LD19 December 17–20, 2010

Entering LD 19

It’s been a while since I last competed in a Ludum Dare compo (LD 17 8 months ago), but I finally have time to compete again and I can’t wait!

I’ll be programming in C++ using SDL for graphics, sound, and input. I’m using Gimp for art, and probably sfxr for sounds.

Good luck to everyone who’s competing or jamming this weekend!

Want to Enter But Don’t Have a Good Starting Framework?

Don’t fear, I have assembled all of the final entries from Ludum Dare 18. Just browse through them and find one that suits you. There’s nothing better to start with than an actual working project. Java? Flash? C++? C#? Unity? There are great source code examples for all of these. Pick one and use it for your framework. Why not?

My recommendation:

If you are interested in doing a platformer, take a look at Notch’s entry Metagun in java awt. So basic, straightforward and compact, I still can’t believe the code does so much.

Download the whole batch of source code entries here (warning, over 1GB):
LudumDare18.zip

Comments

TenjouUtena
16. Dec 2010 · 23:04 UTC
This is a great idea! The only caveat I have to warn about is: Just because you can get the source code, doesn’t mean you’ll allowed to use that source code. Please check the licensing of any entry you’re trying to use and see if you’re allowed to do so, and what restrictions might be on it.
sfernald
16. Dec 2010 · 23:29 UTC
Well, the starting framework is supposed to be public so that any other user can use it.
sfernald
16. Dec 2010 · 23:51 UTC
But if anyone doesn’t want their entry used and they didn’t post any restrictions on it in the source code (I don’t think many entries specified restrictions) feel free to post here to make sure no one uses your source as a starting point. No sense upsetting anyone. Also, assets of course would not be reusable.
GreaseMonkey
17. Dec 2010 · 01:10 UTC
Mine’s GPL. Hence, fair game.
Dezzles
17. Dec 2010 · 03:04 UTC
Also, I’d recommend against touching my framework… Or my game… They’re icky at best…
17. Dec 2010 · 15:21 UTC
Everyone is welcome to use mine. Good luck! LOL

Definitely will be entering

Last week I wrote a post about whether I will enter or not, and I can now confirm that I will be entering (also, I got a job so I won’t be unemployed for much longer).

I still have no idea what I will make, but the themes look really cool. Another idea I had for the Jam was to finish a remake of my first LD game that I started earlier this year (or at least add a bunch of awesome power-ups). But I’m not sure if working on an existing project would violate the spirit of the Jam, what do you people think?

Also, I got drawing tablet earlier in the week, so I might make a game that would involve lots of graphics, like some sort of adventure/RPG. I might also try to go for a high score in the humour category.

And I have a picture of my desk where I will be spending the weekend:

My desk

Tags: deskphoto

this one will be tricky !

As allways I want to participate with something different, and on this one will try with Unity.
but will have to optimize the time, have a wedding party on Friday and a dinner for the same wedding on Saturday …

very busy weekend !
but lets do IT !!!

Tags: complicated, kill then all, unity, wedding

I’m in!

First time participating in a Ludum Dare competition.
I’ll be using Flash and the Flashpunk library.
Looking forward to it!

Thematic Pledges – What My Game Will Have

There are some things that will be in my game, no matter the theme.

I will make a platformer. It will have one level. It will have a boss. It will have instructions in the beginning of the level. It will feature a cute little robot as the main character. It will be violent. It will have at least two kinds of baddie. It will be in Flash using FlashPunk using AS3 using Flex. It will be at least playable at the end of LD.

And if it isn’t finished by the end of the compo, it will be entered in the jam.

Absolutely!

— Mr. Dude

IM PUMPED!!!

Cant wait, mountain dew is calling me out by full name.

I will have two options, depending on what the theme is

Opt 1:
If my idea for a game is conceivable with my knowledge of Actionscript:
IDE: Flash Develop
Code: AS3
Sfx: Sfxr of course!
Music: My guitar, and/or pxtonee

Opt 2:
If my idea for a game is NOT conceivable with my knowledge of Actionscript:
IDE: Game Maker 8.0 Pro
Code: GML
Sfx: Sfxr of course!
Music: My guitar, and/or pxtone

Apparently .it isn’t the easiest format to make a player for

Hey guys, guess what? I have music!

Unfortunately it doesn’t work very well. It uses patterns from the .it format, which is easier to load than I thought (yay for the BIT opcode \o/) but quite a pain to play. To be quite honest, I’d probably fare better just using LZSS-compressed VGM streams.

http://pubacc.wilcox-tech.com/~greaser/stuff/butt-02.sms

Enjoy the slightly glitchy music. Also, when you die or win, the game resets!

