LD 42 August 10–13, 2018

I'm in

My first jam, I'm excited :)

We Are In

For this Ludum Dare I have decided to use the Godot Engine. I have been playing around with Godot for some time now and I want to see how it performs during a Game Jam. I have been using Unity "forever", but of late I have found the Engine to be full of "bloat", and I am still underwhelmed with the Performance of WebGL, not to mention that it still takes well over 10 minutes to make a build for WebGL. I am really looking forward to this Jam.

  • Godot 3.x
  • PyxelEdit
  • Bfxr
  • FL Studio

I'm IN!!

Ahhhhhhh 9 days to go, how did this happen?

Errrrrr, so this is where I would normally list what tools/environments/ide's im using buuuuuuttttt, i'm not sure yet....

SO it will be either: - Java/OpenGL - Java/Java2D (so pure java) - could be software rendered 3D, or just 2D - C++/OpenGL - C++/Direct2D - C++/Vulkan (this would be sooo cool) - JavaScript/WebGL

I'm not actually up to Vulkan yet, but one day I will do it!! I am much more interested in game engine technology then actually making games, which is why all my games are basically tech demos, so it makes sense that I would try and actually make a LD game in Vulkan.

If I'm using Java2D or Direct2D I will get pixel access in some way (Java2D: BufferedImage Raster, Direct2D: WICBitmap lockBits, then render it to the screen by converting to ID2D1Bitmap) then I will render to the pixels, this is quite cool, because you have all the control of a graphics API but without loads of GPU state objects. Even if I'm making a 2D game I will probably do it this way.

If I'm targeting the web, I will use WebGL even if I'm making a 2D game, since the Canvas 2D rendering context thing is software D: (sooo... I'm only ok with software rendering if I'm doing it :) )

In terms of 3D software rendering, I can do pretty much everything in the usual graphics pipeline, the only problem is clipping, I would need to do that on the fly.

If I'm doing a web game, I need to remind myself of the web audio APIs. I also need to remind myself of OpenAL (and probably rebuild it because idk what settings I used last time)

In terms of the type of game I think I'm going to make, I'm might try and making something atmospheric (which will be a mess because there isn't much time), I'm also tempted to do something Isometric, because I like how it looks. I might also do some funky hacky sprite based top down 3D that I've been formulating in my head.

If you read right to the end of this post, please leave a comment advising which options I should pick :)

Thanks,

Ned

In for LD42

I'm in! I'll be using GameMaker: Studio, Photoshop, Audacity, sfxr, and maybe blendr (depending on how brave I'm feeling) EDIT: forgot about music >> Reason Essentials!

Let's gooooo!

How do you feel about optional paid entries?

I’m thinking about putting my LD entry on itch.io with an optional payment, as I’ve seen a few other devs do in the past. I was wondering what everyone here thinks about that practice: do you mind as long as the game is also available for free? Does anyone ever donate to these devs?
It would be the first revenue I’ve ever generated from a product of mine, so I’m eager to hear what you think.

A New Challenger Approaches

All right, time to tackle my first Ludum Dare. Here's hoping 42 is one to remember.

I've had some bad luck for the past two years working on teams, so I figured I'd do a solo project to wash away some disappointment. And if you're wondering: no, the team projects weren't broken by horrid in-fighting or anything so ugly. It was just people dropping out midway through due to busy lives, and ideas falling to the abyss of unfinished projects on permenant hiatus.

Depending on the project, I'll be using: * Unity * AssetForge * Photoshop CC * Bosca Ceoil * Sfxr * Audacity * Blue Yetti Microphone * A Windows laptop with a pulse * Artisul D13

I'm most likely entering the Jam despite going solo and doing everything from scratch so that I can sleep properly and still complete a decently ambitious project.

Wish me luck! I look forward to seeing what incredible projects you all cook up this time around.

-Jake

I'm in for Ludum Dare 42 -- Low Rez? Perhaps.

The weekend has been set aside, so I'm in for LD #42. As always I'll be working with the open web stack - ECMAScript (JavaScript), HTML, CSS.

Possible libraries:

  • RocketBoots for boilerplate game functionality
  • PixiJS for graphics
  • jQuery for basic dom manipulation
  • Lodash
  • AStar if I need pathfinding
  • Three.js if I get really ambitious and want to do 3d
  • Node.js, Express, and Socket io if I get crazy ambitious and want to do multiplayer gameplay
  • Maybe other open source libraries

Possible Tools:

  • Pickle for pixel graphics
  • Photoshop if I need something that Pickle can't handle
  • Bxfr for audio (but I rarely have the time to add audio)
  • Chrome for debugging
  • SublimeText for all typey-typing that will be needed

Plug for overlapping game jam:

The LDJAM weekend will fall within the time of the Low Rez 2018 game jam, so I encourage everyone to consider trying to add in the additional limitation of making your game in 64 x 64 pixels. For LD #35 I was able to submit my game Reptilian President for both jams, and I enjoyed the challenge of working in 64x64.

Low-rez-3gMnhr.gif

Good luck everyone!

