LD19 December 17–20, 2010

Ready for a fun-filled coding weekend

Time for another dose of fun and learning.

My tools

Audio: Audacity, sfxr, sound recorder, musagi?

Framework: Unity3d

Graphics: Paint .NET and the GIMP and perhaps FilterForge

Plugins for Paint .NET: Sprite Sheet Animation Helper

If I use Unity then I’ll probably make use of  the SpriteManager script from the Unify Wiki as well as some of my own framework code. There may also be some iTween usage as well.

Almost there…

So with Ludum Dare just around the corner, I’m running out of time to get my (new) framework finished by the weekend. Still haven’t decided whether I’m going for the JAM or normal Ludum Dare, will probably be based on how well I go with coding this weekend and whether I feel like I need more time. Also whether my framework is complete and whether I have a team for the JAM by then or not… None the less, this is what I have so far. With any luck, I’ll get Cruise Control to automatically be doing builds for me throughout the weekend as I make changes and possibly uploading them to my website as I go.

Languages: c++, XML

Libraries: Irrlicht, Newton Game Dynamics (probably)

Tools: Visual Studio 2010

Graphics: MS Paint, gimp, Blender 3D

Sound: sfxr

Version control: SVN

Automatic Building: Cruise Control .NET

Framework: The one I’ve been building the last couple of months (not the same one I used for LD18)

Ludum Challenge

This is my first Ludum Dare; This is my first programming competition; This is the first real game I’m going to develop; This is the first time I’m going develop something “real” [aka not experimental stuff or academic jobs].

This will be a Challenge.

I’m probrably going to enter on the Jam and develop a NDS homebrew [which can be run with emulators or flashcards], using C/C++ [with devKitArm, libdns]. If I change my mind, I’ll work with C++ [openGL, Box2D] or make JS/HTML5 Canvas. Sound and art assets will be simple stuff, made with sfxr and Paint.NET

I’m joining to learn, so I don’t think I’ll finish the game in 72 hours, but I’ll do my best.

My Declaration of Unsureness

This is my declaration of unsureness. Which means that if I’m not busy this weekend I will most likely participate in LD19.

Os: Arch Linux

Language: C++  (And maybe with some Lua for scripting)

Tools: G++ and make

Editor: Geany or Nano

Library: SDL

Graphics: Inkscape and Gimp

Sound: Audacity

LD 19 Equipment

Here’s the toolset that I’m using for the LD 19 Compo contest. This is my first LD, so I’m not 100% on how everything works – if I’ve done something wrong, please let me know!

Engine:
Adobe Flash CS5

Language:
ActionScript 3.0

Graphics:
Adobe Flash, Adobe Photoshop, MS Paint

Audio:
Sony ACID Music Studio 8.0, Audacity

No external scripts or libraries, building the code 100% original on my own. I’m developing the game solo over the weekend, and going to submit it for judging in the compo. Good luck to all!

-Nick Yonge

EDIT: Ludum Dare is now completed. Ultimately, I only used Adobe Flash, ActionScript 3.0, and Sony ACID Music Studio 8.0 for audio. 100% original code, all visuals created in Flash. View the project here: http://www.ludumdare.com/compo/ludum-dare-19/?action=rate&uid=2994

Also, feel free to download the source code or soundtrack, links provided on the page.

Comments

k_wright
15. Dec 2010 · 02:57 UTC
WHAAAAT!? You’re using Flash, no waaaaaaay.

My first time!

Why not?

Tools I’m going to use:

  • Language: Java
  • IDE: NetBeans 6.8/Notepad++
  • Libraries: Box2D (probably)
  • Graphics: GIMP
  • Energy Source: Cherry Coca-Cola
  • Companion: Harry

Ludum Dare, Yet again! 19!

19 is like my favorite number.  Actually, like 87 is my favorite number… But someday….

Anyway, I’m not sure which way I’m going to go with this.  So I’m just going to list out the possibilities where i might go, to cover any declaration of source code requirements.

I might do XNA. This has been my standby for the last few years.

