LD 39 July 28–31, 2017

Making Wave(s)

First ever Ludum Dare, and BOY was it tighter than we ever expected.

https://logiraffe.itch.io/ld39

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Is Swimming-Simulator a genre? Because that's what we ended up with.

Handy tip of the weekend: if you're ever needing underwater ocean noise, a 30 second loop of a brewing Keurig machine and some postprocessing reverb does wonders :ocean: :coffee:

https://twitter.com/logiraffe_games

We did it!

And I'm exhasted!

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Here's the game! https://ldjam.com/events/ludum-dare/39/e-negative

Time to go get some beer!

I am done!

Yet another Ludum Dare completed. Here it is!

SpaceX ha- no... SpaceY has been published!

We just got done finishing up our second LDJAM entry called "SpaceY". (pronounced "SpaceWHY", Get it? hahaa) Check it out on https://ldjam.com/events/ludum-dare/39/spacey :smiley:

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The Misadventures of Mick and Rorty.

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Rorty decideds to do a bump of cracklaxian crystals during while in an interdimensional wormhole. Rorty pushes the cart with the wormhole generator warp drive box out of his way carelessly allowing it into the jettison pod. Rorty trips and pushes the eject button and launches the wormhole generator warp drive box into space while in a wormhole created by it. This causes Mick and Rorty to come crashing out of the wormhole and stranded in space with nothing but a low power booster that lacks the power to get the two home. Luckily there is a space station near by. Lets see what the space station has available for purchase. Oh no! We do not have any money with us!

Jake would like to dedicate this to his Family(Jeff,Jane,Jeremy and Chris), His Wangle Brothers, His Mobb Squad Brothers, and His Underwater Kelp Apparatus Brothers.

A Special Thanks to Justin Roiland and Dan Harmon for creating Rick and Morty!

Al would like to dedicate this to Zeus and Ziggy.

Thank you for playing! and thank you for rating!

We made all of this content in 72 Hours for the Ludum Dare 39 game jam.

https://ldjam.com/events/ludum-dare/39/the-misadventures-of-mick-and-rorty

Windows: https://drive.google.com/open?id=0B80eB1wPSy13SEZfUDZxUFR3djA

Published!

Didn't have as much time as I'd hoped this weekend to work on this, but at least I still managed to get a somewhat finished product. I think it wasn't the worst outcome for a first solo game jam, just missing a lot of the polish I usually like to put into games.

https://ldjam.com/events/ludum-dare/39/from-kingdom-to-freedom

Abandon Ship: Finished!

Finally finished and uploaded this game, Had a lot of problems at the beginning, but after a lot of hard work we pulled through. Check it out if you have the time, you won't regret it!

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https://ldjam.com/events/ludum-dare/39/abandon-ship-1

Might at more traps before uploading it to Itch.io, will post about it if I do.

Finally submitted

well I originally planned to have my game Current: Circuit Builder done for the compo but I decided to extend to the jam, unfortunately I was gone the whole jam day so my game isn't complete. Still a fun little demo/editor you can check out here https://ldjam.com/events/ludum-dare/39/$41006

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:)

Finished On Time!!!

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Here is our game!! https://ldjam.com/events/ludum-dare/39/eomro

Karola is published!

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In the last two hours after publishing it I almost had a heart attack, I lost the Internet connection, my computer was blocked and my little dog vomited me just under my desk... I hope you enjoy the game, it was an amazing Jam!

https://ldjam.com/events/ludum-dare/39/the-light-city-of-karola

And that's a wrap!

I forgot to do the usual "I'M IN" post, but this is my third LD, first one in several years though, and first time in the Jam instead of the Compo. Didn't have anything remotely "complete" in time for the Compo this time around, being new to Unity slowed me down a lot, and I had to scramble to put together even this placeholder art. Also I'm pretty sure my 5-minute player ship model contains alien geometries that would make an actual 3D modeler's eyes bleed. But it's technically a complete game and I'm pretty sure it's bug-free, so I'm counting it as a win!

Check it out here: https://ldjam.com/events/ludum-dare/39/blitztanz

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Escape from власть (Vlast) is done!

After many sleepless nights, Escape from власть is now done and available at https://ldjam.com/events/ludum-dare/39/escape-from-vlast :smile:

Get In The Robot (JAM / Unfinished)

This "game" is an Evangelion "inspired" "fighter" called Get In The Robot. Having been detached from the power source, your giant robot only has 5 minutes worth of power to fight back as many other giant monsters as you can.

