LD35 April 15–18, 2016

progress video

so i made a progress video of my game so far. i only made two levels, but i plan to add three more levels and two other screens, like beginning the game and ending it. soon enough i’ll post a more “formal” version of my work thus far. cheers!

Well … it is what it is, right?

I had some trouble focusing today and did some really(!) bad programming, so I decided to finish the day with at least some animations for my vikings.
vikings
Lots of vikings with nothing to do but killing other vikings right now.
But lets be honest, that’s what you would expect from a viking, right?. Hopefully I’ll be better tomorrow :)
Hope you are all having fun!

Don’t forget to create backups of your work so far!

Basic Prototype Almost Done

Right now its all just shapes but the overall mechanics are starting to take shape, more info on day 2.bandicam 2016-04-16 08-55-30-360

Oh no!

Well, a progress report on day two.

I’m not doing so hot.  My Smoking Mirror engine is still too incomplete.  I wanted to make a physics game with a physics engine I had no experience with, and I wasted a lot of time trying to make that work.

Moving on to the plan B.  To give an idea of what it will involve:

How about some SPACE BULLETS

PINYAU

The game is looking quite great, and now it actually feels a little Luftrauser-like. Not that it is bad, but… well I wasn’t shooting for innovation this time. (<- tomorrow I’ll add THE MECHANIC if I have time).

Time to soar!

End of day one

I have the base of the my game done. The plan for tomorrow is to start with some level design :)

A simple game where you play a character with a remote control that can shapeshift objects.

1 2 3

Good Night!

Mobile support in the works

Mobile support

Flexbox and media queries for screen resolution makes mobile support possible. No point prediction yet, but it’s getting there. Not sure if the menu pane should be on the left or on the right, though.

https://oal.github.io/LudumDare35/

Comments

NCBRdev
16. Apr 2016 · 21:13 UTC
On the menu pane thing, I’d like to suggest you put it on the left if you’re gonna make it into a mobile game, as most people will use their right hand to play, mainly.
16. Apr 2016 · 21:19 UTC
Yes, I think that makes sense. Thanks for the feedback!

Yaay basic geometry

So far; Spawners that spawn enemies that chase and can kill the player on collision.

Also the player switches between ‘flight’ and ‘fight’ modes and can kill them right back! And all with basically nil graphics!

Ah, well. First timer etc 😉

shapeshiftprogress01

Tags: progress

Almost done with prototype

Quick update…

taking a short break from spinning in circles as I traverse a particle collider at uncanny speeds, prototype almost done. Artist has other plans so no real art until tomorrow :(

prototype-screenshot

Comments

VapeurTeam
16. Apr 2016 · 22:30 UTC
In this a vinyl? :)

How do you keep motivation?

I’m having some serious trouble with this… I wanna build this game but it feels so difficult. How do you keep motivated and how do you have fun even when your frustrated? Excited to hear what everyone thinks. Thanks!

Comments

norseware
16. Apr 2016 · 21:28 UTC
When I get frustrated, I either like to just play whatever I have for a bit (it often inspires new mechanics, or ways to solve problems), or go for a walk. It helps just to clear your head every so often!
LWNorman
16. Apr 2016 · 21:30 UTC
Start small buddy, it’s easier and gears you up for the more complex ideas and work.
rburema
16. Apr 2016 · 21:30 UTC
I’ve met some people also participating in LD in real-life some time ago & contacted them again yesterday. The google-hangout we’ve started helps reduce the ‘lonely’ feeling for me :-)
16. Apr 2016 · 21:30 UTC
do it one step at a time.. frustrated means u had accepted the defeat

try for a smaller game concept which can be completed in 48hrs.

Split it in to tiny tasks and keep doing till the time runs out..

