LD35 April 15–18, 2016

All in.

This is my first time trying out Ludum Dare. I’ve been waiting for this for some time. I’ll be trying for the 48h compo but if things don’t hold I might move to the jam.

Anyways, my toolset:
code: Godot Engine
graphics: gimp & krita (maybe also inkscape?)
sound: bfxr
music: Acid Xpress 7, (maybe ?), if there’s time for music

Hope to build something playable.

Im in – First time – VR Jam

Going to be using Unity to make a game for the Vive!

 

Looking forward to finding out what the theme is

In for the count

Ludum Dare is always a pleasure to participate in. GameMaker and bfxr will be my main tools this time around. Good luck all!

I’m In

I’m in again for the compo. The theme selection is pretty good this time around so I’m sure it will be something great. I’m looking forward to making something in the next 48 hours. Good luck to everybody. I hope we all have a great time.

 

What I’m using:

Monogame

Bfxr

GIMP

MS Paint

Visual Studio 2015

In For Unlucky 13

Oh boy, time to make video games.

This will be my 13th time entering, so I suppose I can expect to have the worst luck and have everything go horribly wrong.
Although it’s also my 7th time entering in a row… so everything will go horribly right too…?

I’ll be primarily using Game Maker Studio, Paint.net and SFXR.

Good luck everyone.

I’m in…. maybe?

I don’t know if I’m going to have time for it, but I’ll surely try to complete my 4th ludum!

I’m In!

My first Ludum Dare!

 

Let’s do this!!

Have fun guys!

Count us in!

Once again, Squidblink is in!

On code duty: Zach White
Manifesting art and UI: Cindy Nguyen
Game design meister: James Burzelic

Engine of choice: Unity for this round

See you all in the trenches!

I’m Late. I mean, I’m In!

Well, this is a late post. Still, I’m in for the compo! I honestly don’t know how much time I’ll have over the weekend, so I’ll have to scope extremely small. Scope and feature creep will still happen, but hopefully I’ll come up with something simple and fun.

I’ll be using Haxe and the HaxePunk game engine. Art will be made with GIMP, sound effects with sfxr.

Alright everyone, let’s Dare to Ludum!

I’m in

Okay, 1 year in! Though I don’t think I can work much this time, life’s been kinda crazy…

Anyways, for this time I’m back with C++, depending on the theme I might use my engine, but not sure, I’m pretty much going to just freestyle this time, even for graphics and sound.

Happy jamming everyone!

We’re in!

We are ready, so bring it on!

Tools we’ll be using:

  • Programming language: C++
  • Engine: Unreal Engine 4
  • Art: 3DS Max, Photoshop, ZBrush
  • Audio: We will see

Our setup:

Fireline Games - Ludum Dare 35 setup

Good luck everyone!

Tags: fireline games, We're In

Comments

16. Apr 2016 · 00:07 UTC
Haha wow finally anaother One using unreal there are so many people using other engines out here:D

I’m in (At the last minute…)

I’m in for Ludum Dare 35! I’ve thought about participating before but never actually followed through. Today I was wondering when the next game jam would be and, lo and behold, it starts in like an hour. Luckily, I don’t have anything going on this weekend so I’m just gonna go for it and try to learn as much as possible from the experience!

I’m in!

First time. Nervous and exited :)

I’m in

My second LD. First one was a fail, this time i will make it to the finish line.

Tools:

  • GM Studio.
  •  GraphicsGale or Paint.net.
  • Audacity and bfxr.

Cant wait to start, good luck to you all.

Lets make something about dungeons aspects!

We are from brazil. Two friends developing. This is my 4th ludum dare and his first. We are using monogame to develop the coding and graphicsgale for sprites and art. Wish us lucky and for you all guys lets make great games :)

First Time LD!

