LD36 August 26–29, 2016

Preview: First Art

The Cat’s Pajama’s here, we like the game idea we have for Ancient Technology.

We don’t have an artist on our team for this Ludum Dare, but we were able to use some textures to help us build assets.

Resources

Not sure if the metals are easily distinguishable, but we’ll keep working on it.

Looking forward to see how others will translate the theme.

We Will Tackle Game Design… With Science! (or Maths)

 

I have a bug in my input code where I can gain too much velocity on my rigidbodies in a frame. So the best thing is to provide an upper limit on the rigidbody’s velocity. But how to determine what that maximum should be without trial and error? Enter graphs:

2016-08-27 13_08_47-Untitled 1 - OpenOffice Calc

The orange line is the vertical velocity of the rigidbody during play, the blue is the horizontal. Looks like the limits should be 15 for vertical and 10 for horizontal. Thanks graphs!

Starting right now

I was thinking into joining js13k compo, now I’ll be in both in this LudumDare and js13k. Seems easy to mix “Ancient Technology” with “Glitch” themes. So I’ll be writing some javascript from now. 😀

First LD36 fumbling in Unity

Think this is going to be another weird looking one. As the theme is Ancient Technology, the game is about a space-faring species who have lost contact with each other and must rely on Radio Waves to get back in touch with each other. It uses an idea from an earlier LD entry of mine which hopefully I can implement better this time.

ld36

Might give up

I’m seriously considering giving up on this one. I haven’t even got player input working yet, and I’m not even sure if my idea is going to work out.

Alternatively I can change the concept to a different kind of game.

Comments

27. Aug 2016 · 19:17 UTC
Don’t give up! See what you can do and go for it, you’ve got more then 24 hours left!
devpaul
27. Aug 2016 · 20:09 UTC
Don’t give up, if you run out of time you can always submit it to the jam. Beside I’m like way behind you, haven’t even touched the code, and you don’t see me giving up ! Probably should have coz so far all I got is one picture, but common sense is for wusses!

Ending this day …

I have today made good progress. Most simplest functions work now, but i have still lot`s of work. My game isn`t going to bee graphically amaizing, due of my art skills, but I`m not givin up!

My games idea: You are the Ancient Blacksmith and you are keeping little cave shop. Games idea is craft items what people need, and make a lots of money. Sounds simple, and it is. I wantted to make project that i can finish. Btw: this is my first LD ever. GOOD LUCK EVERYBODY!!!

Curse you, CSS!

Twining away! I’m wasting most of my time on getting my Twine adventure to look slightly acceptable. I wish I spent more time learning CSS!

Well, it’s shaping up nicely, now that I finally figured out how to give my text some more space. I’m swinging from dishearted to enthusiastic this whole day! Thank god my buddy Joror is here to keep me company and keep me going!

What it looks like so far: \Screen Shot 2016-08-27 at 21.16.51

Second Progress Update

I promise, graphics will improve at least slightly before the end of the compo!

Ludum Dare 36

I’m just focusing primarily on mechanics right now

 

Comments

QualityCatGames
27. Aug 2016 · 19:36 UTC
ugh…WHAT? i hate ‘insert links’ in all editors… they’re always horribly useless…

Character Jumping

And the basics of platforming are complete. Now for the rest of the game! 😀

Public Noises

Anyone know where i can get some free human noises, like grunts and other non verbal things?
really dont want to resort to a headset mic
gender doesnt matter either (though having one for each would be swell)

Mid-day checkin

About to break for food, but figured I’d post another inprogress shot of PressPlay… VCR Repair Shop sim.

 

Screenshot 2016-08-27 14.36.52

Day 1 Over

We’ve been working on our game for 3 hours now and I must say, we’ve made a lot of progress. We’ve made basic character control, combat, enemy AI and beautiful character models. Now it’s time to go to bed and wake up early tomorrow 😀

I´m in too

Ok So this is the progress of the day.

Done:
– Procedural boards.
– Character movement
– Display resources
– Pick resources and modify the tile

Zlotxx Adventure - Sunday Build

Pending:
– Make the Mothership ask for Alien materials in a procedural symbol fashion.
– Create the Time system and add lose condition.
– Create Board as win condition.
– Create the music!! omg I had completely forgoten about this. Actually I have a song in my mind, if I cannot go and create it I will just sing it to my recorder and paste it into the game ^^
– Improve procedural boards to have provide always the same quality tiles.

Deprecated
– Moving Animals  T-T

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Day #0.5 (Mostly recovered from week crunch and started thinking on the idea)
I was going to make a different game with my friend but unfortunatelly he had to go because a familiar got seriously ill. I nevertheless started a different entry on my own, ^^ lets see what happens here. The game:

“Zlotxx Last Adventure”.

Featuring a “Survival” meets “Simon Says” experiment that tells the last days the lost alien Zlotix, who is trying to resupply his spaceship and come back to his home planet Zlotxxia, while giving birth to the most amazing legends of humanity by mistake. ><‘

Preliminary mockup
Mockup

Original  Gameplay idea:

– Simon Says: The space ship will ask for Zlotxxian energy shards, but as you are not in Zlottxia you will need to find things of the same color in order to satisfy its energetic needs.

– Survival: The space ship has limited patience, and incompetent pilots won’t be tolerated. If Zlotxx doesn’t manage to supply the spaceship in time, it will start automatic mode to extract energy from the environment itself, lefting Zlottix out to die.

Elements:

– Time: generates water.

– Water: Grants blue energy.

– Grass: Grants green energy.

– Herbivore: Grants brown energy.

– Carnivores: Grants red energy.

 

Generation

– Water will flow, Grass will grow, and animals will come around as the environment thrives.

– Every time Zlotxx gathers a resource, it will disappear.

Probably gonna cut much of the stuff because of time and previous “job-crunch + indie-project-at-night” tireness, but still gonna have a great time! 😀

Mummy’s Boom Day 2 Progress

This game is so dumb, haha.

I’m just using placeholder graphics still, so I’ll snazz it up eventually. The finished game will look somewhat like a classic gameboy or handheld LCD game.. I have the basic game down now, just tweaking and soon I’ll start adding graphics and more finesse.

mummysboompreview1