LD 42 August 10–13, 2018

Ludum Dare Intro scene for Unity 2017+

I've been using this little animated Ludum Dare logo in my Unity games for a few years.

logo-demo.gif

I think it's keen and I wanted to give others a chance to use it too, if they want!

The scene is real simple: It consists of a simple shader (which gives the logo its gemlike look) and the logo itself, plus all necessary animation information. It even includes the audio clip of me saying "Ludum Dare."

To use, download the .unitypackage file from here: Chainedlupine-LudumDareIntro-v1.unitypackage

The Github link to the source: Chainedlupine's Ludum Dare Intro (Source)

To use it, just include the files in your project, and make sure the LudumDareIntro scene is at the #0 slot in your Build scene list. It will automatically transition to the next scene once it has finished displaying the logo.

Note: I only say this works in 2017 because that's the editor version I used to export it. It will easily work in older versions, but you will need to import it via the unitypackage or make a new project (and copy over the files) if you try to load up the source project in an older editor.

I'm In

Hi I'm first timer solo dev. I'm going to try the compo oh yeah! See you there!

I'm in... for a trilogy

When I signed in for LD40, I never thought I would make a game trilogy, similar to what I've done during the 2015-17 Global Game Jam. But now, I'm already set in capping off another trilogy, this time in LD.

As expected, I will still use QBASIC. Later on, I will compile the three games into one as a standalone release that will be planned for the end of 2018.

Music Game Jam 2018 starts next month! (Sept 1-15)

Hey LD jammers!

I'm hosting the 2nd annual Music Game Jam from Sep 1-15, where you make a music-related game in two weeks!

Last year's games included music-based tower defense, pitch-controlling platforming, and guitar shop management, and you could make anything from an FPS musical to a music horror game!

MusicGameJamLogoNoDateCropped.jpg

There'll also be ~$200 in game prizes! :video_game:

PLUS we've organised YouTubers and streamers to play your entries and give you great feedback!

🔊🎶 Join Music Game Jam ->

You can also join our Game Jammer Discord community and follow MusicGameJam!

PS: if you are a YouTuber / streamer interested in playing the entries from the jam, I can add you to a list on the jam page! (comment below or message me on Twitter / Discord)

See y'all in a week

First timer, solo dev, hopefully I'll manage to put something interesting together for the event. Not even decided on what language I'm gonna go for, but hey - I have a week for that, right?

Slaughter All The Themes!

It took a while, but I managed to go through all of the themes!

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One thing I didn't understand though is why I saw some of the themes multiple times? Like 5 or 10 times. Write down if you know the reason, I'm very curious.

Oh, and the other day I posted the following pole on twitter:

poll.png

So I want to ask you guys as well. Let me know!

So... what's everyone using? =P

If you don't mind sharing like a little list of tools/programs that you're going to use for this up and coming Ludum Dare, then feel free to do so in the comments of this post! I'm curious to see how jammers make their games and whatnot, so, if it's no trouble; you could send the little list! Enjoy Ludum Dare, see you in about a week! =D

Another newcomer

Hello everyone!

As another newcomer to the LD contest I will take on the challenge and try my best to create something, that will at least ship after the 48h, even if I am fearing the worst :)

I will use C++ with allegro5 and imgui and most probably some smaller utility libraries with them. For the non-programming part I will either use Inkscape or Aseperite (depending on theme and choosing graphics style at the start) for graphics, and if time permits, renoise for sfx and msx.

Maybe I am going to use nodejs with javascript to automate the tool chain throughout the compo, when I feel comfortable enough to juggle all these moving parts throughout the ordeal.

I wish we all having a great time during the next weekend \o/

MagicaVoxel makes some perty gud renders 乁( T ◡ T )ㄏ

I just downloaded MagicaVoxel yesterday, cuz i've seen some really nice renders with it. Tried making a render myself, and it looked pretty gud. I probably will use this for LD42, if I decide to do a "blocky" type game1st Vox Render.png

My First Jam!

I've been programming games for a while now, and I figure I may as well try my skills with a game jam. I'll be doing the jam with my friend. He'll be doing art and sound, and I'll be doing the actual programming. We will be using either paint.NET or Blender for art depending on whether we want to use 3D or 2D graphics when the theme is announced. Music will be made in Bosca Ceoil and sounds in Audacity. We'll be using Unity to put the game together. We might be streaming too on Twitch ;) . And so, our first Ludum Dare begins!

I Guess I'm in for My Second

Oh, boy. It feels like it was only yesterday when I was doing my first Compo. Sure, my first time was garbage, which is why I'll be working on planning my game out much more with the time that I have available.

My Tools: Unity 5, Blender, MagicaVoxel, Audacity, XMind 8

I'll also be streaming the entire process if you're interested in a live-stream.

