LD 39 July 28–31, 2017

The making of Pogostick Granny

Hi all, this is my first compo, and I don't really know my way around too well, so please bear with me. :) I've been programming for years, but I've never done an official jam before. For LD38, I had family stuff going on during that weekend, but I went ahead and did a little jam of my own, following the same rules as the compo.

Unfortunately, it was a complete failure. I was trying to do a text-based adventure / dungeon crawler game, neither of which genre I had really tried before. But I'm terrible at art creation, so a text-based adventure game should be the best choice, right?

No. I spent the entire first day coding the back end, and I hand only gotten the first test rooms made by the end of the second, and there were all kinds of bugs, and worst of all, it wasn't fun. Uggh.

This time, I had something going Saturday morning, but I decided to participate anyway, so I got started at about two o'clock. I wanted the game to be different right off the bat, so I decided to have a different movement style. And I wanted it to be funny, so I came up with a granny riding a pogo stick. To fit the theme, I decided that her pogo stick was an electric bounce assist pogo stick, and she had to go around collecting batteries to keep it from running out of power.

Probably the biggest thing I learned from the unofficial jam I did before was that I just could not create the entire back end in time. I had to rely on someone else's back end code. That seems to be the paradox of Ludum Dare; you have to make the entire game yourself, but in order to survive, you really need some help. :P

Pogostick Granny runs almost entirely on unity's physics engine, so the amount of coding I had to do was very minimal. Still, it took me over four hours to get the bouncing feel somewhat close to right. That mechanic was going to be way better, and more important, but I just didn't have the time, and had to scrap a bunch of ideas. By Sunday at 10 o'clock, I was still in prototype mode, and still needed a city, all the art for a city, including cars, buildings, and other stuff. I also needed all the music and sound effects.

Now, I'm pretty terrible at art any way you look at it, but I do two things fairly well; hand-drawing terrible art, and making cartoony-feeling copies of other stuff in paint.net by tracing the outlines and filling in open spaces with solid colors. Having access to a scanner, I decided to take those and get the best of both worlds: Crappy cartoony-feeling copies of hand-drawn art! Yay! But at least it was fairly quick...

By about 6, I had a town with a few of buildings, and batteries scattered around, and cars going by that you had to avoid. It was playable, and kind of fun, and the bouncy movement was a novelty, so I called quits and made a sound track. I had a riff that I had recorded a while back, so I made a song out of that in LMMS, and a quick sound manager in the game. Finally, it was 7:30 or so, and I went to the Ludum Dare website... Sheer madness. Every page took five to ten minutes to load, but thanks to the super submission hour, I made it.

I got a build up on GameJolt, and had my younger siblings try it out. They had some friends over, and it turned into a huge deal, each of them taking turns trying to keep granny alive the longest, and they were all shouting and laughing. Lol, I love it when people find so much joy in something I created, especially when I don't think it's all that great.

Anyway, I had a great first compo, and look forward to jamming again! See you round the Universe!

It's something

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wasnt able to post my progress yesterday. But im motivated to finish my game even though there still is a lot to do.

Day and Night, published ! First Ludum Dare done

Hi guys,

here the result of my first Ludum Dare. After around 20 hours of code (lua and corona SDK). The game is available on itch.io for windows and mac:

https://whatsupdesign.itch.io/day-and-night

Enjoy !

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LINK: https://ldjam.com/events/ludum-dare/39/day-and-night-2d-game-macwindow/

The World's Worst Segway complete

Well, I actually finished yesterday with like 5 hours to spare (I needed some energy for the week) but I'm pretty happy about how the game turned out.

https://ldjam.com/events/ludum-dare/39/the-worlds-worst-segway

The amount of code was surprisingly small... I spent a lot more time on the graphics (still terrible, but less terrible than LD38). This was my first set of 3D models. I also spent a lot more time on polish, such as adding in visual feedback. For instance, the power bar flashes when you get low on power, and i made a little particle effect for when you recharge. Overall, it is a big improvement from LD38, which is all I can really ask for.

And now for the judging :smile:. I'll be playing some games tonight!

Nice work everyone.

Time for a timelapse!

I did one, for the whole compo, and here it is!! https://www.youtube.com/watch?v=COHaTpFWvsk

It was very fun to make

Time is closing in!