Hello!
The girlfriend is working night shifts, so… since I won’t be seeing her much this weekend – I’m in!!! This is my first Ludum Dare, and also the first jam I’ve participated in in which I’ll be wearing my programmer hat. We’ll see how that works out.

I’ll be jammin’ with some co-workers (whoever is up to the challenge) .

I’ll be using:

Unity 5.3

Visual Studio

Photoshop

Audition

And that’s probably it.

YEY \o/

this gonna be my first LD, i’ll be working with two friends of mine, and we’ll be using:

Unity

Blender

Photoshop

Audacity

Gimp

(i guess that’s it!!)

😀 Good Lucky for everyone!!!

Yeh!

Another Ludum Dare, another game to make!
Teaming up with ApplePaddle once again to make Cool  Things.

Tools are the same as usual:

Programming: Unity + MonoDevelop (C#)
Graphics: Photoshop, SAI, Blender
Audio: LMMS, SFXR, Audacity
Misc: GifCam, Chronolapse

Didn’t get to prepare much, but hopefully it’ll all work out! Have fun, everyoneeeeeeee

One hour to go!

I’m in, let’s do this!

Last LDJAM I did went from this:

to this (should be launching soon, follow me at @BPOutlaws for updates!):

Code: GameMaker Studio

Art: Photoshop and Spine

Music/SFX: Digging through Kevin MacLeod’s royalty-free incompetech.com music and the boopin’est sounds I can make in bxfr.net as always.

Twitter: @BPOutlaws – I’ll be Tweeting my progress thru the weekend, follow me and watch my psyche slowly crumble from the stress till I’m reduced to a blubbering mass, rocking back and forth crying silent tears in the fetal position.

Good luck everyone!

– Jeff

Tags: 2D, game, im in, LD35, Ludum Dare

1 Hour to go.

Someone told me this chaos starts in an hour. I’ve never done one of these, Ann Frank-ly I have no idea how to participate, submit things, or use this website in general. Good luck everyone and may the games be forever in your favor.

Comments

SetArray
16. Apr 2016 · 00:18 UTC
Participation is easy, you just create a game while following the very few rules their are (see compo vs jam rules). Submission is also extremely easy, they’ll put a giant button called “Submit Entry” or something at the top of the website after 48 hours, and you are allowed to submit your entry for an hour or two after that button shows up in case you run into problems with submitting/uploading or something. OH! And there is one extremely important rule that you absolutely should not break: make sure have fun! :)

I’m In for Ludum Dare 35!

The arsenal:
Language: EcmaScript 6
ES6 -> JS Compiler: Babel
Import Roller: Rollup
Build System: Gulp
Engine: misson20000/ld35 (available on GitHub if you care, very similar to my ld34 code)
Graphics: Canvas2D WebGL!
Audio: WebAudio
Image Editor: The GIMP
Music Studio: LMMS
Sound Editor: Audacity
SFX Generator: One of those ‘FXRs
Code Editor: Emacs
Supported Browsers: Chrome, Firefox (IE? NEVER!)

I ‘ M I N

Round two, LEGGO!

 

Gonna start streaming soon at https://www.twitch.tv/derekmk/

First Ludum Dare!

This is the first Ludum Dare I’ve actually been in. I’m gonna be joining up in the 72 hour jam and I’ll be using:
-Unity
-Visual Studio
-Photoshop/Inkscape
-Audacity
-Sfxr

Good luck to all!

I’m Still In!

There’s only about 1 hour left? I’m still in!

Here’s the official list of tools that I’m using:

  • Code
    • Eclipse
    • Retrojump (Self-Made Game Engine)
      • The engine does have precreated assets, however, I won’t be using any of them besides fonts.
      • Download
  • Music/Audio
    • Fruity Loops
    • Garritan Personal Orchestra (Maybe)
    • Certain Soundfonts (If used, list will be included after the game is complete)
    • Audacity
  • Art
    • Photoshop CS6

This is my second Ludum Dare, and I’ll be streaming it on https://www.twitch.tv/chaseplayslive

Ready to go!

