LD36 August 26–29, 2016

I’m In

Time to make a game in a weekend again. I didn’t get to finish my game last time. I’m hoping nothing comes up this time. I told myself I was going to learn Unity so I could make a web version of my game but I never did. Going to be using MonoGame again. It’s a great framework, especially for 2D games. It should be a really fun jam and I hope everybody has a good time.

What I’m using:

  • Visual Studio 2015 (C#)
  • MonoGame 3.5
  • BFXR
  • GIMP
  • MS Paint

 

I’M IN!

To release a web friendly adventure with Visionaire Studio and Spriter Pro!

Comments

joemid
28. Aug 2016 · 20:41 UTC
If it isn’t obvious- the ancient technology theme has thrust me back into dinos, so more better dinos this time! So much for eco-sized web friendly.

We’re IN!

Come watch our Twitch stream! We’ll be suffering all day long and we’re all losers so it’ll be great.

Engine: Unity (Me)
Music: Beepbox (Blair)
Models: Blender (Reina)
Graphics: Various (Reina & Savannah)

Nice nice nice!!

I’m In

I’m in for LD 36.  Going to likely be using Flashpunk library again, and FL Studio for music.  I have a lot of other stuff going on this weekend, so I’m not sure if I can make something substantial, we’ll see.  I also don’t have an idea what kind of game I want to try for this time, either – likely will aim for something simpler because of my other time commitments.

My Base Code for LD 36

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

Features:
– a simple game loop
– mouse/keyboard input processing
– image/sound preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– image processing class to generate 8-bit style graphics

Since the last compo I have added a color class, a vector class and a toggleable function which resizes the canvas to the size of the window.

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

Searching for artists

Needed: An artist to help out with art for this Ludum Dare. Comment your Skype name below and I’ll get in contact with you

I’m In.

Never finished a game up to this point, but Im really excited to.

Prob, gonna use GameMaker and Photoshop because i am new, But I don’t care. Makes it fun!

However, I might opt out of music. I was never good at making it in a short amount of time.

Timelapse interval

Hey guys,

I decided to participate in the LD and plan to create a timelapse video of the development process. What interval for the frame captures would you suggest? I don’t have any experience with it so I’d appreciate it if someone who has already made a coding / gamedev timelapse can help me. Thanks!

Comments

27. Aug 2016 · 00:02 UTC
I suggest using OBS (Open Broadcast Software) and speed up the footage. It looks better than capturing frames :)

All in for LD36!

I haven’t participated in Ludum Dare for a couple of years. Now is as good a time as any to get back in to it!

Tools:

Engine: Unity

Art: Aseprite

Music: FL Studio

Sound FX: chiptone

 

Good luck to all, and have fun!

Getting Ready

Despite the fact that I got an hour sleep and I was not awaken by a blaring alarm, but the feeling of nausea, I actually managed to see the countdown before theme release for a first time! The competition starts at 2:00AM in Britain so i’m doing great over here. I hope to not only make a game out of this, but also a short film/timelapse. Anyway, good luck everyone!

I’m in!

This is going to be my 6th Ludum Dare. Last time I didn’t participate in the voting so I was hoping to be able to do that this time. I guess not. 😛

I meant to work on my custom game library before the jam (it’s sort of a tradition) but I never got around to it. This is kind of a problem because right now raycasted collisions are broken so I probably won’t be making a platformer this time 😉

The good news is that this will boost my creativity a little, as my past two games (as well as my first one) were all platformers so this will be something different, and that will be refreshing.

That is, of course, if I can manage to wrangle my game library into submission. 😛

I’m In!

This will be my second Ludum Dare! I’ll be looking to up my narrative design skills by using Twine and Piskel.

 

Good luck everyone!

Tags: if, interactive fiction, Piskel, Twine

I’m in for 2 hours only

This LD i’ll be working on the weekend, so i will have two hours at my lunch to spare. I will try to create something very simple. My tools:

Construct 2

Illustrator

Photoshop

Spriter or DragonBones

Comments

27. Aug 2016 · 00:12 UTC
TWO HOURS?

Back again!

I’m moving soon and still have a bit of packing to do, but I think I’ll have enough time to make a game this weekend.

Will definitely be using Unity. Code will be on Github. Probably use BFXR, Musagi, and Audacity for sound. Other tools TBA, depending on what I decide to make.

I’ve also recently gotten a better graphics card, so I might try to do some Twitch streaming later on in the jam. Will be my first time streaming any kind of development. Not really interested in streaming coding, but a level design stream could be fun.

I’m really hoping for Ancient Technology or A Different Kind of Combat.

Good luck everyone!

Alack the Day! And it’s playful night…

Greetings fellow LD36’ers!

 

First attempt at an LD submission. But not my first game jam 😉

 

Target: WebRTC multi-user game, 2D Canvas, HTML5. Deployed to App Engine.

 

Procedural generation of all art assets. Mining the collective Noosphere for creative leanings. And enjoying the journey more than the destination #zen

It’s On Like Donkey-Kong, and I’m In Like Winston!

See that? Two monkeys in one title. That’s the kind of talent I bring to this hoo-ha.


 

Anyways, LudumDare is back baby! Let’s do this all proper-like with a post about the snazzy tools I’ll be using this time round:

SUPERPOWERS HTML5 – Game Engine

ASEPRITE – Pixel Art Tool

GIMP – For Any Non-Pixel Graphics

AUDACITY – Audio Editing

Bread for food, possibly water if I’m feeling adventurous.


 

Hope everyone has fun this time round and makes something cool!

Gooooooood luck everyone :)

💪💪💪👌👌👌👍👍👍

Tags: im in, SuperpowersHTML5

Comments

CalmKai
27. Aug 2016 · 00:15 UTC
Good luck to you, my good person!

I’m in for the Jam

Tools:

UE4

Photoshop

Visual Studio

 

Took time off work to give myself the best shot at this. My main goal is to just get a grasp of UE4 and C++. Bonus points if I get something that resembles a game. Will be continuing with Ben Tristem’s UE4 course https://www.udemy.com/unrealcourse/ during the jam.

 

Best of luck to everyone.

First Ludum Dare

Did some comic jams and game jams before but its gonna be my first Ludum Dare. Looking forward to all the games after the weekend. Good luck yall!

Will be using:  Construct2 – Graphics Gale – ClipArt Studio – Magik Music Maker – SFX and my old fasion pencil, marker and paper.

Tags: #ludum #compo, compo

I’m tentatively in for LD36!

For now I’m in, but if I don’t feel I can do anything interesting with the theme I might drop out.

Framework: HaxeFlixel

IDE: HaxeDevelop

Art: PyxelEdit

Sound: SFXR

Music: FLStudio

 

You can follow progress here: https://github.com/kyledayton/ld36