LD 42 August 10–13, 2018

idea!

I have an idea! and I prefer to start with graphics xD

I use gimp and allegro 4 for graphics and engine, at the moment I only have some sprites

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ESP: Tengo una idea! y prefiero comenzar con los gráficos xD

Yo uso gimp y allegro 4 para los gráficos y motor, por el momento solo tengo algunos sprites Ej: wip.png

For once I've got a solid, original idea!

My idea can be summed up in two words "Space Treadmill"

The player is on a treadmill in space (I don't have a reason for this :shrug:), and their goal is to get back to earth before running out of Oxygen. The player must run on the treadmill to generate power, but this depletes O2 quicker than usual. I'm thinking a sort of keyboard rhythm game, although I still haven't solidified how I want to have the player "run". So, while I've been thinking about what direction I want to take this game, I worked on creating a little prototype for the treadmill in Blender. Prototype Treadmill.png

I'm going to get as much done as possible tonight, as I may be unable to work tomorrow. I'm in a high school marching band, and I signed up to work on building props tomorrow not knowing that Ludum Dare was this weekend. It looks like it might get rained out and rescheduled, but I'm not going to get my hopes up just yet.

I can't wait to see what other people's ideas are for Ludum Dare 42, and I look forward to playing y'all's games when I get the chance :smile:

Idea and Initial Coding

I settled on a simple idea: A space trading game. Buy low, sell high, and make choices on what goods to carry in your limited cargo space. I've started coding, which you can follow on Github.

Idea!

Finally found an idea:

The player runs around in a top down shooter, but when they kill an enemy it explodes and creates a void thing that the player cannot walk on or they die. the goal will be to live as long as you can. killing enemies, but not so many that they consume all of the players space to move around in!

I did a thing...

gif_0.gif

So you're a farmer... But you farm bullets and you run around with a machine gun while shooting slimes that are trying to eat the dirt you grow your bullets in.

Trees2

Further progress:

trees2.png

Making a car game!

Sam is asleep, dreaming about our lore which should be about magic, old gods, making friends, and driving

That means I'm making cool placeholder art and DRIFTING yes!

fuck the king.png

  • ✔️ Kinda ok controller
  • ✔️ Dynamic camera which needs tuning but ok
  • ✔️ Drifting wow yes
  • ❌ Visiting places
  • ❌ Implementing dialogues

Good luck everyone! 😘

Making Progress

I was able to do some map work in the first 5 hours, a long jurney awaits me since the graphics are a bit tricky. But i like a challenge. Good luck everyone!Screenshot (16).png

It's Been Five Hours

Ludum Dare 42 is finally here, and honestly, I did not think I would get this much done in one day. I've already finished two songs for my team's game and I do not plan on stopping progress here. It's been a productive day, however, it is time for me to rest for tomorrow.

Good luck and good night to my fellow competitors.

Idea: VN with frantic brain inventory management

Life is a constant barrage of facts. Human biology does an amazing job of managing information, but what if we had to do it manually?

Store facts and memories in the brain. With each new experience, facts and memories assault the brain. Forget! Too many facts will give you a headache, and might crowd over important stuff. Remember! Missing critical facts can cause disasters.

What I'm imagining is a sort of short, minimalistic VN combined with frantic high-speed inventory management. As the protagonist experiences the short series of events that make up the story, the player must manage the protagonist's mind. If the player performs well, the protagonist will thrive. But a poor performance will cause the protagonist to exhibit wacky behavior and get into trouble.

Haven't decided on a story yet. To keep it in scope, I think maybe two or three levels about short but high-stress tasks would work pretty well.

My first story idea is a fireman fighting an apartment fire. Critical memories could be stuff like 'basic motor function', 'equipment', 'ladder-climbing', and maybe 'how to get back outside' grows over the course of the level. Facts which come in could be a mix of random crap like 'what I ate for breakfast' or 'what day of the week it is', and important stuff like the address of the building on fire, or 'a woman is stuck in room 202'.

My Idea

I’m afraid to say it because I don’t want someone to steal the idea, so just know I said it first.

So my idea is to work off the trope in RPGs “You don’t have any space in your bag”

So what if there was a person behind the scenes sorting all your items in your bag and have to give them back to you like a personal bank. And has so little space to put the items.

And banks have many people who go to them, so what if it was a multi use item bank where the person has to use the little amount of bag storage between everyone and they have to share items because it’s a bank with little storage.

So you play as the bank teller having to give every one their items before they get mad at you and if you put the items on the floor they can only be there for so long. And you can use some of the items if you wish. So you need to prioritize what items to give, drop, and use. Then you can have a satisfaction rating at the end.

Abd this combines “you’re not the main character” with the main theme.

A random screenshot

I see a lot of people posting nice screenshots with nice graphics and stuff, so here's a screenshot with terrible graphics.

tut.png

My Station at the End of the Universe game in progress!

Idea so far: - You manage space station with limited cargo space and docking space - You need to handle incoming spaceships that want to buy and sell - Prices are changing all the time - Traffic is higher and higher

LD42emscreen/em1.png

Now time for some sleep :smiley:

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Why is coming up with an idea so painful?

That "nnnghhh" hopeless feeling every time at this stage when you need to come up with an idea out of nowhere. Yet somehow it always works out, but every time it feels like it won't. Maybe it really won't this time.

5 - 2 = 3

3 heads height: image2.gif

5 heads height: image.gif

Send help

I woke up 30 minutes ago and I don't like the theme I don't know what to do and at this point i'm too scared to ask

(well I guess I have an idea but this is SO unoriginal I bet a LOT of people will think about it and it's not even awesomelly in relation with the theme haha)

Update : got a cool (maybe) idea