I just came back from a quick break I had to get something to eat, and I realize that time is REALLY starting to close in!

The scene I'm making right now is VERY important, and the player can reach it from three different paths, also very important on their own.

That means, that I have to make three different major scenes, for three major paths, that only fill up one scene!

On top of that, since it's super major, I even added a little mini-game in one of the paths! I will probably do something similar to the other two paths as well...

The good news are, that after this scene, the final one and the menu are relatively easy (in comparison to the one I'm doing right now)

Considering I can make 4 scenes fully complete in a day, and that I need to make 5 in half a day, I think I'll have to skip sleeping hours and the music.

On the bright side though, here is a screen shot from that minigame I was talking about! Screenshot_187.png One path complete! Two more to go and an entire ending scene! Let's hope I can make it!

I'm done - mini-postmortem

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I'm done with my 48hr compo entry - you can find it here!

Overall, I am really happy with the end result.

It's very highly polished, of a production quality, but the gameplay falls a bit flat. I think it needs to have different enemy types/behaviours and more varied/meaningful weapon upgrades. Animations are few and far between (just a 4 frame blob idle animation?) and music loops are a little short, but everything fits together cohesively.

I came into the jam with the intention of making something near-enough ready to self-publish (or find a publisher) onto mobile App Stores, and I think this game is part-way there. If I can iron out the gameplay issues, and extend the amount of game content, it would be a great fit.

So... that's that. I will likely continue to work it. :smile:

Hey guys how do I backout?

It feels like i have not enough motivation to finish what I've started. Maybe next time I'll be lucky and be able to finish. But, do you guys have any idea how to backout?

Finally finished...

Tomorrow's gonna suck. Just saying :P

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BUT, the game is as finished as it is going to be! Whoo! You can play here: https://ldjam.com/events/ludum-dare/39/gem-diver

Currently only windows download available. Would like to get HTML5 working, but at the moment it's giving me fits and I'm too tired to try to fix it at the moment. A few minor bugs. I know how to fix them, but again, tonight after I can see straight.

First LD Done!

Check out my LD game here.This weekend has been a fantastic experience for me as well as my team.Hope you enjoy playing our game as much as we enjoyed making it.You could try beating my high score(25) but you wont's succeed :smiling_imp:

And don't forget to rate and review the game https://ldjam.com/events/ludum-dare/…/rendered-space-studios Ludum Dare 39_4.jpg

We need feedbacks

Hi.

I just published a build of our game.

You are free to try it!

https://ldjam.com/events/ludum-dare/39/$42198

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Geez

I hope feedback friends makes a comeback this time also (or better filtering on this site). I'm getting saddened by clicking on promising looking games just to find out that they're for windows only.

Final day

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Most functionality is there,
but I need to introduce the elements more slowly.

Pro tips

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Freeze the others so that you can shoot at the archers when they're in front ;)

play the game here : https://ldjam.com/events/ludum-dare/39/mana-manager

Poison monsters with your cooking skill !

So now you can kill monsters that attack you and scare your clients by cooking them meals they hates (but you have to find what kind of meals they hates !!!)

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As always posting my entry's soundtrack

The last one had 160 plays which isn't a lot but considering (my estimation is that) it's more than people who played my entry it's quite cool!

So here's my compo entry powerless soundtrack:

https://soundcloud.com/goproduc/powerless

You can download it do whatever you want with it etc..

Finally done uploading!

So after last nights server crash I went to bed. But, now my game is fully uploaded and ready for you to play! https://ldjam.com/events/ludum-dare/39/dodge-the-box

Turrets Turrets is ready! Are you?

Went to sleep around 5am, but it was worth it! Most bugs are (hopefully) gone.

Unfortunately I had no time for music and texturing, but at least UI is nice (I think...)

It was a hardworking weekend and I'm happy with the result of my first Ludum Dare entry.

Now let's play and rate some games!

https://ldjam.com/events/ludum-dare/39/turrets-turrets

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Plane'R

Hey Guys,

Please play my game here:

https://ldjam.com/events/ludum-dare/39/planer

Here is my song aswell:

https://www.dropbox.com/s/tofs36mdu697pf6/PlanerMainTune.wav?dl=0

Game list

Since we still don't have a functional game list and no game search I've created a simpliest game list for searching purposes.

