LD20 April 29–May 2, 2011

Chronolapse Noob

Good thing I checked my Chronolapse folder to see how my screenshots were coming out.  Turns out I had it pointed to the wrong monitor for the first 4 and a half hours.  WONDERFUL.  I’ve got 4 hours of debug screens.

Fixed it now, but make sure you  don’t make the same mistake kids…

Morning..

Good morning people,

I woke up at 7… late I know. I am already stuck at the idea. So I made a part of the main menu and the graphics, I know it’s going to be a platformer already. Here is a screenshot of the main menu.

I hope I will get some good game ideas in the next couple of hours while I am programming the movement engine.

First screen

Finally, i’ve found a game idea for my second Ludum Dare :)

Procedural dungeon generation is implemented yet.

Next step after a break… 😀

It’s not dangerous anymore!

Collision works perfectly, I’ve added a bunch of ugly sprites, and the main character can now be AI controlled by invisible waypoints in the map. In this instance, it spawns on the right and is ordered to go to the left. When it reaches the next order, it stands still (as shown), waits 5 seconds, then turns around. I want to add that he lifts the cat above his head during those 5 seconds, then put the cat down and make it player controlled while he walks to the right. When the cat reaches the right side of the screen, the level will transition.

I’m gonna try and get some sleep now, it’s almost 9 AM. When I wake up I’m gonna do the next level, which will involve killing a monster.

My Idea

So cool theme, I gotta have a cool game to go with it. I’ve decided to stick close to the theme and go for a game where you are stuck in an arena, fighting for your freedom and every day you must fight an increasing number of bad guys. The bad guys are all the same, they look different but you lose health if they touch you. There might be flying enemies. Every day (equivalent to waves really) the old man that owns and trains you gives you a random weapon and says the famous quote. Seems fun enough in my head.

Start of the Compo

It’s 7:50 AM, I just woke up, and the theme is, well, uh. Suffice to say it was not what I was expecting to win, but such is life!

No ideas yet, but I have my screen capture thing going and my livestream (which is at http://livestream.com/cirr for the record) will be going hopefully for the entire 48 hour period, bar crashes or a need to kill it because my poor three year old macbook can’t handle the strain.

Breakfast is probably a good idea here. Maybe take a walk for an hour to get the brain whirring into action and make ideas faster. Maybe I should take care. It’s dangerous to go alone, after all. I should take something with me.

Workspace With a View – Coding in Manila

In contrast to other times Ive done the ludumdare Im now working from Manila (in the Philippines). It has several downsides, to start with the internet here isn’t the best one, and I only got my 13″ laptop to code on. And to make things worse, the screen is half-broken, it got a 3-4cm wide line in the middle which flickers or displays a solid gray color so have to squeeze in all relevant info in half the screen either to the right or left :(

On the other hand, Manila has some advantages, for example the scenic view from where Im writing this:

A view from the outdoor area on the 31st floor of the building where I’ve got my apartment. Nice to look at, even if its a bit hot outside right now..

I wonder if there’s any other entrants from the Philippines/Manila?

Comments

30. Apr 2011 · 05:05 UTC
Not in the Philippines, but I’m a Canadian-born Filipino. Only had the opportunity to visit family there a few times.

BLASTER variable read :D

So I’m basically learning how to program the SB16. I have done at least two floppy disk drivers, one which only reads one side of the floppy when not on an emulator, and the other doesn’t work at all on the real hardware. But I know how to do DMA… or at least knew, I’ll need to relearn it or something like that. (The floppy is the reason why you can’t use DMA 2 for Sound Blaster, IIRC.)

On top of that, there’s a main menu screen, a Level edit screen, a Gfx edit screen,  and a Sample edit screen.

12:00 o’clock post

I will be commenting here about every two hours of the progress of the game
that im going to create for the competition.

 

6:52pm

 

Hi Everyone. Im ready to hear the title anouncement grabbed dinner and ready
to go. After the title i will think a bit what the game is going to look like
and get started on the mechanics of it :D.

 

8:25 pm

 

Got the character animation running right now is just a stick figure that
changes color and working on using the accelerometer for movement. At the moment
having issues since i have never used the accelerometer before and he seems like
he is not that much into cooperating. Will post back around 11 hopefully i can
do some screenshots The game is about an australian guy fighting his way to the
outback to go get to a bar.

 

10:23

 

Finally got the accelerometer controls down and it works in conjunction with
the animation. Used the pattern to manage scene that I used in there is no place
for gnomes.

 

Plan on adding the buttons to be able to kick, jump and change weapons now. a
Screenshot of what is looking like so far is not much but it’s a good start.

 

 

 

 

12:01

 

Moved to work on creating buttons got 3 of them and found optimal placement
for the gameplay also went ahead and added gravity in to the game since at the
moment I haven’t added a floor the character falls pretty easily through the
floor. I have decided that the tile space for the level is going to be as
follow. 30×30 tiles with 14 tiles of height and then 40 tiles of width.

 

Another screenshot below has you can see not too mucho to look at the moment.
I’m trying to get the mechanics solid and figure out the spots that need
animations and later on I will reskin. The character is not on the screenshot
since he fell through the screen.

 

I’m placing screenshots in my blog at alfredoalvarez.com/blog

Progress so far

Around 4 hours of work or so. I’m working in Contruct so all of the basic functions are built in. I’m going for a teleporter puzzle like game, with traps and other obstacles. I have the teleporters functioning the way I want, and the basic obstacles I’ll be using. Also the tutorial is finished, and helps set the tone for the rest of the game.

