LD 38April 21–24, 2017

I’m in!

This will be my second ludum dare compo entry. Gonna try to aim for a simpler game this time so I’ll hopefully get some time to spend on background music and sound effects.

Tools:

  • Engine: Unity
  • Graphics: Blender, Paint, Krita
  • Audio: Audacity, Ableton Live 9 Lite, Komplete 11 Select

Tags: im in, LD38, unity

Ready for the LD

I’m in, The last two LDs I got stuck in unnecessary polishing. I hope I can finish a good game this time.

My tools will be:

Languaje: Javascirpt or LIBGDX (Depends of the game choice)

Codebase: https://github.com/wilthord/JSGE_A (if HTML5)

Art: Paint.net and Spartan

Music(If there is time): beepbox and LMMS

SFX: BFXR or beepbox

Good Luck to everyone

Tags: LD38

I’m in for the LD38 Jam!

I’m in for Ludum Dare 38, and running the Jam with a team this time!

2 programmers, 1 composer, and hopefully we’ll track down an artist who’s as willing as we are to yell “SCOPE!” at each other in time for the start of LD.

Using: Unity (C#), Visual Studio Express, Git (Github or Bitbucket), Paint.NET, Audacity, and probably quite a few others.

I too, am in!

Hello all,

I will be participating this weekend in Ludum Dare 38. I’m thinking for this event all of the software that I will use will be open-source, including the OS.

  • Engine + Language: Phaser JS w/ Javascript
  • Editor: Light Table
  • Graphics/Art: Inkscape/GIMP 2
  • Sound: BFXR
  • OS: Debian Linux

Good luck to everybody!

Here we go again

Yep, I’m in it again. Good luck to everyone and may the best game win.

I’m in #LD38

Hi folks. i’m in, again. I must use:

-GameMaker

-PS

-Sfxr

-Cgmusic

Ty!

Tags: LD38

Theme Voting is now Live

Theme Voting is now live! Tune in every day this week for a brand new round of Theme Voting. :ballot_box:

https://ldjam.com/events/ludum-dare/38/theme

Wednesday night (i.e. 48 hours before the start of Ludum Dare) we will begin the Final Round Theme Voting. That will decide the Theme for Ludum Dare 38, our 15th Anniversary Event.

Wow, Ludum Dare is 15 years old! :cake:

We're also now alpha testing Comments! Click below and leave your mark. :speaking_head:

Replies (threaded comments) is running a little behind, so I disabled that for now. The :heart: doesn't work yet either, but that's also coming.

If you run in to any bugs, open an issue on GitHub.

https://github.com/ludumdare/ludumdare/issues/

Another thing I've been trying to get right, the countdown clock in the sidebar. It tries to tell you the start of the event in your local timezone. I know we're good in the US and Canada, but for those of you in Europe and the the rest of the world, it might not be working as you'd expect. Ludum Dare 38 starts on Saturday April 22nd at 01:00 UTC (GMT). Be aware of daylight savings time (most of us are in daylight savings time now).

If the date, time, and timezone code aren't what you expect, let me know in this issue on GitHub:

https://github.com/ludumdare/ludumdare/issues/589

I need to give a HUGE shout-out to Zak (@zwrawr) and Jeremy (@jezzamon). They've been helping me find bugs, fix things, test out features, adapt the rules, and write some new pages leading up to the event. These two have been an amazing help, and I owe them a lot of thanks.

I also need to give a big thanks to @voxel, @the31, and @kdrnic for helping me with the Theme list. We'll eventually be switching to something a little more automated, but in the mean time the list has a human touch.

We'll be rolling out Event Signups soon. From there you'll be able to join the event, begin editing your game page, and most importantly: begin making blog posts. Unfortunately you wont be able to upload images right away, but that will be coming soon after.

Stay tuned! It's nearly time for Ludum Dare.

I’m in!

lets make some gamezz #LudumDare38

I’m in!

I’m in for this one, and I’ll be on a team with the same artist and musician as I was for LD 37! Planning to use javascript and Phaser with some boilerplate code (based on a Phaser repo template) that I’ve posted here: github.com/lucentbeam/Skelington. I’ve been wanting to try boilerplate for my frequent functions and controls.. So I’m excited to see how it goes!

I’m in!!!

Wow, I haven’t participated in Ludum Dare in a long time.

This time I’ll be doing the Jam along with two friends, this will be their first LD.

We’ll be using the following tools:

  • Game Engine: Unity
  • 3D Modelling: Blender
  • 2D Graphics: Krita / Clip Studio Paint
  • Music: Sonar
  • SFX: SFXR / Audacity / Sonar

I might be setting up a live stream of our progress as well.

Good luck to everyone participating this weekend!

Maybe In, maybe not

Have a weekend conflict with moto GP, but not sure if I will go or not. I had a grand time there last year (In Austin, TX).

Seems about 50/50.