Feel free to use it - here is link

Power! my LD39 Submission

Cover.png Guys try my game and please rate it honestly I'm so ready for negative and positive comments. feel free to review it on your own perspective

Link

https://ldjam.com/events/ludum-dare/39/power

Last stretch and progress

As a first darer, I didn't really know what to expect. I thought LD39 was in August sometimes, so even the date was unexpected. I am glad I caught it though!

It's the first time I actually feel like I have a game, or at least the beginning of one.

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What does it mean for today? Well this morning I woke up and built something on the rush to be able to position my unity object on a virtual grid. This will help me for what will happen for the rest of the day: level creation.

I will publish my game on Ludum Dare tonight. No excuses.

I don't think I will add new mechanics to the game during the day. I will only create levels and build a stats screen for the end screen. Maybe a "welcome" screen if time permits, but it is not a priority.

I got to say, seeing all the beautiful games on the home page is inspiring. Some of you are really good, and I love seeing the games. Since I am crunched on time I didn't get the chance to play any of the games, but I will either tonight or tomorrow for sure. I will rate games as well. You guys and gals all deserve love!

Now a question for veteran darers

Since I am building my game in Unity, should I put my game as a HTML5 game on itch.io and put the downloadable files for Windows as well, or should I just skip HTML5 (I tested it yesterday and one of the sound wasn't behaving like the desktop version) and only put the downloadable files?

Thanks for reading, and good luck on your last day!

Plane'R

Hey Guys,

Here Is The Soundtrack For My Game Plane'R:

Soundcloud: https://soundcloud.com/user-79720802/planer-theme-tune

Be sure to check out my game here:

https://ldjam.com/events/ludum-dare/39/planer

Little Changes / Big Results

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This was the first ludum dare I participated in and it was a blast! I learned a lot but if I can boil down my experience into one core point for all of you to take with you it would be this:

Go the extra mile!

I spent a lot of time on my game fine tuning and playtesting it and even sent it around a bit to let others try it while I was making it in order to see how the game felt for other people. Their results were similar to my own, but my sample size clearly wasn't big enough. I released my game with four hours to spare because Ludum Dare 39 is the 4th gamejam I've done in a row in the past couple weeks and I just wanted to step away from it all for a bit and catch my breath. But I've already done so much and put in the time and effort so why didn't I go that extra mile?! If I had I might have been able to adapt my game to a lot of common issues and feedback I received. There seem to be two that are the most reoccurring.

A) The batteries despawn too fast.

B) The cursor is hard to see.

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I fixed both of these issues in less than a minute and I can only imagine how much more I could have done had I fully utilized my extra hours. It's over for those of us in the competition(atleast for #39) but if you are in the jam and aren't finishing strong, please take my advice and don't stop until the clock ticks 0! Best of luck to everyone!

If you are interested in trying my game it is available here https://ldjam.com/events/ludum-dare/39/dorgus-needs-power

Thank you!

The Zorvma Invasion!

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Protect Earth from an endless alien invasion!

Play and rate my game!

https://ldjam.com/events/ludum-dare/39/the-zorvma-invasion

https://wdhg.itch.io/zorvma-invasion

The Creeps Are Coming

Hoping to finish this basic gameplay in time. 11 hours should do...

Meanwhile, here are some creeps moving and avoiding a tower by means of very basic gradient-based navigation :V

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Enerzoid - Don't give up in an endless dessert

My entry for LD39

https://ldjam.com/events/ludum-dare/39/enerzoid

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It was so long since the last time I made a game. I really wanted to make the experience as a whole, with an atmosphere where every piece of the game fits into the feeling: music, sfx, dust, colours, etc. It's the first time that I'm happy with the sound part, tbh.

But this is nothing without you playing it, so enjoy it! It's fun, challenging and it works on mobile devices too! :)

ScreenShot title

ScreenShot in game

Thanks to my family and friends for their support during the development.

My feelings..

I'm almost finish my game for JAM. Only music is needed (oh god, this is gonna be bad). But i have amazing feeling about this. This was my first Ludum Dare ever and i hope my game will be at least a little bit good :D

Path 2 / 3 Complete!

Okay, the second path for the final scene is now complete! That includes the story, animation and minigame!

