LD 40 December 1–4, 2017

Do you dare?

Hey fellow darers!

Who else already madly anticipates the next LD in April?

In the meantime, do you dare to play my short but disturbing LD37 game about one room that does not change, but time does.. :scream:

no moore.gif

Play the Android version

Play the Web version

Oh and here's the soundtrack: https://youtu.be/k1211S-qUOw

Sweet dreams everyone :grin: :grin:

Postmortem of Blinding Light

This video generally describes how I feel about Blinding Light's production, but I would like to thank everyone in Ludum Dare for this awesome experience, and especially those who were able to play my game. So here it is, my postmortem of Ludum Dare 40 and Blinding Light!

https://www.youtube.com/watch?v=JISXXcQxchw

ask/postmortem

Hey ld guys! 

We are developers of the game - Moses truck

https://ldjam.com/events/ludum-dare/40/moses-truck

First of all thanks all players, who played our game and leaves feedback. Every feedback is really written to help us to develop our concept in the interesting game. After few days of LD40 finished, we got qualification 20 marks to get the final rating. Here they are:

Overall: 932nd (3.042 average from 62 ratings) Fun: 1066th (2.559 average from 61 ratings) Innovation: 803rd (2.905 average from 60 ratings) Theme: 951st (2.871 average from 60 ratings) Graphics: 238th (4.074 average from 63 ratings) Humor: 716th (2.619 average from 23 ratings)

Our best category rated is graphics, with average score 4 and placed 238th of all games. That's nice! All models was made without market assets or something like that. They are hand crafted by @oleg-kuzyk in Blender. Humor category has only 23 reviews, cause it is was disabled from the voting start.

Honestly, Moses truck is not the funniest game in the last ludum dare. The game is simple like others in the jam, without any deep meta layers of gameplay. We are stuck now. Our final result is 932th place. If we will continue working on the game - will it be better for players? Any advices for future ludum?

Don’t Give Up.

For those struggling with something, always remember, there is always a way. Don’t give up.

Have a great day ahead! 😀

Yes, that’s my voice in the beginning 😉

Tags: background, lofi, music, soundtrack

Still Alive, Thoughts on My Entry and Other Stuff

I'M ALIVE!! Ron2.png

Oh, sorry everyone, anyways...

I am making a new post after 2 gosh darn weeks. There are 2 reasons for this:

  1. I couldn't come up with a good thing to post that is Ludum Dare related.
  2. I caught a cold that lasted 4-5 days and it sucked.

I know it's VERY late to do this, but I'll give my opinion on Shape Invasion and how it turned out in the end. sigh this will be a VERY long post..

THE BEGINNING

I was deciding if I should make an account or not. This sounds stupid (and it is) but before Ludum Dare 40, I made games "Under The Theme" of jams, keep in mind that these weren't Ludum Dares and that term I created actually means I 'pretended' to participate, as in, I would make a game - but I wouldn't submit it. Yeah, makes no sense now.

Now, I lack decisiveness, so I basically wait until the last moment to make a decision. I made an account JUST as the theme was announced, I was too late.. I wanted to do it with spare time to vote but I couldn't.

I didn't have much experience with GameMaker: Studio (still don't, really) and I could BARELY use Unity, and that's being nice! So I used what I was familiar with: Clickteam Fusion 2.5! I still feel guilty using it as it is one of those 'no coding' programs. Now I know I shouldn't feel guilty using what I know best, but visual programming and it's users are scoffed at, other people seeing them as 'lazy' and 'stupid'.

DEVELOPMENT

I actually made a few video clips showing the game from beginning to end. Please excuse the Bandicam watermark, I didn't have the full version of Bandicam, I recorded the last bit of footage today which is why the watermark is (thankfully) gone. Here's the video (Also excuse the poor quality)

I didn't make a timelapse as I thought it would take up too much memory, and I didn't have appropriate software to make one. Yes, I know Bandicam counts as a timelapse program, but THAT took up too much space in a few images!

As you can see in the first clip, I started with a simple rectangle (which became the hitbox for the player) some simple sprites and a test level. FYI, the shape is colored white as that allows me to change the color of it without it looking strange.

https://drive.google.com/file/d/1RAIFPELokNfeP4fWWLtv2VIVSMxISBJO/view?usp=sharing

In the second clip, I've made a slightly more 'complex' level, shape spawning, color differences (even in the chunk objects belonging to a shape) and a camera that moves to let players see ahead.

The third clip details a more complex (without the quotes) environment. Now including the player and gun/cannon sprites (the player character didn't have jumping and falling animations yet), a background with parallax scrolling, different background colors each time and score UI.