We spent this weekend learning more about Godot and testing the crap out of Godot 3 in the process in an attempt to make a game for LD39. There were plenty of breaking issues with the engine, with it frequently crashing every couple of minutes. Don't expect much because we sure as heck had no idea what we were doing for 90% of the process. Heck, I can't even really call it a game because there's nothing fun about it. You can move around like a tank and punch the enemy. More of just a tech demo. That said, I'm more than satisfied with what Godot helped me accomplish in only 48 real hrs of work.

All the 3D models were made and rigged entirely during the competition. This was more of a learning experience for both of us as we had a) never made a 3D game before b) never really used Godot before and c) haven't made anything in Blender in years. Overall, fun learning experience, and we want to turn this into a full doujin game!

Everust

Everust is now available!

A Post Apocalyptic Robot Death Simulator.

Enjoy. If it freezes up when you die or win just wait it out. Will be a performance fix tomorrow. evss3.png evss6.png evss1.png

Musk Hunter

Just wanted to make a quick plug for our team’s game: Musk Hunter

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It's a top-down vehicular combat game that riffs on the old arcade game Spy Hunter. The story is rather silly, please enjoy it :grinning:

Tired but Happy!

After a few 4 hour of sleep nights... I present you... BLACKOUT!

Now, I know what you are thinking: "there must have been a dozen 'blackout' games this LD!".

To this I am guilty, I know it isn't really creative, but I decided on the title like 30 mins into the submission hour. It was the last thing I thought about Really. My bad. I am sorry. Don't kill me. Please.

It is a electric grid control game, have fun blacking out the city!

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Nice graphics, Sir!

EDIT:

HOLY COW! I forgot the link!

Turn the Lights Off!

Have you ever gotten scolded for leaving the lights on in a room? Well, now's your chance to make it up! Go around turning off the lights that people leave on to make your power last as long as possible.

Play the game here: https://ldjam.com/events/ludum-dare/39/turn-the-lights-off Capture1.PNG And here: https://ldjam.com/events/ludum-dare/39/turn-the-lights-off

Wondering if someone is going around and giving bad reviews?

So, voting starts and I got this without a comment. While my game is far from perfect, I don't think I deserve that, especially not without a comment why?

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Here is the game:

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https://ldjam.com/events/ludum-dare/39/powerlessworld/

Venture into a snow storm to save one's life in Fade

Hey! This is my first time doing a moody game, focused on narrative. It was a Compo entry and I think that I did a good job for a first timer (second time on compo).

Take a few minutes to play this atmospheric game, and give me all your feedback, please.

https://ldjam.com/events/ludum-dare/39/fade

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Play it at: https://ldjam.com/events/ludum-dare/39/fade

Lola's Barkade! (...get it?)

A full moon rises. The synth cues up. Neon lights shine on a polished black tile. Someone has pooped behind the pinball machine. LolasBarkadeItchioThumbnail.gif Play our LD 39 submission, Lola's Barkade! The goal is to keep your arcade-dwelling pups interested enough to make rent on your dog friendly arcade...without overloading your circuits and shutting off the games. And you want to keep the lights on because come on, look at their furry little paws do the thing. LolasBarkade.gif The sad part is they're probably better than me at these...

Had a ton of fun making this one, it's in the books! Time to play some awesome games. :) puts on sunglasses. Yes, it's night

Jodi, Artist, Road Warrior, Magenta Dream

Old guy had fun!

So, up until last spring when I started working on Wizard Arena, the last game I had made was Pong in my CS101 class in 1998. Yep. I'm old. I've made a great career writing Java business applications and I've really enjoyed doing it; however, with the advent of "modern VR games" I've been straight-up inspired. That love for game making that drove me to take CS101 many years ago has been re-awakened.

I saw a post on Reddit about the LD39 game jam. I've seen them posted before, but the game-making monster in me was not yet awakened. This time, however, I took the opportunity and I'm glad I did.

T H A N K Y O U

Seriously, thank you to everyone. I had an absolute blast making Leaf Runner which is basically Dope Wars combined with GTA1 style movement in a ... you guessed it, "Nizan Leaf." Running out of power wasn't my first choice for a theme, but in the end, I'm happy I got the chance to make this game.

Tomorrow I go back to work. But this weekend will be with me forever.

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Finished, kinda...

So this is my 4th ludumdare (3rd finished) and i must say i was never lazier than this time, spent very little time actually working on the game and most of the time doing effects and things. Anyways im happy that i finished atleast something. Check it out here and leave a rating if you enjoy it! https://ldjam.com/events/ludum-dare/39/$33403 . Also, i dont know anything about making music and i didnt have time to find any so its without music sadly.

My first Ludum Dare finished!

