LD 39 July 28–31, 2017

Shiny Splashscreen

Nearly done now - a few tweaks and stuff. Finished all the animations, added a splash screen and some intro message popups to explain what's going on. It's rough, it's in need of a lot of polish, the balance is screwy and I have about 100 ideas of how I'm gonna improve it - but it's basically a finished game in 72 hours from scratch. Mission accomplished for my first ever Ludum Dare I think :D

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I made it!

I uploaded my game last night 2,5 minutes before deadline. (Took almost an hour to upload). I am happy with the result even though, I again, Like LD38, wanted to make to many things. But the game is working okay, and I even had time to add some sound and music. The game is called "President of Zorga" where you have been elected President of the planet Zorga, and you have to maintain that seat for as long as you can. How many years can you be president? It was a blast joining LD again, and I'm learning something new every time. Gimbalock over and out! Looking forward to play and rate a lot of nice games, and to get feedback on my own!

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https://ldjam.com/events/ludum-dare/39/president-of-zorga

Progress

Theoretically the basic mechanics are in. Now I need a win/lose condition and some mechanic to spice things up. teaser2.gif.gif

The Fall - Big Update !

The Fall icon.png Hey as "many" people suggested I added music to gameplay and MORE types of Bombs so gameplay is even better! :> Check it out here or here

Drat...

Well, I won't have a game done for this Ludum either! I keep doing this. :)

My problem was that I had a very big arcade expo this weekend, so my Friday and Saturday were mostly taken up with that. It only left me Sunday and today to get something going.

I then made a mistake of trying to use a framework which didn't support rotating tilemaps to make a game centered exclusively around rotating tilemaps. I was able to hack in support but it was just going to take too much time to modify the physics engine to handle that.

So I switched to Unity, but this also had its own problems! I needed to write my own Tiled map loader, because my friend requested that he have the ability to create his own levels. So I couldn't use any existing solutions (as they aren't geared for this, due to heavily pre-processing the TMXs before they are even part of the Unity asset resources). Ergo I spent most of my Sunday just writing that.

I have a working concept but you can't even shoot at anything. Not that there is anything to shoot at... :pig_nose:

Anyway, what I have:

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Want to guess what game I am playing homage to?

Cyberhell Cleaner needs your feedback

You can evaluate this little project, and also leave a comment. Your opinion is very important to us.

https://ldjam.com/events/ludum-dare/39/cyber-hell-cleaner-1

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Feel the THUNDER

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https://www.youtube.com/watch?v=sQJ9u0NVwZQ

https://ldjam.com/events/ludum-dare/39/thunder

Get your 90's fps fix for today. Play some Thunder.

We are done!

We are finally done! I (Borja) am personally very happy with the effort, and amazed with the results. I can't wait to see what people write in the book. We'll be checking out other games and seeing what this amazing community has created tomorrow :D

A link to our submission

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So, the animation is done

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The last legged refrigerator. Hope he will make it to the game

https://ldjam.com/events/ludum-dare/39/the-breach

It's time to be a president

Trump Card

Do you look at our current president and think "That's easy, even I can do that!". Do you think you can make better decisions than Donald Trump? Welcome to Trump Card, where you are Mr. President.

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Head over to the "Trump Card"-Ludum Dare page to play.

Welp, we couldn't make it...

Hi everyone !

We tried to participate with a friend. It was my second participation, and the first one for my friend. We had not a lot of time since the beginning, but we wanted to see what we were able to achieve. Apparently, fate was against us because my friend (who was suppose to code) had so many transports problems we are only able to have our player to run and jump. I think that we had too so much ideas and no real notion of time according to it. My arts were done as fast as possible, with a dummy computer and I tried a new software : Krita, which I have to admit is pretty good. But finally because of all the problems, we're not even able to show you what have been done ^^

It was anyway a great experience and we still think about releasing the game later on, taking our time to make it work, at least :D

Here's few arts I made in order to show you what we could have done :

hud-powerbar.png The HUD, I'm pretty proud of it c:

anim-ulti.gif The ultimate animation. Some frames are missing, and some are :poop: , but... meh x)

mob-anim-sprite.png The monster sprite

perso-hit-sprite.png Another attack animation sprite, I like this one too :)

Thanks for reading, good job to everyone and have a lot of fun testing all the games ;)

Feeling satisfied :)

Last LD was such a dissapointment, I couldn't even finish my entry. It led to a huge burnout from game development. Until last weekend when I had the determination to try again. And I don't care what people rate, if any do rate at all (Even though I LOVE feedback), but I'm just happy that I finished making a game. While yes I technically have finished games before this is one that I feel is whole. It may be short due to 48 hours, but I'm proud.