The fourth clip shows the final level design, albeit a different foreground color (I wasn't able to change the foreground color so I kept it as the color seen in the final game), flashing when shapes are destroyed and bomb UI (I don't know if there were actual bombs in the game or just the UI)

The final clip is the final game. Specifically footage of version 1.1 as that has less intense flashing, less particles and no music.

While making the chunk's colors match the correct shape, I kept using incorrect methods involving custom R, G, B values. Until I made the stupid realization that the correct approach was quite simple in the end.

Also, during the beginning of development, I was getting allergies and kept sneezing. This thankfully didn't persist. What did, eventually was hunger. I'm not sure if it was stress from the jam or actual hunger, but I felt it, it wasn't good, as expected, I tried to fend it off with a plate of spaghetti, but it persisted. Two fiji apples later, it still was there, kind of. The only other thing I ate during the jam was Pop-Tarts (Sour Apple Jolly Rancher flavor, specifically).

For sleep, I only slept around 14 hours for the jam. I usually worked on the game until around 5:00 AM CT, then go to bed. I got some VERY uneasy sleep as thought kept flying through my head as to what can happen today. I'm used to waking up at 12:00 PM, which I know is bad for a game jam and anything in particular, but hey, this is my first Ludum Dare after all, I'm not yet sure when the consequences of this will make themselves known.

I got REALLY stressful as well, even when the jam STARTED. Because I created the entry (but didn't submit it yet) and I panicked as I thought I HAD submitted the game. One night, I had a 'sort of' nightmare, which I'll call a 'mini-nightmare' as it didn't scare me that much. It pretty much detailed the deadline being 17 minutes after I woke up, meaning I would have a VERY unfinished game to submit.

My description might be a little more intense than it actually was to experience.

FINAL THOUGHTS

I submitted my game a little less than 6 hours before the submission hour. I wish I hadn't done that, I wish I made more levels, of which there could've been potential for tricks like bouncing a projectile on a wall, making it hit a shape that way.

The music, good lord the music. I hate it, I hate it SO MUCH!! It sounds awful to me, I bet it could be used as a form of torture, forcing victims to listen to my god-forbidden music. That would be more effective that forcing them to listen to Justin Bieber's Baby, or Rebecca Black's Friday (no offense towards anyone who likes those two, I apologize if you do). Still baffles me how Audio was the highest rated category, considering how much I HATE my music, even IF it's only the second composition I've ever made.

Yeah, I am not fond of my first entry, oh well, I'll try to develop a better view of my next entry.

And, the game was basically a watered-down version of a game I made previously, called A Very Normal Road Trip. They both have hazards spawning randomly and they both have projectile weapons, among other things. But the main difference is, AVNRD was actually fun to play. Then again, I made that in a WEEK, instead of two days.

MAN! I'm harsh upon myself, c'mon myself, stop hating me so much, what did I do to YOU to make this happen!? You really need to develop a better view upon yourself and your creations, myself.

Oh also, @philstrahl, Jake (the player character) has something to tell you, so I'll allow him to write it here:

JAKE HAS JOINED THE SERVER

Jake: So, I've seen you play the game I'm in, and while I said that shapes appear 'out of thin air' and that I 'honestly believe that is just a bunch of baloney!'. I noticed something about your playthrough of the game

I Should Get That!.jpg

Jake: You appeared to have assumed that the gun/cannon ALSO popped out of thin air, and mocking me in the process!

Jake: So..

Jake: You know what?

Nameless.jpg

Jake: That gun didn't appear out of nowhere, see, there is an opening that I jumped into to get there, that gun just CONVENIENTLY fell through the opening. Didn't see that, did ya!

Uh, Jake?

Jake: What!

Um, you seem to be a little more rude than you usually are.

Jake: Well how 'bout YOU get mocked like that, 'cause ya sure won't like it!

Uh.. okay, I think that enough for now, can I take over now please?

Jake: HECK NO!

Jake, I will force you out here if you refuse again.

Jake: HECK NO!

Okay

JAKE WAS KICKED FROM SERVER

Sorry about that, anyways, .. What? He wouldn't leave, also, he seemed VERY ticked off at something so trivial.

(Also, This part was just a joke, don't take it seriously, I REALLY love Phil's content, ESPECIALLY his post mortems. They just never stop being awesome!)

Moving on, I want to make the eRo- sigh Ronan Emoji file downloadable, I actually made a file in GIMP which is basically a mix and match file for Ronan Emojis. Here's a download link, just in case:

https://drive.google.com/file/d/1xsIZVXgoILGeTWQemZLQ0roc73aFySob/view?usp=sharing

WARNING

By default the resolution is 869x1140, but the pictures I show are 381x500. As I scale down the image beforehand, or else it looks like this: Ron111.png

Yeah, that is FAR too big.

But now, it is time for the QUESTION OF THE DAY!:

If you participated, I want to know what YOUR least favorite part of development of your game, and the final game, was?