I've finished my first Ludum Dare. Unfortunately my game is unfinished (without sound and some other features), but i've decided to publish it to unfinished category. You may see it here Title.png Thank you all for every warm comments through whole contest. See you next time!

Tank Battle!

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Ludum Dare 39 just finished, here is the result : A destruction derby kind of game where your goal is to survive in an arena full of enemies searching to steal your precious energy ! Don’t let them drain your batteries out of power and fight back in this action paced game realized in 72 hours !

Play and rate here : https://ldjam.com/events/ludum-dare/39/tanks-battle

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https://ldjam.com/events/ludum-dare/39/tanks-battle

Thank you and see you next LD ! From now, I’m gonna play some LD39 games :)

HeatDeath released!

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You play as a robot seeking power cores to achieve your fully powered state. In the mean time you have to manage what little power you have to keep your subsystems online and fight off other machines and scavenging humans. You will fail in your attempt, but along the way you will conquer rival machines, and splatter many meat-bags.

Unfortunately there's no sound in this version, due to a complication with the love engine, but I hope to push that out the door pretty soon.

If you enjoy rogue-likes or just strategic game play in general, come check it out, and I'll try and get around to returning the favor.

Tank Battle ! Finally done :D

TITLE.png Ludum Dare 39 just finished, here is the result :

A destruction derby kind of game where your goal is to survive in an arena full of enemies searching to steal your precious power !

Don't let them drain your batteries out of power and fight back in this action paced game realized in 72 hours !

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Play and rate here : https://ldjam.com/events/ludum-dare/39/tanks-battle

Thank you and see you next LD ! From now, I'm gonna play some LD39 games :)

Woah Just Barely Made It!

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Lightning Rod is an endless runner where you try to last as long as you can running up a lightning rod. You constantly lose energy and must replenish it by defeating enemies and absorbing energy from the rod, or else face the long drop to earth. in addition you have a limited amount of health, so try not to lose too much!

Page Link: https://ldjam.com/events/ludum-dare/39/lightning-rod

I did it! Here is "Potential Energy"!

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I'm really happy to be able to have finished my second ever Ludum Dare with the creation of Potential Energy. For this game, I ended up focusing a lot on atmosphere and some form of story instead of graphics (as shown by the very simplistic boxes for everything) or gameplay. I definitely could have made things a bit more engaging with mechanics instead of a very simple platformer, however I was able to achieve a level of polish that surpassed my previous entry. I'm ok with this! I'd love to get to the point where I can combine both gameplay and atmosphere in the next Ludum Dare so I am able to improve a skill each time!

Anyways, if you'd like, come play my game! I'll be around playing other games, and I'll also be posting a couple times asking for your games in the comments because that ended up being pretty fun last time. Great job everyone!

Potential Energy: https://ldjam.com/events/ludum-dare/39/potential-energy

Slowbot

Slowbot is my Ludum Dare 39 entry. It took me about 18 hours to create. I will write a post mortem in a few days. The game has 20 total levels and takes about 15 minutes to complete, which makes it my longest LD entry in terms of gameplay time. Thanks to everyone who watched the live stream on YouTube and provided feedback!

Gameplay video

https://www.youtube.com/watch?v=sx1K9PGeHik

LD Entry

https://ldjam.com/events/ludum-dare/39/slowbot

Download and play

https://gatechgrad.itch.io/slowbot

Hypersquare is done.

My second Ludum Dare is finally over! I have to say, this one was a lot more stressful than the last one, mostly because I started a day late and there was a 9 hour power outage today. I was planning on creating most of the levels of my game today, but it just didn't turn out that way. At least I managed to create some crappy menus and submit the game. Here are some screenshots: Desktop 07.31.2017 - 19.11.05.01.png Desktop 07.31.2017 - 19.11.19.02.png Desktop 07.31.2017 - 19.12.07.04.png

All feedback is welcome and appreciated! Link: https://ldjam.com/events/ludum-dare/39/$34541

Progress report (#8)

Well! Submission hour+ is now over! It's been an awesome three days this Ludum Dare thing!

In the rest of today I managed to add enough content to the game to make it surprisingly fun, and even added a new bad guy. I like to call them Jeff, Jeff just wants to say hi. :grin:

Batteries in the dungeon is now online and set to go. It's got a tutorial, it's got randomly generated dungeons, and all the while, you're running out of power! What more could you ask for in life?

Play it here https://ldjam.com/events/ludum-dare/39/batteries-in-the-dungeon

Go on, you know you want to.

HOME IS DEAD. A game of space station defense!

Hey guys.

This is the first game I've ever finished and released, and my first game jam ever.

Presenting "HOME IS DEAD"

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Home is dead. This is what remains. Defend the space station from the extraterrestrial energy-leeches. Fight them off for as long as you can!