If inward, I’ll be likely using Unreal or Unity. Since last LD I finished up work on a plugin for Unity and have done lots of Unreal modding for Conan Exiles, so I should be somewhat capable with either.

I’ll probably use Maya LT for art, 3dcoat for UVs, paint.net for bad 2d art, and bosca for music.

It’s that time again to be in

Happy 15th anniversary!

Cavemen

I’m totally gonna jam that thing.
I’ll be using the next stack:

  • Unity
  • Photoshop
  • Microphone / beatbox / voice

Not sure what editor I’ll for programming.
Maybe Visual Studio Code if that has something for Unity.
I need to investigate.

I’ll also try to do a timelapse again.
Probably will use Chronolapse, haven’t tried it yet.
Is this a good choice?

Comments

Evannex
19. Apr 2017 · 04:58 UTC
Just throwing in my two cents, I love chronolapse for timelapsing. It works well, without causing any stress to your system, and its highly configurable, while still being easy to set up.

I’m in again after 2 years

I tried to make it last time but depression took over and I couldn’t come up with any idea. This time I feel better and determined to make  a game.

Good luck everyone!

I’m in for another one!

I have time off of work and I am ready to rock!

I’m going to use:

  • JavaScript with one of: 2D Canvas, WebGL Canvas, or CSS render
  • One of: CanvasQuery/Phaser/Custom Engine/Three.JS
  • FL Studio/Bfxr
  • Photoshop/Note Paper
  • Most likely reuse some utility functions to get started

Im in.

And I hope my 1st LD expirience wont be too bad:)

Not the first attend, but the first Post, I’m IN!!!!!!

Well, i was missed the vote part on the last jam, and my first compo jam, hope i can across the challenge on the incoming event :)

Tools:

  • Unity3d ( Or GMS2 Maybe?? )
  • Asesprite -Pixel Art
  • Bosca Ceoil – Music
  • Bfxr – Sfx

Good Luck Everyone!

I’m in!

Hello folks,

First time participating to Ludum Dare here, with some friends as well. Have fun everyone ~

I’m in for LD38 (first time)

Doing LD38 this time. Maybe streaming it if I can get that set up in advance.

Tech choices:

  • Python 3
  • Kivy
  • Desktop (but Android if I get time)
  • Krita for graphics (but I’m bad at them, so hopefully as few as possible needed depending on theme)

FIRST JAM I’M IN

Hey guys, My name’s josh, i’m new to Game Development and looking forward to my first jam, I love all of the stuff i’ve seen doing research on Ludum Dare!

I’M IN :)

Ludum Dare's new Twitch community

Planning to stream Ludum Dare?

If so, be sure to use our Twitch community:

https://twitch.tv/communities/ludumdare

Communities is a brand new Twitch feature that replaces the #hashtags feature originally used by Twitch Creative. Like you set a game on Twitch, you can also set a community. You can also mix and match games and communities.

In our case, I recommend you set you community to ludumdare, and you game to creative while you're making stuff. When you're playing Ludum Dare entries, you can set your game to the Ludum Dare game. Both types of streams will show up in the Ludum Dare Twitch community.

Also a bit of an announcement: ludumdare is now an official part of Twitch's Creative directory.

https://twitch.tv/directory/creative

So this weekend, lets see if we can reach #1 on Twitch Creative. :smile:

It's been a bit of a scramble to keep with the changes Twitch has made, so at the moment only Twitch is supported in the sidebar widget. I will be re-adding support for other streaming services later this year.

:star: :star: :star:

Also! If you're not streaming, I highly recommend you look in to capturing a timelapse video during Ludum Dare. I've started featuring snippets of gameplay and timelapse videos on our Twitter account.

  • https://twitter.com/ludumdare/status/852892626730835968
  • https://twitter.com/ludumdare/status/854018605083762688
  • https://twitter.com/ludumdare/status/851751489236336642

I'm really happy with the format, and I want to do this more in the future.

That's it for now. Go vote for a theme! :grin:

It seems I’m in.

This is my second time participating, and this time I’ll be using:

  • Engine – my own custom engine (which is probably nowhere near ready) or Unity as a backup.
  • Graphics – Blender and Paint.NET
  • Music – Might try something a bit odd and use WarioWare DIY’s music editor for music.

I might do it with a friend as well if I can sort that out.

Good luck everybody!

I’m in !

Good Luck to everyone!!!

Im in but totally clueless…

I was in for the last ld, but couldnt come up with anything…

This time ill try harder, cheers!!

Tags: LD38

I’m in, I think XD

But this time taking it a lot more relaxed and less ambitious than the last times :)

I’m in

I’m in for the first time.

Unity / Blender / Gimp / LMMS

Im in!

Im in for my second time, first time was in the Jam, but but i will aim for Compo!

Tools i will be using

  • Game Engine: Unity
  • 3D Modelling: Blender (if any 3d objects will be needed)
  • 2D Graphics: Photoshop/ Paint.net
  • Music: LMMS
  • SFX: BFXR / ChipTone / Audacity
  • IRC: heXChat to talk with other ludum dare’ers

Good luck everybody <3

I am in!