I am learning Godot for this Jam, Installed the game engine after theme announced only.

no clue will i able to finish, but difference is i feel thrill rather than frustrated..

so as it goes.. do it one step at a time..
AlceX
16. Apr 2016 · 21:30 UTC
You’re not the only one! I generally keep my motivation by checking what other people are doing and sharing my work, but it’s still hard. You can do it though, so don’t give up!
funisfun8
16. Apr 2016 · 21:39 UTC
Thanks everybody! And overall, no matter the product, it’s about finishing a game.
rad1c
16. Apr 2016 · 23:03 UTC
I always remind myself why did I start at the first place. This helps a LOT. “Switching off” (i.e. having a break) also helps, if nothing else :)

End of Day One

Today I managed to give up and try again. I finished games base mechanics, a test level and a menu. Tomorrow I will work on a tutorial level, add more levels, music and add finishing touches. I would join the jam, but I have school on Monday, so it has no point to join jam.

First render ! Work in progress.

And here the first minutes of the end of the first day.
 
 The engine is globally finnished . The goal is to navigate into a level composed of platforms , however, some platforms are accessible only in certain forms of mutations ( Spider, Golem , Invisible , Flammèche ) ; So I have these four changes of programmed states is the color change that we can see.
 Ex : Purple property is for the spider metamorphosis that can climb on walls.
 
 The graphics are very basics but tomorrow I'll work on it. There are already some background music that I composed with beepbox .
 The next in new episode episode . Now I 'm going to rest ...
 
 Good luck everyone and good nightezgif.com-optimize !!!
 

Neon Level Switcher first footage

After some hours I’ve been able to complete a very first prototype with the basic gameplay working and end condition. You have to survive by being in a safe (black) place because every few seconds the background map will come to foreground, be sure to move to a good (black) position.

I think this time I will work less hours, now it’s 23:36 here and after playing a little bit I’ll go to bed. I prefer to wake up early and continue adding the HUD, sounds and other effects.

Tags: gamedev, java, LD35, linux, shapeshift

Bug In My Game

I appear to have made an infinite loop with my spawner. If anyone knows GM:S, I could use a little help. Here is my Object Info:

Information about object: obj_spawner

Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics Object Create Event:

execute code:
 
 randomize()
 wolf = irandom_range(1,10)
 
 people = irandom_range(1,20)
 
 if (!object_exists(obj_player)){
 instance_create(x,y,obj_player)
 }
 
Step Event:

execute code:
 
 do
 {
 wolf -= 1
 were = instance_create(x,y,obj_werewolf)
 were.x = (irandom(1920))
 were.y = (irandom(1080))
 }
 until (wolf =0);
 do
 {
 people -= 1
 ppl = instance_create(x,y,obj_person)
 ppl.x = (irandom(1920))
 ppl.y = (irandom(1080))
 }
 until (people = 0);
 

Comments

Grahhhhh
16. Apr 2016 · 21:55 UTC
Not familiar with gms or the syntax. Was waiting to see if other people weighed in on this… Any chance you need to add a space to the until line in wolf?

until (wolf = 0);

Also have you checked the value of wolf once assigned? If there’s any possibility of it being 0 or lower when entering the loop, the loop is only checking for = 0, what’s the harm of changing it into =<? :)
Squid
16. Apr 2016 · 21:56 UTC
I’m not sure what GM:S is but does it help if the line:

until (people = 0);

Is changed to:

until (people == 0);
squigglez
16. Apr 2016 · 22:06 UTC
edit: thanks to some glorious people on the IRC, the bug is fixed!

odds and ends

Ready for bed, but I’ve moslty just loose pieces to be assembled tomorrow.
I don’t mind :-)

Did programming first last year (for LD#32), and then art … that became a frantic mess towards the end to get some, any art ready.
Not this year. (But I still didn’t have my pipeline or basecode ready dangit…)

The results of todays work are … satisfactory.
Here is the art I’m most proud of, it may not look like much to the trained (or, errr, untrained really) eye, but it’s a step up from last time for sure!

preview_bg_a_1_wizard preview_nmi_a_minotaur

Ideas, Ideas everywhere

Update after few hours.
I had a lot of ideas for the theme, and tested a few.
changed my mind after realize that most of them was crap.

Now I came up with a kind of hide’n’seek, inspired by gary’s mod.
Basically, you need to search for others which are shapeshifted into objects in the room.
Don’t know if the game will be fun at end.
But I really liked the idea.