LD20 April 29–May 2, 2011

So, before someone else shows up with pretty much the same…

Our brainstorming went like this:

  • LOL
  • OMFG!
  • Challenge Accepted

Then, we started improving over the concept of having the old dude from Zelda giving you random and useless items whenever you start the game again. However, no matter how useless the item may look there’s always a way to finish the level with it (by either using the item in a unique fashion or by taking another path where that item becomes handy and allows you to reach the end of the level).

Once we agreed on that, we started thinking on what the game genre would be. We narrowed the choice to “Shadowgate-like” and “Platform game”. What we chose will be a surprise.

Then we decided what the character and enemies will be (that’s a surprise too) and we started thinking a little bit into the game “story” (or at least what the player’s mission will be).

Then we improved the original concept a little bit, having the old man giving you a different item from the array of  useless trash he hides under his bed useful tools he willingly shares with the player, so, if there are 4 tools and 4 levels there will be a total of 4*4*4*4 = 256 different ways to play the game from start to finish based on what the dude gave you for each level. Not bad for 4 levels.

Now we are coding, making the base classes and improving an old map editor I made in my early days of youth to fit our purposes. We may release it to the LD community if it ends up being a multi-purpose and useful tool.

(To be continued… someday)

Comments

boblemoche
30. Apr 2011 · 04:05 UTC
Hehe, we almost had the exact same idea (see my earlier blog post about it), but I already gave up, so I can’t wait to see what you make!
30. Apr 2011 · 04:19 UTC
I like this take on the theme.

I’m giving up

On my graphics. So I’m going to go for a library that I wrote for graphics recently. The zip is at this link.

http://db.tt/DR6prD2

Starting the LD

Hi everyone !

So here are my plan for this week-ends LD.

I’ll be doing a rogue-like with a twist, that twist being based on the theme. I want to “roguelike” (yes, i just used this as a verb) the concept, by making the player start off with some random equipement.

From swords to sticks, and having some really stupid things like coffee “potions” or toothbrushes.

I’ll stick to some ASCII based graphics to start with and if I have time i’ll try to “upgrade” them. So my plans are to finish the game engine first, random generation etc, then implement items and finally do a graphic polish.

Good luck to all, I’ll post screenshots when it gets interesting !

My game is about punching monsters in the face

Many thanks to Zephaire for helping me get this idea.

The game is about a fighting tournament where you fight others to prove you are the greatest fighter in the world. Your grandfather, seeing you are going to a dangerous place alone, gives you his knowledge about ki.

The gameplay is really simple. Same way as Punch’Out, you fight one guy each time. Each fight is split into your turns and the enemy turns. You have two attributes to help you fight: life and stamina. Life is what keeps you fighting. Stamina is what keeps you punching.

During your turn, you define your action using a Bejeweled board, similar to Figure 1. You select a group of elements which corresponds to the action. Those actions are: healing, attacking and ki. The selection of the elements is similar to Dungeon Raid (Figure 2).

Figure 1 - Bejeweled

Figure 2 - Dungeon Raid

When you select attacking elements, you attack your enemy, depleting his life and your stamina. If your stamina reaches zero, you lose one turn.

When you select ki elements, you recharge your stamina. If you combine these elements with attacking, you do an special attack. They diminish your stamina much more than normal attacks, but also give much more damage to the enemy.

When you select healing elements, you recharge your life.

At the end of each turn, your stamina is slightly recharged.

During the enemy turn he can give you attacks or special attacks. Mostly, they damage your life. However some attacks also damage stamina.

The winner is the last one standing.

Each time you win, you get closer to be the greatest fighter ever. The enemies get toughter too.

Well, that’s my game idea, hope it’s good.

My Concept – “Broadsword”

I’ve got an idea for my game. It is a top-down, multi-directional smhup, as I had planned.

The title of the game is “Broadsword” and it is about a civilian who gets pulled into a conflict between an evil dictator and a resistance force in their homeland, which is on the brink of becoming a crapsack country. (As opposed to a crapsack world, which is not necessarily the case)

The theme is in the story. For the early parts of the game, (And those are the parts I’ll be making) the player will be alone, only interacting with the mech’s internal computer and using abandoned garages in various places to do maintenance and change weapons.

Later on, in parts that I will make after the jam, I will probably finish it over time, and the story will be much more complete.

The theme is used, by the way, in the sense that:

  • It’s dangerous to go alone: There are bad guys everywhere
  • Take this: The mech’s computer urges the protagonist to do what they wind up doing
  • With this plot, it’s more “It’s dangerous to go alone! Take me!”

I’ve got high hopes. Currently, I have an untextured, unskinned mech model, an application with a fair amount of boilerplate done, and it registers input events.

Hopefully, this will all work out.

Here’s hoping,

— Mr. Dude

Choppa’, Run to thee started

I started my LD entry, so far you can fly around on the randomly generated map.  I made some quick blends between the dirt and water, I probably won’t change them before the end of the LD.

Now I just need to add weapons, enemies etc…

Comments

JaydenB
30. Apr 2011 · 03:52 UTC
This looks fricking awesome!

It’s dangerous to go alone, take a friend with you

So while this was the theme I knew I could never get a proper idea for, I went with this one:

A friendship roguelike.

Your character suffers from extreme loneliness, to the point where it’s actually unhealthy.

Point of the game is to go out and gain friends, and befriend them enough so that they’ll give you kind words, items or phone-numbers at the point where it gets late and they have to leave you, and you’ll be struggling with your loneliness in your apartment.

