Dialogue~
I can now place NPC markers on the map and it’ll create little speech bubbles when you stand on them!
It surprised me how easy it was and its all dynamic so I can add triggers in other places to change an NPC’s dialogue!


I can now place NPC markers on the map and it’ll create little speech bubbles when you stand on them!
It surprised me how easy it was and its all dynamic so I can add triggers in other places to change an NPC’s dialogue!


ok i am exhausted i forgot how hard making stuff actually is
here’s a progress vid. i’m going to bed.
#ldjam ok I am exhausted, Making Things is Hard Work for 0 spoons ppl. got interactions + movement + attacks + UI pic.twitter.com/T4DgKZKORT
— smol fairy foxgirl! (@magicalfeyfenny) August 27, 2016
tomorrow i’ll go and do art and levels (both procgen and not) and stuff
Hello there everybody, hope you all are coming along great with the theme.
So for the first time me and my friend are joining the madness in hope of a fun and hard working time!
We have a great mix of abilities. My friend isn’t that used to game development but is somehow really good at it. He usually stands for music, graphics and always comes up with amazing game ideas. Me myself, i stand for the overall programming and got a solid grasp of Unity and how to screw everything together.
So hopefully we are gonna end with a fun game in the end of the weekend, even though we are still in the brainstorming phase 😀
Have a great Ludum Dare everybody!
Wish you all the best!
Hi everyone !
I’m in, alone with:
I hope so, Dalia. #LD36 #LudumDare #screenshotsaturday #indiedev pic.twitter.com/1182Pie3M0
— E'lir Måtla (@MatlaHolopainen) August 27, 2016
Wow! The idea comes quick, at least! I have some priority list for the game, It would be awesome if I can do all!
Let’s see how I goes.
Go, go, everybody!!

Just waking up and a bit late but we are in !
I’m waiting for my teammates and we will start this.
We just add some personnal request to the jam, we want to make a real time game (no more turn by turn) and give importance to music.
We will use Unity !
Good luck everyone !
I’m struggling to come up with fun ideas for this theme. Anyone got any tips to get some inspiration?
I got sidetracked for a couple of hours, but I now have the core game idea fleshed out, and have fiddled enough with Unity to think I know enough to implement it. I’ve used Unity before, but only in groups and building off of foundations. Very daunting creating something from scratch with it! Also Blender, Blender is very hard…
Here we go #LDJAM pic.twitter.com/FMYfHQDnPo
— Ibis (@Ib1sGaming) August 27, 2016
When I woke up at 5 am and instantly went to the LD website to view the theme, I was a bit disappointed about it, because it is not a good theme for combat mechanics.
Had an idea about a top-down labyrinth with pressure plates, pistons and the goal to leave the labyrinth as efficient as possible (& also vases as Legend of Zelda reference)
scrapped it because it would be probably be too much work without a fun result.
Then I googled for famous ancient technologies and a game idea on pyramids came to my mind: A one-button pyramid construction game that works like following:
bricks are moving horizontaly on the screen (back and forth).
The player has to build the pyramid as non-fragile as possible by dropping the bricks on top of each other.
It will be a game about “tower” construction and timing.
-maybe add different shaped bricks and the possibility to rotate them
-lose condition: 1. the tower is too fragile
2. you are dropping the bricks too slow
In the short video, you are able to see my progress so far.
Hey everyone! I wanted so badly to make something out of that Ludum Dare but sadly for me, I’m not home at the moment and will only be able to work on a very small project on Monday.
We shall see how this going to play I guess. Good luck everyone!
I want to sleep, so…
This is my progress for today :3

TurretBox progress
A glimse into our progress, we are currently working on player controller system, map furniture and smoothing the map to make it look better.
Early pictures from the room where the player starts his jurney
Engine: Unity 5.3
Engine Extensions: Node system, Terminal, Texture tools, Chrome Shaders and light systems – All these extensions have been made by the team coder
Game main Theme: Ancient technology
Game Themes: Mystic, adventure, fiction, mindfuck
Game Genre: Horror
Team: TurretBox
Tags: adventure, AncientTechnology, fiction, horror, mindfuck, Modelling, Mystic, TurretBox
Slowly but surely I am filling pages with ideas for the game jam. I’m just writing everything down I can think of, no matter how stupid or unoriginal. Seems to work out fine thus far!
The two of us are in
first game jam for my girlfriend, we have a nice concept already. Good luck everyone !
Using :
Unity 5.4 (C#)
Photoshop
3DS Max (maybe)
this looks harder than i thought it would be.
lets do this.
Im going solo armed with Unity.
Just saying that I’m in. And I think I figured out my game. Going to be using Clickteam Fusion 2.5. Probably will be a solo effort.
Hello! I represent a team of two under the name of TechHeads Studios.
This is my first ever Ludum Dare, and I am extremely excited to see how it turns out!
Anyways, Good Luck everyone, and here is an assets showcase for assets I made in the last 6 hours!
Link to Video
Had a quick look at the theme and decided to join, when originally no plan.
I’ll work with my partner to make a prison escape game using the tried and true method of a catapult!
You’ll need to get the people over the wall by moving it into place, first firing a mattress over and then yourself, trying to land on the mattress before you can be home free. There will be a set amount of prisoners and you’ll need to try to help as many as possible escape.
Or at least, that’s the plan. We’ll see how it goes as I’m hoping to put in some form of ragdoll physics and I’ve not done that before.