I am in this time :) hoping for an awesome theme!
Me as programmer and technical artist am most likely to use:
Unity3D if 3D + Visual Studio 2015
Java LibGDX if 2D +  Eclipse Neon.3
Photoshop
Maya
Adobe Audition

I’m in

Hi everyone, it won’t be my first Ludum Dare but this time i want to cooperate with someone else.

I have created a few entries for different game james using UE4 by myself and with friends, but i am ready to try something else. If anyone want to cooperate please write me on Twitter – @hikimori911

And good luck everyone 😉

I’m [Finally] IN!!

Whatsup guys and gals, I am very excited to be participating in my first LD!

Several programs I plan on using..

Engine: Unity

Modelling (if theme is applicable): Blender

Art: Ps/Gimp

Sound/music: FL & Audacity

 

Good luck everyone!!

I’m In!!

This is my first time participating, so exited!!

Game Audio

Hello guys, Im music student from Brazil and would like to participate some project how music composer or sound designer. I starting in the area. But you can check my soundtracks in https://soundcloud.com/gregory-armstrong
If anybody has interest. Let me Know…

 

Olá pessoal, sou estudante de música do Brasil e gostaria de participar de algum projeto como compositor de música ou designer de som. Estou começando na área. Mas vocês podem conferir minhas trilhas sonoras em https://soundcloud.com/gregory-armstrong
Se alguém tiver interesse. Entre em contato…

 

Well I guess I’ll join :D

Considering last times epic results I feel like I have a duty to enter and nearly kill myself on caffeine and lack of sleep for the weekend!

 
Hyyypppppppppppppppe.

Can’t wait, hope everyone has an awesome LDjam this weekend ^-^

LD38

Hi guys this is my first LD. I will plan to make a 2D game based on the theme using these tools listed below:

 

Image Editor: Adobe Photoshop

Programming Language: C#

Framework/Library: MonoGame

Sound: Audacity

 

Good luck to everyone taking part and most importantly,  HAVE FUN!

Comments

Catwheel
19. Apr 2017 · 17:06 UTC
Good Luck! Have Fun!

I’m in

Engine: Unity or UE4
Art: Aseprite or Blender
Music: Garage Band
LETS DO THIS!

In!

Hi everyone! My teammate and I will be entering the jam. We’ll be using Unity, Visual Studio and probably Pyxel Edit. Let’s do this. 😀

Happy jamming!!!

I’m in! – (collab/samples/GM)

Ahoy,

I’m ready to brainstorm and probably produce some 16-bit looking platform style game. I’m working with Gamemaker and Pyxel Edit. Here are a couple links to show my style, in case anyone’s looking to collab:

https://forum.yoyogames.com/index.php?attachments/td-punkdev08-png.8957/
(top-down cyberpunk tileset in progress- dabbling this past week)

https://forum.yoyogames.com/index.php?threads/scrolller-platformer-du-jour-test-demo.19458/
(side-scroller engine- I did coding from scratch, though code is not my strength and I haven’t done much with this project..)

I might employ some similar engine and do my own project where I could use any kind of all around help, but if anyone wants graphics help on their own project with similar format I’d be interested- HMU!

Cheers,
-FROGANUS

LD38 Cardio

So, we have another couple of ideas in ‘we-are-in & warm-up’ style.

Worms series by Team17 is not as easy as you can think:

VG-LD38-00
you see? rounding errors

Especially when you want to add some physics to your plain bitmap — it just becomes way too slow:

VG-LD38-01

Ninja rope strategy puzzle?

VG-LD38-02

Voxel based pseudo-3D warship fight? It has shaders and 2D/3D mode, just take a look.

VG-LD38-03

And a small hello from my 3D artist friend:

VG-LD38-04

Do your cardio before the workout and be prepared!

I’m in (and already know what type of game I’m going to make)

This is my 7th Ludum Dare and this time I want to make something different. For the last two years I have been using Construct 2 as my game engine. I am no programmer and this tool suits me great as it probably has the lowest entry point amongst competitors (after RPG Maker) and requires no programming skills. But it’s time to move on, and while I still regard Construct as a great prototyping/jamming tool, I’m eager to try some new and more complex stuff, namely – 3D game development. And UE4 with its Blueprints system is probably the best tool out there that suits my needs. That said, I’m still at the beginning of its rather steep learning curve and won’t be able to make something more complex than a walking simulator… So, the challenge is to adapt ANY possible LD theme for the walking sim game type.  Hope everything goes well

Tools I’m gonna use:

Unreal Engine 4 – engine
Blender for 3D modeling
Paint.net or/and Photoshop or/and Substance Painter for texturing
Zoom H2n recorder and Audacity for sfx
Cubase with VST plugins and/or electric guitar plugged straight into PC for music

My Base Code for LD 38

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

Features:
– a simple game loop
– mouse/keyboard input processing
– image/sound/webfont preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– image processing class to generate 8-bit style graphics
– utility functions for procedural map generation

Since the last compo I have added some new features:
– you can choose whether the canvas should automatically resize to fit the browser window and whether the content should be scaled
– class for objects with basic physics (position, velocity, acceleration)
– a text object that gives you more functionality than the standard fillText() function.