I hope you all enjoy my latest game, INVISIBRO, a platformer where you're constantly turning invisible. sPortal.png

Somehow made it

Phew, I always think we're able to finish the game in a reasonable time, but again I find myself sweating on it past midnight. This time I guess I have real life grown-up work to blame for my troubles. Anyways, here's the game, it's not much but at least we got it done. Please try it out if you would! candidate1_portrait.png Me after finishing

1st Ludum Dare!

Had a great time with a friend making this game!

Check it out here:

https://ldjam.com/events/ludum-dare/39/r0m-b4

I'm about to hit the "Publish" button...

I'm having mixed feelings about this jam.

I had a lot of problems communicating with my mate who does art for the game. We couldn't see eye to eye in a lot of things and he didn't wait to reach a consensus with me, the programmer, before doing the art. The result was that most of the art he did went to the toilet (and it's a shame because he did a lot of cool things, he's very talented) because it didn't work at all with the type of game we were doing.

Also, my programming abilities were a bit rusty because it's been a while since I did a game (or a jam) and simple problems that would take a decent programmer 5 minutes, took me half an hour if not more.

Despite all this, it's been a wonderful learning experience. Now I know A LOT more about Game Maker: Studio than I did before the jam and I've learned a couple of lessons about what not to do in early stages of the development of a game. When the burnout passes I'll enter another jam and I'll try to be better with all the things I've learned.

Cheers guys!

PS: Here's the game! https://ldjam.com/events/ludum-dare/39/$36080

Going to Sleep

The Game is done. This is our first ludum dare so please play and leave comments.. Thanks

https://ldjam.com/events/ludum-dare/39/$36855

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Addressing problems in my game

​First of all I wanted to say thanks to the people who played Powerless Miner, gave feedback and even rated it. I would've never thought that my game could engage this many people. Seeing that someone plays my game makes my day.

Anyways, I want to talk a little about the music of the project. Because this is a Compo submission I worked alone on the project. I've never made anything related to music until this point. So this was my first go at creating "music". I wanted to make a little loop to play in the background. I do know that it turned out pretty rubbish, but hey, maybe I'll have better luck next time when creating "music".

Another thing that one person mentioned was the hit mechanic. As it's common in a lot of roguelike games that moving into the object will damage it. That's a good choice, but I wanted to stay away from it and instead choose a method that would be able to damage multiple objects around you in one hit.

I'm pretty satisfied how the battery/light mechanic turned out. I think it's a good and pretty unique feature.

I don't see myself as a very good game designer (It's still a long road ahead), but I felt those were the mechanics that would best fit in the game.

Click here to play the game.

Done!

I did it. Kind of. I mean it is ugly, unpolished and broken since I sort of lost an idea of what I was doing, not mentioning running out of power but I feel like I have learned so much in the last two days and am already looking forward making something playable out of this.

https://ldjam.com/events/ludum-dare/39/$33271

At last!

I did it!

I know it's not much, but finally I am participating in Ludum Dare. Wanted to get into Compo and failed, so I submitted my game to Jam.

It's something. Lessons learned. Some skills improved (just a little). Achievement unlocked.

You can check my joke here: https://ldjam.com/events/ludum-dare/39/out-of-power-2 (it looks like there is another similar title).

Time to rest, and start to play LD games.

The bigger the idea the harder it falls

I managed to design something on paper that was entirely too large in scope to make in a weekend again. I think what is more impressive than what people manage to make in so little time is the fact they can manage their time and scope well enough to make games every ludum dare. I have to admit, about halfway in I knew I had spent too long designing, but I like this idea too much to quit on it. Come on little jam idea that got too big for its fishbowl, I have an ocean of dreams for you to swim with.

The Breach: Final Fixes

We have just updated the game with some last-minute fixes. You can find links to gameplay and description and leave your opinion here: https://ldjam.com/events/ludum-dare/39/the-breach (your opinion is really valuable to us!)

