Welp, here we go again!
Last year didn't go so well, however I'm much more determined this time! Going to try for 2 days!
Last year didn't go so well, however I'm much more determined this time! Going to try for 2 days!
First Ludum Dare. I don't know what to expect.
Title
This is going to be the first game jam I participate in, and have been looking forward to it for months! I'm not quite ready for the comp portion of LD, but I'm hoping I will be at a point to do so for LD41. I'll be working on the Jam with a few friends.
Personally I will be using the following tools: * Unity 2D - First time working in C#, so this is going to be interesting. * Affinity Photo * Hexels 3
I wish everyone the best of luck!
* I hope you're ready for this, because I'm ! ~~not.~~ *
I've already created games in GameJam context before, but...
Whatever, I think I can create something small but fun with SFML library :slight_smile:

See you later to check what my 'game' becomes ! :grimacing:
Special thanks to @zephyrraine :robot: for the stimulation.
=> Don't forget to follow his project for this LD @Sand-Gardeners
hi it is my first one here so i want to know which platform the game should target ? pc - mobile ?
another question should i share my source code ?
This is my second time participating, and I hope to get something better done.
(and I also hope for less server slowdown during the submission period...)
Good luck to all the participants and big thanks for the people who host this jam time after time!
Will not have much time as have things already planned, but will try to finish something super super small and fun.
Will be using: * Unity 3D * Affinity Designer * Affinity Photo
Yay!
Looks like i got time to join this jam :tada: Gonna try something new and make a game with Lumberyard, lets see how it goes
Here's my basecode for this Ludum Dare: http://storage.electricsquirrel.net/LudumDare/2D%20Platformer%20Base%20Code.zip
It's very similar to last time in appearance but under the hood it's all new and much better.
I'll be using Unity 2017 as my primary tool, along with Visual Studio as my coding IDE. I'll be using BFXR for sound effects, and Audacity if I need to tweak them. For Art it's Paint.NET for pixel art and Inkscape for vectors. Blender if I do anything 3D which I probably won't. All free tools! Thank you, tool developers! You're the real heroes.
Honestly, I'm scared. But this should be interesting.
My Toolset:
Engine: Unity3d (If I do a 3d game) LibGDX (if 2d)
Art: Photoshop CS6
Music: Bocsa Ceoil or Beatbox
Energy: Coffee. Too much coffee.
Last little thing, I'll be live on Twitch and YouTube almost all weekend so if you want to join me that will be awesome! I'm starting the streams at 8:30pm EST.
YouTube: YT.xeinix.me
Twitch: twitch.xeinix.me
We've skipped Ludum Dare since LD #36, but we've decided to come back again to make a good game~!
As you can see with our avatar, we have a new logo for our team for an upcoming game that we are planning to make.
Anyway here are our tools...
1) Game engine: GameMaker Studio 2 Desktop
2) DAW: FL Studio 12
3) SFX: BFXR
4) Audio editor: Audacity
1) Game engine: GameMaker Studio 2 Desktop
2) Graphic editor: Photoshop CC and GIMP
3) 3D graphic: Blender
We have already setup our source control and we are ready for LD, cya there!
Last time was a huge failure so this time I will make something playable.

Let's hope life won't get in the way this time :)
I'll be using https://github.com/oakes/play-cljs since I kind of fallen in love with Clojure recently.
Biggest challenge will be to keep it simple
This is my third Ludum Dare and I'm disappointed with the last one I tried so maybe I 'll do better this time
Either I will or I won't, so it's a 50/50 chance!
i Dont have any idea of whats about to go down. Any tips
Let's make this happen!
I've set a personal goal this time: Don't waste my entire weekend on a game I'm not going to submit. Simple, eh?
Alright, I'm in. And excited. Let's do this! Tools are pretty much the same as last time, Game Maker Studio 2, PyxelEdit and Marmoset Hexels for Graphics and BFXR/FL Studio 12 for music and sound. Good luck to everyone, lets have an awesome jam!
And like the last 5 times I'll be doing a VR entry using SteamVR and Unity. :D!
Main focus will be running on a Vive + Vive controllers, will see if I can get around to working out a decent Rift control scheme, it'll "just work" on Windows MR headsets.
After that I'll probably spin up my Knuckles controllers and add individual finger control assuming my game gets to have rigged/animated hands.
My last two entries I used my knuckles as the base control method which made it a little less than ideal for Vive controllers.
Gonna fix that this time!
3D modelling: Maya LT
Game making: Unity
I won't really need textures since I generally just use vertex colors in Maya to color my stuff.
I've also got a Photon-based VR Multiplayer framework ready incase I find that fits the theme. Multiplayer VR is awesome!
Also: No teleportation locomotion! It's unoriginal and limits design, fits some games but not mine. No touchpad locomotion either because it's shit. Don't like sliding.
It's my first time.
Unity3D, PhotoShop cs6, Blender.