BetterLateThanNever PostJam update?

So yeah. During last LD I did very badly, placing at 954th place with my Remote Cuddles. One of the things I did wrong is that I gave up on the project few hours before deadline. Purpose of this update is to see if I could have done better with a little more work. This update includes:

-Checkpoint system

-Camera shake

-Menu tips

-Audio level sliders

-Infinite monster spawners

If anyone who already played it would be willing to perhaps give it another go and give some feedback, I would be most grateful. If anyone else also would be willing to play it, I won't complain either.

https://ldjam.com/events/ludum-dare/41/remote-cuddles

Have a blast during LD42 everyone :)

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In for my tenth LD! Also, a fun LD Discord (1500 people) to hang out and hype

Very excited to participate in what will be my 10th Ludum Dare where I'll hopefully make something pretty cool, and of course have lots of fun.

Like usual, I'll be using LibGDX (Java) to write my game and IntelliJ as my editor. I should be able to get a working web build this time too.

For anyone who wants to hang out with us in Discord, feel free to join in and say hi! We'd love to have you :D

Link

Question about not using engines

I am building a game engine in Pygame. How do you go about building levels and setting up the game if you don't have a game engine with GUI such as Unity?

Finally Done!

I'm Done With My First Ever Game Jam's Theme Slaughter Round. I Feel I was Slightly Choosy But There Were Some Really Repetitive Themes In There. Anyways, I Hope I'm At Least Able To Complete My Game By The End Of The Jam. I'll Be Going For Jam, Not Compo. So, Hopefully That Makes it Easier On Me. Anyways, This Is My First Game Jam, So I Better Make The Best Outta It!Capture.JPG

I'm probably in

Hello!

Last time, I made Line 'Em Up with Scratch (yes, Scratch), and it did fairly well! I'm thinking I'll create something in pure Javascript this time. Most of my Scratch games end up with a tick/draw loop, so hopefully it won't be too far outside my comfort zone. I'll have to divide my time between this and preparing for school, but hopefully I should be able to make something small in 48 hours.

Real World Gathering - Knoxville, Tennessee

Game developers in Knoxville will be getting together at Token Game Tavern at 6pm on Friday August 10 for the Ludum Dare 42 kickoff. Usually our gathering wraps up with the theme announcement, but this time we will be getting together at the start of the theme announcement due to the earlier start time.

For more details see http://www.knoxgamedesign.org/967/ludum-dare-42-kickoff-at-token-game-tavern/

ld41-kickoff_512x233.jpg

I'm in!

Ludum Dare 42 will be my first jam. I've been making games for a couple years now, so I think I'm ready! Tools I will use are:

  • GIMP
  • MuseScore 2
  • GXSCC
  • Aseprite
  • Unity
  • Pen & Paper
  • Brain

I've been also working on a bit of animation as practice. Done by hand, then cleaned up on the computer: pen_animation.gif

Good luck everybody!

Your game need some music? I could help!

TLDR: I'm looking to join a team as the music composer and producer. Discord: Martin#2351

Long story

After much consideration, I realize I can't possibly make an entire game for the upcoming LD42. I do the jam solo but since I have some non-negotiable appointments on saturday and monday, I just won't have the time.

But I will have enough time to just focus in one aspect, my favorite, the music. So if you or your team is ready to tackle LD42 and you think a music composer and producer could be some help, let me introduce myself.

So, What kind of music do you do?

I've been playing and studying music for around 10 yerars. I've pick up a lot of different styles and genres I know and I enjoy doing. I tend to stir towards Synthwave, Rock, Funk and Jazz, but if the game calls for it I could try any genre we think of.

Other important aspect when I do music for games is to try to do a Dynamic Soundtrack, meaning that the music changes or evolves depending on what's happening in the game. My previous LD entries are perfect examples. For LD39, I did a game where you had to fuel an empty spaceship tank. The music starts in an all acoustic arrangement and it evolves into an electronic version of it as you put fuel in the tank. For LD40, you had to pick up passengers as a bus driver, and the music added instruments as the bus got full. If this sounds interesting to you I'd be happy to try something out.

But are you any good?

If you want to listen the music I made, as I mention earlier, you could play my past Ludum dare entries. Optionally you could check out my stuff on Soundcloud, or the few videos I have posted on Youtube.

Interested. Reach out!

If you have any questions don’t hesitate to comment. If you are interested, contact me on discord: Martin#2351

I'm in, but I can't speak for the rest.

A friend of mine was talking to me about the #LDJAM. He's curious but already had plans for the weekend. So I'm unsure if he is participating, and/or if we'll be working together.

Also, my 7-year-old son is jumping at the bit to join in. The little fella has 2 hours of Scratch under his belt and feels like he can take on the world, so we'll work side-by-side this time.