LD35 April 15–18, 2016

Still a lot of work to do

progress progress2

 

Things TO-DO:
1. More Dialog

2. Shader Effects

3. A Floor

4. A lot more

Gameplay Snaps!

I have to finish the game in one day because I won’t be near internet on Sunday!  Because of that, I have less time to make the game, but I think It will turn out just fine! Here are some snaps of gameplay that I took!

bandicam 2016-04-16 15-14-48-027 bandicam 2016-04-16 15-14-54-718

UPDATE IV: Starting over YET AGAIN. But going strong.

Take a look 😀 Restarted again and lost a lot of time, but thats what I did in previous Ludum Dares. Thought whoever wants to see deserved an update. So far I have 5 options to shapeshift because your a LIGHT being. No not LIGHT, L.I.G.H.T. being. Thats Log, Insect, Grass, Human, Tiger. Log is for falling on people, insect is for hard to reach places and stealth, grass is also for stealth, human is undercover/normal, tiger is offensive and fast. In each “stance” you have different mana and health regen.

 

 

Comments

davalcordub
16. Apr 2016 · 20:21 UTC
It looks really awesome man, good job

My progress – Triplets Team

Triplets Team

 

This is the presentation of my game, the name is Triplets Team and is about one object that can change its shape to achieve several objectives.

 

Screenshot_2016-04-16-11-44-53

 

Here is the graphic interface and above the first 3 levels.

 

Screenshot_2016-04-16-11-44-59

Screenshot_2016-04-16-11-45-05

Screenshot_2016-04-16-11-45-13

 

Right now im about to start the design of the graphic interface and the other elements of the game, i will be using photoshop for this. Also im about to finish the GDD (Game Design Document) to have a clear perspective about what i want to make. I need to start to find the sound for the game. After that i will put all together in Gamemaker 😉 …

Any advice or coment about what you see?

Progress

We decide to make a roguelike plataformer! This is our hero

Then more he kills monsters, more turn himself into one

 

Progress thus far

Hey all!

Most of my progress is getting posted to my twitter, so check it out there if you want: https://twitter.com/WetDesertRock

 

My idea thus far:

  • You can either walk or fly
  • You have to step on a “switch” or something to change your movement type
  • Doing that shifts your shape (wooo…)
  • All art will be hand drawn (except maybe the writing)
  • My code is surprisingly nice for LD Jam code. That will change.
  • Going slow because I’m using no basecode, just libraries and such.

Here is a scan of my player ball (“walking”):

Ball_Idle_03

I may or may not have decided to start over

I know we’re almost 24 hours in, but I was a bit too ambitious with my game, so now I’m going for something more simple, that I can polish up really well. #noregrets

Alfa version

After the first poisonous mushroom snail starts to sausaging in different colors.

Plays funk music.
Снимок экрана (15)

Second Update and Concept

 

Shape Shifters

Concept:

So I kinda cheated the theme a bit by making my game about shape shifters instead of shapeshifters. Its about “sticky” beings that you launch around in order to shift large shapes into a certain position.

Update:

Here I finally finished my parallax menu.

shapeshifters

 

Speigas

I have my basic unit moving around nicely. Now onto some opponents for him!

Tank on a hex grid

Level assets <o/

first time trying this style of 3D myself

not quite happy with the results… but it’ll do I guess  :)

LEVELASSETS

1

now I gonna start to think about level design and review mechanics :)

Here, a very strange thumb up!

thunm

Working on a boss

Our designer created our first boss, he’s a dark elemental who wants to eat you. But we still didn’t find a name, any ideas ?

boss

Tags: 2D, boss, Ludum Dare, shaman, unity

Comments

marmpa
16. Apr 2016 · 20:42 UTC
How about glouton?
Josamilu
16. Apr 2016 · 20:42 UTC
Name it Moon 😀
UsAndRufus
16. Apr 2016 · 20:53 UTC
derek
16. Apr 2016 · 21:04 UTC
Mr. Gaper?
rad1c
16. Apr 2016 · 23:28 UTC
Pacman on meth? :)

Fight!

healthy

Click to view animation

This is starting to shape up pretty well. Still needs art assets, but I’m leaving that for tomorrow.

Comments

Dexkill
16. Apr 2016 · 20:53 UTC
Nice, is it your first LD? :)

First ld, progress so far

Here’s what I have so far. My first LD! This is very fun 😀

weeee

Comments

Dexkill
16. Apr 2016 · 20:46 UTC
Seems like it is nearly impossible to miss the goal of your game – If you know what I mean ;D
RaysAndLazors
16. Apr 2016 · 20:46 UTC
Simply marvelous, enough eye-candy to feed a whole herd of eyeball kids :3
08. Jan 2019 · 18:50 UTC

Sneak Peak of my game. (Though nothing to do with my idea :P)

Quick question

How do you post gifs to blog posts? When I post mine they don’t animate, requiring readers to click the image (and that’s assuming I remembered to set the link up right). I’ve seen others post working gifs in posts, how?

Comments

pta2002
16. Apr 2016 · 21:00 UTC
You can host them on imgur and put it’s URL on “Insert from URL”
curtamyth
16. Apr 2016 · 22:12 UTC
This helped me as well, thank you!

LD35 Progress

Here is a short gif what I’ve achieved so far:

ShapeShift yourself!

Comments

Dexkill
16. Apr 2016 · 20:51 UTC
Nice one, i like the limitation that adds a little bit more difficulty and puzzle-style to it..

Keep going! :)
16. Apr 2016 · 21:01 UTC
Thanks 😉