finished state…

Drag and drop the vertices of the polygon to match the given form. You have to think quick, because time is limited. There are three different difficulties from green (easy) to red (hard)

I never used Dart and WebGL before and its a miracle that it turned out so well…

But tell me: What do you think about it?

19692-shot0-1461029854.png-eq-900-500

Art Update for Formorph #3

Moin Everyone!

Begining1/2- Formorph

Begining2/2 -Formorph
Since the last Update I finally finished the art and was able to put together the art for the first Level.

The good thing is that most levels are already play tested a lot, and I can just simply concentrate on how to make the levels “beautiful” instead of having to focus on gameplay also…

Start-Formorph Middle-Formorph
BeforeEnd-Formorph End-Formorph

Here is the Formorph Entry without great Graphics 😛
And this is the latest playable version

Thanks for reading!

 

New Level Unlocked.My first GAME Ever! – Connected-Souls for compo within 48 hours

Hi,
I’m MayankUnreal reporting back again after great addon.

Miracles all of you might believe.It happened to me in last 48 hours when I was able to create and complete my first game from scratch everything Title,sound effects,music,tiles,blocks,sprites, Paint and off-course hectic C# scripts.
and and yeah the Theme SHAPESHIFT.

In the game you are connected to your Beast so in case you stuck try switching your Beast.
It was fun and I am very much Happy with my game.
Kindly try it.Love it. Hate it, Criticize it but do play it. This is what we do We PLAY .This is what common in all of us Ludumers.

THAT WE ALL LOVE GAMES !!

Play @ PLAY SHARE LIKE CONNECTED-SOULS

 

boy2

 

Connected_Souls- The beast

 

Beast2

 

sucker

 
sucker3

 

THANKS FOR PLAYING AND LIKING IT.THAT’S THE GAMERS SPIRIT!!

Over n out !!

A last chance to try Shapeshift !!!

Hey people !

This ludum dare is about to finish. It was a great experience with a lot of good entries ! Here is a link if you want to try ours : Shapeshift ! We are proud of what we’ve made and hope you will like it !

Have fun !

 

Just a tiny bit more…

Come on guys, don’t leave me hanging, I need only one vote to get to the magical number of 50. :)

Last call to play my game, Flow!
hanging

Tags: 2D, compo, game, html5, LD35, puzzlescript

Comments

BrainSlugs83
08. May 2016 · 21:55 UTC
I really liked your game. I hope you make it to 50! 😀

Last LD 35 Post

I plan to finish up rating when I hit 200 games. I’ve also spent some time planning out the future of my entry. I do not plan to continue the game as it is now, but I am taking the idea of it and turning it into my first real project. I plan to keep the idea the same but am going along the Castlevania genre of 2D action. I’m working on a large world to explore filled with Norse mythology and thrilling boss fights.

I know many liked the animation style and art work in my current entry. If you played it let me know what you think of my planned UI and new player sprite.

NewUI

newSprites

Even without seeing the results I feel I did not do as I had hoped. So, hopefully I can continue to improve and be better prepared for the next compo. My current weakness is audio and experience. I can’t say my audio will improve much, but I plan to be better equipped experience wise for LD36.

Thanks for playing if you did, and if you haven’t and have 5 minutes here is a link.

 

A hundred, baby!

Play Sergei’s Virus Here!

With just a day (and a bit more!) left, any programmers want to help me hit 100 ratings? And I’ll check out your game if I haven’t already (I’m nearing 200 coolness as well)!

The following is an updated gameplay gif (with a couple of hints!) that represents how most people (including me) play the game! 😛

DearestWarmLadybird-size_restricted

P.S. I’ll just toss in a quick game recommendation: Pluto’s Tears.


EDIT: THANKS EVERYBODY, IT’S BEEN A GREAT RUN!

Untitled3

Tags: DevSocYork

Comments

kestrelgames
11. May 2016 · 02:24 UTC
hey, thanks a tonne for the props!! Really appreciate that. :) yours is a super innovative entry that unfortunately I had no idea how to play as a non-coder!

Final 2 Days To Play SHAPE.SHIFT()!!

Click the gif to play!!

Click the gif to play!!

Posting this now rather than tomorrow since most people will have work/school/whatever on Monday but there’s only two days of judging left and if you still haven’t played my entry SHAPE.SHIFT() yet, you can do so by clicking here (I’m literally one vote left away from reaching the 100 mark!!).

ld35votes99

Anyway, I’d like to thank all the victims people who went out and actually tried the game and once again, apologies for making such a ridiculously hard game ;D

Tags: LD35, unity, unity3d

New Boomba Loomba review!!

Thanks SpaceMyName for this awesome review.
You can play my game here, and give some feedback, thank you, bye!

Play and Rate Body Key

Accept the challenge. Body Key is a hard difficulty game.

bk2
Within a minimalist environment, change of geometric shape to overcome levels.
Each geometric shape has a specific skill that will help you solve the puzzles.

I admit that the controls are hard to understand at first, but a little patience and practice you can correctly use the controls and feel challenged by levels.
This game has twenty levels with a generous tutorial.
Basically you should go to the portal at the end of each room.

Each portal has a geometric shape.
To pass through the portal your body must have the same shape of the portal.
To arrive to the portal, use the skills of each geometric shape that you have.

 

>>>>>>>> PLAY AND RATE BODY KEY <<<<<<<<<<