Hey LDers.

I’m prepped and ready to go!
Eagerly awaiting the theme announcement.

I’ll be streaming all 48 hours continuously here: https://www.twitch.tv/grahamweldon

Tools:

  • Unity 3D Pro
  • Pyxel Edit
  • Photoshop
  • Blender
  • Visual Studio

Good luck to everyone, and most of all: Have fun!

I’m in! Probably

I should have some time this weekend, and I’m excited! If nothing goes terribly wrong, of course…

What tools or libraries would I use? I’m thinking I could do a story-oriented thing with Twine or Choice of Games. Reading the rules carefully, that should be allowed; certainly I’ve seen Twine games in LD, but have there ever been any Choice of Games LD entries? Anyway, if not that, I could do Javascript/HTML/CSS, or possibly Flash, maybe even with a PHP backend and a SQL database to add some persistent or multiplayer functionality…depends what ideas I have!

See you on IRC!

Tags: im in, LD35

OKAY FINE I’LL DO THIS

I’ve always wanted to do Ludum Dare, but I always find out about it too late. Then, I saw Lindsey post about this edition on Twitter, and I tried to not do it, but she convinced me.

So let’s do this.

I’ve got like, less than an hour to think about how I want to do this. All I know is, I’m gonna do it in Rust. Other than that? Who knows. But it’s gonna be fun!

We are in!!!!

This is the third consecutive LD for my brother(@tuercadevuelta) and me!!!

 

We will use:

Engine: Unity

Graphics: Illustrator, Photoshop and Pyxel Edit

Audio: Audacity

 

Good luck everybody!!

 

I’m in!

First time in. Let’s see how this goes.

Will be using Unity, Blender and Gimp/InkScape.
For the audio, still not sure, but I’ll think about that later.

A lot of fun ahead!

We’re in!

Hey, everyone! This is going to be our 4th time participating in the Jam, and we’re all really excited to jump back into it.

We’ll be posting our progress (hopefully) bi-daily, so look forward to that!

LD35 HYPE

 

The team:

  • Chippington (Me!) – Programming
  • Eu – Programming, 3d modelling
  • Al Qyre – Music/Sound
  • Sam – Here in spirit! We miss you, man.

Tools used:

  • Programming stuffs
    • Languages – C++, C#
    • IDE – Visual Studio, SharpDevelop, Code::Blocks
    • Engines/Frameworks – Unity (3d), SFML (2d)
  • Audio stuffs
    • FL Studio
  • Art stuffs
    • 2-dimensional – Photoshop, Sai, Krita
    • 3-dimensional – Blender
  • Motivation/Fuel stuffs
    • Kraken and Coke (Ballmer peak, here I come)
    • Pizza, probably (got the local place on speed dial)
    • Hopes and dreams
    • The tears of our enemies

New

This will be my first Ludum Dare. Look forward to making games with you guys! I will be using GameMaker, Audacity, Pyxel Edit, and some other stuff c:

We’re in!

I’m/We are in!
Good luck everyone. Have fun!

I’ll be using :

  • Unity
  • Adobe
  • maybe some Pixel tools

I’m in !

I’m in! My first ludum dare, can’t wait !

We’re In

This is going to be my third Ludum Dare that I have participated in. I’m excited as always. I have a friend joining in once again! Good luck to everyone and have fun!

Engine: Unity

Language: C#

Graphics & Art: As we see fit

Should Be In

Looking at probably a late start but I plan on entering regardless. :)

Second ever Panda3D game to grace Ludum Dare

I recently broke up with Unity3D for…many reasons.

I also recently hooked up with this hidden gem of an engine, Panda3D. Fully foss, C++ under the hood, Python API.

Going to be using that this time around, and coding on Linux Mint.

