LD19 December 17–20, 2010

first time

my first time.

im not sure ill do the compo, maybe the jam. but i will use

emacs
kate
the GIMP
g++
allegro
sfxr
maybe garageband…?
i dont hav a windows computer tho. is that ok not 2 submit an exe?
im rly nervous and a bit confused.

if i do make a game.

i only have a computer running kubuntu tho… is it ok 2 not have a windows executable?

Comments

Jerm
14. Dec 2010 · 05:44 UTC
Yes that’s fine. Although most people here seem to use Windows, but there’s probably enough people who run Linux (or both) that you should get some useful feedback. Also, you’re allowed to port your game after the deadline. Or just hope that someone ports it for you :)

Expression of interest

Finished LD14, started LD18 but didn’t finish, had work on that weekend.

This weekend is looking clear, except maybe a few breaks for Christmas shopping. I’ve been getting into Processing, so I’ll probably try using it this time. It’s super-quick to get things up and running so I find it very motivating. And it’s suitable for my new netbook, serious 3D seems to be out of the question.

Tools may include Paint.net, sfxr, musagi, and anything else I need.

It’s been a fairly shitty year of professional game development for me, just need a politics-free creative weekend to get the love back.

Tags: musagi, paint.net, processing, sfxr

Comments

badlydrawnrod
14. Dec 2010 · 10:18 UTC
Processing is great for this sort of activity. In some ways it’s the framework that I always wished that I’d written but never quite got around to.

go easy on me plz

Hello all, greenhorn here.

This will not only be my first LD, but my first major undertaking outside of school.  I sincerely hope I will be able to make it.  I’ve been watching for a while, but because of school and the time constraints it places I haven’t had an entire weekend to devote as of yet.

My tools will consist of sfxr, musagi, and Photoshop (if I can get it liking me in time – if not, I’ll go with Paint.net).

Comments

14. Dec 2010 · 18:33 UTC
Welcome to the fun!
Cooshinator
14. Dec 2010 · 18:49 UTC
Welcome to Ludum Dare! What code/software are you going to make the game with?

Yes!

I intended to participate in the last Ludum Dare, and even got a very basic game going, but unfortunately my progress was hindered by events that occurred over the couple of days dedicated to the challenge. This time I should be free, and I even have a game in mind (which I think I’ll bend to fit the theme, regardless of what ends up being chosen). Just a heads-up: it involves zombies. 😉

I intend to use C as my programming language, the SDL libraries for graphics and sound, and Vim as my text editor. (Yeah, go Vim!) Here’s to a successful Ludum Dare. I wish you folks all the best!

LD19- Intent to Enter

I was up in the air on LD19… I participated in LD15 and 17, so this was going to fit in the series. But I’m working on an entry for another competition which had a deadline of Dec 15th. That deadline got extended to the 19th, which would have conflicted. But that entry (BW16) is very close to complete, so I’ll be able to participate in the compo.

Using-

FlashDevelop/FlexSDK

GiMP

I’d plan on using sfxr, but I want to play a little more with FlashPlayer 10’s on the fly sound generation… I haven’t decided yet whether to release/declare the sound & music managers from BW16 or write new & better ones from scratch. One way or another though, this will be my first LD with sound.

Let’s do this!

Hi, this will be my first Ludum Dare.
I will probably use C + Lua or AS3, depending on the theme and the ideas I get :)

The Tools

So… the tools…
  • hardware: MacBook Pro
  • IDE/engine: Unity3D (using C#)
  • graphics: Inkscape
  • music and sound (if any): Audacity + microphone
  • timelapse: I still need to find a good timelapse tool for OS X; if anyone can suggest one, please comment.
  • furniture: a chair and table or desk
And to make this post more exciting; a random link to a website: PreviewLabs Wow. Out of all the millions of websites on the Internet, it happened to be the website of my company. Amazing!