The minigame includes of a grid based platform, where you have limited time to find the correct spot (2-4 seconds) It's meant to be easy, much alike the rest of the game!

Here is a screen shot of that minigame! Screenshot_192.png

Progress on my game!

Unfortunately I wasn't able to to anything on the game Sunday, so I'll have to fit everything into this last day! After getting the combat system somewhat working Saturday, I improved it quite a bit today. Still needs a tutorial, end boss, story and some music!

The forest level

10 hours left, good luck!

VR games

I've been playing some of the compo games and I have an Oculus, so if anyone's made a VR game I'd love to try some out

Level 2 !!

Ok, I never managed to pass level 3, its toooo haaard!! :D

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My compo game needs rating!

Constellation Exploration is a game where you need to collect the stars that form constellations before you (a star too) are gone. I made this game in less than 20 hours. Need to know: how are the sounds? Was my first time doing this.

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https://ldjam.com/events/ludum-dare/39/constellation-exploration

I already created a version 0.2 of my game Lucis

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Changes Made:

  1. Remove the lower quality settings because the lighting doesn't work properly. Only the highest setting remain

  2. Added the game banner in the Application Config

Game Link:

https://ldjam.com/events/ludum-dare/39/lucis

Sugar Rush!

Time to post about my finished game!

Sugar rush is platformer in which you are small ninja who needs sugar to sustain his powers like super speed or wall jumping!

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You can play it here (WebGL and Windows supported):

https://ldjam.com/events/ludum-dare/39/sugar-rush

Play 'The Rainy Day Protocol' now!

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The Rainy Day Protocol is @quandtm and @tad's ldjam39 game.

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You have been sent to explore another planet for future colonisation. A fuel leak means you are no longer able to return home without more fuel, and to make things worse a natural disaster will occur in 15 days. Using your trusty robot and some SCIENCE, mine enough fuel and metal to upgrade your robot, fill up your fuel tanks and escape disaster. :robot: :rocket:

Windows (20MB) & Linux (15MB):
https://ldjam.com/events/ludum-dare/39/the-rainy-day-protocol

I hope you enjoy the game! :)

I've done a Windows build of my game, and now I'm done.

Running out of power. Whoever submitted this must have had Ludum Dare in mind. I concluded my day one with a rational and thoughtful deduction:

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Then I concluded my day two 20 minutes before the deadline, and then couldn't sleep for the rest of the morning.

But aside from two days at desk, what else causes mental breakdown and drains my power to the last single bit, causes me to drown in a river of coffee which I don't drink? Ghosts and Goblins! Now also with a gamebreaking energy mechanic which makes you unable to jump or shoot when you're out of power. Then you die.

It's not that difficult, actually. The game's title is Zombies and Kebabs, because there are only zombies and kebabs. And no devils, because their high level behaviour would have taken another two days to implement.

During development, before zombies got implemented, I wanted to call the game Kebabs 'n Spaghettis because of spaghetti coding (with extra sauce on collision detection), spaghetti code readability with lots of things rushed on Sunday, spaghetti movement (walk animation!), spaghetti soundscape, spaghetti pixel art and the kebab enemy type. Yes, my parents are disappointed in me; so am I.

If you're interested, check it out here.

Time for a Timelapse!

Timelapse of Inefficient Plasma Weapon development

https://www.youtube.com/watch?v=AfbxoM3PKM4

The Game Will Finish Soon....

More 9 hours 30 mins left for the JAM to end. Still left to design the main thing! The game is in a way meaning less. But I am happy that I was able to attend my first LD39 with something Game Coming Soon..

Game Name - MoonBall

A Screenshot of the menu and game 1.png

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Please comment, Does it look good?

Our game "Slipper Man" is done!

Hawksandwich and I just uploaded our game "Slipper Man". You should look at it if you have a chance!

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The game is here: http://gamejolt.com/games/slipperman/273163

Batteries Sold Separately

Here is the first LD39 peek at our game for the Jam. BatteriesSoldSeparately1.gif

When you get low, watch out! BatteriesSoldSeparately2.gif

RobiEnergeticRunning

https://lefterie-alexandru-iulian.itch.io/robienergeticrunning

I need some feedback for my game

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This is my second Ludum Dare and my first time compo

I'm too excited to create the Post-Jam version so I need a lot of feedback.