I also did some major refactoring, putting all demo functionality into a separate class.

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

Obligatory We’re in post

We’re in! We’re a team of a designer and a programmer, if someone would like to join forces with us feel free to leave a reply. Newcomers, don’t be shy, we’ve all had our firsts! We’re based at gmt+2.

 

If not, we’ll wing it! Not the first time we had to do so.

I. AM. IN!

So excited! I’m in for #LD38.

Tools:

  • Engine: Unity
  • Sound: Audacity/Whatever I can find
  • Music: Either Musescore 2 or LMMS
  • Art: GIMP, Inkscape, Paint.Net, Blender, Magica Voxel, basically whatever I feel like.

I am very excited to see what theme we get this time round. Hope everyone has a good time and happy jamming!

I’m in for LD38, albeit reduced due to sister’s weddings n receptions!

I’ll be using theses technologies, again!

IDE:

VS2013Community

ENGINE:

Otter2d made by Kyle Pulver

http://otter2d.com/

See some of his past streams here:

https://www.twitch.tv/kpulv

SOUNDS:

Audacity and me making stuff up on the fly. Hee Hee.

TILE EDITOR:

Tiled with tiledsharp

Special thanks to @Floatvoid for helping me set it up. (yes, i’m still very grateful for your help!)

UI:

A frontend lib made by me for displaying text and chars. Otherwise otter’s built-in text.

TIMELAPSE:

Chronolapse by Keeyai.

GRAPHICS:

Paint.net and Aesprite!

MUSIC:

Musagi

I’m looking forward to a great ludumdare!!

Fruit juices, snacks, music, and fun!

Welcome to Ludum Dare 38

Welcome to our 38th major Ludum Dare event, and the 15th Anniversary of Ludum Dare!

:cake: :cake: :cake:

Final Round Theme Voting is now Live! Visit the event page and cast your vote. :ballot_box:

https://ldjam.com/events/ludum-dare/38

15 years felt like a good time to celebrate. From our humble beginnings in 2002, all the way to today. It's been an amazing ride, and I want to thank you all for taking part in Ludum Dare all these years. It's been a privilege and a pleasure to be your host, M.C., and everything else LD needs me to be. :smile:

At the Game Developers Conference this year, we were invited by GitHub to celebrate with them. They went all out for us, even giving us a space to show off some amazing games created in Ludum Dare.

Ludum Dare GitHub Party 2017

I wasn't kidding when I said they went all out (those computers and controllers were brand new).

And to put a huge grin on my face :grin:, they named a drink after me. :heart:

https://twitter.com/mikekasprzak/status/836781011459436545

It was an amazing night (here's a few more photos). I need to give a HUGE shout-out and thank-you to GitHub for having us, and being incredible and amazing.

While I was at GDC, I also got the chance to finally meet Geoff in person, the guy that started Ludum Dare. It's something we've been meaning to do, and finally did 15 years later. I'll send you over to the work-in-progress /history page to see us posing for a photo. Geoff hasn't been involved in a long time, but it's thanks to him that this whole thing got started 15 years ago. It was great finally hang out, catch up, and chat about this crazy thing we created.

I have one more thing.

Before GDC, I reached out and found a team to put together a mini Ludum Dare Documentary. Something to help celebrate our big 15 year milestone. I did my best to coordinate, and find as many of you at the show as I could. After all, Ludum Dare is about you.

So without further ado, I'd like to preset the keynote for Ludum Dare 38.

https://www.youtube.com/watch?v=Hrkv31Lep9s

A HUGE thanks to Marcel Baarsch (@dmitrix), Cosmo Villanueva, Shaun Lin, and Hugh Toxqui for making this.

That's almost it for me.

We'll be rolling out blog posting, signups, and a few other key features very soon. To keep this post from getting too long, I'll claim the top comment for my status update. But long story short, I'm making sure that I've bullet-proofed everything that needs bullet-proofing, 'cause once the posting gate opens there's no going back. :wink:

Another HUGE thanks to Zak West (@zwrawr) whose been a huge help this week. Him and many others have been helping us find and fix bugs over on the GitHub repo. Right now you should be focusing on making a game this weekend. But if you want to help us out between events, you're welcome to come join us.

Stay tuned! Ludum Dare 38 begins soon!

I’m In!

I’ve only done one ludum dare so far. I’m so excited to do another!

 

I’ll be using Unity, LMMS, GraphicsGale, and sfxr. WOo hoo!

LD38 – Time to Get Ready

Wasn’t sure if I was going to participate again but here’s to a frantic weekend.