 

 

Now to add enemies, traps, and as many levels as I can finish in the next day.

“Isolation” – Concept

I’ve now gotten the basic idea of how the game will play out sorted, and the enemies now “chase” the player. Working on weapons now 😀

Back to coding!

Comments

30. Apr 2011 · 06:14 UTC
HMMMM wonder what theme you were hoping would win

Having to revise my choice of weapon

I am switching over to using Game Maker from FlashDevelop and Flashpunk. Having to implement the basics of the engine is too time consuming and I just want to focus on the content of the game.

Trolling forbidden, plan B activated

I faced my first major setback in being reprimanded for blatant trolling. Which is probably for the best, since it’s really hard to come up with ways to try and derail people’s development. But it was taking away time from my own work, so plan b is to just pray for ill will upon their development and spend roughly 45 minutes researching mind control via the demos i might produce. Apparently suggesting that a whale is too cute to be dangerous is blatant trolling. Ok.. i said some other stuff too that I’m not proud of… But i’m growing through this. I just was in a trolling phase this evening.

Ok, anyways I’ve also noticed there are far too many people making games to slow them all down. So I need to trust in the concept I have, as I believe that zombified fleas are worthy of a new genre altogther. I’m going to google that right now to make sure, but I’m gonna say my guess is that you can bank on that. yeah.. it’s all clear for this train to roll through town – google is clean — my post on here has the #1 page rank!!! — so that’s a good sign. Cutesy whales and overdone stuff is going to just get lost in google land.

Setting up my project now, and will go about creating a flea class that has teeth!

Blatant Trolling charges force plan b - prayer

Comments

excrulon
30. Apr 2011 · 05:18 UTC
most entertaining poster so far… keeping your page open in a tab!

Midnight Snack

Of KD and Mr. Noodles… Mmmmmm

Also pondering on how many Zelda rips there are going to be.

It’s dangerous to go alone! Take 150 Zelda ripoffs!

Comments

30. Apr 2011 · 05:11 UTC
hey, now. you can’t blame us, we don’t have much to work with here. 😛
30. Apr 2011 · 06:22 UTC
lol okay, as long as they can be classified as “homage” rather than “ripoff”

Breakfast!

Black currant juice, mazanec (sweet bread) leftovers and apple/banana mix. Yum!

Tags: foodphoto

First screen !

Here come the first screenshot, with start a bit late but the game design seems pretty clear in mind.

i think i m gonna stick with this simple cartoonish style in roder to be able to produce the amazingly huge number of assets i wanna inclued.

screen1

Can’t want to see those gfx inclued in the engine.

24

This entry was posted on Saturday, April 30th, 2011 at 5:16 am and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m so f*cked

That’s obviously the theme that I hoped would NOT get voted..

I’m so proud of you guys! 😀

*sarcasm self-test complete*

2 Hours: Workspace and Idea

Brilliant topic and I hope to give it a good twist. The player will run a weapon workshop to equip all those heroes that are alone out there in this dangerous world. It’s written in JS and html and progress is good so far, just have a look at the source code, though there are no screenshots yet. What I can show you are the places I will work from, first from my most-chaotic desk at home (every good hacker needs a sewing machine on his desk) and secondly at the metalab hackerspace in Vienna where we will have a party tonite. Smells like hung over…
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ IMAG0017 IMAG0021

Tags: trollbridge armours

Rapid Development!

So once you’ve written a content management system 20 times over and a state manger as many times as well you can write a two simple ones out very quickly. Now you might ask why I’ve written these two systems so many times? Well because I enjoy writing them, so there.

Anyway, first screenshot ahoy:

Rapid Devlopment!

The Start Menu

Yeh, the todo thing is a joke until I get around to adding actual menu buttons. I might even go one better and just fake menu buttons entirely, just have some rects in position where the buttons should be. Actually, that is a fantastic idea.

A prescription for your loneliness.

Okay, the party in Guelph wrapped up, and I got back to Hamilton about 30 minutes ago. I’ve been coming up with a theme before I crash for a few hours. But I think I’ve got an interesting “twist” on this silly theme.

Basically, it’d be a depressing, trashy cityscape covered in garbage and sketchy looking people (Probably kind of like Hamilton). It’d be raining, and you’d be this scrawny looking sad lonely guy. You feel alone. You visit the dumpy looking medical clinic, and the doc there says your lonely condition is “dangerous”. They write you a prescription, which you are to take hourly. Suddenly things are happy, the sun is out, and people look normal and happy.

But it doesn’t last forever, when they medication wears off, things return to their dumpy, rainy condition, and you hear the voices. The voices which can only be silenced by more medication. You’ll have some sort of “anxiety” gauge, that goes up when you’re off your meds. External factors like people, lightning bolts, and mud puddles on sidewalks, slowly drive you crazy. And you need food to take your medication, which forces you to enter public places to buy meals to go with it.

Your ultimate goal is to put an end your loneliness, by hooking up with someone. which will in turn squash your reliance on pills.  But you only have a limit set of pills, so you need to hook up with someone in the limited time window where the meds still take effect.

Or something dumb like that I dunno. It’ll maybe make more sense when I make art I think.

Time to learn me some Flashpunk and see how tricky it is to get going. Yep. But I might sleep soon, cause it’s almost 3:30.