LD 40 December 1–4, 2017

SCRAMBLED - Need a few ratings to hit the minimum

Time's running out. I was out of the country right after LD40 ended and didn't get a chance to rate games until yesterday and today, so we've been doing the mad rush to play and rate as many as we can in 2 days. However, it looks like with 15 hours remaining, we still need a few more eyes to take a look at our entry before time runs out.

Check out our game!

/begging

Scrambled - A Tale of Removed Features

It all began back on the first night. We knew we wanted to experiment with some new things we hadn't done: - We decided for the first time to not use Unity's Character Controller, and build our own, cobbled together with bits and pieces from different things I've learned over the years or written. - We wanted to try our hand at a flying enemy. - We wanted to implement swimming and underwater enemies. - We wanted to do something that was a bit more of a collect-a-thon. - We wanted to try something that involved actual named characters this time.

We had vision for a few enemies - the bird, and the bucket night, and some underwater creatures. Our 2D artist mocked them, and our 3D artist implemented them.

The Bird

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The Bucket Knight

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Those guys made it into the game. We had custom post processing for water, sound effects for jumping in and out of water, and that didn't make it in. We had a caravan, and a talking character that we cut at the last minute, and we had a swimming fish and underwater bombs that didn't make it in because we didn't have time to make underwater areas.

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We had a custom inventory written, with items such as an underwater diving helmet implemented, buckets, and torches, but we just didn't have time to build more than the initial level. We have about 30 assets and models we made during LD that didn't make it into the game: bridges, arches, decorators, etc.

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So we ended up with a game that is a strange amalgam of random things shoved into one level that we polished as well as we could with the time constraints we had. Start the game, collect 10 eggs, and bring them back to the pan. But be careful - every egg you pick up spawns more birds, and they will be getting angrier and angrier if you are carrying multiple eggs.

We're pretty happy with what we have. It's not what we set out to do, and we have a ton of unused content we want to use for a Post-LD polished version later on.

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It's not our best entry that we've done in the past couple of years, and there's clearly things that need improvement, but overall, for a first-person 3D game with 2 separate characters, music, voices, etc, we're pretty happy with what we got done in those 3 days.

Check out our game!

That said, if you don't rate SCRAMBLED, our game will be as dead as this poor bird :(

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We need just a few more ratings to see a score :D Please help!

Hi guys! With the play+rate coming to a close soon we would need some help to see our score :D This is our first Ludum Dare together and they will be more to come! (New Year Resolutionssss)

Head over to the link below pretty please~ https://ldjam.com/events/ludum-dare/40/the-sun-revolves-around-me

Planets Lineup :P planets.png

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We need everyone at the "Vote" station!

Hey fellow developers! So after partying for a month since tough days of Ludum Dare development, our team took notice that Rate section is already closing up and our game is yet far from 20 ratings!. And now we desperately giving feedback to other games.

If you could give us your expirience of our game (and rating would be incredibly amazing too :) ) so that we would improve it in further development, you will be blessed by RNGJesus for 21 minutes! And of course by our appreciation and love.

Here's link to a game: https://ldjam.com/events/ludum-dare/40/dunk-slimes

Much love and gg ;)

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55% on rates (11/20)

Due to some "new job a shit ton of work" i wassnt able to vote as i liked to do. i give a shot and vote today a few but i feel with only 11 rates at the moment it could be close to reach the 20 tomorrow. so if you find some little spare time check it out:

https://ldjam.com/events/ludum-dare/40/team-or-greed

happy christmas!

[Currently not true] Currently sitting in the lobby of a multiplayer game.

Hung out there for a while; thank you everyone who showed up! I recommend this type of post to anyone trying to play an online multiplayer game.

----- original post -----

I'm chillin' in @alexrose's game, Rude Bear Rabble, right now, and I'll keep it open for at least a little longer. If anyone happens to be reading the news feed right now, come join me! (I have someone who's promised to play later, but I figured I'd hang out here in case anyone else was trying to rate it.)

https://ldjam.com/events/ludum-dare/40/rude-bear-rabble

If anyone else knows any multiplayer games that need votes, let me know and we can check them out together too.

