LD 43 November 30–December 3, 2018

I am going to do this!

Something always seems to get in the way, or I forget about it, but this time I think I'm going to do Ludum Dare. I have been messing with NESmaker since it came out in August, and I think it would be the perfect tool for me to make my first Ludum Dare entry. After all, what is an NES game but a collection of sacrifices?

If you're stuck...

Here's the perfect music video for inspiration on the theme of sacrifice:

https://www.youtube.com/watch?v=A6j7mUxGz20

I am sacrificing my weekends. Again

This is my first compo and 5th Ludum Dare participation.

My previous LD jam entries are available here - http://ludumdare.com/compo/author/lebrokholic/ ldjam.PNG

My Github repository for this entry is - https://github.com/timazhum/ludumdare43

Finally, going to develop a game after a long-long break. Wish me good luck!

Theme : "Sacrifices must be made" Yes... yes of curse!

There are many things you can do with this theme which is great

The word "Sacrifice" made me think about magic hmm...

I have come up with some ideas:

  • You can make an amount of health and make sure that if a player uses any attacks they will lose health like Nicromancer Magic

  • Or Make it as Energy like on a spaceship and it stops moving of you don't have any left

  • Others

I think it would be interesting to ge with the spaceshipt idea and make it so you have to balance moving around and shooting and to not use all of your energy

My first Ludum Dare!

I'll use unity and gimp, maybe blender. I'll stream tomorrow

I'm in

I really want to finish a game this time. Using löve, some libraries, Tiled, Krita, not sure about sounds yet.

Getting Started

Think I have a solid and fun idea going - starting prototyping now :smiley: Will post screenshots soon!

Enjoy the jam ya'll! :sunglasses:

Let the coding begin.

So LD starts at 4 am here, couldn't sleep so i've already been up for almost 24 hours, still came up with an idea so this gonna be fun, i'll probably pass out by noon but hey at least i get to pass out doing the thing i love. Good luck to everybody! <3

First ld

Hi everyone! This is my first ludum dare. Wish you all good luck!

I'm the only one that hated the theme?

I'm seeing everyone telling thath loved the theme and have a bunch of ideas already, but I don't feel it... This theme doesn't inspire me at all, is anyone out there that's struggling with it too?

Well, I hope to get something and participate this time. Good luck for those who already have an ideia of what to do, and even more luck for those who can't think in anything like me.

Join my twitch stream!

This is my second ludum dare, competing in 41 but missing 42, so in a little bit a live stream will be going up on my twitch, bengle15. You can find it here: https://www.twitch.tv/bengle15

I've got an idea! Finally.

Bad news: I still don't know how I'll incorporate the theme into it. Eh, better start working, I'll worry about that later!

Sacrifices must be made.

So the bigger the in-game sacrifice, the better it fits the theme. As developer we are to make the player offer up something of value.

This is not the same as making a purchase or trade. Meaning that the offering may exceed the minimum requirement but receive no compensation for doing so.

R8 my idea

Screenshot from 2018-11-30 21-59-21.png

I came up with this so far. I feel like that's enough to start coding and thinking up assets.

Coherency Game: Vee's Village

Coherency (how this brainstorming process works)

Round 1

  • Sacrifices Must Be Made
  • Creation
  • Destruction
  • Releasing the Burden
  • Heavy Weight
  • Throwing
  • Low Gravity

  • Sacrifices Must Be Made : Creation ✅

  • Sacrifices Must Be Made : Destruction ✅
  • Sacrifices Must Be Made : Releasing the Burden ✅
  • Sacrifices Must Be Made : Heavy Weight ✅
  • Sacrifices Must Be Made : Throwing ✅
  • Sacrifices Must Be Made : Low Gravity ❌
  • Creation : Destruction ✅
  • Creation : Releasing the Burden ✅
  • Creation : Heavy Weight ✅
  • Creation : Throwing ❌
  • Creation : Low Gravity ❌
  • Destruction : Releasing the Burden ✅
  • Destruction : Heavy Weight ✅
  • Destruction : Throwing ✅
  • Destruction : Low Gravity ❌
  • Releasing the Burden : Heavy Weight ✅
  • Releasing the Burden : Throwing ✅
  • Releasing the Burden : Low Gravity ✅
  • Heavy Weight : Throwing ✅
  • Heavy Weight : Low Gravity ✅
  • Throwing : Low Gravity ✅

Round 2

  • Sacrifices Must Be Made
  • Creation
  • Destruction
  • Releasing the Burden
  • Heavy Weight
  • Strength

  • Sacrifices Must Be Made : Strength ✅

  • Creation : Strength ✅
  • Destruction : Strength ✅
  • Releasing the Burden : Strength ✅
  • Heavy Weight : Strength ✅

Round 3

  • Sacrifices Must Be Made
  • Creation
  • Destruction
  • Releasing the Burden
  • Heavy Weight
  • Strength
  • Vampire

  • Sacrifices Must Be Made : Vampire ✅

  • Creation : Vampire ✅
  • Destruction : Vampire ✅
  • Releasing the Burden : Vampire ❌
  • Heavy Weight : Vampire ❌
  • Strength : Vampire ✅

Round 4

  • Sacrifices Must Be Made
  • Creation
  • Destruction
  • Releasing the Burden
  • Life-Steal
  • Strength
  • Vampire

  • Sacrifices Must Be Made : Vampire ✅

  • Creation : Vampire ✅
  • Destruction : Vampire ✅
  • Releasing the Burden : Vampire ✅
  • Life-Steal : Vampire ✅
  • Strength : Vampire ✅
  • Life-Steal : Sacrifices Must Be Made ✅
  • Life-Steal : Creation ✅
  • Life-Steal : Destruction ✅
  • Life-Steal : Releasing the Burden ✅

In this game you are the vampire "Vee", who builds a village, draining its worst/weakest inhabitants to grow more powerful, in turn letting you build structures with cooler/heavier/harder-to-work materials.

I won't detail the gameplay very much for the jam, so the villagers will probably just wander around mindlessly and not really react, and I might not get to titles and a proper game flow. My priority is just to get some interactions in and give my tools a test-case. And it's a good use of the Vee character, who has been gestating in various notes and sketches for over a year now.