Also switching from Photoshop to Gimp; no clue what I’m going to do with music since Reason doesn’t have a Linux port. Might have to jump back to Windows for an hour or two to build my soundtrack.

Tags: compo, im in, intro, panda3d

I’m in.

ok. i’m going to do it again.

good luck to everyone and let’s make it awesome!

kir

Ahhhhhhhhhhhhh

Hurry up!

I’m in

Second Ludum Dare! Wanting to make something unique.

Team: ME! It’s compo!

Engine: Unity

Language: C# – Visual Studio Community 2015

Graphics: Probably terrible sprites in Photoshop

Music: Probably terrible randomly generated stuff from Abundant Music. I might do some editing with Audacity. Maybe I’ll make everything with my own voice for fun.

SFX: Probably terrible randomly generated stuff from BFXR

I am totally in

Hi guys good to be back on ludum dare:

engine: Unity

graphics: gimp, inkscape, spriter pro

to everybody have fun and have a great ludum dare!!!

Forgot to post work details

Primary program – Stencyl

Art – Pencyl

Music – FL 11 Producer edition : Primary plug-ins – Harmor, Sytrus, Gms

Inspiration – Cat posters

Drinks – Mt. Dew Kickstart, Gatorade

Food – Beef jerky, Candy, more candy, some more candy, chips, and chocolate (My body is going to hate me)

 

Only 30 minutes until I get to yell at my computer, screaming about how stupid the theme is!!! 😀


Shameful self-promotion, listen to my newest track!

 

We’re in! for the first time

This time we finally decide to get ourselves into this!

Hopefully we can successfully make something playable.

I’m About to Take Part in Ludum Dare 35!

Rather last minute, I’ve decided to take part in LD35. I won’t stream my progress (though I would but my PC is trash), but I’ll probably make one or two tweets on it on @Jack_Will_Tweet. It starts very early in the morning in my country, so I’ll likely begin it, wake up early the next morning, and get right back to work. Have fun everyone!

I’m in

Second attempt.  With a team this time!! woot.

Unity
C#
Photoshop
Cosmo the cat (he made me add that)

I’m In!

Probably working solo this time depending on the theme.

My Desktop

Comments

redwizard
16. Apr 2016 · 00:35 UTC
Nice office!
nvidiosin
16. Apr 2016 · 00:35 UTC
the main thing that he is using is the calculator
16. Apr 2016 · 00:43 UTC
Yes! Join the gratuitous desk shot “I’m In” post club! And the 3 monitors club! Good luck.
Waynetron
16. Apr 2016 · 00:46 UTC
Haha, I love that you’ve managed to squeeze even the keyboard in there.

I’m in!

The last two times I participated in Ludum Dare, I had my heart set on coding everything from scratch in Java. I ended up focusing most of my time on the engine, instead of the game. This time I’ll be using GMS (and learning as I go), so hopefully I’ll have a much better game than my last attempts.

I’m In!

I forgot to mention that I’m participating, so might as well before the event starts!

Tools I’ll be using:

https://app.hacknplan.com (planning, saw an endorsement for the program sometime this morning, if it’s one of the themes that I had sudden inspiration for, I’ll have plans)
Gimp and/or Inkscape (graphics)

Unity3D (yes, I have given in and decided to use the horrible, imfamous, cheaty-mc-cheat-cheat dev tool, Unity3D)

BFXR (sound effects)
OpenMPT and Audacity (music)

Let’s Do This (Hopefully)

If this theme turns out good and something that I can work with I will be doing it this time. #LD35 #MyFirstLD

 

Engine: GM/Unity

Language: C#/GML

Art:Whatever I can throw together (Programmer Art FTW)

Very First Game Jam Ever!

So, tomorrow I will start streaming the ludem dare here: https://www.twitch.tv/cravingaura

This is my first game jam so feel free to help me in the twitch chat! Good luck everyone!!!