My game is also a multiplayer game that needs votes, but it's also a standard-deck card game, so we can't really do it here. Here's the link if anyone wants to check it out.

https://ldjam.com/events/ludum-dare/40/blind-trust

Last day!

Hey everyone! Thank you very much for your comments and ratings! It was a great experience! See you at LD41!

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We' hope you'll enjoy the game!

Play now

...and if you like the game, please...

Vote

Last/only Frontpage push yooo

OOPSIES I keep forgetting to rate games SORRY COMMUNITY :( In return I still have less than 20 ratings on my game so uhh here's a plug check it out yall it's called "IN-FAMOUS" and hopefully you'll get a chuckle or two from the game

It's playable right on the web through the flashplayer https://ldjam.com/events/ludum-dare/40/in-famous

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Hopefully when I wake up I'll have some time to rate a bunch more games. WE'LL SEE

Need some extra votes! Help me out

Hello jammers, still need 9 votes. Give me one and leave a comment. Ill make sure to vote your game as well. Link to game: https://ldjam.com/events/ludum-dare/40/boxkill

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Need Some Ratings Guys HELP!! my first ludum dare !!

Drive the boat without dropping Marcus Believe me its though .You have to also balance his physics or else you will drop him. At the same time, you are greeted with enemies from the sky.This is my first ludum dare, I Hope you like the game!! :) Link to the game https://ldjam.com/events/ludum-dare/40/fatmans-fortune

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Snaketris post-mortem

Well, enough time have passed since a submission, so I think it's post-mortem time (it's gonna be a long post)!

First of all I want to thank GameDevNSK team for local event they organized for developers to take part of LD and even to stay and code all the night. You made Ludum Dare a 500% more fun!

It was the second my LD (the first was 36th and I didn't manage to finish my game) and the first one with a team. Our team consisted of three linuxoid students with almost no game development background (@komnotmr and I once made a clone of Nidhogg with Phaser.js for our web-dev university course, but it was a one single bug of a game, so doesn't count). However, I was sure we will make it right to the end and here is what we got.

Day 1

When a theme was announced, two of us were on our way to a place (the event took place in a wonderful building of Technopark, see a picture below), so we started to brainstorm in the car. Throwing away all the rubbish, we ended up with four acceptable ideas. Most of them needed tricky sprites to be drawn so, as no-one of us were an artist, we decided to pick the idea that challenges our programming skills and don't require much graphics. Here is where Snaketris begins.

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We presented our idea to other 7 teams (6 of them have published their games, check here) and started to code. We agreed to use Phaser as two of us were somewhat familiar with it and also not to care too much about architecture, modularity and stuff like that. So, architecture was pure and simple: a tile field, input handling in 'update', two classes (for snake and for tetrimino) and one 'tick' function in a loop that handles all the mechanics.

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When @dolorosso came we were already locked and loaded. First of all we occupied a comfortable couch, created a GitHub repo and set up Phaser. Then we split up: @komnotmr was busy with snake (and created the best falling animation ever. So inspiring!), @dolorosso was learning JS and making tetris work properly, I was busy with rendering and connecting two games in one. By 1:00 a.m. we had an image.

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When this sprites was drawn we came up with an idea to make it look kinda Chineese-styled with golden dragon and a bamboo, but, as I mentioned before, there were no artists to help us. As for a code, things were runnding pretty smoothly, yet independently. There were lots of things to link, features to add and, of course, bugs to fix. Most of people around have already went to sleep, Aleksey was playing Super Mario 64 on his Orange PI when we were coding and merging like Pepsi-powered robots. By 5 a. m. we finally fallen asleep in our bean bags.

Day 2

The day begun with breakfast and a quick game of go. Feeling fresh and charged then we continued our development. Long story short, we made our game playable right in time to introduce it to the other participants. The only problem we encountered was a difficult merge gone wrong, turning a game into a black screen (lesson #1: never put everything in one function), but we addressed that problem. By the time of presentation, we had a game with gameplay, fancy squares and even some sounds to present.

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After a presentation we had some time to play each other's games and to get some feedback. Some people said that the game was too difficult, but everyone who tried to play it team said it was fun! After a while the event was over and we went home satisfied and inspired.