Comment your game so I can rate and give feedback too.

Game Link:

https://ldjam.com/events/ludum-dare/39/lucis

I Made Something!

I only started teaching myself game development very recently, so over the last 48 hours I've made not just my first Ludum Dare game, but my first game ever! It's unbalanced and buggy, but it works!

Find it here: https://ldjam.com/events/ludum-dare/39/dear-leaders-love-powered-peace-bomb

My first jam is done, Thx!

This was my first JAM and I have to say that it was fun. I will be back next time for sure!

A couple of hours after the theme was announced I somehow(?) came up with the idea that became my submission.

A game that combines clicker and tower defense: TowerClicker te.PNG

The graphics are from Kenney Game Assets

Little bit of advice please...

I am looking for a way to host my game binaries.

After Dropbox ended it public folder service I tought making a GitHub account and uploading the files there should be an easy solution. Is there anything wrong with that?

Thanks in advance!

Finished the game! [PowerDown]

I finally managed to finish my game 'PowerDown'. This was my third LD.

Here's the link https://ldjam.com/events/ludum-dare/39/powerdown

I hope you guys play my game and review it.

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And btw how do we upload screenshots of our game at submission?

My First Submission!

I am happy to announce that I have made my first game for ludum dare :-)

Is Called V.E.S.T.A.L.E. and is about multitasking on moltiple cellphones Immagine.jpg

Find it here: https://ldjam.com/events/ludum-dare/39/v-e-s-t-a-l-e

Fight your Friends for the Future

If you've got a controller and a friend, try out my LD Compo game Power Struggle! Blend in with NPCs as the Resistance or hunt them down as the ruthless State on two maps, and remember - the AI sees all.

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Almost finished !

My Game for LD39 is almost finished ! Just missing some bugs and some finishing ! So there are some screenshots ! :stuckouttonguewinkingeye:

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-Game Menu- gameMenu.png

In Orange Light - scenic survival

This was my fourth LD, but first time compo. It's such a different experience working solo. I decided to branch out and make a game way outside my usual style. Here's the result: In Orange Light, a game about surviving winter in a lonely mountain cabin.

In Orange Lightin-orange-light-scenery.png

...and done.

First time submitting (though I've "dabbled" previously). Feels good to finish and release it, but suspect I'll revisit and refine it some later. Hope you enjoy it.

ReserveBattery.pnghttps://ldjam.com/events/ludum-dare/39/reserve-battery Screenshot.png

Don't forget to post links to your games

Guys, a friendly reminder - do not forget to post links to your games when you make a post about it. Currently it is impossible to find your game through your profile or in the games feed, so if you don't give direct link - people wouldn't be able to see it even if they want to.

And if you didn't make a blog post about your submission yet(after you submitted your game), you really should do it since this is the only mean for other participants to find your game when they want to comment or rate you back.

Also I would suggest to put a links to all your submissions into your profile description.

PowerDown [Finally finished]

I finally managed to finish my game 'PowerDown'. This was my third LD.

Here's the link https://ldjam.com/events/ludum-dare/39/powerdown

I hope you guys play my game and review it.

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Post Compo version with audio controls is up.

Due to request you can now adjust the volume in game.

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Please play and review!

https://ldjam.com/events/ludum-dare/39/ministry-of-synthesis

https://impbox.itch.io/minisyn

Amazing robots!

And here came our wonderful retro robots, which are very fond of our designer! I hope you like them too much!Клевые роботы.jpg

Lessons for Next Time

I'm throwing in the towel. My codebase is a mess, I'm having performance issues, and I seem to have code-architected myself into a corner. But that's okay! I've learned a lot with this project, a lot of which is immediately actionable.

https://www.youtube.com/watch?v=ZSW__yYF6mQ

Basically, my main three issues are the following:

Not understanding Lua's data flow and scoping

Lua is a lot looser with it's scoping than I'm what used to (C#) due to it's table-based design. I ended up accidentally redefining variables and overwriting tables I didn't mean to, leading to weird bugs that stuck their fingers in many different places.

Punishment: Read the PIL, fool! that, or choose a different tool next time.

Lack of implementation foresight

This is just a failure of me being rusty and lazy with Love2D and Lua. I ended up revisiting code I had hastily hacked together, which made it very difficult to expand upon, resulting in architecture lockup.