 

UPDATE:

Unity was crashing, and I finally fixed it. Cannot wait to start tomorrow! #LD35

Comments

Waynetron
16. Apr 2016 · 00:44 UTC
Welcome and good luck!

In for the 4rth time.

The best of lucks to everyone !

May the theme be forever in your favor!

 

Second Ludum Dare :)

This is going to be my second Ludum Dare and I’m going to use this as a learning experience for Unity. I’ve used Unity a bit before and go the hang of it but then I left the gamedev world. Now I’m back, downloaded Unity and as soon as I figure out what kind of game I’m going to make I’m going to start looking at source code and tutorials to figure out how to make it. Probably not going to finish the game within the Ludum Dare time period but I’ll keep working on it and see how it goes :)

I’m in.

I’ve been doing Ludum Dare for a long time but don’t really finish things most of the time. Hopefully this will be an exception.

Language: C#

Framework: SFML.NET

IDE: Visual Studio

Pretty Pictures: Paint.NET

Sound Effects: …uh SFXR I guess

Good luck all!

I’m in

Got a crew this time, C# in the Unity engine for the jam. Let’s do it!

I’m In!

I’m in for my 3rd LD! I’ll be using LibGDX, Eclipse, PyxelEdit, and SFXR. Good luck to everyone participating!

Im in also

Engine: Unity 5.3.4

Language: C#

Art: My own (Don’t expect much)

 

In for my first LD

Hey Everyone !

I am in and this is my first ludum dare (I’ll do my best to finish something playable ^^)

 

Here is what I will be using :

  • Unity
  • Visual Studio 2015
  • Adobe Photoshop
  • bxfr for sound
  • cgmusic of audiosauna for some music

Good luck and Have fun everyone (and a lot of coffee too)!

Comments

16. Apr 2016 · 00:47 UTC
Good luck and have fun!

I’m in

It’s been a while since I jammed but the time is right and the time is now!

Friends List:

  • Unity
  • Aseprite
  • Audacity
  • Bfxr
  • Bosca Ceoil

Good luck to everyone!

I want to be in

I’m not sure about engine and stuff but maybe unity w/c# or twine or html5 and javascript.

Entering Ludum Dare

Lot to announce but I’m in. I’ll be using…

chrome – debugging and running the javascript game

200 ok – the web server

atom – the editor

inkscape and paint.net – graphics

musescore, audacity, chiptone – music and sounds

phaser – the game library

canvg – svg gui

javascript-state-machine – might be useful

basejs – error handling, asset loading, modules and a loading screen

Third Jam as a team!

This is the third time I’m participating with a colleague at the jam (which makes it my 5th LD participation!

  • Language: C++14 w/ SFML 2.3
  • Text Editor: Sublime Text 3
  • Graphics: Paint.NET
  • Audio: BFXR & Famitracker

 

I’m in.

This is going to be maybe my 3rd or 4th time solo and I think my 6th or 7th time overall, I lose count.

 

I will be making my game In HTML5

I will be doing the art myself, though I’m not very good.

I also want to try and do some sound effects/music if I can find the time.

 

Good luck everyone.

We’re in!

For my last LD entry (More Than 2 Defense for LD34), I made it entirely solo. This time around me and my friend are working together! This time around we’re also doing JAM, as I don’t think we have enough experience in sound design.

Engine: Unity3D 3.4

Language: C# (Me)

Modeling/texturing/animations: Blender, Gimp (Me and my friend are both doing this)

Sounds: Our own and probably sounds from the internet

Entering Contest

I’m in, this is my first time entering, I hope I finish the game haha.

I’ll be using

C#, monodevelop, unity3D

photoshop and or illustrator

 

A new challenger enters.

Not sure how to officially sign up (if at all?), but since everyone is posting I guess I may as well.

First LD.  Not a great programmer, but I’ll give it a go.  Will be using Unity and other applications depending on the theme and where it takes me.

Best of luck to everyone.

I am also in!

