LD 42 August 10–13, 2018

i'm in !

Hello everyone, I wasn't sure to join this time because i don't have much time this weekend but i found an idea who should be quick enough to implement and original enough to make me join.

The idea? Some kind of compact rogue lite where every action you do and hit you take fill your inventory. if it's full you're dead.

i draw a mockup and quickly put it together in Unity: Untitled-1.jpg

Foundation Ready!

2 hours and a bathroom break later and I present to you... :drum: :drum: :drum:

The foundation! I mean, I still have a couple more things to add before I can start adding the main mechanics into the game, but I've got decay-able platforms, with different time limits, depending on how close you are to a certain platform and such, but I feel like this is coming along nicely thus far!

Screenshot_721.png

Hi! :p

Hi! This is my first jam xD

Frame in place

I got my plalceholders and a little bit of scripting! Screen Shot 2018-08-10 at 8.31.59 PM.png

Couple of hours in, first time in compo

I took the hard way, soloing in only 48h. I had some neat ideas, bad thing I'm just a lonely programmer and my artistic skills are, well, preschool grade.

Anyway, these are my tools

  • Unity
  • Photoshop/Aseprite
  • Bosca Ceoil
  • Frustration relief

My idea is pretty simple (and not very original, I'm thinking about a twist): you are the major of a very tiny village, just a bunch of huts, and you have to upgrade your town in a literal minute. Replace older building with new and shiny new houses and reach net worth limit, you will be elected one again and get a little more space to work!

I had more detailed ideas written in paper, I know this will be a journey to hell to debug and balance, but if it will be so easy where is the fun!

Currently I'm doing part of the art, at least to get things working. Roofs for building are coming pretty well:

houses.png

Time to bed for me, happy daring! :)

I guess I'm in now

I thought I'd be lost, but just had a crazy interpretation of the theme. Might give a shot. Got work tomorrow tho, so RIP some valuable hours.

Idea Dump

  • Space shooter, enemies pull in the boundaries of the universe to trap/crush you
    • Enemies can also go out of bounds and push, they are the only objects that can exist out of bounds, so push other enemies into them
    • Enemy can pull/push 1 edge at any point, or 2 edges at a corner, or other enemies to help them
    • The more enemies push/pull an edge the faster it moves in
  • Trash compactor survival, punch moving plates back, put objects between them to stop them temporarily
  • Draw/paint while the paper/canvas is burning
  • Place new papers/canvases as AI artist's drawing/painting grows

Wheeee

push.gif

Idea found ! Too innovative ?

So we found our game idea : you're a snake and the goal is to eat an apple. Once you eat it another one appears and your tail grows. You have to eat as many apple as you can without ever touching yourself. So the longer you play, the longer you get and the harder it is cause you have less space !

It should be great, we hope people are ready for such a thing...

Chaos, Part IV

New status update:

Mouse left-click no longer functional.

Resorting to setting it as a left-handed mouse (swapping right and left click)

Randomly generated planets!

planets.gif

The game has randomly generated planets now. You can get fuel and other cool stuff there.

And here we go...

A bit late to the competition, but I came up with an idea faster than last time, so hopefully I haven't lost that many precious hours yet. So far I've started sprite design and music, but nothing much.

Finally a concept!!!

Versão em português no final ---//--- EN-US

After a dinner and a break to the bathroom, I defined the concept of my game. It will be a puzzle game where you have to get a key and open a door. However, every 5 steps, a piece of the map disappears thus limiting its movement. In the game will have some objects that you have to interact with the space bar, however you have a limit of use.

In my head you will be running out of space, without space (of time) and without space (bar)

---//---

PT-BR

Depois de uma janta e uma pausa para o banheiro, defini o conceito do meu jogo. Será um jogo de puzzle onde você tem que pegar uma chave e abrir uma porta. Porém, a cada 5 passos, uma peça do mapa desaparece assim limitando a sua movimentação. No jogo terão alguns objetos que você tem que interagir com a barra de espaço, porém você tem um limite de uso.

Na minha cabeça você estará ficando sem espaço, sem espaço (de tempo) e sem (barra de) espaço

Idea found!

Hello everybody!

After long long thinking, we got an idea! A character must escape from a slime which take more and more space in the room. We're working on sprites and tiles! Hard thing for pures programers ^^'

Good Luck guys!!

Concept found !

We finally on a concept: it's sanic but chewing gum.