LD35 April 15–18, 2016

Basic Costume Switching Done

CharChange

You guys make such quick progress. This is just the basics of my character’s costume switching done.

Long way to go!

Time for my first break

Progress, running on Android phone…

Alien Shape Shifters

Alien Shape Shifters

Alien Shape Shifters 2 Alien Shape Shifters 3

Eeets alive!

Got something working, with a bit of “programmer art!” Now I just gotta do something with it…

this game

it’s honestly so beautiful makes me want to smile

Showing some Gameplay :D

First LD Compo, very excited!
So far it feels good, my slime is learning some few tricks by shapeshifting, now i have to start adding some enemies, more shapeshifts and more mechanics 😀

I’m in! First timer!

After an industrious day I have a feeling that tomorrow will be a really close call.

I got totally stuck between hacking it together and using at at least a little architecture to not lose my mind later on. Half a day wasted on refactoring @_@.

Status so far

The graphics are supposed to be placeholders, but I have a feeling that I won’t have enough time to improve them 😉

 

GIF of progress…

So, I’ve added more things to my game, and it’s getting on nicely.

girl

I’m not sure if the gif is actually working as I don’t have a lot of experience working with them on LD.  EDIT: ok, so the gif doesn’t work apparently. I explain what happens in it here:

Basically, I’ve added a girl character that you can choose to play as. This character will have different functions to the guy character, but that’ll come later.

You also get to see the HUD animation of the character’s face (very doom-like!) and the radiation of the radioactive source in the bottom left. There are also two new slots of the HUD: the head item and the hand item. The gif shows the character picking up a case to hold the radioactive source in so she doesn’t get irradiated (the whole point of the game will be to get the radioactive source from one point to the next while receiving as little radiation as possible. The shapeshifting will come soon, I promise!)

Now, I’m gonna have a little exam-revision break that I promised myself I would get to. Good luck! 😀

We’re in!

Hello everybody!

We’re a team of 1 artist, 1 programmer and 1 game designer. We’re from Brazil and this is our first time participating on #LDJAM. We’re really excited to make a little game.

 

The idea we have is a cursed character that is going to turn into a monster tonight, but he can avoiding that staying on the light.

So he’s gonna need to protect and grow his bonfire, keeping the creatures away so they don’t put out the fire.

But maybe turning to a monster has it’s advantages…?

 
tree1_v2tree2_v1tree2_v2tree1_v1

Captain Inspiration

Just as I was about to get upset because I had no gameplay ideas, Captain Inspiration came and rescued me.

Back when I came up with an idea of shifting planes, I knew it couldn’t go bad, I just need to take advantage of it. Today I threw away some complicated ideas, finished the core mechanics and made one level. Here is what I have:

Screenshot 5

equals to

Screenshot 6

Aha! You can go around that pillar to collect that shiny trinket!

Circular saws are inspired by Super Meat Boy, but I don’t plan to make my game difficult. Ideally, there will be several ways to finish a level in my game:

  • Bravely go forward, possibly losing some health due to not being a ninja.
  • Shift planes where needed, avoiding the most dangerous places.
  • Go slowly and collect powerups, which will make the game easier.
  • Maybe use your wits and avoid the danger completely, but puzzle elements might be difficult to implement. I didn’t originally plan to make a puzzle game.

Bad news, I have no time to make awesome levels.

Progress (14 hours in)

GIF HARDER!

I didn’t stand a chance. It doesn’t help that them there robots are attracted to screws.

It’s pretty good progress all and all. A few more enemy types and new level layouts are the main tasks tomorrow. Audio as well, I guess. That old killjoy.

Tags: 2D, 3D, gif, progress, report, unity

It Definitely Ain’t Pretty…

…but it’s a start! My teammate Noah had the idea of a match-the-shape type game, like those old toys you played with in preschool. I know it may not be the most original thing to start, but it’s my first weekend game by myself (Noah had to bow out almost immediately due to time constraints) and I’d like to keep it simple.

Thus, Amorphosis’ little pre-alpha self in all its ugly glory. :)

View post on imgur.com

so the shapeshifting

the shapeshifting in the game is the mechanic

but how does the mechanic work, you ask

well…

you’ll see

I’m back in!! :)

Earlier today I decided to quit, but soon after that I had few good ideas and decided to get back in, of course this means I lost a lot of time, that I need to make back.

Progressing Well

screencast1

I have the basic game mechanics done. The concept is travelling around the level to collect the gems. Each time a gem is collected, the level “shapeshifts” into something harder to get the next gem. There are also bullets to dodge and other enemies to avoid. Spacebar shoots an orb which slows the enemies and slows the rate of fire of guns, making things a bit easier. Current name for this is “Trapped in the Void”

Edit: Not sure why the GIF isn’t working. It is supposed to show the main gameplay…

Plattformer madness, yay!

These things are kinda aggressive now haha. You play this white object, which is getting morphed into the shapes of the “attackers”.

I’m not sure about the goal yet, but I guess this is going to be some sort of puzzle/action plattformer, where you have to make use of enemies to progress.

View post on imgur.com

Tags: madness, pengpeng, plattformer

Some progress

At first I thought I wouldn’t join this time after all, but then I had an idea for something, so I thought I’d give it a shot.

The basics are in, now to flesh it out a bit and add some more fine tuning and at least one powerup.

View post on imgur.com

Comments

crisp
16. Apr 2016 · 20:17 UTC
Simple and smart, that’s the way!