It’s a survival game where you’ll try to survive each day and struggle with your autophobia

3, 2, 1 LIFTOFF

[X] Sleep

[X] Idea

hmmmm, it looks like I have everything.

 

The game title is…. “Overcoming danger with trees or: How I learned to love the tree and time-travel in one direction”

No graphics yet, they are on the bottom of my TODO list for today 😉

Enemy Choice

The enemies in my game will primarily be Zombie Ghosts. Zombies because they fit into the game, and ghosts because I don’t know how to program the A* algorithm into my game. Having ghosts allow me to just make the enemies go through walls.

 

First pieces of the game

With map editor done, I started to work on the game itself. So far I have scrolling map done (optimized map render) and character is moving independant from scrolling (red circle) – so far so good.

Game will be top down or maybe under small angle – I can’t wait to start working on graphics but I have to do programming first, Yaaaarn….

Progress

Game Idea is finished and written on paper (you’re gonna controll 4 characters in a haunted house simultanously)

Engine from scratch is begining to work, animated sprites and moveable objects work, walls and collision are next

no graphics yet, so nothing to show

Splitter!! :D

Good luck everyone! 😀

Comments

VirtualVoid
30. Apr 2011 · 03:57 UTC
oh yes, infinite power!! :)
equil
30. Apr 2011 · 04:00 UTC
penguin time!

And it’s ON!

OK, Hi!

I must say the theme is not 100% to my liking, but hey that’s what this is all about, no? :-)

Anyhow – my idea is as follows: You are a warrior sent to a dangerous/scary mission, maybe to a forest or something like that. probably to kill a DRAGON.

Anyhow – it’s dangerous to go alone, so the village/town/kingdom wizard gives you this sidekick – a small creature that accompanies you, provides light and possibly some defense/offense capabilities.

The game will probably be an isometric platformer of some sort – but as I have never wrote one, it might be harder than I think!

Good luck to everyone!

Daniel

Bailing out already…

Ok so, while working on the procedural level generation for my game I got some new ideas that I now can’t wait to try out on one of the longer term projects I have been working on, and… I’m no longer very motivated to finish my ludum dare entry :(

So yeah, FAIL

It’s Dangerous (for me to draw)

Continuing from my last post, I have modified some of my plans due to how FlashPunk does things (yay learning), and am still working on the interface/HUD.

Comparisons to another, er, related game are somewhat obvious. Nothing moves, aside from the sword cursor. Still have to add in the rest of the HUD entities. In any case, I need a break from programming and drawing, so I am going to watch some TV and plan some stuff on paper for a bit.

Filmation game

Hi all,

I have been experimenting with an isometric graphics engine, so I will take the opportunity to make it real: our game is going to based on an old game engine – Filmation

Filmation

The scenario is going to be a bad neighborhood, you’re on your own, and you receive an object to defeat your enemies and rescue…. you know the rest.

The object is going to be an old cassette-radio boombox and the gameplay (not defined yet) is going to be around music and cassettes.

Happy LD!!!

Comments

prototypical
30. Apr 2011 · 04:43 UTC
entirely too much purple. You need to go find a rainbow and hug it.

Progress!

So, I mocked up a level background and what the game would look like, then directly imported those into the game and added a player object.

 

 

Im going to add some parallax background layers, so the bg will scroll while moving.  Yay Reginald!

 

 

Oooh! Let’s get going!

Because I’m not from the same side of the Atlantic as many of you, I found myself starting the competition at 4AM.

Sadly, I have a complete lack of an ability to work when tired, so I got up at 4AM, checked the theme, and went back to bed.

I will start by saying that I don’t like this theme. Which surprisingly means that this competition is going to be more interesting than I expected.

Given the scientifically valid *cough cough* equation, Interesting = Fun, I look foward to taking part in this competition, and to seeing what others come up with.

Anyway, so far I’ve only have started working on the engine.

Oh, and I’ll be using Gamemaker (stop laughing at me, all you VB users 😛 ), along with FL Studio trial version for sounds (me and my budget are an awesome team), and as for graphics, I’ll be using the gamemaker sprite editor. I also may quickly make a program for animating humanoid figures.

Good luck, and think outside the box!

It’s Dangerous…

They watch you...

Creepy? Cute? W/E

Movement is in, as are these little fellas who just can’t seem to live without you.

Spoiler* You aren’t alone.

Comments

prototypical
30. Apr 2011 · 04:21 UTC
oh cmon..these guys are too cute. They make a pound puppy look like charles manson.

Introducing…

Space Genocide

Space Genocide! Yes, sounds horrible. This is the menu to the game I am making, it even has blinking text!!! 😀

This will be a sidescrolling shooter game where you go to an alien planet. And of course it will be dangerous, so here’s an SMG.

Comments

prototypical
30. Apr 2011 · 04:26 UTC
repulsive. I want this one tossed out. it’s completely anti-semic in it’s reference to Genocide. Judges – can we get a ruling on this ? There’s probably going to be some subliminal subtext to this that all of us are going to regret being affiliated with. let’s pull the trigger now for the community as a whole.
TheLolrus
30. Apr 2011 · 05:12 UTC
woah woah woah… completely not what this game is about.

There is no subliminal subtext, it’s own the text that says start the game.

Please consider this is a fictional game where you kill aliens, and will in no way harm anyone or convince people to.