Punishment: Make more demos and mini-prototypes, finish reading Bob Nystrom's excellent (and free) "Game Programming Patterns" book.

Lack of ability to playtest early on

Similar to above. I spent the entire first 6 to 8 hours writing scaffolding to handle input, entities, worldstates, etc.

Punishment: Find and/or write some reliable tools for use with Love2D.

Failure? Yes. Waste of time? Absolutely not! This is the closest I've ever gotten to finishing a game, which makes me pretty happy. I'm sure once I can get myself to sit down and read some documentation and stop turning my nose up at using tools and code made by others, I might be able to actually finish something :v

Cheers.

I'm in. Kinda.

Couldn't participate until now, mostly because I spent the whole weekend on Slavic Game Jam (woohoo!), but now that I'm out of work I decided to do something silly and try to make a game in, what, 9 hours? Let's go!

PS. I have absolutely no time to check other games or the blog, so if you know about games with cute little robots walking on a grid and trying to power up machines, please let me know :smile:

Reaching victory, almost done!!

Hey ladies and gentlemen, we are almost reaching the end of our game. Crazy challenging and fun 3 days are nearly behind us. We all deserve a celebration :D We wanted to share with you the victory scene of our game. Enjoy ( happy dance) :D

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BAT-BATTERY

I worry about time game1.gif GODOT ENGINE

DONE !

Just finished my 3rd LD, and i am both exhausted and satisfied right now!

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Some gif here==> http://i.imgur.com/Uu24Qu1.gifv

Good luck to all of you guys for the final hours!

(https://ldjam.com/events/ludum-dare/39/save-the-day)

Lost In Spb

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My little quest - complete. I hope you enjoy it. https://ldjam.com/events/ludum-dare/39/lost-in-spb

Can't believe I actually did it!

For deciding to do this about three hours before the jam started, and for the first jam that I've ever been a part of, I'm pretty happy with what I ended up with!

Is what I made even technically a game? Probably! Did I get almost all of my art assets from Google Image Search? Absolutely!

Still, I'm glad I was able to do it, and I hope you guys enjoy it!

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You can find it:

https://ldjam.com/events/ludum-dare/39/when-the-world-goes-to-hell-ill-be-here-playing-video-games https://xthen.itch.io/magical-minako-chan

I should definitely have chosen a shorter title.

Belated Day Two Update: How I Slept Through Day Three

Saturday and Sunday had me working at 4am, so the majority of Sunday had me sleeping instead of finishing my game. I guess it did make the decision of whether I should be aiming for the Compo or the Jam for me. Now I don't have to worry about music, Kevin Mcleod to the rescue!

On Saturday I finished the core features, including the most important feature, Tail Wagging. That means I have 9 hours to re-do all of the placeholder art, and attempt to implement the sounds I've recorded in a way that's not annoying.

Dog Petting Simulator 2017: eR4n_R.gif

Send me your games!

Well, now that the comp is over that leaves me nothing to really do but play everyone's games! Want me to play yours? Leave a comment and I'll get right to it!

Night of the Living Toaster

All is quite in the house, save for the robotic mouse.

:bread: :bread: :bread: :bread: :bread: :bread: :bread: :bread: :bread: :bread: :bread::bread::bread::bread::bread::bread: :bread: :bread: :bread:

It is a dark and stormy night and you are given life, well, some. Find your way to the bread while collecting batteries to extend you life. Avoid rats that will chew through your power cord.

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Player the game and let me know what you thing, here: https://ldjam.com/events/ludum-dare/39/night-of-the-living-toaster-bread

I submitted my game for compo: Westwood Hills Hospital

So this was my first Ludum Dare and first attempt at 3D game. Yesterday I managed to publish my game for compo late at night and went to sleep right away. Today I just got back from work and will dive into reviewing other's games. :grin: If you have some free time please review my game, I appreciate it a lot! :slight_smile: Link: https://ldjam.com/events/ludum-dare/39/westwood-hills-hospital.

Overview

Westwood Hills Hospital is a short 3D adventure in an abandoned hospital. Best experienced playing full screen and with headphones. The goal of the game was to create an unsettling atmosphere. You decide whether it succeeded. :smiley: Thumbnail.png

Electric Lovers - PLAY IT NOW!