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It can be played with the mouse/keyboard or 360 controller.

All graphics / programming / music has been made by me.

Software used: the godot engine, flstudio, gifcam, aseprite, sfxr

typefaces were: High Score by rarelikeaunicorn eighty - four by TrampolineTales

https://ldjam.com/events/ludum-dare/39/home-is-dead

windows - https://ahintoflime.itch.io/home-is-dead

Published! Finally! Candy Wars!

Talk about last minute! I literally published my game one minute before the submission hour ended!

I made the menu, the page at itch.io, the icon for the game, and fixed as many menu bugs as possible, and one that didn't allow the player to start the game!

Talking about bugs, since I didn't get to do any bug-testing, if you (or "when you") encounter any bugs, send me the error log and I'll try to fix it.

I also didn't get to add music. I'll just add it now and update the game later, that isn't a big deal.

It was a fun jam! My first "real" one, I would say! Can't wait to see what you guys made as well! :smile:

(Also, I don't think anyone would guess that from a theme named "Running out of Power", a game about talking candy to be created! If there was an "unexpected" category, I think I would get first place! :yum: Screenshot_210.png (By the way, the candy corn is my favorite character, and it probably will be yours too when you start playing! That's why it's the mascot!)

Finished!

Play our game, https://ldjam.com/events/ludum-dare/39/light-source EstudnadoLuz.jpg

Good night everyone

Now that Ludum Dare is over, it is time for me to sleep! Tomorrow is another day, and I will start rating but especially, playing games.

Shoot me a comment with your LD link! I will play all of them :)

Finished!

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Space-Recharge, 2nd Game Jam

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Hello jammers!

Me and my friend had finally completed our game for this 39th Ludum dare.

It was a game that revolves around single resources that keep on depleting that the player had to consistently replenish while destroying other planets and enemies spaceships.

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It features a fast paced, wave based-spawn invasion type as well.

Do check it out if it interests you: https://ldjam.com/events/ludum-dare/39/space-recharge

It's done! Try our entry!

A game about a hero losing his powers.

https://ldjam.com/events/ludum-dare/39/pain-that-binds-us

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Maximum Velocity

Our first JAM, almost out of time, but we managed to complete(even if with only one level!).

What a ride, thank everyone that made the jam possible!

https://ldjam.com/events/ludum-dare/39/maxium-velocity-1

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Inspired by the movie "Speed", you have a bomb inside you, and you cant go lower than 75 kmh. To survive you need hijack other cars to keep going, or your fuel will run out.

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The hunt for red october box

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You've finally reached the last known location of the Red October. It's already a small wonder your old rustbucket got you so far, but will it be able to dive deep enough to reach the bottom of the sea and to the rumored treasures hidden there ? You will need to use anything you can find lying around to upgrade your sub and hopefully uncover the mystery of that legendary wreck.

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Controls : - Arrows to move - Space to drop boxes

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Team : - Art by Vincent Schneider and François Mauge - Game Design and Level Design by Nicolas Lorent - Programming by Loïc Siquet and Quentin Chevalier

You can test it https://ldjam.com/events/ludum-dare/39/the-hunt-for-red-october-box

OMG We made it

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So many last minute bugs. But we got it done. You can check out our game Here

Phew!

First ever game finished!

-I'm tired and weary.

-I didn't get half as much done as I dreamt up or planned.

-Bugs slipped through, and things I spent hours on didn't work....

But damn, I'm proud of it! :smile:

Hope you all had fun, can't wait to try your games tomorrow.

20 sec left...But I made it

Hey guys, So this is my first LD and...I DID IT.

But I digress, Try out my game Aliquid and VOTEEEEE - https://ldjam.com/events/ludum-dare/39/aliquid-1

Icebreaker | Is anyone out there?

First Ludum Dare jam! Sorry about any bugs that may occur =/ (Take in that storyline ;o) This game was created with Electron! (HTML, JavaScript etc.) Isn't that unique?

Here are a few screenshots: 7cf5.png 7ceb.png

https://ldjam.com/events/ludum-dare/39/icebreaker-is-anyone-out-there

Yo ho! We are submited!

We have a trailer - https://www.youtube.com/watch?v=nXAlBJ1X_N0 3.PNG4.PNG

Game - https://ldjam.com/events/ludum-dare/39/fireman/

Finally Published!

It was our first LD, and it had quite the learning curve. I must say though that it was incredibly entertaining to go from a theme to a completely finished (haha I wish :cry:) game in three days. This is technically the first ever game we've put out, and it's quite the milestone for us. Glad I could participate and bring something to this jam :grin:.