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By the way, the game is intended to be challenging :) Managing power and fighting hostiles is supposed to be hard and unforgiving. Well, not considering the fact that you get a new robot every time.

I'm so stupid...

So. I uploaded the game for the compo last night. I had playtested it on my PC. "I made it!" i thought, tired as i was. But- i uploaded the game (made in Unity3D) without the data folder. And i didn't try to download it (because i was waaay too tired). Sooo, no one has been able to actually play it. SORRY FOR WASTING PEOPLES TIME :(

At least now it works :) (Altought all my antivirus gets angry at it cause it isn't recognised xD)

FireMan - Trailer

YouTube video: https://youtu.be/nXAlBJ1X_N0

I LOVE Ludum dare

This has been one of the best weekends I have had in the past year. I just gotta say, for my first game jam, I had an absolute blast making this game. I've been streaming on and off all weekend and it meant so much to me to have friends coming online to cheer me on as I made a game from scratch. I feel love for game design like I haven't felt in a while, and feel refreshed to get back into making projects I put on the backburner.

My game can be found here: https://ldjam.com/events/ludum-dare/39/shadow-crawl

I hope you all had as wonderful a time as I did.

Done with "Power Knight"!

Done with my game. Didn't get the time for everything I wanted, but I'm happy with how it turned out.

Power Knight Gameplay

https://ldjam.com/events/ludum-dare/39/$39086

Good luck for those of you who are still finishing up!

OK ITS DONE !!!!!!

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DAMN THAT WAS HARDCORE ! BUT VLAD SURVIVED ! Cause,...you know. he's vegan.

WE ARE DONE

CHECK OUT OUR GAME AT https://ldjam.com/events/ludum-dare/39/in-battery-we-trust

Finished our Entry!

Check it here: https://ldjam.com/events/ludum-dare/39/energy-scraps

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3 Hours

With only 3 Hours left, my maze generator works, but not correctly. Here's a screenshot of the maze my algorithm created. I hope i can get this working before the time runs out :pensive:
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Engage!

My entry "Starship" is in! I created this game in the TIC-80 fantasy computer, playable in your browser.

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Just finished

I'm super tired, but, hey, it's a thing, so I guess it was worth it lol. LINK: https://ldjam.com/events/ludum-dare/39/energy-dash sizedagain.gif

Cubed theme song online

Cubed theme song is online on souncloud!!!

Check the song here : https://soundcloud.com/user-24427426/cubed-theme-song

Check Cubed here : https://ldjam.com/events/ludum-dare/39/$38626

Up And Ready

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https://ldjam.com/events/ludum-dare/39/keep-em-alive

A game for insiders

Jolix and I just wrapped up our first game. It's a small and fun game you can play in a minute and contains a little inside joke which all LD participants will understand :wink:

You can find it here.

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End of our first game jam

So it end, it was an amazing experience, for test our knowledge and we learned so much more during these three day of jam than by watching hours of tutorials. link of game: https://ldjam.com/events/ludum-dare/39/$33613 Ce genre de miniature mamène même Amixem il en fait pas des comme ça.png

Lucido is FINISHED!

Yay! I can not believe I finally did it!

It's my first Ludum Dare alone, after more than 2 years with a team, but not everything is forever. I was doubting my potential. In the past event, I could not finish and I was very upset. :(

But now is a time of great happiness. It may not have been as wonderful as I expected, but I'm still happy.

About The Game

In Lucido you are a boy who has his own light that is running out. Your goal is to reach the bright spots to proceed from stages.

You are not penalized for letting the light weaken, but it will certainly be harder to proceed.

Ludum Dare Page

Check here: https://ldjam.com/events/ludum-dare/39/lucido

Download

Download here: http://gamejolt.com/games/lucido/273288

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Thanks! :)

Behind Enemy Lines - Done and DONE!!!

I am finally finished with my Ludum Dare 39 entry. It came out to be a very fun game and I am really very happy. Well done to everyone else participating. Some eye candy:

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GameJolt page up and running!

I have created a GameJolt page for my game Proto472.

Proto472.png

I was getting some positive feedback so I told myslef "let's expand it a little..."

