LD36 August 26–29, 2016

Worst. Setup. Ever.

This LD clearly didn’t started well for me. Evening before the LD I’ve been to pub with my neighbours who were moving away and since one of them is a soldier, we’ve got drunk… badly. Basically I’ve spend first 13 hours of the jam trying to beat quite a hangover.

But now I am fine and I’ve managed to get the movement, scrolling and collision system working, so the whole thing might just end up just fine!

screen

Keep being sober and jam on!

On my way!

A little bit of a late start can’t stop me! I have finished all of the players sprites and I’m now moving on to the enemies and level design. I have 2 more days, so I’m not worried! Wish me luck!

Ok, this is what i did for now.

Gonna finish at night.

Capturar

Comments

TeamPoops
27. Aug 2016 · 17:41 UTC
Looks super cool! I have no idea what’s going on, but I like it!
27. Aug 2016 · 17:53 UTC
Wow, you’re amazing at making art! I’m jelly.

Arch Journey. Update 3.

Turn the lights on! Result of day 1.

We’re taking a break. There’s quite a lot to polish, but the basic idea is done. The fun part will come with puzzles, and other ancient stuff. See you all soon =)

Gameplay done!

Now I actually have to make it pretty…

ld

Bunu´s Friends

Meet Bunu.

Meet Bunu.


Let´s find out where this leads to…

Tags: LD36

Progress. Puzzles inside puzzles (Meow!)

DozoMystery_1

It’s going well. The code is clean and I am using classes. Phaser Sprite’s crop and cropUpdate methods do wonders.

I was thinking two types of puzzles, a ‘normal’ type and a slider puzzle for those pieces that are not puzzles.

I dont want to do anything anymore…

I havent done anything in the meanwhile… but I am going to call it a day…seriously… no preparation going into this… its my first ld… my tries of creating something like a game do not even go into the tens, what did I expect… gotta squeeze a game loop in somewhere. But tomorrow… signing off… but definetely continueing on my quest and I am sure as hell developing this game further in the future… and learning different ways to make games too…

Comments

pogo575
27. Aug 2016 · 18:03 UTC
Don’t give up! Make a pong clone even. Just get something out and then celebrate :D.
OWi Games
27. Aug 2016 · 18:16 UTC
Hey don’t give up!
dotoscat
27. Aug 2016 · 19:17 UTC
C’mon, don’t give up. Make a pong as pogo575 said. Find or do ancient assets and put it on the game.
ward_Placed
28. Aug 2016 · 13:11 UTC
Thanks… that was not the point why I entered the competition!!! I can do a game like that in my free time too and it is time to do this stuff so I learn… GOING BIG! That was the point!

I Have No Idea What I’m Doing, But I’m In!

The August LD is always right around my birthday, no it’s never a great time for me to work on a game! Regardless, I’ve been trying my best to prepare in advance, but there’s only so much one can do before knowing a theme!

Soooo, I’ve been finding myself a bit stuck trying to square my original idea with the Ancient Technology theme. I want to make a game where you drive around various vehicles (such as ambulance, pizza deliver car, fire truck) in a mad panic. I know I could make the game kind of Flintstones-style—a tongue-in-cheek interpretation of the ancient world, but I doubt I have the capacity to execute such an art style; and it probably wouldn’t have the feeling I want anyway.

Anyway, here’s a first screenshot. All assets are currently from the Unity Store. We’ll see if I have time to make something more original!

screenshot_01

Artifact Hunter

I added a second level, bullets, and a feather that can boost your speed!

I had some audio glitches though.

I’ve only worked on it for 6 hours. XD

Comments

27. Aug 2016 · 18:38 UTC
Wow, intense! Looking forward to playing this one.

Some progress…

Some progress.. Few hours behind of my first LD ever! Wish me luck. Also, I need some “customer names”! Comment down below and I can include your name succestion!

game

Morning Progress

Added in a targeting system!

Not sure if I will do animations for strafing or not.. It doesn’t look that bad now and time constraints being what they are…

Will work on a health bar above current target though!

Progress report: Episode 2

FlimsyCapitalAlaskankleekai

You can pick things up and throw them. :p

I’m still undecided whether I want this to be used for fighting dudes (lobbing rocks is basically as ancient technology as it gets) or throwing torches around to navigate a cave.

P.S. That picture links to a video.