I said I LOVE timelapses :)

Here is a little wallpaper. It isn't that good but yeah, it's quite a tradition ^^ So you can take it if you want :)

ld42midres.png

Plus, I made a timelapse of the creation. The music used is again by me and you're free to use it ^^

https://youtu.be/tRYaQ2-J4GM

(you can share the video, it helps :D )

I'm in it like spinners

Tools: Anything FOSS. Typically Tiled, GIMP, Inkscape, and Blender have served me well.

Languages: C++ and Lua are my go-tos. Next jam might be Rust though!

Libs / APIs: Anything FOSS. Sqlite, SDL2, OpenGL ES2, IQM almost always show up.

I'm also looking into a way to receive analytics data from the game. If I have analytics / telemetry they'll be opt-in because I respect your privacy!

I hate doing art!

We're in!

Me, Polymorpher (@polymorpher), and Sentrovasi (@sentrovasi) are in for Ludum Dare 42: The Jam!

This will be the second LD that me and Polymorpher participate in (first time to submit in time hopefully) and it'll be the first for Setrovasi!

As long as we make it in time, that is!

We hope everyone has fun and best of luck!

Whew! First Slaughter Round Thoughts

With this being my first Ludum dare naturally, this was my first slaughter round too. I'm a pretty open-minded person but some of the stuff people put on there is outright stupid.

Somethings I learned that maybe some others will take away is...

  1. We only have 2 days I say this for the themes like "Battle Royale or AAA title guys legend of Zelda, pub or Minecraft were not made in 2 days...

  2. So restricting The ones like "1 color" or "no controls" A. How is anyone gonna see anything on the screen if its all 1 color and how is it a game if there are no controls to make it function.

Some of the themes I liked 1. (My own) "Don't break the egg" I like this theme because it creates an objective and an object to build the game around while leaving it open to a variety of art styles.

  1. "Escape The Room" Again I like this theme because its an objective not restricting the art, and leaving it open to anything this could be 3d, 2d pixel art, or heck even a text adventure.

  2. "30-second game" I like this one because it keeps in mind that we only have 2 days to make this game. I can think of many small minigames to make from this theme.

Screenshot_20180801-192811.png

Just to clarify: do we have some changes about following rules since LD41?

Last LD there was some drama regarding top games breaking the rules. Based on this thread (https://www.reddit.com/r/ludumdare/comments/8jrij7/sogamethatwas1stinmoodincompo_used/) there was no action taken to change anything. however in one of the post here there was a lot of proposals to avoid such situations. Was anything improved since LD41 ?

I'm in... Maybe

So ludum dare 42 is in the same weekend when I'll be travelling back from holiday. So I'm planning on designing my idea in the car and programming it in a few hours...

I'll use: GameMaker studio 1.4 Bosca ceoil Sfrx Isopix (Maybe more)

Have fun everyone with the jam!

Hello, all!

I'm In! This is my first LD, and only my second game jam, but I look forward to it.

My tools (probably): -Godot, because Unity was too scary -Aseprite, because 3D is also scary -Beepbox, because it sounds nice and I can throw together a "decent" track in about 15 minutes. -SFXR, for not-sound-design

I hope we all get to finish something we can be proud of! :D

Mission Impossible.

I don't normally do things like this but I thought since I have some time between work projects, I may as well join in to Ludum Dare 42!

To make this interesting/fun, I will be using an engine I'm not familiar nor comfortable with (I normally use Unreal Engine 4 at work).

Tools I may use: * PlayCanvas. * Blender 3D. * Photoshop CC. * Substance Painter. * Bosca Ceoil.

EDIT: I'm now wishing my colleages were available...

Hello World!

Ready for my first Ludum Dare, this will sure be interesting!

I will be using:

  • Unity
  • Visual Studio 2017
  • Piskel and Gimp for graphics
  • My guitars and Fruity Loops/audacity/Guitar Pro for the music

Good luck, have fun everyone!

I'm In!

This is about my third LD, and I'm hoping that since it's summer I'll have more time to rate other games than I usually do. I'll be using: Eclipse (Java), BFXR for sound, Paint.NET for graphics.

My first Ludum Dare

I saw on youtube this game contest and i want to try and do my best. I don't know if i will do something good or bad but i want to try my best. In Theme Slaughter Round i keep about 500 theme because i feel like i know want game do i can make with that theme. I will use Unity and Photoshop for my game, but i want to ask a question "Can i use Textmesh Pro for my menu?"

Wanna Jam ?

Hi everyone, I'm in for my third Ludum Dare ! And I'm looking for a team :D I usually work on team as a Game Designer, Level Designer and musician (I really like working with other people, you can check my games) but this time I would like to only make Game & Level Design. I made several game jam, including LD#40 & LD#41, and I'm searching for a few guys for this LD. I'm French but I want to challenge myself and meet new people outside of boundaries ! If you are looking for someone to work with, feel free to contact me on Discord (@Azathothep#6656). I'm looking forward to talk with you guys !

First Ludum Dare

Doing Ludum Dare has been on my bucket list for sometime, so this time I'm in.

  • Engine: Game Maker
  • "Art": Inkscape
  • Audio: Not sure, would love some suggestions