Code base on GitHub got split to two branches too, one for LD and one for future updates. I'm planning on cleaning out the source (let's face it... most of us prolly should do that :D ) and commenting it thoroughly for those interested in the future :)

You can check out GameJolt page here: http://gamejolt.com/games/Proto472/273131

And here you can find LD page: https://ldjam.com/events/ludum-dare/39/proto472

There's No Place Like Home

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Aaaand I'm done! Another great jam! Best of luck to those still finishing up.

Hope you guys enjoy :)

https://ldjam.com/events/ludum-dare/39/$42551

I'll probably not finish my game :/

Hello folks. There is no chance to finish my game - too much bugs and too less time. Probably i'll show you my buggy version but... Nonetheless, I've learn a lot of myself, bad programming style (hahaha) and how fun this competition is. screenshot02.png

Submited!

With every second the CPU power is fading. The simulation is decaying. Soon the cyber reality will shrink completelly. Kill as much enemies as you can.

This is the first LD for most of us.

  • Art: Rion, yukimanyhany
  • Code: idg_dima, Romenics
  • Music: Medusa Integra

Game page: https://ldjam.com/events/ludum-dare/39/arena-sim

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We are golden!

https://ldjam.com/events/ludum-dare/39/the-truth

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My eyes are hurting..

.. And the time is ... TICKING! How are you guys? Already finished? I'm so suprised and amazed by all the work everyone has done.. It's so fun to see!

Btw this is my first Ludum Dare jam with my amazing team members Mark de Wit and Koenraad Kragt.

Please let me know what you think of it.

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https://ldjam.com/events/ludum-dare/39/last-chance-to-mars

First jam is done!

Hello guys! That was hard working time for me, but i did it!

My game is totaly not perfect and it actually just one little level, but it was really fun to participate in it!

Good luck!

Try it here.

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Castle

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https://ldjam.com/events/ludum-dare/39/the-castle

Submitted!

Truckfighter is available at: https://ldjam.com/events/ludum-dare/39/$45903

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Robot Power - My LD39 Compo Entry

This was my fourth consecutive Ludum Dare and I finished my game Robot Power in time to wait in the queue to submit it during submission hour(s). I'll be adding a post mortem and timelapse video - but as I'm recovering today I'll just share a screenshot, youtube video, and link to the game.

LD39_Screenshot01.png

https://www.youtube.com/watch?v=Vitlk5IHSYk

You can play the game (Windows and HTML5/WebGL): https://ldjam.com/events/ludum-dare/39/robot-power

I made the game in Unity3D 5.5 (source project in the links) and in addition I used Blender, Photoshop CC, Cubase and SoundForge to make the game.

I'll also throw in a quick lesson learned: I tried to sit in the "home office" and dedicate the entire weekend to LD - that failed, the three kids were in and out of the office like chip monks to an acorn stash. To get full dedication I will have to go elsewhere or send my wife and kids on holiday =)

Hope you all had a fun experience and that you learned a lot!

Step out of the light

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Cover is done. How do you like it ?

There are not always leftovers on the jam

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It's a kind of a miracle, that there is a piece of unused content during the development on the jam, but I am sure happy, that I was able to make it anyway :) Let it sit here, if not in the game

https://ldjam.com/events/ludum-dare/39/the-breach

Tired and done

I finally finished. It was quite an adventure to make a RTS game in Pico-8 but it's of done. I have a lot of things i would like to add, for example base building. But that is for another time. Also the code is stupendously ugly and will need a fix sometime.

PICO-8_6.gif

Have a look at the game: https://ldjam.com/events/ludum-dare/39/power-outage also you might want to mute the music. It is horrible and i really need to learn how to use a tracker and make music so that your eardrums don't want to die.

Finally finished : Die To Survive

I thought I would never finish it.

I couln't work on it as much as I wanted, so it has no animation or musics, but at least, it's fully playable!

Enjoy! https://ldjam.com/events/ludum-dare/39/$36041

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Jam Submitted

Finished my second LD jam entry with my two teenage sons. We would definitely appreciate it if you could give it a play, rating, and feedback. We always try to reciprocate.

Thanks! And for those in the Jam, enjoy the last couple hours.

[CryOS] (https://ldjam.com/events/ludum-dare/39/cryos)

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My first game jam!

I finally finished my first ever game for a game jam!

Its called Power Runner and is a 2D side-scoller with very simple controls and gameplay.

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Have a look at it here: https://ldjam.com/events/ludum-dare/39/power-runner-1

Thank you for checking out my game!

