LD35 April 15–18, 2016

End of day 1!

First day

-4 – 0 hours: setup workspace
0 – 8: sleep
8 – 9: in bed thinking of a game
9 – 12: setup game, work out main storyline and mechanic
12 – 16: specific features, bugfixing, tweaking
16 – 24: more features, more bugfixing, wind down, prepare sleep

Tomorrow: shapeshifting stories, sounds, levels and more.

THE RESULT:

Progress for today, tomorrow creating levels, story and sounds! #LD35 #gamedev #screenshotsaturday #indiedev #1gam pic.twitter.com/1TUE41VYkM

— Jos van Egmond (@Joozey) April 16, 2016

Making…

A mess, lol. Hungry hungry monster…

rawr

Gameplay so far

Here is a nice descriptor of everything I’ve done so far:

Now it just needs enemies and stuff!

If it’s rendering with antialiasing, here it is at the raw resolution:

Comments

16. Apr 2016 · 23:38 UTC
Ohhh my goodness the little head bobbing is adorable

I’m done early, with a tiny game.

I made a smaller game than usual because it was my first time in lua and kind of burned out. On the plus side I have a complete game in only 24 hours.

My game is a puzzle game where shapes move according to how many points they have, so check it out if you want.

Enemies + End of day 1

So far i have got shape shifting into a table-shelf-drawer thingy (whatever you want to call it)
it can move and do two different attacks.

And i started work on the hunter (totally not inspired by Ghostbusters)
He is fully animated and has working health, now i need to work on the AI and attacking aspect of him.

So i joined a bit late but imma (hopefully) wake up early and crack on the AI.

Comin along cutely!

Comments

kerotan24
17. Apr 2016 · 00:02 UTC
Looks awesome!! Why learning to use tool when you are the tool?
ruchirbapat
17. Apr 2016 · 00:30 UTC
Wow! This is AWESOME!!! Fantastic job! This game is really cool, I like it a lot! =)
cowboycolor
17. Apr 2016 · 02:08 UTC
Thanks friendos!

Liquefy : 24 Hour Check-In

Whew! We’ve had an incredible 24 hours.

room

Aside from making headway on a lot of sprites, we’ve ironed out 95% of the main game mechanics, all planned levels are designed and built as a prototype, and we’ve added the super fantastic-amazing Erich Talaba to our team who is developing our music and sound.

Now for a 12 hour nap, I think.

We’re back at it 7am CDT tomorrow so we’re going to rest up while we can!

Thanks!

Flutterby

From pooper to pupa.

GIF

Flutterby.

GIF3

It looks weird

My game background looks weird :p

Screen Shot 2016-04-17 at 7.52.52 AM

Teaser

EDIT: gif wouldn’t show, should be fixed.

After a lot of indecision and no cool idea coming up during the first 24 hours, there is not much to show gameplay wise but here’s a little animation to keep you waiting.

View post on imgur.com

Tags: animation, jam, LD35, pixelart, teaser

Day 1 progress

I do not really resonate with this theme, but I try to create a game anyways. Lacking any artists I decided to experiment with free unity assets (opt-out on graphics category, of course). Some of them are really good. The progress so far is a fully created level, basic enemies, combat system (damage/hp/regeneration/armor), spawning enemies with minimal AI.

LudumDare35

Tags: Gamedev #ld35

Core Mechanics (Kinda)

TopKek

There will be rotators and painters to shift your shape more then collecting items. In order to win you must exactly fit the ending area!
Im happy that I made this progress so far. Started late and spent some hours on watching grid editor tutorials. This my 4th Ludum btw. Which makes a year of Jamming. I feel proud ,hehe. Anyways, good luck with your projects!

“Finished!”

My goal for my first Ludum Dare was just to have a a finished game…and by that metric, the quaint little microshooter ShiftZGen is complete in just under 24 hours!

 

http://www.kongregate.com/games/AuleTheSmith/shiftzgen

 

I’m happy I pushed through, it is indeed a huge challenge. I think my first Ludum Dare was a success! Of course, there are a million and one things I could and probably should add, but I think I am happy for now on this one–time to unwind and get ready to play some games…

 

Oh, there is only one boss in this game, and the game can be beaten in just a few minutes.

 

Now, on to play some of the amazing stuff I have seen other folks making…

 

Good luck, everyone!!

 

CC

 

IntroScreen Simple Simple2

 

 

Comments

thedashdude
17. Apr 2016 · 00:11 UTC
I also finished in 24 hours, but my game is a lot less pretty. Good job!

End of day 1

So I didn’t do much progress in the game itself because I didn’t have a lot of time to work because I have homework to do so I used this time to make the engine. I wasted a lot of time but I have a great idea and I have drawn some concept art but I’m not going to be showing any of it until I finish Ludum Dare. I hope I make more progress tomorrow.

Happy Ludum Daring!

End of day 1

I’m making a Hotline Miami inspired thing. Progress is not going great but should be faster tomorrow… Here’s a tiny bit of what I got done today!

Feel the chill

Feel the funk

I’m off to sleep now, good night!!

Warrior Gameplay GIF

gifLanca

A little gameplay GIF showing the Warrior class slayin some enemies