No source code, sorry – and here’s why:

-rw-r–r– 1 ben ben     443 2010-12-17 15:45 bears.inc
-rw-r–r– 1 ben ben      14 2010-12-17 15:45 bears.ord
-rw-r–r– 1 ben ben     580 2010-12-17 15:45 bears.pat0
-rw-r–r– 1 ben ben     758 2010-12-17 15:45 bears.pat1
-rw-r–r– 1 ben ben     705 2010-12-17 15:45 bears.pat2
-rw-r–r– 1 ben ben     720 2010-12-17 15:45 bears.pat3
-rw-r–r– 1 ben ben     762 2010-12-17 15:45 bears.pat4
-rw-r–r– 1 ben ben     707 2010-12-17 15:45 bears.pat5

…yep, all those files (using a tool I made, of course). Anyways:

wlalink -v link.wla butt.sms
Free space at $0037.
Free space at $005c-$0065.
Free space at $09ec-$09ff.
Free space at $0a0e-$3fff.
Free space at $53a4-$7fdf.
Free space at $7ff8-$7ff9.
Free space at $7ffc-$7ffe.
Bank 00 has 13841 bytes (84.48%) free.
Bank 01 has 11329 bytes (69.15%) free.
25170 unused bytes of total 32768.

But I might just sacrifice compactness for simplicity in the compo.

Comments

Billy Wenge-Murphy
17. Dec 2010 · 05:22 UTC
Are any of the module formats easy to play? To my understanding, it’s notoriously hard to get timing and effects right. .xm looks like one of the most logical to process but they all have specific, exacting playback rules.
17. Dec 2010 · 12:33 UTC
Seems you’re using linux. Which distro are you using?
Bock
18. Dec 2010 · 06:08 UTC
Hello,

If your target is Sega 8-bit your best bet is to look the .psdmod format exported by MOD2PSG2 (which as its name NOT imply is a full featured tracker for the SN chip in SMS/GG). Mod2Psg2 also allows importing VGM and MID to some extent, although your output .psgmod file won’t be as optimized as something made under proper constraints. There is a runtime playback library with Mod2Psg2 and its trivial to use.

Oh man Ludum Dare!

This is my first time doing a Ludum Dare, but not my first time doing a 48 hour contest. I really thrive on competition, so I’m expecting to have all sorts of fun! 😀

Hardware: An old ASUS laptop… ah, my best friend. And a mouse. Sadly, my external monitor is back at college. Ah well :(

Development: Flash for sure. I started learning Flixel the other day, so I’ll probably end up using that. I could also end up getting really frustrated with the dumb thing and just doing it all myself (I’ve come dangerously close already! ;). Course the other (huge) advantage of Flixel is that you get to use FlashDevelop exclusively, which is orders of magnitude better than plain old Flash (kinda embarrassing for Adobe, imo). I’ve been working on an old tile editor I made recently, trying to bring it up to speed so I can use it over the competition. It’s here if anyone is interested in using it or hacking on it. I can’t imagine why you would want to, though (it’s pretty far from a generally usable state).

Art: Probably some lame pixel editor. Graphics Gale looks promising. I’ll have to get around to learning how to use it sometime before the competition… :)

Sound: FL Studio. I hear a lot of talk about sfxr, so maybe that too.

Not sure if I should team for the Jam or go solo for the Dare. Anyone out there have thoughts? Was thinking about Jamming initially, but I would like to have people vote on my submission, and 72h seems a bit of a slog compared to 48.

Good luck, everyone!

Decisions…

In the last post, I’ve said that I was probrably coming to the LD#19. Since I won’t have enough time this weekend, I won’t be able to finish my project in 48h or even on 72h for the Jam, but I will work under the rules of Ludum Dare.

My plan is to work with JavaScript manipulating the HTML5 canvas element (I’ll work with Chrome mainly, because it has the best performance on the stable browsers so far). I’ll try to keep my work as clean as possible (one of the reasons that 72h won’t be enough) and work as “functional” as I can.

Everything will be created with Notepad++ and stored on GitHub (my LD19 Repository). I will try to work from sketch, but if necessary, I’ll use some JS lib to deal with the canvas.

I’ll try to make the art assets with Paint.NET, but I don’t have any design skills, so I don’t expect beautiful stuff incoming. The sounds will be created with sfxr.

Framework Declaration

I will be using C++ with Ogre, CEGUI and OgreOggSound (If I can get sound in), and my framework. Photoshop and Blender will be used for assets.

I want to make a game! (I am in for the Dare)

Hiya! My name is Artix. This is my very 1st Ludum Dare and I am really excited to participate.

