So, before someone else shows up with pretty much the same…
Our brainstorming went like this:
- LOL
- OMFG!
- Challenge Accepted
Then, we started improving over the concept of having the old dude from Zelda giving you random and useless items whenever you start the game again. However, no matter how useless the item may look there’s always a way to finish the level with it (by either using the item in a unique fashion or by taking another path where that item becomes handy and allows you to reach the end of the level).
Once we agreed on that, we started thinking on what the game genre would be. We narrowed the choice to “Shadowgate-like” and “Platform game”. What we chose will be a surprise.
Then we decided what the character and enemies will be (that’s a surprise too) and we started thinking a little bit into the game “story” (or at least what the player’s mission will be).
Then we improved the original concept a little bit, having the old man giving you a different item from the array of useless trash he hides under his bed useful tools he willingly shares with the player, so, if there are 4 tools and 4 levels there will be a total of 4*4*4*4 = 256 different ways to play the game from start to finish based on what the dude gave you for each level. Not bad for 4 levels.
Now we are coding, making the base classes and improving an old map editor I made in my early days of youth to fit our purposes. We may release it to the LD community if it ends up being a multi-purpose and useful tool.
(To be continued… someday)












