I'm in
Ta saindo da jaula o monstro! #GOMP #LDJAM #LudumDare38 #BrGameDev #Unity
Ta saindo da jaula o monstro! #GOMP #LDJAM #LudumDare38 #BrGameDev #Unity
day mode. next step-night mode and characters
Level designing is a bit over my capabilities I guess. I got confused and broke everything. I will just do a space-shooter. Seems simpler... I hope it is simpler
So I implemented 2 powerups and a coin that can be collected, it's actually a real game now :D Still no idea how to publish it though... So I'll just link it here.

I'm in
My game is nearly done, just a few more small things i want to add. Also should i comment my code so people understand it better (or at all XD)?
Here's some current screenshots

Not far to go now! I originally had a picture here, but I realised there's a mistake with it. So maybe not as nearly as I thought... you also can't delete blog posts! So that's a discovery.
I feel we've all gained something here. Meaningful online interaction has been achieved. Good job everyone.
A collection of sketches from yesterday during the early design phases for our submission.
http://imgur.com/a/JMjLM
So, instead of 3d sphere worlds, I'm making a cube game.
It's a 4X game, focused on survival, I still have to implement a couple more stuff, but here it is:
As i mentioned before, i am idiot who deleted his main character animations... So, meanwhile i trying to restore deleted files, i started to draw some tilesets. And it looks like i am finished with basic inside and outside enviroments!
[I still don!t know how to show images... So, you need to click!]
And what will be next? Well... I have still 2 hours left until recovering program finishes scanning. So i probably start to creating levels!
Here's a quick compilation of how day 1 (and a bit on Friday) went!
Basically all I did was decide on what I was going to be doing, the character size, and a basic design for her.
Our Protagonist
Saturday was the game dev start day. I'm using gamemaker for the first time too, so there was a lot to learn. I got the game mechanics down and doing what I want, which meant it was time to focus on art.
Figuring out GameMaker
Let's start to make assets!
Well, we got most of the scene
Figuring out how to animate in Pyxel. Also coffee machine.
She move
(Small) Updates to the main screen
First graphics for the actual gameplay
Have some coffee
And today is (hopefully) finishing off everything else!
You can play it at https://5mixer.itch.io/spaceworm, game uploads aren't up yet. I hope I can submit it into the compo after school tomorrow :o
The game is essentially about defending a tree in space as a worm in a semi-rogue like fashion. Enjoy!
Instructions: 'Steer' with left/right, move forwards/progress the game with up. Evil space worms will try to destroy the sacred tree on the right side of the island, but they have to get through you. You're invinceble, but the tree is not. Pickup spell books to get either the wall or bomb spell. To use the spell, hold shift and move around. When you're done, let go of shift and the spell will be cast.
The enemies should spawn more and more frequently, see how long you can last. Thanks for playing!
The game works best on chrome I think, it kinda broke firefox for me.
https://twitter.com/Bram_Nijland/status/856139007381708807
testing the look of our game :)
hi guys! I saw the tutorial video, but can't find the following button, so can't add friends on the project? Is it still wip or?
http://imgur.com/a/6nsGL
First time participating!
I am almost done though not really. I don't even have sounds yet. Need to add instructions too.

I am almost done though not really. I don’t even have sounds yet. Need to add instructions too.
