LD19 December 17–20, 2010

Let’s do this.

Please find enclosed my formal declaration of stuff:

Game Title: “Circus Peanuts”
Language: Processing
Framework: My own, available here
Sound: sfxr and Audacity
Music: Famitracker and/or PXTone
Graphics: GIMP if anything
Food: Whatever I’ve got on hand, supplemented with the local convenience store and Voodoo Doughnut.
Desk: thusly
Morale: Kobolds

Updated starting framework

I’ve made an updated version of my starting framework; anybody can use this for LD19 compo or the LD19 jam. The main differences are as follows:
1) I now have a polymorphic render list of self drawing items, each with a material
2) A material consists of a shader, a texture, and a load of properties.
3) When drawing, I iterate the render list, and tell each item to draw itself.

The framework I have linked includes some placeholder artwork which should be OK to use, but obviously due to the rules cannot be in the final version. Its just there to test that my tile map and animation are working.

Download from here (2.6mb)

Hello World

My name is David.

I plan to write a game in Actionscript using Flixel. I’ll use Garageband and cfxr for audio, and the GIMP, EDGE Touch and Brushes for graphics.

The only thing I’m starting with is my production logo.

Let’s do this!

Comments

17. Dec 2010 · 18:05 UTC
1 user liked this

Ready to do this thang

Declaring myself ready and willing for another awesome Ludum Dare.

Coding:
-Flash w/FlashDevelop IDE
-Main engine library is Flashpunk 1.5
-With an assist from Noel’s Advanced Platforming Engine

Art:
-Adobe Photoshop CS3
-Color palettes from Adobe Kuler

Sound:
-The immortal Sfxr by DrPetter
-Audacity for editing
-Sound effects from freesound.org
-Public domain songs from archive.org

Will be listening to:
-Anamanaguchi

Will be playing:
-Team Fortress 2

Let’s do it!

Edit: Since the question of public domain/sample materials has come up I should clarify I’m probably edging more towards the jam portion rather than the competition one. I will adjust accordingly depending on how I feel about the game near the end.

Comments

17. Dec 2010 · 17:12 UTC
Could anyone confirm whether public domain sound or music is allowed according to the competition?
sfernald
17. Dec 2010 · 17:19 UTC
No, you can’t use any assets not created during the competition. That includes public domain stuff or stuff you may have created previously.
mklee
17. Dec 2010 · 19:27 UTC
There’s some gray area with regards to things like using samples as long as they’re legally able to be used. Regardless I should have clarified in my post that I was planning on doing the jam portion rather than the stricter competition one. I have edited my post to reduce confusion.
7Soul
17. Dec 2010 · 17:48 UTC
Will be listening to:

-Anamanaguchi

12 inch tool

Although this is gonna be my third LD, it will be the first time I’ll be making a LD game completely in Linux using my new laptop. Stickers are the essential part:

Tags: deskphoto

Setup and LD19-Wallpaper

So, just to be complete, here my computer setup(yes, I know too much front light ;D ):

And since I’m quite excited about the upcoming LD I made a simple wallpaper for my desktop. If anyone interested:

1920×1200:

1680×1050

Still, 6:40h to go…

Workplace showoff

Yeah, I’m a dirty little bastard, I know … but hey, it’s snowing outside! (not related)

Tags: deskphoto

Where I’ll be Working

I cleaned my desk and took a picture!

My Gear Time to go to bed now. In about six hours I’ll wake up (in the middle of the night here in Belgium; 3 AM).

Second try :-)

Will go to sleep early today to start early in the morning. :-)

Lets make some games!

My first LD

This is my first LD! As such I promise to:

  • not pretend that my specs or software is interesting to anyone
  • not pretend that people are going to adhere to the rules
  • not use this fact to disregard the rules myself
  • not pretend that my efforts will be rewarded in any meaningful way
  • not bitch and moan about the theme or that people are not sticking to it
  • not endlessly blather on about what my game could have been
  • not throw it in the trash pile on saturday and see what’s on tv

This n00b can’t wait to get started!

(But if it matters for legal reasons, FlashPunk/FlashDevelop, Sfxr, Paint.NET, my drums/synths/fx boxes if I get truly inspired but I doubt I’ll have the time)

Comments

17. Dec 2010 · 17:48 UTC
Aw… Part of the fun is acting like people care about your specs and what you’re using! :(
17. Dec 2010 · 19:50 UTC
I deeply respect your great attitude!

I wish everyone was like that.

Good luck and have fun!

Time Schedule

I’m not going to lie, I’m killing time before the compo by posting stuff about my plans.

Before I get into my time schedule, I want to clarify some of my terms.

“Basic design” means a general idea of how the game will work.

“Boilerplate” means things like game physics, world structure, and a way of displaying a Hud.

“Prototype” means a thing I can play with that gives me a good feel of how the game will play.