Development Tools:

  • Flash CS3 (Actionscript 2)
  • Photoshop
  • Camera
  • After Effects (for Keylight)
  • Ableton Live
  • SoundForge
  • Microphone
  • Guitar
  • LOTS and LOTS of caffeine

My Goals for the Competition

  • #1 have tons of fun and do something really creative
  • Create a small, simple game that I can finish in time
  • Create everything (Art, SoundFX, Music, etc) from scratch
  • Make someone laugh

Video and Twitter feed on my Ludum Dare Blog

http://team.battleon.com/artix/

Good luck to you all, work hard and have fun :-)

Battle on!
Artix

Comments

17. Dec 2010 · 16:11 UTC
Oh yikes. I woke up this morning with a sore throat and a fever. Under development tools, please replace “LOTS and LOTS of caffeine” with “LOTS AND LOTS of DayQuil” I am still in! … maybe fever inspired hallucinations will make the project more interesting.

Hello, I like robots

This will be my first ludum dare.
I’ve always wanted to participate but just never had the time during school.

I’m a interaction designer + developer by trade, but I have more fun trying to make games.

My thoughts for tools at the moment are…

  • Unity 3D for making the actual game
  • Photoshop for backgrounds, textures, and quick comps of HUD/UI stuff
  • A white-board for mad scientist style sketches
  • Fruity Loops for music and sound effects
  • Cinema 4D for modeling, and possibly a little animating
  • TextMate if I can find a way for it to play nice with Unity

If anyone is interested, I plan on live-micro-blogging my process on twitter.
I’m @radpants

Good luck, friends!

Statement of Intent

I, vitae, intend to enter into LD48 19 — or rather the jam. If my previous attempt (18) was any indication, I need more time than I allotted myself. The technologies I intend to use:

Hardware: FrankenPC — everything modern as of 14 months ago and Netbook
IDE: vim
Technology: SDL
Language: either C++ and Autotools or Python, depending on my ambition
Asset Creation: GIMP and maybe Audacity
Genre: Depends on theme, perhaps a shmup
Sustenance: Ritz crackers and `Cellar’ red wine

Comments

17. Dec 2010 · 14:51 UTC
“Sustenance”

I like your style

Entering!

With the following tools:

  • AS3 + Flash Builder
  • Flixel
  • Photoshop + Pixen
  • A little component-based event system I made to simplify cutscenes and scripted behaviors availabe here: https://github.com/TheZorg/FlxEvents/tree/master/org/thezorg/actions
  • Python (maybe), just to automate a few things here and there
  • Tiled Qt for my tilemaps
  • CFXR

First time Darer (or Ludumer…), just saying… Good luck to everyone!

Okay. Let’s go.

This is my first Ludum Dare.

I will use:

  • FlashDevelop / ActionScript 3 — i think Flash precisely fits to the limits of the competition. System requirements and time limitations.
  • GIMP
  • sfxr

I will post progress to my twitter: @asfdfdfd.

Declaring basecode

Well, since this is my first LD, I don’t know what counts as “libraries” or not, so just to be safe, I’ll declare that I’ll be using the snippets collected on the Flixel forums as part of my library. Users there have contributed patches for things like pathfinding and slopes for tilemaps, but these haven’t been formally collected into one library (and are not part of an official Flixel branch). This is something I’ve been meaning to do myself for the Flixel community, but haven’t got that far and it won’t be happening by compo time. So yeah.

I’ll tweet my progress at @BillyWM.

I’ll also push out my music generation tool here if I have any success with it in the next 18 hours 😉

In

Hello! It’s my first attempt at a Ludum Dare, so I wont be too ambitious.
My goal n°1 is to make a game in a playable state in the allowed time.
I’ll be using AS3 + Flixel, SFXR and GIMP with a tablet.

Good luck everyone 😉

Tick Tock Goes The Clock

In for my Third LD48, Tools of the trade are the same as last year, hold on let me dig out my last post to save me blurbing and source code linking again. If you arent that bothered i’ll just summarise here and you can ignore the source code and what have you.

I am using:

  • My SuperNova Game Engine (Source Code Link)
  • SkintScript Scripting Language (Source Code Link)
  • SFXR
  • Paint.Net
  • Visual Studios 2005 Professional
  • XNA Framework 2.0
  • Possibly A library i wrote called “Network Library” If i decide i want to make a multiplayer game. (Source Code Link)
  • C#

Good luck to all the newcomers this year and i hope you guys will enjoy it as much as i did the first year i entered. The best achievement you’ll get out of this is the satisfaction of making a game in 48 hours.

May not be starting straight away, because i’m away from home on work, but i should get a good day and a half out of this!!

Good luck all!

Skintkingle