Here are some screenshots from our game, and you can check it out here.

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We did it!!

ScrShot_Menu.jpg I think for me, this was the most peaceful ludum dare, we slept well, did things in order and we're able to deliver the game just in time. Thanks to @ArthurIung and @Branquelo

https://ldjam.com/events/ludum-dare/39/dadoor

Saturnalia is finished!

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Here's the entry link for my jam project, Saturnalia.

This time around, I think I managed to achieve a decent blend of gameplay and aesthetics. Usually my art-heavy games don't have much going on mechanically, so one of my goals here was to try and change that. I can still do better, and will push much harder in that direction in the future, but I think this project helped me understand a mental approach I can take to marrying the art with gameplay.

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I worked alone on this one, but used a bunch of tools that I find helpful for jamming. I work in Unity, using SourceTree for git and Photoshop for art. I made pretty heavy use of 2 new features in Unity 2017 - Cinemachine and Timeline, both of which enabled the cinematic feel in Saturnalia. Both are things I want to take a deeper dive into and learn more about now that I've wrapped my head around the basics. Beyond that, I also had my usual group of Unity assets: GoKit, TextMeshPro, ProBuilder, and Unity's post processing stack.

Another new element was that I decided to make my own music. I used an iOS app called Auxy to compose the BGM, which I think turned out pretty well. Auxy is a fantastic tool for making jam music, it's easy to use and since it's on mobile it helped me step away from the computer and do something different for a quick mental break. I'll definitely be using it more in the future!

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The concept for this game went from a travel/adventure game, to a motorcycle driving game, to something about train networks, then designing a power grid for a procedural city, then I finally landed on this space-y puzzler. Luckily, all this iteration just occurred on paper over the course of a couple of hours rather than soaking up my dev time. I started out on Friday feeling pretty hopeless about not having a good idea, but after sleeping on it and coming back I ended up with a direction that became one of my favourite LD results.

We did it! (Sry i forgot the link)

ScrShot_Menu.jpg I think for me, this was the most peaceful ludum dare, we slept well, did things in order and we’re able to deliver the game just in time. Thanks to @TuxLOL (Twitter) and @WhiteHyugo (Twitter)

https://ldjam.com/events/ludum-dare/39/dadoor

Demons...they must be gibbed

This is the most amount of "stuff" I think I've done for a jam:

  • Player arms modeled, textured, rigged, and animated
  • 2 enemies sculpted, textured, rigged, and animated
  • Gibs gibs gibs gibs gibs
  • Environment modeled, textured
  • Sounds added last minute oh god

I hope you enjoy it!

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You gotta start somewhere...

Imagzzze 2.png The main menu in my game is the best looking piece so far lol I haven't even had time to balance the game properly. But here it is. I've never published my games before and never finished any. But with this project it's finally going to change.

In Comms you play as the only crewman of an outpost orbiting an alien planet. You're haunted by an invisible monster, that always stays in the dark and only reacts to light. To survive, you have to preserve power, distribute it wisely between lights and transmitters (which you need to send an SOS message in order to get rescued), and carefully go through environment, listening closely to the monster's footsteps and watching motion of props that it pushes around. Being patient and not rushing is the only way to survive.

What I aim for is an experiment. If you can't see the monster, your mind should tailor the scariest one for you. If you barely know where it is, your mind should inevitably suggest it's close. If you can't see how it kills you, you think of the worst way possible. But none of this would work without a proper atmosphere... Which frankly, this game has very little so far. I could only do so much work on sound and environments in the time frame of the contest, but I'm hoping to get it as close to my vision as possible in the near future.

Windows: https://biocrust.itch.io/comms

Power Surge is Published!

coverimagepowersurge.PNG After a busy weekend my team and I managed to complete one of our nicest looking games yet. Check it out: https://ldjam.com/events/ludum-dare/39/$46246

Bug fixing

I have realised that I accidentally made the enemy unkillable, thus rendering the last third of the game unplayable. I'm currently working to fix this bug, apologies to anyone who has encountered it.

My game Stories

So, I lost internet for the first half of the submission hour and then tried to upload my game afterwards, but it simply wasn't working. I figured this was the usual delay that happens considering the website was slow and it also deleted all my saved info (which also happened before), but now that the website has been running smoothly I'm beginning to think my entry won't publish simply cause the deadline is over. I also have to head out so I won't be able to keep trying, but if this Is the case...well guess here's a blog post about the game I made!

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Made a choose your own adventure type visual novel, where you are on a phone call with a loved one until the phone battery dies. Got nowhere near what I was hoping for, like more choices and more story between the two characters, but I had fun drawing out all the different situations. So as it stands right now, there's really only one story which involves the knight. Figured it was best to cut the story short and at least give the feeling of how the game will play out in a completed state. I'm hoping to continue to work on this in the future.