While crying hysterically he screams: “WHERE ARE YOU BABY?!” , not knowing his tears would come to harm him.

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A platformer with a twist. An electric plug in search of it’s lover. :heart:

YOU CAN PLAY IT NOW: https://ldjam.com/events/ludum-dare/39/electric-lovers-1

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First Ludum Dare Game

This is my first time competing in Ludum Dare. Thanks, everyone, for being part of the experience!

Feel free to hook me up with some ratings and a comment if you have the time; I love the feedback! I'll return the favor with ratings and a comment on your game!

[It's a .exe file]

https://ldjam.com/events/ludum-dare/39/power-defense-2

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Check it out!

It's kind of shameless promotion but if you're interested go and check out my game!

https://ldjam.com/events/ludum-dare/39/stealth-bot

Progress 4: Botken Approaching

Our aggro Samurai Murderbots have now developed a mind of their own and their attacks are slowly becoming more and more powerful since they enslaved one of our artists to make slick looking VFX.

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Though we're terrified, those hits do look pretty slick. At knife-point, our next step is to balance the attack animation timings, and mess around with the Power system. Our captors said the previous one seemed to be a bit off, so a rework is in order, hope we finish in time fingers crossed. In the meantime, there's still mild malfunctions, so we might have a way out.

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It would seem we've created our own doom. Don't make the same mistakes... Follow our downfall here: https://ldjam.com/users/raunaq-s

After jam etiquette?

Well I have finished my first LD (thanks for existing LD!) and now I am ready to start voting and feedbacking.

But I wanted to ask the community, is there any unspoken / unwritten etiquette to follow? If I entered as a COMPO, should I only vote and comment on COMPO entries only? Or can I vote/comment on JAMS as well? Is it generally OK to be critical when necessary?

What about incomplete jams? Are these OK to vote and leave feedback for? I feel like anything I would say would be moot because it is incomplete.

Anything else?

The King's Saviour

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Yeah I finished my 5th Ludum Dare!

After a very slow start, I had built the world, a horse and some bat enemies after the first day. But it was soooo boring to play. The bats were static, and the jumping did not feel responsive at all.

On the second day I kept on tweaking but it didn't get any better. But 5 hours before the deadline it got me...

I created bats that followed the player, and added a dash-jump on top of the regular jump. Suddenly it was fun to play, so I quickly made a second level based around the dash-jump, placed some bats in them, and then time was up... But now it is fun to play (I think)!

Play the game here!!!

Nearly done

This is my second LD but the first one I did as a social experience and the first, and last, time using an engine I didn't write. The game is going up in a few minutes, it's not my proudest creation but it's my first finished project in 1 year. Untitled.png

The Sourcer is here!

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Complete simple puzzle-clicker challenges, and generate that power! Without power Zeans would live in eternal darkness, and you can't allow that, can you? After all, you are The Sourcer!

https://ldjam.com/events/ludum-dare/39/the-sourcerer

This is my second LD entry, and I'm pretty pleased how it came up. I wish I had time to do more puzzles, but personal life prevented me on working on Saturday, so time was tight.

2nd Compo Completed!

banner.png This game marks the second time I finished my 2nd Compo game.
Almost gave up! But somehow made it through until the end.
My LD record is not good. I've participated a total of 4 times before. 3 of them was a failure due to either bad time management or just plain unplayable game.

However!!
After 1 and a half year of not participating LD, I'm back better than I've ever been!
Here's a screenshot of the game

ss.png For the past few attempts, I've picked Unity3d as my tool of choice. This time around, I took a different approach and created a HTML game using Facebook's React without any gaming/rendering framework.

This means that I had to create most of it from scratch! At the end of the first day, I only finished the core gameplay which was to walk around and move the camera. The second day was no better really.
I can say that probably 75% of the code I wrote can be extracted and be made into its own library. One of the file is 200+ lines long!

That said, I'm impressed by the flexibility and the efficiency I can achieve by using some open-source library intended to be used on the web. Without these, I'll not be able to create this game as fast as I did. Those are: - react-router for flow management - redux for state management - create-react-app as a boilerplate code that includes all kinds of stuff you'll want when developing such as live reload!

