LD 42 August 10–13, 2018

Reflection, Day One - 11:00 PM | Developing & Distractions

~START TRANSMISSION~


It has been a long day, and I'm losing my focus. The last hour-and-a-half I've just been playing Celeste, trying to think of a story. I'm still working on my game though, don't worry. Right now, like all, I just have a concept down. Every time you get hurt, the screen sheds a little bit of visibility, creating a nuisance you have to learn to work around and, hopefully, learn to avoid. I'm really tired, and I get to meet my new puppy (Hopefully, fingers crossed!) tomorrow, so I'm going to try and get at least an hour or two of sleep. Good night, Ya'll. Happy jamming.

-EmCannon

BONUS ROUND!!! Here's an image of my new character. Can you guess what it is??? ff-1_0.png

Good luck!

~END TRANSMISSION~

Hours 3-5 Brainstorming Session; Hour 6 hit an idea.

Hours 3-5 were spent thinking or watching tv, or telling twitter I am done after all my long rants today.

Hour 6: Hit an idea, had to wait a while for my night laptop to load. but once it finally came up, I put something together. nothing that I care to show yet because it is junky, but I did something, and I will be able to finish later today (its now early saturday morning here) hopefully with no issues.

With that, I will waste several hours and sleep. really sleep. imma get about 6-7 hours of sleep so I can stay up really late Saturday night. that time I will need to finish my game, as doing work sunday after 7am is impossible, except for maybe the closing hours of the event. all in all, good so far...typical game jam/compo night.

Night all.

Destructionnnnnnn

Almost time to call it a day, time to take my meds which means that sleep is inevitable. Feeling good about the progress I've made though, lots of planning and structuring, and the codebase has some nice utility functions (<3 Lua!!!).

Stuffs That's Been Done

Many core features are up and running, including the tilemap, camera, the ability to carve arbitrary shapes into the map, and the disaster countdowns that cause the destruction. The gauge display is an important UI element as I intend to use it for character HP and whatnot. I'm happy with the rate of progress; tomorrow I will implement player controls and a simple battle system (super simple, like the Pokewalker [hey check out that sick Iconoclasts ad in the background!]) and some more UI. Hopefully Sunday will be for adding content and tidying up.

The player will be presented with a menu each 'turn' (think rogue-like) with 4 options available to them:

  • Move: Move to an adjacent tile. Time passes based on the terrain traversed
  • Explore: Maybe find an item, or a monster. Diminishing returns until Move is selected. Time passes.
  • Menu: View inventory etc
  • Wait: Time passes (not sure why you'd do this but I feel it should be there)

I also need to add a way to sacrifice a character to reset the clock.

Resetting

I have decided that resetting will shave 12 hours off the clock unless you have acquired the "Chrono Tear" item, which doubles the reset value. This means that you will always end up at 00:00. This item will be easy to acquire, but it may be advantageous to go for a more difficult item whilst you have a full party.

I'll leave off with a gif of a circular impact crater being carved into the map. It will be accompanied by a meteor sprite (hopefully!). The red gauge is the 'disaster gauge', when it is full the current disaster executes and the next in the queue is lined up.

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I'm In.

9 strike (I can’t stop)

This time the artist is busy.

So I put together a bigger team: 3 artists and a writer.

Let's make a fairy tale out of this task!!

  • Unity+VS+R#
  • Photoshop
  • Audacity

My principle: Android+Supercasual+NonViolence

Day one progress

i got little more than a concept done tonight, but hopefully i have more time tomorrow. 'll be very pressed for time this weekend so fingers crossed! Screenshot (819).png

Will Survive

I'm happy to say that our team is working on a cool game. Will, the lumberjack need to survive a whole night. But, in order to do so, he will need to cut down some trees while the darkness take control around the fireplace. Who know's what awaits him.

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Overbooked

Overbooked.gif

For this LDJam I'll be making a word-arrange puzzle game. The goal is simple: arrange words into a catchy advertisement slogan in order to attract so many people the trip/holiday/destination gets overbooked.

I'll try to make it in similar fashion to how 'Papers Please' is played and setup. Lets see if I can make this fun.

Twitch stream live from Beijing, China: https://www.twitch.tv/polyganz

End of Day 1

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Got a lot of the required art assets to point where they can be placed in the game. Still a long way to go!

In this game you play as a person with a roommate who is participating in a Ludum Dare game jam. But your roommate is a slob. He drinks too much soda and coffee, he eats too many bags of chips and candy bars and he just throws his garbage on the floor! You have to clean up after him or you'll run out of clean space in your house! Of course, the further into the jam he gets, the more he consumes and the more garbage he produces! Will you be able to keep up?

That's the idea anyway. I think it will be fun, if I can pull it off!

I really did not like the theme at all...

It's has being some hours since the start, but I don't get almost any good idea, the majority of them is some non-creative puzzle. Please someone send help...

In fact I tried one ideia like

"The Earth is running out of space, manage a resercher team to get us all out of this dying planet."

It kind sounds cool, but I'm not very confortable or satisfied whith the idea.

I'm thinking on some new, and creative, ideas... (I hope I'm not the only whith that problem)

Well any help is wellcomed ^^'

skydiving hamsters incoming

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gonna be bouncing around fluffy hamsters to avoid the blocks coming their way. Might add a local multiplayer option with multimouse controls if I have the time (probably after the jam)

Making progress on 'Kessler Syndrome'

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The game is coming along brilliantly. Had pretty much all the programming done in the first few hours of crunching away at my keyboard. Time to make it look a bit prettier.

What do you think?

Before sleeping state

Player move and have collision with wall on the map.Capture.PNG

Day 1 Progress.

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Excuse the lighting in this one. I have f.lux on in the process.

Slowly, but surely, I have a base concept of my game ready to go. I've decided to toy around with the idea of playing with memory and space. You can be able to equip as many power-ups onto your character -- with a cost. Each item takes up memory as you can only hold so much. Plus, the amount of memory left over may also affect your environment as well.

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Oh...Those USB drives there. I'm experimenting on implementing a feature where you can save three different equipment sets onto three different drives. The plan is that every time you lose a life, you "plug in" a new USB drive with your different set of items to use in the game. The USB drives act as your lifeline.

3D Human Tetris

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Not as fun as I imagined. But at least I've made a tiny prototype.

Idea + Basic Mechanics Complete

Hello! I am 16 years old and I will be participating in Ludum Dare for the 3rd time! So far, I have completed the custom path finding for the game using the A* algorithm and Unity and it's going pretttyy good so far, I think I should be able to complete the game in the given time. Capture.PNG

Day 1 Minimal Progress

As I started late today, I did not make that much progress other than creating the foundation for the project code. Tomorrow will be the bulk of the project w/ coding & graphics.

Progress Day 1

So I decided I'd try to work on something for this LD. It's my second time doing the jam, and first time going at it alone. Not a huge fan of the theme but here we are.

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