My name is Barry, but I typically go by Absolute 8.

I will be using Construct 2, Pyxel Edit, Audacity and LMMS.

Kewl :)

I’m in!

Taking this one a bit more casually, given than I’m currently sleep deprived and have school on Monday.

Let’s GOOOOOOO!

Comments

Noro
16. Apr 2016 · 00:53 UTC
lol, same

And we are in!

I’m in! First jam with this team. Let’s hope for the best.

I am in

This is my second LD and my first compo.

Tools:

Unity3D, Blender, Paint.net, LMMS

I’m in!

 

First time going solo but I’ll not going to try the Compo, mainly because I’ll not compose the music and sfx for the game :)
Wish me luck! 😀

Using
Unity3D C#
Aseprite
Photoshop
Blender

Good jam everyone! 😀

Ready to go :D

IMG_0765

Here is my setup for the weekend.

I will be using Unity3D for this one, entering the solo (I hope).

Have a good LD everyone !

I’m the opposite of outie.

Yes! Aiming for the 48-hour deadline. Hoping for a theme that inspires me and will make the judging phase fun and varied.

Tools:

  • Does anybody really know what time it is
  • I don’t think anybody really cares
  • What am I doing
  • Lots of ass, v4.2
  • Hydration
  • Garlic-flavored corn nuts
  • Last words

Wait, last words? HOLD ON, I’M NOT READY FOR THIS

UHHHHHH-

I’m in

I can say for a fact that I will be using Unity.

 

Gonna give Ludum a first attempt

I’ve been working on a game which itself is made up of mini-games. Maybe the perfect opportunity to do a Ludum Dare? I’ll be using Unity 5, doing all my pixel art in Gimp, and targeting PC and maybe Android. So far no idea what I wanna do, so we’ll see when that theme lands.

I’m In!

Looking forward to it. I want to do a lot of polishing this jam, so i’m going to try the 4:44 ratio (4 hours to get something working and 44 polishing that).

As per usual, i’m using Unity, photoshop, pyxel edit, blender, sfxr, and maybe autotracker.py. I feel like i’m better equipped with coding knowledge then i was last time, so hopefully I can just  focus on making some good gameplay.

We’re in!

The Bed Bards will be using Unity (C#), Photoshop, and FamiTracker!

Count me in

This will be my first LD, but not my first game jam. I’m flying solo.

Tools:

Unity 5

Gimp 2.8

Audacity

Blender 2.76

bfxr

Paid Time Off

 

Let’s do this!

In for a very short amount of time

I’m travelling this weekend so I won’t have much time, maybe a few hours so I’m going for a low budget game this time.  Also, if anyone is heading to Devintersections conference ring me up.

Anyway, tools of the trade:

Programming: Visual Studio 2015, C#, Monogame, Notepad++.

Graphics: Paint.net mostly, but I have a lot of other tools lying around

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engine, (the link also has a sample game to see it in context).

 

In an case, everyone have fun and make sure to eat and sleep well, it really helps.

LET’S DO THIS

I’m back for another round of sleepless nights. As always I’m going to be using GameMaker: Studio and Flash, but that depends on the final theme announcement.

Take a look at my “battle station”.

ss (2016-04-15 at 07.47.07)

I’M STREAMING RIGHT NOW! Hope you can take a look during the jam.

ss (2016-04-10 at 05.46.05)

Good luck, everyone!

Oh May Ghai! I’m doing Ludum Dare #35!

Hello all of my LD peeps!  I’m here to announce that I will be entering LD #35.

This will be my tenth attempt at Ludum Dare.  I hope I succeed in gaming a game, unlike my last attempt.

I started a game engine with Ludum Dare #34.  It’s a simple Javascript/HTML5 system utilizing PIXI for rendering backend, so it can handle for Canvas or WebGL.

I also write a simple vector 3D rendering system with this engine, but I never completed a game for it in time for the compo/jam.  If you want to see the write-up I did about how I created the engine, you can view it on my website.