Comments

14. Dec 2010 · 14:42 UTC
As somebody pointed out on the same question on my post, use a Terminal…
jonbro
14. Dec 2010 · 16:14 UTC
there is also gawker…
14. Dec 2010 · 19:54 UTC
Thanks for the suggestions. I’ll sure play around with this a bit before the theme is announced.

Let’s (try to) do this…

Hello everyone, first timer here, I hope I’ll be able to squeeze enough time out of my weekend to get something together for my first LD.

I have a couple obligations on saturday, but as the time frame here (Belgium) runs until 3am in the night between sunday and monday, I think I should be able to make it.

Anyway, I suppose I’m going to go with :

  • Language : Python
  • Libraries : pyGame or Panda3D, depending on theme and inspiration
  • Editor : Emacs
  • OS : Arch Linux
  • Sound & music : sfxr, Musagi, audacity, ZynAddSubFX, drums, guitars and bass…
  • Graphics : The Gimp, possibly Blender
  • Soundtrack : Probably a healthy dose of Spangle call Lilli line

That’s all for now, looking forward to having a great time during the weekend !

I am ready to rock and/or roll!

This is second Ludum Dare, and I’ve convinced 5 friends to participate as well.

I will be using Game Maker 8 to develop, SFXR for sound effects, Wolfram Tones for music and Chronolapse for timelapsing.

Let’s do this!

Participating?

I think I will take part this time. I guess I will be using Javascript and maybe cake.js. Blender for Graphics (I can’t draw worth a damn and blender works best for the lazy…). Maybe Python on the backend (if there is one).

I especially like the genetics/evolution themes (hence the nick Bayesian). Even if they are not chosen I will probably use genetic algorithms to create content or AI Characters etc. Did I mention that I am lazy?

First time

Hey, everybody o/
Well, a friend of mine told me about this competition and it sounds really nice.

I’ll be coding in java, probably using the Slick engine, that was built upon lwjgl.
If it turns out to be a 3D game, I’ll use the JMonkeyEngine.
For sounds and music I’ll use Fruity Loops and maybe some recorded audio I’ll make myself.
For the artwork I’ll use adobe fireworks, paint and/or GraphicsGale.
There’s a small chance I use Blender, but only if the game is 3D or to take some screenshots of 3D objects, since Slick is a 2D engine.

Hey

Looking forward to this competition! (First Ludum Dare) Just managed to get time off work for this over the weekend (which took a long time). Although there is a friend’s birthday which I will be attending for a few hours on the Saturday night but will make up the time elsewhere (During sleep most likely).

Tools:

Main Engine: SFML

Script: Lua (If I can find a reason to script stuff)

Audio Library: Audiere

Physics library: Box 2D (If need phsyics too)

Artwork: Paint.NET

Fuel: Toast

Sound: Anything i can record with

Cheers,

– Kyle

Making an honest attempt this time…

I have consistently watched one LD go by after another for the past few years, and every time I say I’m going to do it, I get distracted and back out. This time, I am going to make an honest attempt, and I’m getting support from my girlfriend this time around (who is going to try to make her own game). Should be very interesting!

I have a bad habit of changing the tools I use in the middle of projects, so I am not going to hold myself to this list… but this is currently what I’m interested in trying out. I don’t want to lock myself into Android development for this, but I definitely want to use this as an opportunity to determine a sweet flow for porting games in the future, so most of my choices reflect that desire. Web-based would also be nice as I’m still astounded by Notch’s success with Minecraft. Regardless though, I do have plenty of plan Bs. :-)

Hardware: Intel Quad Core I7, 6GB ram, GTX 460 w/ 768MB GDDR5

Platform: Windows (but hopeful for near automatic cross platform support on Linux, Android, and the web as well)

Language: Java

Libraries: libGDX (LWJGL/Slick for gfx backend, box2D for physics), Kryonet for networking (works on Android!)

