Concept Art


Guys. I just fall asleep instead of working on multiplayer. I dont think i can do this anymore. 

Well they aren’t the greatest editors but they will make building my levels a lot easier.
After that I am going to churn out 5-6 levels. Put in the win state and then a last little mechanic if I can.
I guess some shuteye is needed though 😉
Anyone got some usefull tips for custom Unity editors? I am not making to much progress here.
Drop by my stream if you want: https://www.twitch.tv/doctorgravy
Added energy column and enemy model

Having spent first half of the day on not very successful coding, i decided to do some sketches now and here are the results.
Here go main characters of my upcoming epic (don’t expect too epic art, though):
Aalto a.k.a. “scientist one”

Sasha a.k.a. “scientist two”

And, of course, The Great Leader (a.k.a. “great leader”)

Like the title says, I have no clue on what kind of game to make. I started out with an idea, but I realised I won’t be able to get it to a playable state, so what now? I need new ideas!
Since everybody seems to post on their progress i thought i could at least offer a little screenshot. Progress is pretty slow but as i read through the last posts i realize i’m not alone with this “problem”. It’s also my first game jam ever so honestly problems were to be expected. I’m still not 100% sure where i want to go with my game but i’ll do my best to flesh out gameplay tomorrow.
The promised screenshot:

We actually didn’t get started until this morning, and 4 hours in we’re restarting from our fps (y’see why we’re restarting?) on to a super secret game involving magnets. More to come soon!
So I should mention that I am of course in for the jam, I will be using Haxeflixel, Atom and whatever I can find hanging around for attempting “art”. So far I have my core idea down, map generation is looking good and I am starting to work on some lighting before attempting to make it look nicer.
The basic idea is to go for something similar to Sabre Wulf, You walk around the maze to find 4 parts of an Ancient Tech (still have no idea what it will be yet). Gif below is a zoomed out view to check generation.
That is mostly me done for the day, Oh and if anyone knows of a better way to make a gif other than Screen to Gif I would love to know 
This is my first entering, and so far I’m having loads of fun. This is my progress so far and clearly what you see is subject to change.
I used Gamemaker Studio btw.

for the most part, thing are progressing smoothly, albeit slower than I had hoped.
So far, all I have done is make the animation tool I plan to be using with html5 canvas, and created a small walkcycle
I plan to do something of an adventure game where you run around as a robot created by a long dead civilization, right now the focus is on getting the world to display correctly and make it so you can navigate it. Once I’ve accomplished that I’ll start implementing the puzzle ideas, although there may not be enough time to implement more than one or two.

Here’s a little gif of the Player Character and his walkcycle (the framerate’s higher when running, promise)
Just now starting. I was lazy last night.
With luck I’ll be able to have something playable at least by the end of the jam.
I’m trying to brainstorm ideas – something that’d be decently entertaining but that I also think is feasible in the short time I have and that fits the theme.
That’s always hard to do. Will update when I have a more solid idea.
I’m a bit late but found a starting point:

I only got 3 and a half hours sleep! Help.
Despite this I got down to work this morning and began by setting up my player. First I programmed movement and then I got down to character design and animation. Check out the gif below.
After that I decided to do some more work on the gameplay, and added a talking system. I’m entering the jam so I salvaged some code from a recent project and convinced it to work with this game. Here’s a gif of some test dialogue.
Overall I’m proud of what I’ve got so far but kind of wish I had more. Anyway I’m off to get some more art assets ready.
Time to start building our map, all environmental tiles are complete, just a matter of adding them in!

Considering I started coding 4(?) hours ago this might be a early one but my eyes are weak.
No cursor but here is the menu. Glorious placeholders as always.

Tags: placeholder, placeholder graphics
So dang, I’m out of this Ludum Dare, because I have to travel tomorrow for about 8 hours, so I’ll only have a few hours on the PC to do stuff, since i have to pack today.
it was pretty much a last minute announcement and i didnt know until now
More than 12 hours late, lost to sleeping and thinking about what to do, I finally have an idea, so, I’m in for the jam! We’ll see how far I can get.
After having this happen to me on my previous ludumdare entry, I’m beginning to think of these late starts as a personal tradition T_T