Hop

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Hop

https://ldjam.com/events/ludum-dare/39/the-breach

Trouble with Unity server hosting

So I'm trying to create a server and client in Unity of my game. The server handles physics simulation, while the client is just a glorified UI. I'm using Google Cloud's free trial to create an Ubuntu server and uploaded my server, but something must be wrong: the server doesn't look like it's opening port 7777! omiyagames@---:~/v0.3$ ./everybody_plays_golf.x86_64 -batchmode -nographics -logfile log.text & omiyagames@---:~/v0.3$ sudo netstat -anp Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 1681/sshd
tcp 0 0 10.142.0.2:46354 169.254.169.254:80 ESTABLISHED 1615/python3
tcp 0 0 10.142.0.2:46350 169.254.169.254:80 ESTABLISHED 1613/python3
tcp 0 0 10.142.0.2:22 24.105.162.149:53340 ESTABLISHED 6174/sshd: omiyagam tcp 0 464 10.142.0.2:22 74.125.72.164:44100 ESTABLISHED 5999/sshd: omiyagam tcp 0 0 10.142.0.2:46344 169.254.169.254:80 CLOSE_WAIT 1613/python3
tcp 0 0 10.142.0.2:46352 169.254.169.254:80 ESTABLISHED 1614/python3
tcp6 0 0 :::22 :::* LISTEN 1681/sshd
udp 0 0 0.0.0.0:68 0.0.0.0:* 1053/dhclient
udp 0 0 10.142.0.2:123 0.0.0.0:* 1518/ntpd
udp 0 0 127.0.0.1:123 0.0.0.0:* 1518/ntpd
udp 0 0 0.0.0.0:123 0.0.0.0:* 1518/ntpd
udp6 0 0 fe80::4001:aff:fe8e:123 :::* 1518/ntpd
udp6 0 0 ::1:123 :::* 1518/ntpd
udp6 0 0 :::123 :::* 1518/ntpd

The code is open-source, with the most relevant script being ServerManager.cs. So, anyway, I either need this fixed, or have a backup plan. Any ideas?

Edit: also, the log:

Set current directory to /home/omiyagames/v0.3 Found path: /home/omiyagames/v0.3/everybody_plays_golf.x86_64 Mono path[0] = '/home/omiyagames/v0.3/everybody_plays_golf_Data/Managed' Mono config path = '/home/omiyagames/v0.3/everybody_plays_golf_Data/Mono/etc' Player data archive not found at `/home/omiyagames/v0.3/everybody_plays_golf_Data/data.unity3d`, using local filesystem Initialize engine version: 2017.1.0f3 (472613c02cf7) Forcing GfxDevice: Null NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies AudioManager: Using Unknown: NoSound Driver Begin MonoManager ReloadAssembly Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.Timeline.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.Timeline.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.Analytics.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/TextMeshPro-1.0.55.56.0b11.dll (this message is harmless) Loading /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/omiyagames/v0.3/everybody_plays_golf_Data/Managed/System.Core.dll (this message is harmless) - Completed reload, in 0.017 seconds UnloadTime: 0.846000 ms Setting up 1 worker threads for Enlighten. Thread -> id: 7f025effd700 -> priority: 1

Power Puzzle - My first jam.

Hello, this jam, I participated with a title called "Power Puzzle". In the game, you play as a wee robot who is battery powered, you must traverse levels without losing power, or, in the ship's perspective, losing fuel. It has a basic 8 bit sound system, and mostly 32x32 graphics.

Anyway, I'll shut up and let you have a go at my game: https://www.dropbox.com/s/1q18bdns484k2dr/Power%20Puzzle%20-%20LD39.zip?dl=0 IMPORTANT - Windows may think that this is a virus - It's not. I would have no reason to create a virus, I have no intent on wasting people's time and resources.

Here are some pictures: Title screen 2017-07-31.png Controls 2017-07-31 (1).png The lil robot that you control, beside a battery(Needed to survive the game) 2017-07-31 (2).png

I might actually continue with this as an actual project. It was fun making this thing :)

Just to let you know, I have no intent on winning this, I just wanted to enjoy testing myself. I might do it next time.

Wubba Lubba Dub Dub.

Game is finished burp Could have been WAAAAY better burp, but life happened.