Tools:

  • Unity 5
  • SFXR
  • GIMP
  • Blender (maybe)
  • GitKraken

I have put together a basic main menu that has changeable controls and adjustable volume. I’ve made a public git project with the contents of my base template. Anyone can take and use it if they wish to. It just makes it so you don’t waste hours fiddling with UI.

Base Unity Template

Musician Looking for a team

Hi, I’m a musician looking to do some colab. If anybody need some songs and SFXs, just call me.

I can do some chiptunes or real recordings. Checkout some songs that I made on other jams: https://soundcloud.com/schneider-souza/sets

 

 

 

Good luck everyone!

 

Comments

20. Apr 2017 · 11:33 UTC
Hey man, I love your stuff. (especially in love with your metal remixes *o*) If you still haven’t found a team, I’d love to collaborate with you :)

I’m In!

Won’t be able to do this Ludum Dare with my usual people, so I will hopefully be participating in the Compo instead of the Jam this time around.

Tools:

  1. Unity 5.6
  2. Paint.NET
  3. Blender
  4. Audacity

Good luck everyone!

Obligatory “I’m In”

Hey everyone! Just another usual post for entering Ludum Dare. This should be my 6th time around…

Tools:  Unity, Blender, GIMP, SFXR, LMMS

I have no idea how much I can do this Ludum Dare… I’ll try to make something small this time.

Now this is kind of a side request but in case anyone reading this post before it’s lost in the feed is interested in helping me out, I’m lacking solid feedback on the current state of my LD37 game, Super Battle Cycle. Leave a comment if you like, thank you!

That’s all I have to say, thanks for reading. Hope you guys are all prepared for a great weekend!

Tags: #gamedev #ludumdare #imin

Hello ill be doing my first ludum dare!

Wasn’t sure if I had to post or should post on the old site but WHATEVER. I’m still learning game maker but I’m confident enough that I could make something interesting on 48 hours. I’m a shit artist but thats okay because its 48hours! Cant waot to see what everyone makes good luck everyone!

Tags: gamemaker

Comments

Dege
20. Apr 2017 · 09:49 UTC
Good luck mate! This will be an awesome LD!

Serena

I’m in

orcani

I’m in! Again!

And for my second Ludum Dare there are some quite heavy changes to my workflow. In fact I haven’t even used the engine that I’ll work with – but it sure will work out eventually… Right? Right? (*quiet sobbing*).

So again this time I’ll use another engine. I switch from the awesome LibGDX framework to the (hopefully) even more awesome Godot game engine. What’s the reason you might ask. Well see: developing with LibGDX feels really great to me. I like the programming centric development and I’m also pretty fluent in Java – so naturally this framework just works for me. At least that’s what I thought prior to my first Ludum Dare. Then I tried to create a scene which was not tile based (hint: you better not do that with LibGDX – at least at the moment). I tried a few solutions: Overlap2D (abandoned project…), VisEditor (also abandoned atm…), Tiled and R.U.B.E.. Just none of them really worked or felt good to use. So I stood up and I yelled at the sky: “Why! Oh god why do you hate me!”. I ended up pretty much hard coding the coordinates of all my sprites which luckily were not too many to handle it and I swore to me to go out and find a solution which just works. And ideally one which has all tools neatly organised in a single window. That’s how after a long journey of comparing different engines I ended up with Godot which seems to pack alot of awesome features for 2D! I will learn it while developing my game for this Ludum Dare so I expect alot of chaos but it will hopefully turn out well. I wish everyone and especially the first timers the best of luck and I pray that one day we will have a great level editor for LibGDX.

 

Have fun! Anudin out. – Anudin

Comments

Dege
20. Apr 2017 · 09:50 UTC
Good luck mate! Can’t wait for the LD to start!

Serena

I’m in!

Ludum Dare 38

Welp, Let’s go LD38

First Ludum Dare ever, and very new to unity as well but I hope to throw away my life as—I mean have as much fun as I can.

  • Unity
  • Blender
  • Photoshop
  • BFXR
  • LMMS
  • TRELLO

Weirdly enough all I can make right now is 3d games, so this’ll be interesting.

Let’s do this.

Two weeks ago I started to get into unity. Time to put it into practice.

I’m In

Ludum dare 38

0 experience

using Unity + playmaker

GL to everybody :)

 

I’m in.

First ludem dare.

I’m in (I guess…)

I hope this time I get to finish it.

Tools: Unity3D, MagicalVoxel, Blender, Mixamo, Audacity, Bfxr, Gimp, …

Let’s code and have fun.

We are in!

Tools:  Unity, Blender, Photoshop, Illustrator, Spine

Good luck everyone!

I’m in!

I don’t think I can post this to the new site yet, so I guess I’ll put it up here.

I’m excited to get going on another Ludum Dare. This time around I’ll be working with two other people, both doing audio part-time. I’ll be tackling code and art.

I’m not quite sure what my audio-bros will be using (probably Audacity), but I’ll be using Unity (C#), Photoshop, and Spriter. If we decide to go the 3D route for whatever reason, I’ll be using Blender as well.