Tools: Photoshop CS5 and/or Paint.net (2d art), Blender (3d art), sfxr (sound gen), musagi (music), non-stop Pandora (probably tuned to Breaking Benjamin station)

Any other details are too fuzzy to mention, but I think this is a good start… I need to prototype a quick test run in this environment to make sure I don’t waste yet another Ludum Dare.

Comments

RunnerPack
15. Dec 2010 · 08:13 UTC
Cool! I’m an indie Flash dev’r, but I’ve decided to have a go at Android games. I recently found libGDX, but having to use Eclipse is really harshing my mellow…

Locked ‘n’ Loaded

Right, decided today that i’m going to enter, only in the Jam though. Really looking forward to this though, but feel super newbie.

I plan to use Game Maker 7

Might take a timelapse, but haven’t done one before, might use Chronolapse.

Sound Effects: SFXR

General Background Music: Wolfram Tones

For art/images/sprites I’m gonna use Paint.NET

Other than that, I’m just going to get to grips with some of the software I’m new to, try my best and have fun!

Components

Regardless of theme. I will have, multidirectional top down shooting, a bouncing ball thing, and hopefully a grappling hook. And if all else fails, I’ll toss up a card game in the mix. So, I should probably have  a game this time.

Edit: Darn wordpress and stupid password fails. grumble

First Ludum Dare :D

LD19 ?  I will be ready!

Think to use Flashpunk and flash to build most simple and in-theme game 😀

No graphis experience, but we need to start somewhere, right?

So let’s introduce myself. From Italy, 29, hobbry programmer, few games done for now (see my blog)

I will use Flashpunk/Flex Builder and Gimp  and if theme will be good to me, try to use Advanced Platformer Engine from Flashpunk forum.

Good luck to everyone!

You’ve encountered a wild indie!

This is my first time entering the Ludum Dare.

The common theme seems to be to put a component list here.

I haven’t decided whether I’m going to use Unity 3D or Adobe Flash. I don’t have much AS experience but I prefer it for simpler games. Possibly Flash for art and Unity for engine. Nevertheless Adobe will make an appearance.

I look forward to seeing the other entries.

Happy Deving!

Added Stuff:

Lightwave: If I decide to do a 3D game based on the theme.

Photoshop CS4: Will be used no matter what.

FL Studio 9 Eval: Never used it but some music is better than no music.

sfxr: Just checked it out, in such a short amount of time is seems very useful.

A Notebook: Every game designer/programmer’s best friend… and enemy.

After further consideration I won’t be using Flash.

Music: RDR OST, Swedish House Mafia, Whatever is on my iTunes.

Caffeine: Tim Horton’s, Folgers, Coke and Root Beer.

Were ready for the jam!

First time for us. Looking forward to it.

Toolset wise looking at

C/C++ code
Allegro or SDL for cross platform lib
sfxr for some sound
Photoshop / inkscape graphics
Who knows what else

Hoping to release binaries for Windows/OSX/Linux

Can’t wait!

Declaration of Intent to Declare Intent

After a whole lot of false starts that had to be abandoned due to lack of available time and one ‘almost there’, I’m back for number nineteen and ready to go, and hoping to submit the first entry specifically aimed at OpenPandora users (win32 and x86 Linux builds will be provided). As dictated by tradition:

  • Lead Developer: Me
  • Artist: Me
  • QA Lead: Me
  • Languages: C, Makefilese, XML
  • Editor: Dev-C++
  • Tools: gcc
  • Libraries: Allegro, DUMB
  • Graphics: GIMP
  • Sound: SFXR, GoldWave
  • Music: MilkyTracker
  • Morale Management: Assaultcube, DeathSmiles, jungletrain.net
  • Physical Fitness: Bridgepointe Ice Chalet
  • Catering: Me
  • Kissing Scene Choreographer: Pam

Colour me excited!

Tags: LD19, Rainbow, zombies

Comments

Sos
14. Dec 2010 · 22:24 UTC
[assumes proper received pronunciation] What for a splendid choice, there for a once!