Can be played here! https://ciderwrath.itch.io/stories

Our idea: Too complex. Our sleep: Nonexistent. The product: We love it.

We made a 'God-Sim' for Ludum Dare this time.

You control the world with your magic remote with its unreliable battery. The battery is charged by the faith of your people, but if it overcharges or goes dead the remote goes haywire.

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People have AI, they get married, have kids, go swimming, garden for food, put out fires and hunt bears. They can die in a dozen or more ways - heatstroke, hypothermia, hunger, thirst, bear attack, tornadoes, etc.

How you control the weather will affect which disasters do or don't occur.

I'll type up an official postmortem later. I'm too tired now!

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Fixed Link

Sorry about the inconvenience. but I believe I fixed the broken link. Thank you for pointing that out.

https://ldjam.com/events/ludum-dare/39/qwik

Studentron.... Activated!

https://ldjam.com/events/ludum-dare/39/studentron cover.png https://ldjam.com/events/ludum-dare/39/studentron

Solo Dev in the Jam

Windows version should be running now

This game could be a metaphor for Ludum Dare all together, or I'm just tired.

Here's a quick video showing off my game.

https://www.youtube.com/watch?v=NGHkzTq2E3w&feature=youtu.be

Bendy Arrows!

I had a super fun time this LD, even if the weekend I had outside of it was hectic.

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Choose one of three weapons to take on the Demon; Sword, Staff or Bow.

:japaneseogre: When your Demon comes alive, will you be ready to fight it? :japaneseogre:

Download it by going here

AC vs DC - Local multiplayer PvP shooter

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...we... finished after all. Now to see how many people actually play local multiplayer games on here.

Well, here goes nothing: https://ldjam.com/events/ludum-dare/39/ac-vs-dc-war-of-currents

Probably wasn't smart to require two players and a spare Xbox gamepad.

We had fun, hope you all had fun as well, see you playing and rating games!

But first... :zzz: :zzz: :zzz:

Jettison is out the airlock!

https://ldjam.com/events/ludum-dare/39/jettison loveem2017-07-31/em18-20-31.png

Jettison was a really ambitious attempt to capture "Running out of Power" that I'm sorry didn't quite coalesce the way I had planned. The original concept was going to focus more on the trade-off of discarding parts of your ship to conserve energy while at the same time reducing its functionality; in the end, "Jettison" wound up an artifact title, as there is no way to actually jettison ship parts manually in the "finished" game (and losing parts is universally a bad thing; no upsides involved!) Still, it's playable and I hope at least someone gets some fun out of it.

Enjoy!

We're done!

It's been a long 72 hours -- and we're finally here! It's over! Come check out our puzzle game, Phil.

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Deep - Update

Hello everyone,

Jam has ended, and we have published the first version of the game : https://ldjam.com/events/ludum-dare/39/deep Please feel free to try and rate it :D (currently still some issues ^^)

Some screenshot to share the mood. Better with the little soundtrack :D

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Hope the best for all of you :)

Cheers

DataCenter Defender - A first Ludum Dare completed

After a long weekend (and a day) at an artist buddy's house, we finally finished our first Ludum Dare game, or vertical slice of it anyway, though we've done other jams. Build went up a little while ago and the last GitHub push is nearly complete. Edit: Technical issue came up with git preventing synchonization but updated source code IS going up.

We'd love to keep working on this and add more scenarios (ie more down servers) and new enemies. Check out the game here: https://ldjam.com/events/ludum-dare/39/datacenterdefender

LD 39.....GONE

Hey guys, that was a lot of fun by now I am extremely brain dead. I'll do a post mortem tomorrow but for now, let's play and rate some games like the old Ludum Dare traditions mandate! Way to go everyone, you made it!

Game mechanics work! Welcome to NUCLEAR DASH!

My first Unity Game made partly by yours truly with the help from members of @terryg 's team and unconditional support from programming guru Nyefan - I can't thank you enough! lv1-intro.png

https://ldjam.com/events/ludum-dare/39/nuclear-dash/

Post-Jam Summary

I'd say, this round was unsatisfying for me. I used a framework I've never used for games, I spent my only day off away from the game, and the end result was incomplete (major bugs that make the combat system unplayable, no styling aside from default Bootstrap ones applied, I don't have a dedicated server to put the HTML games in so I had to resort to embedding it in itch.io).

Still, at least I learned a few new things about Javascript. And if I clean up the mess and polish it, it may end up lighter than any game I've ever developed aside from ones made for the command-line.