Anyway this game is what happens when you have little time and take things waaaaaay to literally :D

[With Extra Steps] (https://ldjam.com/events/ludum-dare/39/with-extra-steps)

Have fun! (or not....whichever is ok.)

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Game finally published!

Come check it out! Me and my friend are too tired to be enthusiastic but it feels great to finish our first game jam!

https://ldjam.com/events/ludum-dare/39/rat-blasteroid rB screenshot.PNG

My Work Done!

Having joined a team for this jam, I had the luxury of finishing about 5 hours before the end... and that was after a 2 hour break I'd had earlier today!

I've loved writing the music for our game, and can only wish the best of luck to my teammates, who are still busying away with various last-minute tasks and bug fixes.

So, to everyone else making full use of the final two hours... GOOD LUCK!!!

Extend that cord! - Released

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https://ldjam.com/events/ludum-dare/39/extend-that-cord

I really could have used a little extra time...a few days maybe?

Cheers to all the jammers still working on their games! You can do it!

I Can't Rate Games

My hard drive died and I used someone else's laptop to make my game, but this laptop either doesn't have enough ram or disk space to run the LD games. Usually the computer just crashes from maxing out ram without swap space.

I still need ratings though, so please check out my game. ;-;

https://ldjam.com/events/ludum-dare/39/precious-cargo/

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P.S. My game maxes out the CPU instead of RAM or using a ton of hard drive space, so it's one of the very few games I can run. xD

Getting much closer!

The project still lacks fallback-portraits in case a webcam isn't available (eg. present but not given permission), but now it has spark-spawning behaviors that more closely fits "running out of power": https://verdantnode.com/builds/201707312252ghostsendfickle_sparks/

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Feedback

Got some feedback about my game and subsequently reduced the rate at which the life support systems drain power to make it a little easier, and made it so that the arrow keys can be used to move. Keep the feedback coming :)

https://ldjam.com/events/ludum-dare/39/deep-space-nine-volts

We finished! With 2 hours to spare even

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this was a real challenge to say the least, but boy was it fun! We made a brawler where you play as a robot running out of energy. I gotta say, this is our best LudumDare game yet

Feel free to play it :D

https://ldjam.com/events/ludum-dare/39/$37107

Random and Unrelated! (DF)

Unrelated to my Game Im attempting to learn how to play DF (dwarf fortress). does anyone have any helpful hints or anything?

i dont want to use extra programs or texture packs, i just want to learn to play. any help is appreciated. thanks!

Escape!

Check out our 2nd LD game! Hope you like it!

LINK https://ldjam.com/events/ludum-dare/39/escape-1

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Decarathon Submission!

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Play

Alright, we did it :)

Second game jam and second game dev experience at all for my girlfriend, who handled the art on this game. Super proud of her!

LD is so great to bring people to game dev.

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Whooh! We've finaly done!

Checkout our first LD game. I'm sure you will enjoy this:wink:

Fading lamp’s light. Each yellow energy clot is like a gold bar, rare and desirable. Oh, these annoying fireflies … Wow, it seems I found a pattern - I need to collect 5 different colors clots in the right order to get energy. At the same time, these irritating fireflies will burn, nice. Oh, I almost missed it, need to collect energy clots too! Let my lamp stand burn bright!

https://ldjam.com/events/ludum-dare/39/edison-lamp

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SQUADS may be the only way to save the Earth !

Save the earth defeating the smoghy Aliens, the're here to takeour minerals. Use a SQUAD bot to defeat them ! Don't let them win :grimacing:

Download link bellow.

Tools used

  • Unity
  • Sublime text 3 for code
  • Audacity for sound effects
  • Bfxr for sond effects too

Character

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Screenshots

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Links:

  • Website: http://oficialpixel.wixsite.com/pixelproductionsp
  • DOWNLOAD THE GAME HERE: http://www.mediafire.com/file/7gedbot83bgs0aa/SQUADS.rar
  • Source code: https://github.com/ApocaPixel/LudumDare-39
  • Youtube channel: https://www.youtube.com/channel/UCMJDj5U4mcKudM7wZjjJiKg

Finally finished my Jam Game Wires and Robots

This was the second LD that I participated in and I was happy with the result. I was able to put more time into this one compared to last time and I felt i did a much better job. I did the entire project solo but submitted to Jam so i would have some extra time to fix things. Hope you enjoy :) random level.png Link: https://ldjam.com/events/ludum-dare/39/wires-and-robots

We did it!