“Feature-complete” means that there are baddies you can fight and kill,  there are items you can pick up and they work, there is a boss that has an “area” that the player must stay in during the fight, there is a Hud that works, and the level at least features all of the game’s mechanics.

“Basically finished” means that the game is “feature-complete” and the level is finished. It also means that there is a title screen.

“Polished” means that the game is beyond “basically finished” and has music and possibly intro and end cut-scenes.

With those terms defined, here’s how I’ve got the weekend planned out:

Friday evening – Come up with an idea, sketch out basic design

Friday night – Roll the dice and stay up late, boilerplate, begin prototype

Early Saturday morning – Try my hardest to finish prototype

Saturday afternoon – Work on feature-completeness

Saturday evening – Go to bed early, try to wake up early Sunday

Sunday morning – Work toward feature-completeness

Sunday afternoon – Feature-complete (Hopefully!) work on being “basically finished”

Sunday evening – Hopefully “basically finished”, get in what polish I can manage

Sunday night – Compo is over, submit game regardless of current state. Jam begins, go for broke and stay up late.

Late Sunday night / Early Monday morning – Prototype of jam game should hopefully be ready

Monday afternoon – Jam game has been prototyped, move on to feature-completeness

Monday evening – Work down to the wire on feature-completeness

Monday night – Submit jam game regardless of current state.

Tuesday morning/Tuesday afternoon – Sleep in, recover from LD scramble.

Tuesday evening – Write post-mortems.

There. That should be nice and stressful, and will be a good challenge for my ability to develop quickly.

Bonus challenge: working in a cupboard

Hooray, I have been relocated to the guest “bedroom” for this weekend’s competition. What better place to work in than a cramped, cluttered, cold cube! 😀

Desktop shot (I even have a pen and paper!)

By sunday evening this desk will be covered in crumbs, tea stains and blood. If it goes to plan.

-DBS

My desk

The notebook is now my main PC, the big one is now just giving Wlan access/backup. I will not use a piano after all, since I can’t find it. :( Oh well, I found a cool music program called LMMS, so I will use that or not make any music at all. Also on the last post I forgot to say that I may use Audicity to tweak sound.

6 hours left!

Comments

AClockWorkLemon
17. Dec 2010 · 19:19 UTC
With that Wallpaper, you sir, have won the game
Supermini_man
17. Dec 2010 · 21:06 UTC
Thank you gentlemens, I think we are all winners for being in this cool thing together, regardless of DF and Tron being a match made in heaven. (and their new OST is cool as expected) :)

Getting ready, my tools

Going to use that awesome cross platform framework p+

I decided to upgrade the Irrlicht component at the last minute and it’s half broken.. oops, one hour to fix! Not sure if I want to use it though…

2d or 3d?  Optimize for touch so I can release for mobiles too or not?  QUESTIONS!!!?!?!  Nice to have choices I guess.

Tools:  MSVC++, sfxr, mic (or is still broken?), midi keyboard

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This entry was posted on Friday, December 17th, 2010 at 6:00 pm and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Delayed Keynote

Originally we weren’t going to do a keynote for Ludum Dare 19, but I threw one together last minute.

However! It happens to still be stuck in a video rendering queue.

So to keep us all calm and entertained until then, I’d like to present the backup keynote, created by mjau.

This entry was posted on Friday, December 17th, 2010 at 6:14 pm and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Join the LinkedIn Event!

Everyone interested in putting Ludum Dare participation on his or her LinkedIn account, check the Ludum Dare 19 event I just created on LinkedIn:

http://events.linkedin.com/?query=ludum+dare&commit=Search&date=any&location=anywhere&near=&category=

According to LinkedIn at the time of writing, only one person is attending! 😮

Wouldn’t it be great to see who in your network is attending, and how we are connected?

Comments

17. Dec 2010 · 18:17 UTC
And this time I’m going to bed for real :)
18. Dec 2010 · 17:35 UTC
Four people attending now. Maybe it would be worth making this post sticky? Admins…

Lack of Motivation

It’s raining outside in usually sunny California. Going to be hard to get going.

Comments

GreaseMonkey
17. Dec 2010 · 18:33 UTC
Don’t worry, (s)he’ll be wanting food soon.

First time

This is my first Ludum Dare!

Code::Blocks

Starting source basic SDL/OpenGl code generated when choosing an SDL/OpenGl project in Code::Blocks.

sfxr

Good luck all!

Here i am..

Hi everyone,

this will be my first try for the LD…
My Name is Thomas and i am from Germany..

The Setup

Graphics:

  • Paper, Pen, Pencil
  • Blender
  • Gimp
  • some free Vector Programm

Hardware:

  • My PC
  • Asus EEE 901
  • Some Sound from di.fm 😉

Sound:

  • i dont no.. a Micro and my hole Body..
  • Audacity

IDE:

  • Visual Studio 2010

Language:

  • C#

Libraries:

My Backups are in Github.com – Link: will follow..

Here an Image of my Workbench.

Thx,
Glacier