My game is at this page: https://ldjam.com/events/ludum-dare/39/working-party Feel free to play it and give it a rating.

Well that was unexpected...

so soon? but it doesnt exactly line up either :/ Screenshot (272).png Screenshot (270).png

happy rating everyone! GLHF!!

Orbiting Home is done!

We did it! We successfully completed our second Ludum Dare!

The game is about controlling a spaceship and trying to get to your home planet before your power runs out. By orbiting planets you gain resources like fuel for jumping or food for the crew. The game is randomly generated and the scoreboard is online, so you can compare yourself to other players.

If you haven't already, take a look at our game over here: https://ldjam.com/events/ludum-dare/39/orbiting-home

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We have run out of power

...but we did make it in time!

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And while the character has a battery synthesizer, we don't - so I'll head off to sleep and recharge now! Good games everyone, looking forward to playing a lot of them and finding hidden gems!

Oh, and link to our entry: https://ldjam.com/events/ludum-dare/39/zapdune

The first, but not last entrance to Ludum Dare: Electr-Ed!

Electr-Ed!

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https://ldjam.com/events/ludum-dare/39/electr-ed

Memo:

This was a great first time experience for me and my great team of family, friends, and framily! I hope I get some great feedback so I can be even more better for the next time I make a game! This was a shocking time for making this game, literally! Enjoy, and create no matter how dark your life is. Recharge your batteries keep the light of the creativity in you.

-Josh Klecka (A programmer that exists somewhere out there...)

P.S. If I were you, I would click on this attractive link below:

https://ldjam.com/events/ludum-dare/39/electr-ed

Constellation Exploration

My compo game made in less than 20 hours.

Five levels, five constellations to collect their stars.

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Android port done!

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One of the things I specifically wanted to do this time around was design the game to be easily ported to mobile. It worked! Just had to make a few tweaks and was pretty easily able to pop out an APK. It feels pretty good on my phone, like it belongs there.

Check Out Lamplight

What a Jam

This has to be my best game I've make for the ludumdare. I made this game with @pianoman373 Check it out here, it has amazeing battery life. Screenshot at 2017-07-31 20-41-14.png

My best game yet!

I released "One In the Chamber, One In the Socket" today, and I have to say, it's my best game yet!

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It also marks my first successful attempt at pathfinding with A*! Check it out here: https://ldjam.com/events/ludum-dare/39/one-in-the-chamber-one-in-the-socket

Robots! Lasers! Jazz!

Fight the following monstrous foes: - A two-headed snake dinosaur - An angry purple man with large fists - A defenseless stuffed teddy bear who hasn't wronged you

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Fight to the beat of the music

Unless you are unmusical, deaf, or are just a rebellious preteen who doesn't like being told what to do, in which case go by the flashing lights. I don't judge. You be you.

Sequence 01_1.gif Okay, I'm done with the self promotion for now. Have a good judging season guys.

Link to my game: https://ldjam.com/events/ludum-dare/39/mountaintop-groovy-robot-laser-battle

Submission Post: Station 5723 Is Ready To Play!

So it was a time crunch getting the game ready to submit, but we made it! Hope you all enjoy our game.

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You can check it out here: https://ldjam.com/events/ludum-dare/39/station-5723-reactor-down

MOTHER

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Hey there!

I'm planning on making a proper post later but, for now, I just wanna get it out there:

YOU CAN PLAY MY GAME HERE

Our First Ludum Dare!!

Really excited we finished our first Ludum Dare! Good luck everyone, there have been some sweet entries so far! tutorial_01.png

Link to our game: https://ldjam.com/events/ludum-dare/39/$38104

Space Warrior

Can you defend the Earth?img1.png https://ldjam.com/events/ludum-dare/39/space-warrior

I'm tired but I think it was worth it. Probably. I will know for sure after I get some sleep.

"A Miner Inconvenience" - My first LD game!

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https://ldjam.com/events/ludum-dare/39/a-miner-inconvenience

Background:

Game synopsis

You're a mining robot and your asteroid mining facility has suffered damage from a catastrophic gamma ray burst. All the humans are dead, and the asteroid’s outer shields won’t hold up forever. It’s up to you, with a little help(?) from your egotistical mainframe master, to figure out a way to reestablish power and save the facility!

Me

This was my first LD game (or any game jam for that matter) and I'm so happy I participated. I'm a programmer by trade, so I know the game is not much to look at, and it has no sfx or music, but I'm proud of finishing something that feels (reasonably) complete.