Don't be afraid to ask any questions of your own! Just be aware that I won't ALWAYS be around to answer them.

Anyways, I'm going to read my HTML and CSS book by Jon Duckett (not sponsored, of course). RonBook.png Also, sorry for such a long post.

Samurai Shaver for iOS and Android, with new levels!

Our first place game, Samurai Shaver, is now available for iOS and Android!

I've also added FOUR new songs since the jam version, for a total of 8!

samuraiemshaver/emicon.png

iOS: https://itunes.apple.com/us/app/samurai-shaver/id1330290097

Android: https://play.google.com/store/apps/details?id=com.cocoamoss.samuraishaver

The web version has also been updated to v1.07, with the new songs and some other features as well.

You can download the new songs for free in volume 2 of the soundtrack:

Soundtrack download (Volume 1): https://ddrkirbyisq.bandcamp.com/album/samurai-shaver-original-soundtrack Soundtrack download (Volume 2): https://ddrkirbyisq.bandcamp.com/album/samurai-shaver-original-soundtrack-volume-2

Also check out this all levels perfect clear demo video that I made!

https://www.youtube.com/watch?v=yEiWZ1NQZ2E

How can I change my name?

Hello, I'd like to change my profile's name, how can I do it? Thanks

Hey there!

Hey guys!

I'm working on the last weeks on game development community, something never has been!! I'm searching for people who want to be the first members there! At this community you can discuss, ask and answer questions about game engines, libraries, and game assests! Also there is a buy and sell assets forum whick you can make money there or get assets for your game!

For more information, contact me on Discord: KeshetBehanan#6796 :smile:

LD40 Notes

LD40 was a lot of fun but it didn't go well from the point of view of actually finishing a game. I attempted to make an RTS from scratch called Mine Op 40. Got some basic mechanics down, but it all amounts to a small tech demo more so than a game.

Thing is, I knew this would happen because I planned the work down to the hour with HacknPlan. Despite actually under-estimating the time each task would take, I would have had to pull off perfectly productive 14-hour days to finish on time.

Still got some good work done that weekend though, like pathfinding code that I'll reuse in other games I'm working on. I now also know that my game engine needs some serious mouse support improvements - I had to hack something quick just for this game, but it feels clumsy and I need to design a proper solution.

By the way, I wrote a longer LD40 devlog last month, with more notes and screenshots for those interested :-)

mineop40-RldUP1.gif

Congrats to everyone who participated! See you all in April!

Post Jam Edition of DROP is happening :D

Can't tell you a date yet, but Post Jam Edition is coming. If you want to keep up with development, I most frequently post updates on Twitter at https://twitter.com/Syrapt0r. ezgif.com-optimize.gif

Mr Postman VR!

Long time LD'er,

first time GGJ'er,

made a VR game,

was a lot of fun,

beat our highscore!

Download: https://globalgamejam.org/2018/games/mr-postman-vr

MrPostman_gif3.gif

https://www.youtube.com/watch?v=Q1UFzXk9Bck

Maze Crawler 0.5 published

https://static.jam.vg/raw/8e3/2/z/edfc.png

I have finally finished overhauling the rules of my LD40 entry

The game now features a character model. Which even has some ~~(still crappy)~~ animations.

Also in an attempt to make player better experience that the maze changes as the keys are collected, the player now can only carry one key at a time and it needs to be delivered to corresponding lock (presented as a circle of ghostly images of this key) before new one can be picked up.

Also the blockages will now activate only as player approaches.

Please have look and tell me if that is a step in the right direction.

The link to download is on the game page. There is currently only Windows (32) version available of the post LD version. If this is a dealbreaker for you - please let me know in the comments and I can provide alternative builds.

Post-Jam version of Starbage Man is out!

It took us a little while, since we were often busy with other projects, but the post-jam version of Starbage Man is out!

There are a lot of features that we'd love to add, but we didn't want to do too much expanding without cleaning up the code a lot, which is not what we want to focus on at the moment. We fixed a bunch of the main playability problems, including the flight controls for the starship. I think it's more obvious what is going on while you're flying, since we added flames coming out of the back of the ship while you are propelling yourself. We also fixed some bugs, like the issue with not recognizing letting go of a key when the boss appears.

We added a couple more pieces of Boss Dialogue to make it clearer what is going on, such as the fact that you died. And we fixed a few issues with the order of the tutorial.

We accidentally overwrote the jam version, which we'll try to get back up soon. Check it out: https://ldjam.com/events/ludum-dare/40/starbage-man

TitleScreen.png

Also, if you want to hear us talking about the jam and lots of other topics (mostly about video games) you can check out our podcast Side Quests! You can find it on iTunes, Google Play Music, Stitcher, Tune In, and Sound Cloud. Here's a link to the one about Ludum Dare, but you should listen to them all!

https://soundcloud.com/user-433639808/episode-006-ludum-dare

SideQuestsLogo.jpg

Post Mortem

Heya,

I'm pretty new to game development, and i was wondering, what does Post Mortem mean?