Okay, it's pretty simple, but at least it works! With a nice Game Boy vibe, you may come back into your childhood by playing this game. Find batteries to charge your game boy you are being playing with or you die of boredom. Yes, it's meta. Try our game at https://ldjam.com/events/ludum-dare/39/$33260 and see ya on next Ludum Dare! Cover.png

SuperZero Web Build Released.

Never made the obligatory I'm done post so I'll make it now. Just ported and released a web version of my game SuperZero.

You can play it here: https://itch.io/embed-upload/551147?color=514343

I'm super happy with how the game turned out. Of course there are some things I wish I had time to implement but overall I'm happy with what I got done. Thanks you to anyone who takes the time to check it out. :)

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Dare to Ludum

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Aaaaaaand at least I managed to publish the game before the deadline!

Quite the irony if I couldn't publish it, given the theme of my game...

Curious? Play it here and let me know what you think!

https://ldjam.com/events/ludum-dare/39/dare-to-ludum

Dynasty Through The Decades. First Ludam Dare Finished!

[Disclaimer] As you can tell none of the team members are artists and thus the games art isn’t the best. We have chosen to opt out of the art voting. There are a few features we wanted to implement into the game but we simply ran out of time. We plan to continue development of DTTD. We hope you enjoy our game. If you have any questions please ask in the comments section :D

You are a leader of a village/town/city etc and you are slowly running out of power. You have to either stamp down riots and people who oppose you or appease your people to keep control of your throne. But all segments of society must be balanced or you’’ run out of power!

“Taking on the role of a powerful dynasty with unique traits your goal is to achieve the highest possible Power score.

Beginning in the Medieval era and all the way through to the Future you must find balance in your rule. You must control and balance the happiness and influence of various different segments of your population. This is done by issuing policies which affects the population segments in different ways.

Be aware that things can get out of hand when “Random Events” occur and if you fail to balance happiness and influence your people will start to rise against you, diminishing your Power.

Time flies, so what are you waiting for? Take control of your people and enforce your will - before you run out of power!”​

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Inhouse Baristas has been released!

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Hey Ludum folks, we hope you enjoy our entry. This is our second submit to a ludum dare! :smile:

Inhouse Baristas lets you dive into the daily work of a barista in an office full of software developers! Fill their power up with some coffee in lots of variations! But hurry up, because their power is running out!

Deliver as much coffee as you can in 3 minutes and get tips from your happy customers.

You can play in three modes: - Single Player - Two Player Co-Op - Two Player VS :tada:

Links

You can download the game on itch.io!

How To Play

Controls are explained in main menu. To brew coffee you need: milled coffee (from beans). You can fill up the coffee mill three times for light, normal and strong coffee. Activate the mill by smashing the button! Get the milled coffee into the coffeemachine. Put some water in it and let it brew by activating it. When coffee is done, fill a cup and place it to a waiting customer. Some customers want even milk in their coffee, or only milk.

What now?

We think the gameplay has some potential. So we will polish it in the near future. More levels, more details and perhaps even upgradable coffee bars :smile:

We can't wait to get your feedback. Especially feedback from the Player VS Player mode! :tada:

Good night!

Unlimited power

We just finished our game. For this ludum #39 my friend @benjammer and i worked on 2 players cooperation game with Unreal engine.

I hope you will play our game with friends :hugging:

I share to you some screen !!! :grinning:

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and i'm done!

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check it out, right here!

finished my first ld! i think i did a pretty good job.

Drought - postmortem

This is my third LD but my first alone. Still as much fun!

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As usual I had plans for alot of fluff like items, skills, potions and alike (some even drawn and implemented). The idea was that a hydration level would determine if you could use certain items or not.

But at some point I scraped the ideas of activated abilities and loot, and focused on the core mechanic. I changed one thing - your speed in based on your hydration level. That's it. And got rit of everything else. And for me that changed everything. Now it was a little fun and interesting.

I mean, the game could still have skills and items, I would love that. But it's only worth something if the core is fun!

What do you think? https://ldjam.com/events/ludum-dare/39/drought

REcharge is now finished!

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Finally we have finished our Jam entry!