Good luck to everyone participating. I can’t wait to see what kick-ass games you all make.

I’m kinda in

It’s my 2nd time on LDJAM. I’ll try to make something (maybe also good)

Tools: some free software + a JS engine

See you tomorrow

I’m in

Main goal is to finish and post my game. The past few LDs I’ve been killed by self doubt.

This time, I’m going to work, put in the time and post my game no matter how bad I think it is.

I’ll be using:

P5js, Emacs, Krita, Ableton Live

Good luck everyone!

 

Ohhh shit, I’m doing a VR thingy thing.

I’m in!

I have a new computer on the way though that if it arrives during the weekend it might turn my entry into a way smaller one.

But I’m doing something!

Unity/Maya LT/HTC Vive

It’ll obviously be built on OpenVR so I’ll make it work with Rift/Touch too.

Comments

21. Apr 2017 · 01:22 UTC
I’m trying to look up if OpenVR will make games for the google cardboard. If it does, I’ll get the dust off that thing and try your game when you are done.

I am definitely IN!

Hi guys!

Hyped up to the max for this one! My last Ludum Dare was in april 2014, “Beneath the surface”, and I’ve only recently been able to finally put down holidays for these events, so I’m super excited about joining the compo!

I’ll be using :
-Unity
-Visual Studio
-Bfxr
-Solidworks/MeshLab
-Paint.NET
-Audacity
-FL Studio (if I have time enough)

Good luck, and let’s join in some jolly competition!
Icon01

Comments

nofxboy1234
20. Apr 2017 · 21:17 UTC
Praise the sun!

I’m iiiiiin …

… Tools: Phaser, PyxelEdit, Tiled, Inkscape, BoscaCeoil or PICO8.

Happy jamming, good luck to all of you and take care for yourself!

Chaoslab checking in.

Looking forward to #LudumDare 38.

Will be making another Pixel Art Arcade Game of some fashion in Java.

Poisons of choice.

  • Coding – Eclipse – Eldian and Code Node Designer (the new IDE)
  • Pixeling – Paint Shop Pro
  • Music & Sound  – Ableton Live
  • Language – Java
  • GIT – Digital resource management
  • MIG to push / pull changes into the core code base.
  • A dose of XML when needed.

Some #Pixels …

ld38_pixel_art

Have fun ladies and gentlemen.  See you in the soup.

Im in, maybe?

I only have done this once but i want to participate again so if work dosn’t suck to much on saturday(ill be loosing 8 hours from that) ill try.

using Unity and paintnet mostly

I’m In Again

Looks like I’m in for my second go for Ludum Dare!

Hopefully, I’ll make something over the weekend, if I can!

I might use Java or C++ for this one.

Tags: LD38

I’m in!

Looking forward. It will be my second LD, first in which I’ll use tools that I have known before.

I’m using OpenFL, Paint.Net, pizza and imagination.

LD Discord

Well in gonna make this short and sweet for the 3rd LD in a row we have a discord going feel free to join for the many conveniences discords holds. To all the IRC chatters feel free to stop by and check it out with many members already and a few big names we have fun and enjoy showing progress updates fast a simple.

Here is the invite link.

LD Discord

 

 

Tags: LD Discord

Actually prepared this time

So I’m traveling again during Ludum Dare and will have limited time to participate but I’m hoping to put something together.  I figured since I have limited time I would actually get my workflow set up and get ready to go before the event so I didn’t spend an hour getting things ready like I normally do.  I figured I’d put together what I’m doing in case it would help anyone else out.  Also, if anyone has any suggestions I’d love to hear them.  I always like seeing how everyone else sets up their workflows, so here’s mine.

The tools:

Engine: Phaser.io

Language: Javascript

Platform: Browser (HTML5)

IDE: Atom (Ok, it’s not an IDE, and only a text editor, but still)

Graphics: GraphicsGale

Music: LMMS

 

Phaser.io and Atom are new to me, so I spent some time figuring out an easy way to develop, iterate, and test.  Here’s how I’ve got things set up:

Atom Setup:

I created a bunch of Atom snippets for some of the commonly used statements that I always forget the format of.  Not having an IDE means no code completion so this is extra important.

Atom snippets for some commonly used statements

Atom snippets for some commonly used statements

Now I can just type p + the command I want and it Atom builds the statement for me and I just have to fill in the variables.  I’m sure this will save me a bunch of time looking up syntax.

snippetuse

Phaser setup:

I created a basic template for Phaser games that I copied into a fresh directory.  I created a couple of states (Preload, Menu, and Play) so I didn’t forget any of them.  I also made sure to have the Phaser examples and Spriter project available for quick reference so I can look stuff up without leaving my editor and going to the web.