One Matter / Post-jam update

onematter.jpg

Hi all! I did some more work on my LD40 submission (One Matter):

v1.1 https://toboggan.itch.io/one-matter

  • Progress is now saved
  • Added very basic controller support
  • Minor level adjustments
  • UI changes (added a toggle for sound, added a controls display screen, other minor edits)
  • Endgame now shows your current time along with your best time

Movement control remains awkward. I might work on it more eventually but for now I'd rather move on to a new project.

In other shameless self-promo news, my first commercial game, Pipe Push Paradise, is now available on my itch page as well as Steam. It's a cute and relaxing but also hard and serious puzzle game. :)

36 Hours! The Good Doctor Season 2 Episode 3 Full Series

36 Hours! The Good Doctor Season 2 Episode 3 Full Series. This is very promising to watch anyway, The Good Doctor season 2 episode 3: 36 Hours. A young married couple must choose between saving the wife’s life or their future ability to start a family; when Dr. Lim must take care of some personal business, she asks Dr. Murphy and Dr. Reznick to oversee the emergency room.

After previously from “Middle Ground” Shaun and Claire assist Dr. Melendez in treating Paul, a hospital janitor Shaun has diagnosed with pancreatic cancer and one year to live. Paul’s wife and adult children encourage him to have risky surgery; Paul agrees, telling Shaun he wants to please his family, and advising Shaun to lie when the truth is unhelpful.

Working Here:
https://bit.ly/2CxrEjJ
https://bit.ly/2y7tT9C

Paul dies from a complication and his family begins to squabble over having coerced Paul; Shaun tells them that Paul wanted the surgery. Dr. Lim treats Mara, a sixteen-year-old American girl with scarring from female genital mutilation, risking liability in willfully ignoring Mara’s fake ID. Mara experiences extreme pain, revealing live tissue; with her parents and Child Protective Services involved, Mara declines reconstruction in favor of clitoridectomy, but Lim performs the reconstruction without consent;

Mara is apparently pleased with the result and Lim’s discretion. Dr. Glassman delays picking a neurosurgeon, fearing he could survive but suffer permanent disability; at Dr. Blaize’s insistence, Glassman undergoes surgery. Shaun avoids Lea for days, telling Claire he doesn’t understand his own feelings. He tells Lea she hurt him, and he wants her to leave before she hurts him again. Are you ready? Do a fantastic watch for it after all fans, The Good Doctor season 2 episode 3 online.

Tags: The Good Doctor 36 Hours, The Good Doctor s02e03, The Good Doctor Season 2 Episode 3 Online, Watch The Good Doctor S2E3, watch The Good Doctor Season 2 Episode 3

Finale! WATCH Better Call Saul Season 4, Episode 10 Winner Online

Finale! WATCH Better Call Saul Season 4, Episode 10 Winner Online. Look for this one fans, as we are ready to watch about it, Better Call Saul season 4 episode 10: Winner. Jimmy turns the page on his reputation; Lalo tracks a loose end in Gus’ operation; Mike is forced to make a difficult decision.

“Wiedersehen” reminder here, Jimmy and Kim surreptitiously replace approved plans for a Mesa Verde branch in Lubbock, Texas with plans for a bigger building. Jimmy answers the questions eloquently at his reinstatement hearing, but his application is denied.

Working Here:
https://bit.ly/2PtZTes
https://bit.ly/2OfGhhV

The chairman suggests Jimmy’s answers were insincere and when he recounts the details to Kim, she tells Jimmy he didn’t mention Chuck. Jimmy’s relationship with Chuck caused his suspension, but Jimmy claims there was no need to bring it up.

He accuses Kim of “slumming” with him whenever she needs something, while Kim says she’s always supportive and Jimmy caused his own problems. That night, Jimmy starts moving out, but Kim stops him and offers to help him win reinstatement. Lalo visits Hector and improves his communication ability with a concierge bell Lalo kept as a souvenir after Hector killed a hotelier and burned the building.

Lalo next thanks Gus for saving Hector’s life and paying for his treatment. Finally, he asks Nacho to show him where the Salamancas receive their drugs after Gus’ trucks bring them from Mexico. Werner’s crew blows up the rock preventing construction of the elevator and celebrate that their work is almost done, but Werner misses his wife and escapes. Start watching into the rest for it finally fans, Better Call Saul season 4 episode 10.

Tags: Better Call Saul "Winner" Full Video, Better Call Saul s04e10, Better Call Saul S4E10, Better Call Saul Season 4 Episode 10 Online, watch better call saul season 4 episode 10