I might work on my engine, and try and make something with it while I improve it.  It’s terribly primitive right now.  The site for it is here.  You can download the source code from there.   If nothing else, it’s a decent direct x setup.  This uses C++ and python.  THis is likely to be a jammed project, especially if I find myself ungripped by the theme.

I might do an Web-based MMO Strategy Game.  I’ve been using AJAX & Java at work a lot, and I could couple that with HTML 5 to make a pretty convincing real-time browser thing.

I have an awesome kids game idea. If nothing else, I may work on my kids game idea.

Other then that, it’s the usual chronolapse / paint.NET, Blender (maybe)

Comments

15. Dec 2010 · 05:44 UTC
87!? Geez, I’ll be in my 50’s by then. O_O

Arrangement-permitting…

Here’s hoping I don’t have nay arrangements. From what I gather, I don’t.

  • Language: Z80 assembler
  • IDE: KWrite/Kate
  • Graphics: GIMP (I think), maybe modified bmp2sega.py
  • Music: SchismTracker + either it2vgm or a converter for some music engine I may have to make
  • Sound: I think I’ll just code it in.
  • Libraries: None.
  • Architecture: Sega Master System

In other words, kinda like what I did last time, except with the real thing (well, it might not work on the real thing so I’d suggest using an emulator – MEKA is a good choice but sadly it uses SEAL for audio (which SUCKS on linux) so I’d suggest using Meka Fusion if you’re lucky enough like myself to be able to run it (it’s closed-source)).

Can someone recommend a good (read: doesn’t use SEAL) open-source SMS emulator? (note: SMS Plus uses SEAL so it’s out of the question)

LD and Support

My boyfriend mentions LD every time it comes up and he never actually tries it. So finally, I said I would give it a shot if I could find software that helped with the coding side (I am not a programmer and have only rudimentary knowledge of HTML). I think he thinks this is a challenge and he realized if I was going to try that he had to man up and do it as well. Mostly, though I’m doing this to give him motivation. Just as he supported my attempts to write a novel in 30 days (I was successful) I want to support his attempts to write a game in 2 days. Additionally, this will motivate anyone who thinks they can’t. Because really, if someone with no programming experience can pull something together, you talented folk have no excuses. Here is my declaration of what I will be using.

  • Game Maker 8.0 Lite (game will definitely be 2d)
  • Graphics: Game Maker Graphics editor and maybe Photoshop
  • Music: Musgai
  • Sound: sfxr
  • Libraries: None
  • Other Tools: Oxygen 8 Midi Controller (to really make some good music), lots of blueberry tea, pandora for music (probably final fantasy stuff) and lots of cookies.

Happy Game Developing!

Comments

turtlesoup
15. Dec 2010 · 00:35 UTC
Hope you both have fun :]

Man up and join the fun mr boyfriend ^_^ This is my first ludum too!
Dezzles
15. Dec 2010 · 01:09 UTC
Best of luck over the weekend! It’s not a bad idea, maybe I should get my girlfriend to enter…
15. Dec 2010 · 05:24 UTC
Totally awesome. Good luck to you both!
cptalbertwesker
15. Dec 2010 · 11:45 UTC
Good luck :)
15. Dec 2010 · 12:54 UTC
Woot! Supportive Girlfriend FTW
15. Dec 2010 · 14:28 UTC
Haha, so awesome!

in :]

Hopefull I’ll be able to do this on the train from uni…
This will be my first Ludum Dare attempt :]

  • Language:  AS3
  • Libraries:  Flixel
  • IDE:  Flash Develop
  • Sound:  sfxr
  • Art:  Photoshop/MS Paint
  • Music: Random Free Stuff /Audacity

-Luke Brown (Turtlesoup)

My first LD :D

Yes it’s my first try.

  • Language:  AS3
  • Libraries:  Flixel
  • IDE:  Flash Develop
  • Sound:  sfxr
  • Art:  Photoshop
  • Music: Idk Yet!!

So let’s see how it ends 😀

For those of you who can’t make music

but can run Python, here’s a little something for you. It might be a bit too cheesy for your game, unfortunately… if you want to you can try modifying it to use a minor scale. Also, you’ll need some samples, and a tracker to put the samples in.