Atom Setup

Testing:

I also learned that Python has a simple web server built into it, so I created a quick script to navigate to my LD38 directory and start the web server.  This is much simpler than setting up a local Apache instance or pushing to the web for testing.

web service start

A quick jump over to the browser and navigating to localhost:8000 and I’m good to go.  BrowserTest

Source Control and Repository setup:

This time I set up my Github repo in advance and created the remote connection in advance so I’m not Googling how to do it during the submission hour like I normally am.  If you want the boilerplate code it is up there now: Github repo

Deploying:

I also took the time to set up a spot on my website for my in process or finished game.  I use Joomla to publish to the rest of the site but that takes time.  This is quick and dirty with a simple index.html.  I also set up FileZilla to connect automatically so now I can one-click publish.  http://codingadventure.net/games/LD38/

So that’s it.  Pretty simple but should stay out of my way and just work.  If anyone has any suggestions let me know!

Tags: LD38, workflow

Comments

fenwick
21. Apr 2017 · 01:04 UTC
Hey, I’m using Phaser and Atom too! Can you share your snippets?

In for the third time!

This will be my third LD entry.  Last time I made an ARG, the time before that I made a 3D stealth game, and this time I think I will make a retro 2D platformer (Maybe a metroidvania?  We’ll see), and I will be using Phaser as my engine.

Tools:
Engine: Phaser (on top of javascript and Pixi)
Editor: Atom
Map editor: Tiled
Graphics: GIMP, Paint, maybe AseSprite
Audio: Ableton

I forked a really awesome starter project on Github. It has live browser reloading and uses ES2017 features like the new  Javascript class syntax. I’ve added some classes to for player control and map loading, so I don’t have to waste any time when I kick off.

This is my repo, where I have my starter code checked in. Happy jamming, everyone!

I’m in! For real this time.

I’ve tried this before and failed miserably. This time is different. This time instead of losing motivation and quitting halfway through, I’m determined to finish. No more doubting myself. I’m just gonna take my idea and run with it. I’m excited!

  • Coding: Unity, Visual Studio, or maybe Java (in Eclipse)
  • Music: FL Studio
  • Modelling: Blender
  • Art: Paint.NET

 

I’m in

Engine: Three.js

Language: Javascript

Platform: WebGL in browser

IDE: Sublime Text 2

Graphics: Tayasui Sketches, possibly Blender

Music: Ableton Live (Intro), maybe Pink Trombone for sound effects and Audacity to edit them

For my base code I just have have a very short snippet that puts some pixels on the screen with Three.js, reads the keyboard and plays some sound.

Wallpaper, for those who wish to immerse themselves in the Dare

(isn’t it weird how people refer to it sometimes as “the Dare” even though the origin of the name is Latin, where Dare is a verb? Saying “I’m doing the Dare” means “I’m doing the to give.”)

ANYWAY, nerd stuff and etymology aside, I made a wallpaper. It’s 2880 x 1800, cause that’s my screen size, so uh… you can resize it if you want, I’m too lazy….

╮( ̄ω ̄;)╭

Image Link (Google Drive Download)

LD38 Wallpaper

I’m IN

Gotta celebrate LD’s 15th birthday!

Deep Dive for Five

My hat is in the ring for my fifth Ludum Dare.  My planned toolset has one important change since my last entry.  As usual, I will be using Unity 3D, probably blender for 3D models and Audacity for sound editing.  cgMusic is out, though, (since it no longer runs), and abundant-music.com is in, seeing how it did wonders with last year’s music in “Werepenguin’s Escape”.

Last year I hit a milestone, posting in the top 100 for a category for the first time (#66 in Humor).  Of course, I hope to do even better this year.  Maybe a top 25?  It’s going to be hard to top those hilarious ragdoll physics in “Werepenguin’s Escape”, though.  Since humor keeps being such a strong category for me, I’m just going to continue to roll with it.  Maybe I have a future as a comedy writer.

Good luck, everyone.  Once again, I look forward to playing some terrific games after the submission deadline.

 

We in

Team assembled, tools: phaser, aseprite and devleague/ggk-phaser-webpack-starter-kit for now. Good luck.

Im In

Im in, not entirely sure what all I will be using yet. Either Unity or Game Maker

YAY! I am in!

This will be my 9th Ludum Dare, and 3 years since my first!

I’m trying a new strategy this time around. Instead of waiting for the theme to decide on the game I am going to build, I am going in with an idea and will use the theme to influence either the thematic elements or the mechanics. I figure this will eliminate the considerable time I waste trying to come up with an idea… we’ll see.

I’ll be using MonoGame, C#, VS2017 along with a branch of my my own framework/engine here https://github.com/srakowski/coldsteel, per the rules feel free to use it too :p.

Audio will be sfxr (or a variant), Audacity, Bosca Ceoil, and maybe I’ll try some of the tools listed in the last mini jam.

Graphics will mostly be Gimp, Paint.NET, Paint, and Inkscape, but I picked up Pyxel Edit and Spriter in a Humble Bundle so I may employ those as well.

I’m also anticipating doing some live streaming on YouTube here https://www.youtube.com/channel/UCwRuD5EmUMu-JAi_AW5jJLw

Good luck to everyone this weekend!

