LD 38 April 21–24, 2017

Finally done with player animation

Finally getting a proper lunch break after making graphics and animations for the player character. It was both harder and took longer time than I could possibly imagine. Perhaps I could've had a better tool than Photoshop? Ideas? (Or perhaps I just need to learn how to be more effective).

Here's a clip on how it looks: https://www.dropbox.com/s/x8jcriv6qe95gni/film02.mp4?dl=0

MF100 - Can you hack the LD?

1.png

2.png

3.png

"You thought, you made a game, and end the LD? You are wrong. Now you are going to write a game for me and hack the ludum dare site! Muha ha ha!"

This is a emulator of old console, inspired by pico8. The game goal is to hack the ludum dare server, sitting in a small room, where you have only one tool - your very old pc.

By the way, did you know, that you can write a real game in this emulator?! Try it, that is insane! See the guide below.

Controls

To play the game, just type commands in the shell. If you are confused, you always can type help.

Menu commands

In the menu there are a few commands:

  • help prints help dialog
  • boot start the game
  • about print game info
  • shutdown exit the game

In-game commands

  • mkdir [dir name] creates a new directory with given name
  • dir prints all files in the working directory
  • rm [file or dir] deletes file or directory
  • woman manual
  • tig tig is not git
  • cd [dir] change working directory
  • pwd prints working directory
  • ping important :) ping-pongs a server
  • shutdown exit the game
  • clear clear terminal

  • run [lua script] runs lua script

  • edit [file] opens file for editing
  • gimp [png file] image editor

4.png

Downloads

P.S. If you need your saves directory, it is at $(YOUR_HOME) .MF100

Say Hi!

Only half a day left. Most of my time today went into my Charactersprite, its a Djinn, so be polite, maybe he fulfills your wishes someday.

djinn.gif

Day 2 begins! The Pressure increases!

Repressurised (working title) is coming along nicely given how I've literally never really used Unity till last Friday.

Our Small World as generated here is looking a little... inappropriate from this far out but we still really like it.

3d.png

Your stuff is looking amazing, keep it up!

Thanks,

Taha

Progress has been made!

First while brainstorming, we came up with an idea to create a space-invaders kind of game, except this time you have to defend earth. When the earth is hit by a meteorite/projectile, the earth will get smaller until you lose.

eyJ1cmwiOiJodHRwczovL3RodW1iLmd5YXpvLmNvbS90aHVtYi8xMjAwL18yOWZjYmJmOTFmMmI0ZmNkNDhmODI1Nzc4ZmFlYmIwYS1wbmcuanBnIn0.jpg

Right now, we've got this worked out: eyJ1cmwiOiJodHRwczovL3RodW1iLmd5YXpvLmNvbS90aHVtYi8xMjAwL181Y2MzNWY2OTAxNDdkMmU3MjgyNjk5YjRjOTYwYmY3ZS1naWYuZ2lmIn0.tg8O2mruwLBIHrCgkO_ogfvvxP8

Also meteorites are in already + explosion particles, but I still have to add a randomizing factor to the spawn locations of the meteorites.

In the meanwhile, my friend @Maus has been busy with the textures of earth (like seen in the draft) and meteorite, which should be done soon as well.

Thanks for reading :)

Dr. Zorongo menu!

This menu stinks...Menu.gif

Source Control and Stats so far

Source Control

Ah the joys of finding out one person is on a Mac and messing with line endings... WOOOoooo.... tired.

Screen Shot 2017-04-23 at 12.45.24.png

Stats

  • Team Members: 7
  • Litres of Energy Drink: 4.5Litres
  • Pizzas eaten: 5.5
  • Doughnuts: 12
  • Computers: 9
  • Cards Created: 90

Platform Styx

Here's something we've been working on, don't wanna spoil too much but here ya go. :ok_hand: #snekpekzero5.gif

How do I submit?

Hello. This is our first Ludum Dare, and we don't exactly know how things work. How do you submit your game?

Day One Progress...Let Day 2 Commence!

So as Day 2 of the Ludum Dare begins, I took a screenshot to show my progress so far. It doesn't looks like a lot, but it sure feels like it. You can buy equipment and containers and pets. And I'm working on implementing the Habitat setup system now! After that I go onto actually implementing the Fish tanks, and Reptile habitats!

Starting to wonder if I bit off more than I could chew, but I'm really enjoying it!!

UIProgress.png

Moving along

Just about to stop to cook lunch for family. Got collisions with blood splats now next audicarnage.PNG

Oh no!

https://www.youtube.com/watch?v=Ynvpyf0z7b8

Spent too long playing with camera

Yeah, I've done some structural gameplay work, but don't have much to show for it yet. But I've got the camera behaving how I want it to, so that's all that counts, right?

Also started on some UI work.

Video, since screenshots are boring:

https://www.youtube.com/watch?v=8ZNHU2PvT78

This is not a game, i guess.

It will be very difficult to make something really fun with this. In fact, the result will not really be considered like a game. It's more a message. Wait & See.

PrtScr capture_2.jpg

Source Control

It seems our group Skype has turned into a lesson in GIT and source control rather than making something so hit up "aarsethhellious" on Skype

Movement

Movement for the player is almost finished! will code enemy AI soon, i will sleep 4 hours and then i will get back to work! movement.gif

Progress video 2

With about half of the second day gone I have implemented win/fail conditions and started working on the wind areas. My plan was to have pirates and/or sea monsters too, but it seems I am running out of time. I still need some time to design a proper level. However, I want all of the mechanics in a somewhat workable state before I do that. The UI still needs a lot of work and the win/fail conditions are simply texts on the screen. So much to do...

https://www.youtube.com/watch?v=Q94C8p37xtE

Battle in the Cosmos

So here's the end of day 2 for me. Unfortunently I can't put this into the compo as I've got school tomorrow. :( But here's a space battle for y'all. Enjoy!

FullRound.gif

Please Help

Can anyone tell me how to upload a game on this site???