Suddenly, your game has a somewhat full sounding soundtrack with a bunch of randochords shoved in.

Enjoy!

EDIT: Here’s a version which does minor scales every now and then and generates its own (not very good) samples.

EDIT 2 (Dec 2011!): The links are a bit dead, so try this: http://gm.64pixels.org/stuff/atrk-c-edit.py.txt – this edit was because ExciteMike linked to here. I should probably consider a new version of this thing, most likely from scratch again. Also have some samples.

Comments

hdon
15. Dec 2010 · 02:22 UTC
I’ve been messing around for a few days in MilkyTracker just so I have ideas for the compo. I will check your tool out if for no other reason than curiosity :)
xhunterko
15. Dec 2010 · 03:21 UTC
Too bad I can’t use python. Sigh.
RunnerPack
15. Dec 2010 · 04:26 UTC
It doesn’t seem to be making usable songs for me. Are these not standard Impulse Tracker files? I’m using Python 2.6 in WinXP, and testing songs in Winamp, OpenMPT, and ChibiTracker. I either get a repeating “beep” or just silence.
RunnerPack
15. Dec 2010 · 05:27 UTC
Okay, I put in some samples, but that doesn’t change the fact that it’s looping after a couple of notes in the first pattern; sometimes it loops on the second or third tick before any notes play at all. Could you point out where it chooses the effect so I can just prevent it from putting in loops and pattern breaks entirely?
Billy Wenge-Murphy
15. Dec 2010 · 05:05 UTC
I opened in Milkytracker and I don’t see any pattern data at all in the resulting file. Do I have to pass parameters of some sort?
GreaseMonkey
15. Dec 2010 · 05:11 UTC
Also you might want to try using a different tracker.
Billy Wenge-Murphy
15. Dec 2010 · 06:57 UTC
I like the edit. Much easier for the lazy when it puts the samples in for you 😉 The tracks sound great.

I’ll have to do a few dozen to see how much variation there is, but I’m really impressed! Definitely gonna use this for my entry as I have NO musical aptitude, lol
elbowroom
29. Dec 2010 · 16:50 UTC
It keeps making cool music!

How can I customize the output?
GreaseMonkey
30. Dec 2010 · 21:06 UTC
Alternatively, try changing the base speed in the .py file.

Look for this line:

fp.write(struct.pack(“<BBBBBB",128,48,4,125,128,0))
06. Jan 2011 · 23:42 UTC
How would you convert the .it files to .mid? I want to use this with Game Maker, but… it doesn’t support .it music files… D:
Peter Cooper
14. Dec 2011 · 04:45 UTC
For anyone who’s wondering, VLC (open source video and audio player) will play these files. And convert them to MP3, etc :-) (To convert to MP3, use the Streaming/Export wizard, transcode audio to MP3, encapsulate as RAW, then rename file to .mp3 when done.)
intripoon
23. Apr 2012 · 11:30 UTC
Could somebody please explain how to use this? I tried running it from a cmd prompt but I only get an error message:
Helco
01. Aug 2012 · 11:19 UTC
The source says the application stands under GPL, but which license do the music files generated with this application have?

Another LD

Been looking forward to this all week now, hopefully I can finish and life doesn’t get in the way like last LD.
Tools: C#, XNA, Musgai, sfxr, Paint.Net, Inkscape, SQL if I can incorporate it in somehow, for no good reason.

Edit: I might use the scripting language I wrote a short while ago, if applicable in some way: OliveScript

Good luck everyone!

Comments

Billy Wenge-Murphy
15. Dec 2010 · 04:57 UTC
“SQL if I can incorporate it in somehow, for no good reason.”

Hey Extravagant Timelapse Video Makers!


Phil and I are discussing some ideas for the 10 year anniversary of Ludum Dare (2012). In addition to assuming the Mayan’s are correct, we want our 10 year celebration to be big. We’re still figuring out what that means, but I know a number of you like to do fun things with your timelapse videos.