 

sm-logo

Tools of my trade:

  • Custom Javascript/WebGL/Canvas game engine called Smoking Mirror.  You can find the demos here or the source code here.
  • Inkscape for vector (if I do vector).
  • Photoshop for art manipulation.
  • Aesprite for pixel art and animation (if I do pixel art).
  • Audacity for basic audio editing.

chained-lupine-logo-302

 

 

Comments

fin_nolimit
16. Apr 2016 · 00:52 UTC
Awesome art!!! I love it! Good luck

I’m In!

I’m in! This is my first time entering Ludum Dare, and my first ever competition. I’ll be using:

I will make my game with Gamemaker

And I will make the sounds with Bfxr.

Good luck to all!

I’m In

I’m in for my 7th solo-compo LD.

Last time I got first place in compo Fun, which was always my target category.  I guess now I have to try something new!

So this time I think I’m going to switch from a pixel style in GraphicsGale to a vector style in Inkscape.  It will still be programmer art but hopefully I can learn basic competence and/or blatantly rip off real artists.

Here is my art test…

 

art test

GO OR NO-GO?

 

Yeah, it’s a blatant ripoff with tweaks, from the famous tutorial here:

http://www.2dgameartguru.com/2011/10/lets-get-started-with-circles.html

For sound effects I will either use the traditional bfxr, or I may revisit the process I improved last time with PsychoTennis, which is to use a chiptune synthesizer as the core of my sound effects, and apply a bit of music theory to make them harmonious.

For an engine I will use Unity, and I will begin with my “Unity LD Starter Kit” codebase.  Since I’ll be using UnityGUI instead of the “old stuff” this time, my codebase will be lacking in some UI bits, which could prove trouble… or maybe will go smoothly.  Right??

It’s extremely unlikely I will attempt music for the first time during the compo.

Have fun, everyone!

We’re in!

Second jam with this team! Looking forward to the results!

In there

Joining this and I am not ready!

I’m in !

second time with Godot engine !

probably i’m gonna make something 3D

I’m in!

I’m doing this Ludum Dare!!!

I really badly want to use Java…but then I realized that there are just flat out too many things I don’t fully know on porting it to other platforms, and sometimes my Java games don’t work on my friends’ computers if they are Windows 8/10. So…yeah. I personally feel like Windows 7 is the best and generally the most compatible version and anyone else using newer versions should copy their Operating System into a CD and smash it into a wall switch back to Windows 7.

So, onwards…

I’m in!

I will be doing the 48 hour compo and will probably upload the game to MediaFire.

Tools:

  • Unity3D / C# for Scripting
  • Notepad++ as the code editor
  • Blender
  • Paint.NET
  • SFXR
  • Audacity

I’m In!

Let’s GO!

hi.

doing it again

Stencyl, Paint.net, bfxr.

I’m In!

Let’s go baby!

Im IN!

I think I already said this but IM IN!

Participating in LD 35

I’ll be participating in LD 35 along with my partner Jaggler3. We’re not sure if we’re going to use a custom engine or Unity, depends on theme. And for art I’ll be using paint.net

Cant w8!

have fun XD

I’m in!

Probably gonna try using C because I just finished a CS class that used C and I wanna try SDL in C. We will see.

First timer is in for Ludum Dare 35

This will be my first entry. having only coded 3.5 games in unity in the past year. I will be using Unity 5 again, and either blender or PixelEdit for graphics based on my ideas.

In

I’ll be using Unity, blender, gimp, blah blah the usual. A little rusty but i’m excited. Probably won’t have as much time as I would like because I have multiple volunteer events for Bernie to go to this weekend and maybe a family picnic (I’ll probably be fine skipping that though 😉

I’ll give it a go

I really don’t know how, but I will try to learn how to use GameMaker while doing the jam. I’m just hoping the best.