I’ve decided some things about how I’m going to go about LD19.
First of all, I’m almost certainly making a platformer of some kind.
I’m really hoping for something either violent or whimsical for the theme. (I admit, there aren’t that many that I like this time around…) That would, by the nature of my work, put me at an advantage. (I do a lot of cute, cartoony stuff that’s also rather violent)
Regardless, my game will involve some kind of fighting. If I can contrive the theme into a weapon or attack, that’s probably what the player will have. Otherwise, it’ll probably show up in the level design or in the types of baddies.
I’m going to shoot for just having a single level with a final boss and a “You win!” screen at the end. Everything beyond that is additional.
I’m really happy to have switch to FlashPunk. There’s a bit of collision logic that I had to write myself, but it makes other sorts of collisions (One-way ledges, hidden areas that are revealed when you enter them, etc.) pretty easy to implement. (Something that I would not say about Flixel)
That being said, my game will be a cute and cheerfully violent bit of simple fun. Hopefully.
Peace
— Mr. Dude