You can download our game from: https://fingames.itch.io/recharge or visit our submission page: https://ldjam.com/events/ludum-dare/39/recharge-1

Cutting it close with bug fixes

Fixed a bug where the player would get stuck behind a battery, and added auto swapping of batteries to make it a bit easier and less fumbley! Thanks for the feedback folks

https://ldjam.com/events/ludum-dare/39/deep-space-nine-volts

Published my first LD game

To be honest, it was really hard and so much FUN. making games for full 3 days. I couldn't finish it but I'm definitely gonna JAM again. Next time I'm prepared more.

Submitted: Spaceship Rescue

Made it through with only a couple hours to spare. Recommend the Windows version.

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Game Page: https://ldjam.com/events/ludum-dare/39/spaceship-rescue

Download: (itch.io) https://spaceship-rescue.itch.io/spaceship-rescue

Inhouse Baristas: Link fixed

Please check again :) Misconfigured access settings for itch.io page.

https://marinwin.itch.io/inhouse-baristas

Thank you!

Leaf Runner - Day 3 Done

Well, multiplayer didn't make the cut. It was close and part of me sort of wishes that I didn't try to do it, but I learned some new techniques. Maybe I'll come back in a week or so and clean it up for itch.

Speaking of itch, it's the first time I've used their platform. Pretty impressive, actually. GG Everyone. Now it's time to go rate some other games.

As of now, I have 0 ratings, so if you're looking to get started rating games like I am, check it out: https://ldjam.com/events/ludum-dare/39/leaf-runner

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Submergence 0.1.0 released!

Our first proper game (my own especially), Submergence, is out!
https://ldjam.com/events/ludum-dare/39/submergence

It's really not very good, I will admit that right now, but it exists (which is much more than I can say about most projects of mine from the past) and we plan on expanding and polishing it up now that we no longer have the Ludum Dare deadline looming over our heads adding to the stress and anxiety.

Endings Complete!

The three ending scenes for the three different paths you can take have all being completed!

There are no spoilers this time. If you want to see the endings, you'll have to complete the game first!

Now with just one hour remaining, I can just create the menu, and choose the songs from incompetch.com that I want to add!

Good luck everyone! :smile:

Flicker

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WW1 has ended. Super heroes exist. Super villains don’t. Until now.

Flicker, or The Flickering Man in a Trench Coat is a game made by 6 people who came together to participate in LDJAM. It’s a puzzle game that has you follow our unnamed protagonist, who also happens to be the first super villain in this world in his quest to drain a city of its electrical power. Not much more to say, feel free to play and leave us feedback and/or criticism.

Get the game while it's hot - https://ldjam.com/events/ludum-dare/39/flicker

LED Adventure - Running out of Power it's available now!

ledadv1.png Well here is my entry to this LudumDare. My first and solo one. Enjoy The game! Planning to finish and look for music composers in a near future. The background music it's the only thing that I didn't made myself. Well I need a little rest. Here is the link to the game!

https://ldjam.com/events/ludum-dare/39/led-adventure-running-out-of-power

Final Hour!

It's the final hour and I really need to get a few more things done. I should probably get back to work instead of writing this, but I need future nostalgia fuel ¯_(ツ)_/¯

FINALY DONE one hour left

this is my second ludum dare and my first jam, i feel a loot less strees doing the jam. Well my game is done and it is Perfect i culdn't do anything different.

HERE IS AN INGAME IMAGE game play image.png

YOU CAN CHECK IT OUT HERE > https://ldjam.com/events/ludum-dare/39/a-call-for-power

Progress 5 - Assault and Battery

1 hour to the deadline and we're firing all cylinders! The Samurai Murderbots seem to have some design etiquette, so here's a main menu for the game (with a !volatile! online mode)

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The team's hard at work setting up the finishing touches on the UI, in between rounds of the game ourselves. The Bots have been sparring endlessly as well, check out this gif of one of them getting his tin can whooped.

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This is going to be our last post before the game's officially out! Good luck to the Jammers still hustling out there, see you in the Botken Arena!

Android Integration

Working on bringing my Ludum Dare 39 game, Fuel frenzy, to the Google Play store by the end of August. If anyone wants to check out my game and leave feedback, here it is: https://ldjam.com/events/ludum-dare/39/fuel-frenzy .

Any feedback would be great!