LD36 August 26–29, 2016

VYXOS IS IN!

Our two man dev team is doing this years  Ludum Dare.

We are using

Unity

Photoshop

Blender

Ableton Live 9

 

Whhaaaazzzzzzaaaaaaaaaaa?

I’m in. Using the usual stuff like Unity (C#), Paint.Net, Garage Band, etc.

I’m in!

Let’s try something different this time. Good luck everyone!

Im in

Tools:

Eclipse

GIMP

Krita

LMMS

 

Everyone good luck!

 

ALL ABOARD THE HYPE TRAIN!

CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHUGGA-CHOO CHOO!

I’m in

SDL 2.0, and glm libraries. Paint .net. Audacity. MSVC C++.

These are the tools I plan on using.

 

Hopefully I’ll finish something this time.

 

Good luck everybody!

Hi everyone !

Hi everyone ! We’re all here, and really excited four our first Ludum Dare ever ! Good luck everyone and hope you’ll have some fun ! :))

Tags: LD #36

Oh God I could be in

I’m supposed to say, right? Just covering my bases.

Let’s DO THIS

For VIDEO GAMESSSS!

Lol Good luck to everyone.

Late “I’m in” post

I’m in for a second try at Ludum Dare. My first one was a year ago, and I really overestimated what I could do in such a small amount of time. For this time, I have drastically changed my tools and learned enormous amounts of programming skills since then, which should help a lot. I also hopefully got my streaming setup right this time. Like last time, I’m entering the jam in solo, because my friend who was interested in participating with me had some other appointments already.

If you would like to follow my progress, you will be able to find it on twitch (https://www.twitch.tv/thatrepixelated/) hopefully starting between 7:30am and 8:00am GMT time. I will also get my timelapse sorted and most important of all, create something amazing (that I can hopefully post) and enjoy myself in the process.

Thanks for reading! Everyone, have a great Ludum Dare!

Tags: gamedev, imin, LD36, ldjam, Ludumdare

I’m in

As usual, using C++/SFML/OpenGL with my framework: https://dl.dropboxusercontent.com/u/4826080/LD36%20Base.zip

IDE is Code::Blocks, graphics using GIMP and probably sfxr or something if I ever get around to sound.

Might be using Bullet Physics if the theme suggests.

I’m in

This Ludum Dare snuck up on me, but I should still be able to get something out. Unity & Gimp as normal.

In for another Ludum Dare

 

I feel slightly unprepared (what warmup weekend?), but I’m in for the compo anyway.

Language: Java

Framework: LibGDX  (Base code)

Sounds: bfxr (and whatever else I can find)

Graphics: Paint.NET

Timelapse: Chronolapse

I’m in!!

I have some work to do this weekend, but even then I think I’ll try!

Tools:

  • Unity Personal
  • Visual Studio Code
  • GIMP
  • Inkscape
  • LMMS
  • Bfxr

Good luck everyone!!

I’m in !

I’ll be using C++ with SFML

I’ll try to finish a game even if I wont be able to code the whole week-end.

I’m in, baby! Again!

Hopefully, I ‘ll get something done this time!  Can’t wait to see the theme!

I’ll be using:

  • Unity
  • Visual Studio
  • Photoshop
  • Bosca Ceoil
  • Aseprite or 3DS Max, depending on how the theme is.

As usual, I’m mega-excited to see everyone’s efforts, and I wish everyone the very best of luck! Go everybody, go!

I’m in

Hi, nice to meet you one more time!

This gonna be my 3rd LD participating in jam and my tools are:

– GameMaker Studio PRO
– Piskel
– Bfxr and Bosca Ceoil

My goal is finish a small pixeled retro game.

Good luck all!

Tags: compo, game, jam