Mini Planets is out!
My computer spent so long compiling, I thought I wouldn't meet the deadline!
Play it here. I'm knackered from all of that hard work.
My computer spent so long compiling, I thought I wouldn't meet the deadline!
Play it here. I'm knackered from all of that hard work.
You are a universe in a box, trying to make it through block holes to larger worlds, but avoiding the entropy that threatens to be your death.
YEEEEAH I finished

https://ldjam.com/events/ludum-dare/38/ducktron
Super happy with how everything came together
Looking forward to a couple of weeks of playing y'all's entries !
So, after 2 days (the 2nd of which I overslept :p ), our game's slowly coming together. The Level generator is killing my colleague (glad I didn't touch it), and I've implemented a card pickup system (cards which you pickup with effects, and you can use them to use the effect) and a grappling hook, used as your main weapon on enemies, and also to traverse around the map faster. Hopefully we can get some nice art for the third day, and round off everything to make a nice little game.
In Pale Blue Dot you have to defend a vulnerable small earth from incoming waves of asteroids.
A WebGL build of the game is playable here: http://ldjam38.kiroth.de/
A Windows Build can be found here: http://ldjam38.kiroth.de/PaleBlueDot.zip
The Unity3D project files along with the graphics can be downloaded from here: http://ldjam38.kiroth.de/LDJAM38.zip
Use WASD and Space to control the ship
This was my first ever game jam I took part in. The game was created in Unity3D, with it actually being my first time using the 2D tools it offers. This game is far from finished, but it is somewhat playable. Sadly it looks like something broke in the builds, as destroying the asteroids, animation, going back into the object pool and so on works fine in the editor, but doesn't at all in the WebGL and Windows builds. If anybody has a tip why this happened, let me know. As I have no clue about how to make good sounds, let alone music, this game stays silent, but as we all know, there is no sound in space.
Tools used: Unity3D Photoshop CC Visual Studio 2015
Twitter: @Harker1993
(Note to self: next time do not start binge watching Suits on Netflix parallel to Ludum Dare...)
Finally finished up, didnt get to add in everything I wanted to but oh well!
Made entirely in linux with unity's new experimental build
https://ldjam.com/events/ludum-dare/38/tiny-invasion
The day has come to leave the earth once and for all. That obviously needs great artilery skills, how else would you know where the launched ships end up?

Ships color means its destination. Red ship goes to the red planet etc. Click to send a ship in that direction. You get 20 points for delivering a ship to its destination, lose 5 points for wrong planet, and lose 10 points for losing the ship.
Each ship costs you 1 mil population, and your population also decreases over time. When you run out of population, the score is shown after all the ships arrive to planets (or sun).
Bus driver is done!
I gues you can call it a snake clone but with turbo and without growing (?)
https://ldjam.com/events/ludum-dare/38/$16439
I just finished my game Flat World, come check it out.

https://ldjam.com/events/ludum-dare/38/$17308
A bit extra-crunched for time due to needing to get to a D&D game. :)
Used the online gradient generator linked above to try to find a good color set for procedurally generated stars. Translated this into a Unity gradient manually.

I hope it's ok.
After whole Jam walking through Ireland, I finally started doing something.


You can play the game on itch.io right now! Here is the LDJAM page.
I managed to have a little over 24 hours to work on this entry, because of scheduling, but I'm happy to have finished another game. It was quite fun getting all the sprites to orbit around a single planet, maybe if I had more time I could have gotten planet hopping to work, but that's another idea to expand upon later.
*plays Super Mario Galaxy theme*
Super proud of this one. My fourth ludum dare compo and I am honestly quite pleased with how the whole thing turned out!

I finally finished my first ludum dare game called a small empire
Link: https://ldjam.com/events/ludum-dare/38/$17280
Attention, this can break your eyes :-0 https://ldjam.com/events/ludum-dare/38/$20026

s-mol can be done in 5 steps:
first, you want to make something even though you are small
second, you try to bounce around ideas
third, you need to sleep suddenly and long
fourth, you have to tune in completely
fifth, you should miss being small
s-mol can also be done in 47 hours.
I aimed for something simpler than what I normally make, but it's one of my least stressful jams ever!
Posted it here: https://ldjam.com/events/ludum-dare/38/lovebug (Site's not working for me apparently, though)