Day 3: polishing

We really didn't want to spend one more day on this game, but dammit, we didn't want to publish unfinished job either! So, the next day began with a massive bug genocide (well, it appeared to be more like an assasination rather then genocide because there were only four of them and they were hidden very well). By two p. m. I met @komnotmr and we decided to put a little more effort into our game to make it look finished. He made all the pictures for tutorial screen and also added particle effects while I was busy with logo, game over screen and HTML-layers above our game's canvas. The game was published at 3 a. m. the next morning.

Conclusion

Ludum Dare 40 was so much fun to participate! I definitly want more and will be here for LD42 (yeah, seems like I'm skipping the next one). Here are some things I learned from our work:

  • As someone already said in his post-mortem, making games is hard. Teamwork is even more harder because you need to explain your point, make compromises and just read someone else's code. But together you can do far more work and achive something you can hardly achive solo.
  • It's better to share a room with your teammates rather than work remotely on voice chat.
  • Multiplayer games are rated less often because less people can play it.
  • Graphics and sound are soul and spirit of jam games. The better they are, the more people plays your game. Ironically, this two aspects are the weaknesses of our game. =)

Thank you for reaching this point. =) Leave your feedback, play Snaketris, make your own games. Hope to see you on oncoming jams. Here's wumpa-shower for you!

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Last day!

Wooops I need more ratings so pleaaaase play my gaaaaame

Also it's more fun if everyone plays at the same time:

https://ldjam.com/events/ludum-dare/40/king-of-the-mountain

12 hours left to kill them all

It's our first Ludum Dare, and we need more ratings! What a beautiful shader... https://ldjam.com/events/ludum-dare/40/process-invasion We'll make it open-source and maybe make post-LD version.

Why don't you try racing?

Takes 5 minutes of your time. Unless you suck! :smiling_imp:

https://ldjam.com/events/ludum-dare/40/just-2-fast

I just need one more rating on Humor!

I've got enough ratings in all the other categories, but only 19 in humor! Would some kind person like to help?

https://ldjam.com/events/ludum-dare/40/dodgebomb

Space Dungeon / Gif compilation

Hey, ppl! This box-slayer requires 2 more votes to get rated in all categories. Help him to go through this :hugging:
https://ldjam.com/events/ludum-dare/40/dungeon-space

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Please I need ratings!

So I'm only at about 13 right now I've been so busy lately but I've rated around 25 others. Anyone else in the same situation I would gladly rate yours in return!

https://ldjam.com/events/ludum-dare/40/greed

Do game designers dream of AAA visuals?

This jam we were like, hell, it’s less than three days and we can’t draw anything better than a match-like dude runs wickedness. Something like this: (a painting of a match-like dude runs wickedness)

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So, we stuck to our best. Gameplay, sound, narrative.

And advertisements. I was writing some back in the days before finally dropping that 99 francs act for GameDev.

Aye, we’re searching for the artist. But that doesn’t mean we can’t do memorable stuff on our own. This is AD-LIB: the Glitch Society for you, the game where ads are worst worth watching. With music and the mood inspired by movies like They Live, Johnny Mnemonic and Blade Runner.

A hint. There’s a poem in one of the ads! See?

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So, if you’re an artist, and you like the way we think, please, write us.

Do play and rate the AD-LIB more!

Unnamed yet team with a glitch but well-handled itch, KiRa937 & [ardorugus]

You need more DLC

Hi all. Our scoreboard has not been updated for a long time.

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Please play and write history of west world!

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Play

Unnatural Occurrences: The Events Culminating in the Invocation of the Soul Reap

We'd love to get some more last-minute votes, and more importantly just some more people playing our game!

Unnatural Occurrences is an occult management simulator.

Sell potions to make money, spend money on equipment and other items to improve your abilities as an occultist, with the aim of summoning the most evil demon there is… but be careful not to arouse too much suspicion whilst doing so, and keep an eye on your mental health, the dark arts can have a severe effect on it….!

Play here now (in-browser)

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Just 4 more to go!

Here I am on the last day sitting with 16 votes. I would greatly appreciate anyone who could help me out and give my game some votes. I worked really hard this time around and would really hate to see my game not hit the 20 votes I need.

Of course I can return the favour to anyone else still needing votes.

https://ldjam.com/events/ludum-dare/40/greed