Here are my thoughts on the jam:

  • Drank way too much coffee Friday night. Was so excited to get to work after the theme announcement (9PM my time) that I brewed and drank a whole pot by 1am. Stayed up till 4am, then got 4 restless hours of sleep before starting Saturday. Not a great feeling..
  • I really came to enjoy the theme. I took the most obvious interpretation, but playing other peoples games has been eye opening. Lots of different forms of "power"
  • It was very liberating to be held to such a time crunch. Anything that wasn't absolutely necessary for a complete game was cut. This made decision making pretty easy.
  • I got hung up on level generation. Literally. I wrote an infinite loop in a flood fill algorithm that hung Unity. It was necessary to prevent unreachable holes in the first 2 levels, but I probably should have restructured the story instead of wasting hours on it.
  • I wished I'd incorporated, at the very least, basic sfx. I'vs used bsfxr before and could have thrown some in if I'd budgeted 2-3 hours for it, but I got sidetracked.

Closing

Overall, for all its faults, I'm proud of the game I made. I can't wait to have another open weekend that coincides with LD so I can do it again!

Adrift

Well, it was a tough 72 hours, but I managed to produce a (relatively) finished product! This was the first game I've ever created using unity, so it was a challenge. I certainly would have liked to polish it a bit more, but I did manage to create a game I'm pretty happy with. If you want to check it out, you can find it here: https://ldjam.com/events/ludum-dare/39/adrift adriftscreenshot3.png

Yard Pals Link - Compo

If u wish to try my game out, and its still judging time. You can cus i fixed the io link, i had forgoten to open it to piblic.

Buddies Bad Day

Come check out my game I made in 72hrs (didn't really get to use as much time as I wanted to) but the game turned out alright. Just sad that I wasn't able to put mechanics in that I had planned:

https://ldjam.com/events/ludum-dare/39/buddies-bad-day

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Psst! Hey you! Wanna play a game HARDER THAN DARK SOULS?

You may have infinite lives to get there, but once a boss is around you only get 3 lives to beat him.

The boss is almost impossible, but i have beat it so i can tell you it's not. xD don't say i didnt warn you though. ;)

Tiny Warlock

while you are here, check out this gif of a monster thats not the boss but pretty terrifying anyway. warlock9.gif

WrongWay

This is my submission for this 39th LudumDare session. I had planed to do something in less than 48 hours so as to post my game as a compo project, but different things which did not work correctly have ruined my first hope. Finally, I did an infinity runner game in which you must avoid obstacles, also refilling your energy bar (it fits with the theme no?). I hope you like. I wish you the best - my dear fellows. Rate my project - and I will rate yours ++

https://ldjam.com/events/ludum-dare/39/wrongway

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Number Station: Intern Position Open

You there! Can you listen to the radio? Can you process a stream of numbers? Can you look at a television monitor and read what it says? Well this might be the very position for you. And look at that view!

Number Station NoCredits.png

Join us at this Number Station for the perfect code-processing experience! Here you will learn valuable skills such as:
  • Listening
  • Following orders displayed on a tv
  • Inputting numbers into a phone keypad
  • ~~Counter-intelligence operations~~
  • Bird watching

So don’t delay, we can’t afford to not have you!

Update: Position is unpaid. Also, we ask you not to contact us directly or at all for any questions regarding meaning or purpose of this position, thank you for understanding!

Application: https://ldjam.com/events/ludum-dare/39/number-station-1

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Night Drive

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Play here: https://ldjam.com/events/ludum-dare/39/night-driver

PowerLessWorld

Play here: https://ldjam.com/events/ludum-dare/39/powerlessworld/

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Power Plant! It's A Game!

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A fairly short game, that involves a lot of gardening. But it's a game.

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Link: https://ldjam.com/events/ludum-dare/39/power-plant

Burritos In Space

I had a great time not sleeping to make this space game with my pal!

Some regrets: No actual ending or penalty for neglecting space responsibilities. No burrito rotation or floppy physics. No time for navigational information or a radar system. Not enough clickable things.

But we did get the burrito to rotate preeeetty nicely in the microwave.

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That is all.

https://ldjam.com/events/ludum-dare/39/deep-space-burrito

Sunseeker is now live!

Hey! We did it! This our first Ludum Dare game.

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We glad that we managed to find courage and make our game, which we hope you will find somewhat cool, in such short period of time. We admit that our game could have been more polished. But we're happy with what we achieved in 72 hours at our first participation on Ludum Dare.

Here's the link to our project. We will be happy to receive your feedback. Thank you to all who followed and continues following our project. We definitely not gonna leave the game in the current state and will expand the idea.

Link: https://ldjam.com/events/ludum-dare/39/sunseeker

We wish luck to all Jam and Compo participants and we can't wait to see and play your games.