So in the case we start doing LD exhibits or related events, I’d like to offer some suggestions that’ll make those videos more useful to us.

  • Keep the video under 5 minutes (less is better).
  • Show the theme and event number at the beginning (so people know what you’re doing — you can’t always read the description).
  • Show the finished game at the end.
  • Take credit!
  • The more unique/interesting/amusing the video is, the more likely we’ll want to show it
  • Music with a license that doesn’t require us to pay royalties is preferred.
  • 16:9 is preferred (since TV’s are all that aspect now), but 4:3 is fine.
  • Upload it to Youtube, so we can make a playlist.
  • Keep a high quality original around for a while. I will be contacting a few of you within a month of the event for an original (and your permission to show it).

I’ll be collecting videos in each event of 2011, so you have plenty of chances to out-do your prior videos.

Again, you are not required to follow my guidelines, or make a video at all. If you don’t think you can make a good game while being recorded, focus on the game instead. Thanks everyone!

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This entry was posted on Wednesday, December 15th, 2010 at 2:03 am and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

First Ludum Dare

This will be my first Ludum Dare.  I’m going to be entering in the compo portion and hope to have something to show for 48 hours of work. Following the trend of posting what you’re using, I personally will be using these tools:

  • Language:  Python
  • Libraries:  Pygame
  • IDE:  SciTE or Komodo Edit
  • Sound:  sfxr
  • Art:  Photoshop
  • Music: Reason

LD Mile High Club

Let’s do this thing!  It’s my second LD.  I will flying from Austin to Philadelphia (with a stopover in Chicago) on Saturday so I can guarantee that at least a portion of my game will be written in flight.  With all the traveling it’s going to be a real challenge but I shall do my best.

  • Language: C++
  • Engine: The Frank Engine (my open source engine)
  • IDE: Visual C++ 2010 Express
  • Graphics: DirectX
  • Distance: ~1900 miles

Ludum Dare #19 Round Two Voting Statistics

Can’t let laremere  make all the charts.

Comments

Billy Wenge-Murphy
15. Dec 2010 · 04:56 UTC
So how many make it to the final round? (This is my first LD)
15. Dec 2010 · 11:31 UTC
It is good that not only the first one goes to the finals…
laremere
15. Dec 2010 · 18:04 UTC
Yeah, I was a bit busy with stuff, so I wasn’t fast on the draw on this one. I suggest adding the tag “stats” to the post, so we can easily group stuff with stats in them :)

A brand new challenge

Hi all,

Since this is my first post I will shortly introduce myself. I am a simple portuguese guy fresh out of university (MSc in computer science, University of Coimbra) that loves to read, listen to and play music, and to develop stuff :).

This will be my first attempt at participating in Ludum Dare. I have only recently started to develop games, and am doing my best to make it my full-time occupation (indie style). The Ludum Dare will be the perfect opportunity to hone my technical and game design skills, and to receive useful feedback.

As for technologies I am thinking of using sprite.js for the graphics, and cfxr to generate some nice sfx 😉 (thank you Ludum Dare posters 😉 ). If physics are required I will probably stick with Box2D. If anything else is needed, improvisation will be the way! 😀

As for the art itself, I will try my luck with my wacom or some pixel editor.

I wish the very best luck to all of the participants, and am looking forward to see very nice games being born :)

See you around!

Getting Ready

Hi everyone,

This will be my first Lundum Dare and it will be a awesome opportunity to improve my technical and game designing skills. Surely this will be a fruitful experience.

Taking in to account the variety of attending users, I’ll probably will develop for a browser platform (with canvas) using a framework such as Sprite.Js along with Box2D-JS to handle physics.

Since my experience in Sound effects is almost none, I’ll be using Cfxr for its random goodness.

Graphics will be of the responsibility of  good old (Photo) “GIMP” (Shop) 😛

And I think this is all.

I wish everyone good luck, happy coding and awesome games.

Comments

jagttt
16. Dec 2010 · 12:48 UTC
thumbs up for sprite.js. I also want to try it out if I have a chance.