All in all, I'm quite happy I used the things I did. Learned a few technologies that I always wanted to try but just never got the time to do such as: - CSS Grid - Web audio API - Trying to create a universal native game
and the list goes on...

There's one part in the game's code I find really satisfying: code.png This is the code used to define what a block/tile does. The number represents the id.
The following element that are given are custom Components that can render the tile itself, or do something completely different!
If you know a bit of React, you'll know that the possibilities of this are endless. For example, combined with Redux, you can easily create tiles that can change what it renders based on what the player had done. And that's just the beginning!

If you find this interesting, go ahead and play the game! Any feedback will be greatly appreciated.

I might actually finish this...

Sprite work is going much faster than expected, so I might actually get a nice-ish looking game done by the deadline! :fingers_crossed:

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Battery Low - A problem you face everyday!

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My first LDJAM entry(and my first gamejam in general). Made by a solo developer. Couldn't submit it in the compo due to college(missed out on a day).

Pretty excited to have you all play my game!

WHAT THE GAME IS ABOUT

  • In this game you have to charge an in-game phone while playing an in-game-game(Admit it, you have faced this in your life! :yum: ).

HOW TO PLAY ## IMPORTANT

  • Playing the game is pretty straight forward and self-explanatory. BUT. After starting the game, make sure that your in-game phone and your real-phone's rotations are same. For me playing it while holding the phone facing south works accurately. Might be different for you. Do try moving the phone around. Have placed dummy phones in the Home Menu and the Help Screen.

Link to game page :

  • https://ldjam.com/events/ludum-dare/39/battery-low-1

What I learned

Since this was my first GameJam I thought I would share three things I learned(and reflected upon) during the time I made TowerClicker

Cut features

My first plan included things like abilities, turret modifiers, different enemies, but I came to the decision that cutting features and focusing only on the core mechanic was a better idea.

If I hadn't cut those things from this version of the game I probably wouldn't have had time to submit something that was kinda easy to start playing and enjoy.

Sleep

First day I pressed on into the night, even though I was seeing progress I had to pay the price the next day with my mind being slower and productivity lowered.

So keep a good sleep schedule, the amount of hours are the same but the quality differs extremely.

Food/Drinks

I kept my calories low/medium and protein intake high, also drank crazy amounts of water with the occasional coffee.

Ban the Red Bull

Cyber HELL cleaner

https://jimmy-l-brown.itch.io/cyber-hell-cleaner

Electric Energy Tycoon: things to fix #1

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Just submitted my game to the compo last night and at last had a chance to try a long gameplay. I already found many bugs but the ones that concern me right are these: - Power plants don't currently need to be connected to the grid to add their power output to the total. - Power outages are too punishing, there should be a longer time to recover from them before losing the game. I'm thinking at least 3 months.

If you're playing the game and finding it hard, a good tip is to place plants, substations and high voltage nodes in the middle of the city in the early game to stop it from growing too fast. A exploit, but it works.

Here's the game to play and rate: https://ldjam.com/events/ludum-dare/39/electric-energy-tycoon

Dodge The Box!

My game is finished! Basically, dodge the boxes and collect batteries to keep your jetpack flying!

Check it out here: https://ldjam.com/events/ludum-dare/39/dodge-the-box

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GitHub is dying under the load

Many people whose games I tried to play placed them on GitHub. I have quite hard time loading them :/

Also, I have that yesterday vibes with Compo's Submission Hour ATM :D

Some Screenshots and GIF from my game: Sparkling

Now that I have some time to breathe (even sleep and eat!), I made some screenshots and a Gif of my game!

Gameplay: http://i.imgur.com/OAqOHdF.gif or gifv

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Sparkling is a Topdown Survival Arcade game. Using any skill, moving or being hit drains you energy. You can shoot enemies to collect energy drops, but can you really afford the energy cost? How long can you survive?

https://forcebox.itch.io/sparkling

Started learning about general gamedev a few months ago. This is my first Ludum Dare. Took me some good 15+ hours to put this together. Powered with Unity, Blender, BFXR and Photoshop. :)

Available for Web, Windows, Mac and Linux. Playable with keyboard and mouse.

https://ldjam.com/events/ludum-dare/39/sparkling

Day 3 - A game has a name

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I have settled on a name: There's No Place Like Home! Putting some final touches on now. Should be done soon with plenty of time to spare!