LD36 August 26–29, 2016

Progress So Far

Alright so my first plan was a kind of laziness game so to speak with the main character being a slave in the Egyptian times and being forced to build a pyramid. but whenever the ‘enemy’ wasn’t watching, you would basically slack off and earn points. but as I developed the character I realized two things. one, I have no idea on an actual AI system yet and two, the character looks nothing like a slave. So, now I have no idea what I’ll end up making but at least have the characters idle and walking sprites finished and a couple of tiles that might end up working for some kind of pyramid anyway.SlaveSheet

First set of tiles i made

Tile 2

newest set of tiles

Tags: LD #36

Starting my 5th LD with a submarine exploration game

A late “I’m in” post. It’s my 5th LD and this time I’m going for a top down submarine exploration game.

2016-08-27 12_53_21-Submarine

A submarine and a sea mark fully animated

I’m making it with Javascript using :

  • Pixi.js
  • Sublime Text 2
  • Pickle Editor
  • Tiled

This time I want to add some “story” to my entry, will try to make a dialog system with some puzzles / riddles. The idea is to retrieve parts to build an item made of ancient technology.

I’m streaming, so if you want to stop by : https://www.twitch.tv/maxguntv

Online version : http://maxgun.fr/ld36/

Sources : https://github.com/MaxguN/ld36-submarine

Comments

Pixelicious
27. Aug 2016 · 11:04 UTC
Just played it. Your game looks promising! I’m excited to see more features being added. :)
27. Aug 2016 · 11:35 UTC
Thanks :) I hope to make some interesting stuff about exploration and puzzles, first time on this part so I dunno if I’ll nail it ><
kabel
27. Aug 2016 · 11:41 UTC
Nice, but how is this an ancient technology?
27. Aug 2016 · 12:49 UTC
The idea is to retrieve parts of an ancient technology item by solving puzzles accross the map to build that item.

Some pretty good progress….

So as I already posted, I am making a game in written in pure assembly (Linux/Windows x64). And I got some good progress, there is a fully working combat, turned based system, every time you go to combat you get a random enemy, and the amount of damage done is also random (from 0-max_attack) :)

It will probably won’t win first place, but I am happy I made a game in Assembly 😛

(I would show something but it is text based so there isn’t much to show)

Comments

edve98
27. Aug 2016 · 11:15 UTC
That’s so awesome! Every time LD is around the corner I’m wondering if I should start learning assembly 😛
27. Aug 2016 · 11:20 UTC
show it anyway, please :)

ragDone

Damn, Unity makes prototyping easy.

It was so quick and simple to put together a ragdoll with no prior experience (albeit, a simple model without bones or skinning).

Screen03 Screen02Now to start making it so that I can actually throw my new toys!

TurretBox Engine Preview

Here is some footage of our engine, we woudl welcome you to guess what engine this is.

All credits for this amazing preview to our coder.

GifenginePreview

  • CptNaughty
  • if you wish to join our team we welcome new memebers to prove themselves

Tags: engine, Enginepreview, preview, TurretBox

First Ludum. Things going nicely!

Planning for a first Ludum Dare entry here. Didn’t even know the competition had started. Either way I’ve made some progress on my entry!

Using Unity and Blender. Here’s a little teaser.

Please excuse the framerate of the gif.

Exciting stuff!

null

Looking and running pretty decent

Created by BrainHack Studios

Graphics need a bit of work, I think. ;^^ And there’s still plenty more to do. (Like figure out why my game isn’t playing sound. Maybe it only does that after exporting?) But I think I got the gameplay working right? Let’s hope so. ;^^

Place clay blocks to be able to navigate the interior of the obelisk while avoiding enemies. That’s the basic idea. c:

I’m in

Okay, I’m in. Tools:

Clojurescript, pixi.js, sunvox.

 

Comments

jplur
27. Aug 2016 · 12:18 UTC
NICE

Using pre-existing textures skins of an machine that i “emulate”?

I have desided that different parts of my game will take place inside 5 different graphing calculators. This wont be exact emulation of the calculators, but rather a simulation. So the question is – can i use preexisting skins in my game and submit as compo?

By “skins” I mean this: https://github.com/rogersachan/Wabbit/blob/a41282980e58aecc7ba038abbed4c0fa93b483d2/WabbitStudio/Source/Wabbitemu/gui/TI-83.png

https://github.com/rogersachan/Wabbit/blob/a41282980e58aecc7ba038abbed4c0fa93b483d2/WabbitStudio/Source/Wabbitemu/gui/ti-84%2B.png

etc.

Progress report.

VeneratedSplendidBillygoat

Not much, but it’s something! P.S. That image links to a video.

I’m in!

Got a funky idea for a game. Let’s gooooooo!

Tools: Unity 3D, sfxr, the internet

Tiny tiny baby steps….

Well at least some of the test objects are on screen now and basic camera functionality is up and running.

 

Now I just have to make ALL the game mechanics 😉

Oh, yeah and do something about the terrible graphics :-)

 

screenshot1

Arch Journey. First Steps. Update 1

Hello everyone!
We finished working on idea. Now it’s time to start prototyping the core game mechanics. I hope we will finish game in time. We don’t have a lot of game dev experience, but i know i’ll be fun.
I’ll propably set up a live stream, so you’re free to join. Stream language will be Russian but you can write comments in English. Communication is a key to success. GL to everyone.

I’m slooooow

Well, maybe it’s a bit ambitious to try making a map generation system at a time like this :)

Even if i can’t finish game in 48h, in the end i will have a decent map maker algorythm :).

We’re in!

Late start but…

2D game, Unity 5.4, C# and Git.

Bye! 😀

Hello, here a cat = ‘ ^ ‘ =

Hello. I was reading some post, your thoughts, from here. Well, I am here just to introduce me (Hello again!). Now, my thoughts…

I am a lone game developer, and I have a little time. So, something simple… Puzzles! I think that Ancient Technology goes well with puzzles. But I need a twist… Each piece of the puzzle is a puzzle itself. Here goes an idea for everybody.

This idea come from the dungeons from Zelda: Ocarina of Time; where I read that each dungeon, or levels, was a puzzle and each room a piece of the puzzle.

For those who have curiosity (like me = ‘ ^ ‘ =) about tools and platform I am going to use

*HTML5 game, and JavaScript will be my programming language

*Phaser is going to be my framework

*Editor: Geany, Brackets or Atom. Right now I don’t know…

I want something simple to use and easy to deploy. I hope show progress :)

Have a nice gamedev

Tags: LD36