Still a lot of work to do

Things TO-DO:
1. More Dialog
2. Shader Effects
3. A Floor
4. A lot more

Things TO-DO:
1. More Dialog
2. Shader Effects
3. A Floor
4. A lot more
I have to finish the game in one day because I won’t be near internet on Sunday! Because of that, I have less time to make the game, but I think It will turn out just fine! Here are some snaps of gameplay that I took!

Take a look 😀 Restarted again and lost a lot of time, but thats what I did in previous Ludum Dares. Thought whoever wants to see deserved an update. So far I have 5 options to shapeshift because your a LIGHT being. No not LIGHT, L.I.G.H.T. being. Thats Log, Insect, Grass, Human, Tiger. Log is for falling on people, insect is for hard to reach places and stealth, grass is also for stealth, human is undercover/normal, tiger is offensive and fast. In each “stance” you have different mana and health regen.

This is the presentation of my game, the name is Triplets Team and is about one object that can change its shape to achieve several objectives.

Here is the graphic interface and above the first 3 levels.



Right now im about to start the design of the graphic interface and the other elements of the game, i will be using photoshop for this. Also im about to finish the GDD (Game Design Document) to have a clear perspective about what i want to make. I need to start to find the sound for the game. After that i will put all together in Gamemaker 😉 …
Any advice or coment about what you see?
We decide to make a roguelike plataformer! This is our hero
Then more he kills monsters, more turn himself into one
Hey all!
Most of my progress is getting posted to my twitter, so check it out there if you want: https://twitter.com/WetDesertRock
My idea thus far:
Here is a scan of my player ball (“walking”):

I know we’re almost 24 hours in, but I was a bit too ambitious with my game, so now I’m going for something more simple, that I can polish up really well. #noregrets
I have my basic unit moving around nicely. Now onto some opponents for him!

first time trying this style of 3D myself
not quite happy with the results… but it’ll do I guess 


now I gonna start to think about level design and review mechanics 
Here, a very strange thumb up!

Our designer created our first boss, he’s a dark elemental who wants to eat you. But we still didn’t find a name, any ideas ?

Tags: 2D, boss, Ludum Dare, shaman, unity


Click to view animation
This is starting to shape up pretty well. Still needs art assets, but I’m leaving that for tomorrow.

Here’s what I have so far. My first LD! This is very fun 😀
Sneak Peak of my game. (Though nothing to do with my idea :P)
How do you post gifs to blog posts? When I post mine they don’t animate, requiring readers to click the image (and that’s assuming I remembered to set the link up right). I’ve seen others post working gifs in posts, how?
Here is a short gif what I’ve achieved so far:

