LD36 August 26–29, 2016

Feeeesh

Got my procedural “swimming”, wandering AI and core mechanics in.

 

Basics

1557

The basics are there, a bit slower than I’d hoped but hopefully I’ll be able to pick up the pace and finnish on time.

 

Solo jam it is

So after joining a group for the jam, I didn’t like the way they planned to do their game. So I’m going solo instead, in the jam, to make up for the lost time (I’m starting now) and to create something more impressive with the added time.

Also I’ll basically be using the Compo rules: start from scratch etc.

Next update

Just a little progress update on the game

Progress

I finished all the hazard things in the game.

Comments

Druid
27. Aug 2016 · 12:49 UTC
I can’t see hero, lighter background will be much better! (i think)
Azumiar
27. Aug 2016 · 13:11 UTC
So minimalistic <3
Josamilu
27. Aug 2016 · 13:40 UTC
Nice style, but the character is too hard to see.

I hope I’ll make it

I got my world generation code working, giving results such as this:

generation

It is generated using a diamond-square algorithm. It doesn’t look like much right now, but I think I can turn this into something. I just hope I have enough time. Even if I’m not able to make a working game in time that’s ok, because I just ordered a pizza, so that’s a win!

How can I upload screenshots?

How do you upload screenshots in these posts?

The help tells me to click the ‘Add Media’ button, but where is it?

Comments

playr4
27. Aug 2016 · 13:03 UTC
If you hover over “Posts” in the side bar and click on “Add New” it’ll bring you to a more formal text editor. Add media is above the text block.

HEAT-RAY

Header

The game is now available. We didn’t really have time for this ludum dare so we made something really really REALLY simple. If you want to go and try it out and leave a comment or two it would be great.

So here is the story.

A VERY LONG FREAKING TIME AGO. MEN USED SUN RAYS TO BURN THE SAILS OF SHIPS ON THEIR SHORES NEARBY THEIR ISLANDS, (ACCORDING TO A VERY UNSOURCEFULL SOOURSE). THEY WOULD USE A TYPE OF MIRROR TO CREATE A TYPE OF LAZER TO BURN THE SAILS.

CLICK TO PLAY

Tools I’m using

Now that I’m actually making my game, I have decided on the tools and libraries I will be using for my entry :)

Engine: Unity

Libs: Probuilder Basic (Free), ProGrids (To retain sanity)

SFX: Bfxr probably

Not sure what I’m going to use for music, but it will probably be FL Studio

A lot of peoples submissions look awesome so far! I wish everyone luck with finishing their projects!

First image on screen

I am creating my game from scratch using the Go programming language and have finally laid the groundwork for getting the first texture on the screen.

Caveman Rocks!

Caveman Rocks!

The code is here: github.com/gonutz/ld36

If you have Go and MinGW installed, you can build it yourself with a simple double-click on the build.bat.

Free text images

My game concept is coming along nicely, here is a ascii set of characters (7×11) from 32 to 126 for anyone who needs dynamic text in their game.  Feel free to use, modify, anything you want.txt

12 hours in…finally first update

I’m trying to go for a kind of 3rd person cryptic puzzle game, seeing as how it’s my favorite genre and I’ve never done one before.

I’ve decided to revolve my idea around stonehenge and just see where it goes.

First I’m not much of an artist but it’ll work for now.

I’ve got the player movement and one of the major puzzle mechanics ready to go.

Gonna be spending the next few hours designing one or two of the puzzles.

 

~Happy Jamming :)

I’m in!

I’m going to attempt a side-scrolling, puzzle-platformer / adventure-RPG!

 

o.O

 

Framework: Pixi.js
Editor: Notepad++
Graphics: GIMP
Audio(if I get there): SFXR, BFXR & Audiology

Way of the Gear

An ancient structure with some interesting abilities.

An ancient structure with some interesting abilities.

Hey I’m in too!

Late post but nonetheless excited to participate!

I’ll be using Unity, Blender, Photoshop and Audacity.

As a core idea of ancient technology is to show operations of entities building sustainable societies by working as a strong community.

Wish you the best of luck, can’t wait to see your games!

In

Figured I’ll put together something simple and focus on trying to deliver a more whole experience. I will suppress the megalomaniac lurking in my mind and not fall for the the grandiose pipedreams I usually come up with and fall terribly short of finishing within the time available.

Unity, Aseprite, Bfxr, Bosca Ceoil and all that jazz.

Ancient Grabs: Update 2

Update 2

Despite travelling, I’ve done quite a bunch for the game already. Most of the character animations are done, and the logic for the choice cards are working as well. Everyone going smoothly so far (smoother than this bus trip, at least).

Now, I’m off to dinner. When I get back, I’ll work on getting my Events system working.

Squares and circles

As promised: Squares and circles, and as a bonus it’s in the desert. I think I just got the hang of it now. I started out with some input problems (google wasn’t very helpful), and then I had some problems with my timber disappearing  when I added the textures. To summarize: The game will probably be really dull, but the coffee tastes great :)

 

Unity Personal (64bit) - Scene1.unity - LD36-Hoyland - PC, Mac &amp; Linux Standalone_ _DX11_ 27.08.2016 15.10.46

It begins…

ld

(…this is supposed to be a GIF, but it doesn’t seem to be working :/)

Comments

Solocov
27. Aug 2016 · 15:19 UTC
Hi you have to edit the picture, so its the original size… Then it should be a gif!