LD36 August 26–29, 2016

Progress report 2

After a lot of ragefilled moments with bytebuffers and bitwise operations in java, i am now able to display text to the virtual calculator screen useing the font used on TI’s graphing calculators.

 

Now i need to start programming the games the user will play on the calc. First one is gonabe pong 😛

Ahead of schedule

I have a great idea, nice and nerdy I think you’ll love it :)

Also, the code is a bloody mess

Slow start but good progress!!

This is my second ludumdare attempt. I am using Unity to create the game for the first time. I am sick so started around 4ish hours ago. I am making a fantastic contraption type thing. Here’s the progress…

 

A New Day, time for more progress!

After a brief 3 hour nap, it’s time to “start” a new day. Gonna fill up dat VCR with some goodies today.

 

No Progress

I don’t know what the heck are my teammates doing. More than 12 hours without any progress report. I can’t progress without their works.

Now I’m getting frustated, I feel like want to do it all over again by my own. I think I will start brainstorming again.

Comments

Mottafier
27. Aug 2016 · 16:05 UTC
Same situation with me!

Off to a rocky start…

Having a heck of a time getting Unity’s Texture2D.GetPixels32 function to actually read the correct colors.  I have a 32bit PNG being imported with the settings below.  It reads the pure Red (R: 255 G:0 B:0 A:255) just fine which is the bottom row.  From there, the Green is increase by 25 for each tile going clockwise (bottom left corner being: R: 255 G:25 B:0 A:255, then the left side being R: 255 G:50 B:0 A:255, and so on).  If I use pure colors, it imports fine but I’m going to have to use a bunch of different maps if I do that.  But the off-red colors are being adjusted by the GetPixels32 function I think.  For instance, a pixel with R: 255 G: 25 is being read in as RGBA(255, 116, 0, 255).

This will be a Jam entry due to time constraints IRL so any thoughts would be great.

View post on imgur.com

Comments

WizzardMaker
27. Aug 2016 · 20:09 UTC
its a bit late but save it as bmp, bmp saves all the data while ong is compressed before its imported
WizzardMaker
27. Aug 2016 · 20:09 UTC
png*
27. Aug 2016 · 20:38 UTC
Thanks, tried BMP too. I’ve tried it as a streaming asset as well (both bmp and png) same issue. I’ve decided to go against that idea for now and will revisit it later. Going to go with tried and true Text Character maps. 😉

Burn it with fire

A weak but smart caveman discover a very high tech weapon of mass destruction : fire. Will he get revenge against the strong but stupid cavemen who bullied him for years?

That’s the background of the game I’m working on. It’s a turn and tile based puzzle game. The goal is to kill your ennemies with fire while avoiding them. I almost finished the code, but I will probably need one or two more mechanics because I wasn’t able to make more than 5 different levels (and levels are very short).

As I worked in train I did’nt do any art (because vibrations), so no screenshoot yet.

Groceries

Happy breaktime!

I’m going on a little walk in the village to relieve my frustration. Here is what i accompilished so far:

-A fully working tower defense system

-Tech tree

-Weapons

-Loading game save from .ini file

I’m in.

Got some brainstorming in last night, but didn’t have any time to work, so only getting started now.

As I often do, going to make an attempt at compo, but will probably switch to jam, especially with this late start. For compo compliance, I’m probably starting off of this warm-up project / WIP library, which is based off of (a heavily modified) nunchuck.js (itself built on socket.io), D3.js, and this QR code generator. It is set up to work with OpenShift thanks to this useful sample socket Openshift project. If I end up using any other available libraries, I’ll add them here later.

Not giving my idea away in this post because I’m still curious where this Twitter survey is going. I’ll probably post about the idea on Twitter later.

Additions:

  • Titon toolkit because I always spend way too much time on CSS on these things.

Update on project ‘Surge’

So I have been hard at work today, slaving away on my galagalike.  Its soon going to be time for me to call it a night, which makes this a good time to post an update.

This is my 4th ludum dare, and its shaping up to be one of my favourite so far.  I have learned from previous jams that my weakness is that I tend to leave the
game mechanics to last, so I force myself to implement them first, and then tackle art in the second day.  Hopefully that will explain the ‘boxes’ visible in my work in
progress video below.

Tommorow I plan to implementing sound, bosses, more powerups and most importantly pixel art and procedural enemy designs.  Lets see how that gets on…

For those wondering, the connection to ‘Ancient Technology’ is a thin idea that your trying to fight yourway threw an alien hord, trying to reach… the ‘beacon’…
an ancient device who long ago push the scurge back from whence they came.

 

I’m also posting regular updates to https://twitter.com/Aidan_Dodds

Hope everyone else is having fun too!!

Soooo much fiddling!

I’m almost happy with my dynamic map generation, need to work in solid room spawns and some designs, my animator/artist however has supplied me with a TON of sprites already! the beautifying portion of this jam is going to go so smooth in comparison ^^

LD36WIP00001

Comments

Julio
27. Aug 2016 · 16:54 UTC
That looks complex as hell so it’s probably awesome. I’ll be keeping an eye on this.

Derpy train movement!

I’ve started working on the actual gameplay part of my game (I’ve heard that’s an important component) and I have some derpy train movement going!

trainzzzz

(gif, ~1mb)

Comments

Drury
27. Aug 2016 · 17:28 UTC
ah, Transport Tycoon logic

Late! But got egyptian stuff

Got some assets  and mocku up already. Starting implementing the game in Godot. First time using it. Wish me luck and an awesome #LD36 to all ;D

back

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Egyptian brewery simulator

ld36

I’m doing an Egyptian brewery simulator in the vein of Game Dev Tycoon. I have the brewery map in the game and it looks like the screenshot above. Stay tuned for more!

I am getting a pause…

After at least managing to make a build without any major breaking error I am now faced with the challenge of figuring out why in the world the game wont draw the floor tiles, as a result I have an empty grey canvas… I tried resizing it by hand… ubuntu did not let me… those workflow enhancements just feel soooo good… curse me!!! for now ignoring it seems fine… I’ll get a little explorer going and that will stir everything up and then it will be fine… still need a game loop too… but I will try on my own for now and after a good meal its time for some crunching… I should have done that at 3 am in Austria when they anounced the theme, I was excited, I wanted to gogogogo… now I go!