Comments

MiniBobbo
21. Apr 2017 · 04:51 UTC
I was thinking I might mix it up this time around and find an idea that uses ALL the themes. Here’s my idea:

I’m in!

Just posting to make sure that I exist, like the FAQ says. This is my first time though, if anybody’s reading this and has any advice for someone almost completely new for this I’d love some help 😛

Comments

MiniBobbo
21. Apr 2017 · 04:38 UTC
My personal philosophies:

-Know your body. If you get tired, sleep. If you get frustrated or find it hard to concentrate, stop and take a walk or something. 48/72 hours feels like both an eternity and no time at all, and I always feel I’m better off with half the productive time than twice the unproductive time.

I’m In!

Let us all become better devs, and have fun in the process!

Engine: Game Maker Studio
Graphics: GIMP, GraphicsGale
Audio: LMMS

Get ready to get creative, less than 24 hours to go!

Comments

DragonZlay
21. Apr 2017 · 01:23 UTC
Oh i see you too are using GMS and LMMS…

In for a roguelike

I’ll be coding like a fiend this weekend on a roguelike! I’m going to use it as a practice run for another roguelike idea I have in mind, and as an excuse to work on my roguelike library, Club Sandwich.

Tools:

Looks Like I’m doing this again

Well its a new year, a new Ludum Dare, a new website, and hopefully not a new “switch to Unity on Saturday” game. I will be using essentially the same tools as last time with a few changes, I hope to finally complete a game not using Unity this time. Wish me luck!

IDE: Eclipse

Theme: Sublime Text Monokai Extended

Language: Java

Graphics: LWJGL (OpenGL)

Other Libraries: JOML, maybe JBox2D

Art: Aseprite, Paint.net, Pyxel, Tiled

Music: This is where I struggle, probably a combination of sfxr, boscaceoil.net, FLS, and recorded sounds

Timelapse: Chronolapse

Streaming: OBS

Good Luck and happy 15th anniversary!

I’m also in

I’m in! This will be my 4th Ludum Dare (also, in a row). I finally finished my first LD with LD37 so I’m hoping to continue that trend!

Using GameMakerStudio 2 again, w/Aseprite.

Not sure what for Audio, but I don’t generally get that far 😉

I’m in….but also a question

Quick question about the compo. If we are struggling with a certain part in our code, and have to look up a tutorial or something (I still struggle with some of the more complex coding elements), does it still count as our code or do we have to then enter the Jam, rather than the compo.

Thanks

Comments

rjhelms
21. Apr 2017 · 03:49 UTC
That’s totally fine for the compo – learning like that is the best part of Ludum Dare, and we all need to look things up sometimes.

I’m In! (Part 2)

I’m still in! That hasn’t changed, but I thought I should post my tools… for some reason.
Self-Made Engine (Based on Tutorials by TheCherno): https://drive.google.com/open?id=0BywBvsZC4fsKaWxzSmNDbDZtdzA
Programming: Java, Eclipse
Music: FL Studio 12, Audacity
Art: Photoshop, Possible Aseprite
And that’s all. I’m excited.

I’m In!

I’m in for the compo!

Will be using Unity, VS, GIMP, and FLStudio.

We are in!

It will be our 3rd time this one.

How most Ludum Dares usually go for me, trying stick to a far tighter schedule this time.

Seven+hours+of+essay+writing+later_dac8e4_5492141

LD 38

I am in once again.

-unity

-Gimp

-Bfxr

Good luck :)

Lets do this!!

Engine: UE4

Sound: Garageband / sxfr

Visuals: Maya/Photoshop/Substance

 

I’m in!!

Hello guys!

this is my 3rd ludum dare, and i’m really excited to participate once again

i will be using:

  • Engine: Unity
  • Music: Garage Band
  • Art: Procreate + Ipad

: – D good luck to everyone, HAVE FUN!

In

I will be using my simple HTML5 framework that I’ve been using for the last few compos: https://github.com/fullmontis/magic

I will be making all the music and graphics by myself.

I expect to do a mess and have a lot of fun.

The game will be available on my itch page when finished: https://fullmontis.itch.io/

Good luck everyone

12th LD in a row!

It is finally LD-time and as tradition by now, I’ve invited a whole bunch of friends to come join me.

We’ll be making the game in Unity but beyond that it really depends on who shows up what tools we’ll be using and how we’ll tackle the theme.

I must warn you though. If you vote “Death is only the Beginning” to win, we might just have to do a game about animal carcasses and decomposing them.

I’ve started collecting possibly reusable code from previous endeavors in a small repo.

https://github.com/local-minimum/LM-Pack

And we might use it. Feel free to do grab it if you like it.

Good luck everyone and remember to keep the scope small. And by small, I do mean even smaller than that!

Tags: carcass, We're In

I’m in!!

Have fun everyone!!

I’m

Estamos dentro e preparados para a Jam!14927823962571241186944