I'm in!
Third edition for me!
I'll be using: - my very own java OpenGL game engine - gimp
See you on Saturday!
Third edition for me!
I'll be using: - my very own java OpenGL game engine - gimp
See you on Saturday!
Second time participating, I'll be using Unity, Blender (3d), Krita and Pixel Edit (2d), Bosca Ceoil and sfxr for Music and Sound.
Hoping to do better this time :D.
This will be my first LD I am participating in. I will be using The Unity editor, Blender for 3D objects, Gimp for art, and some sort of sound effect or music software for sounds. Good luck everyone!
Love the new site and excited to compete in the compo! Have fun and good luck all!
The Knoxville Game Design Ludum Dare Kickoff will start tomorrow at 7pm Eastern Time. All game developers in East Tennessee are welcome. Look for the sign on our table!
For more location information, please see:
http://www.knoxgamedesign.org/660/ludum-dare-39-kickoff-and-gm48-entries/

I have no idea how many times I've done these things.
Did pretty well on my last one with LD38: https://ldjam.com/events/ludum-dare/38/lovebug
You could say I know my way around and I'm ready to kick @$$!
I did a 64 color palette for GIMP, and I share it with you! :)

This doesn't let me upload the file, so copy and paste this to a file and import it to GIMP :p
GIMP Palette
Name: palette64
#
63 63 63
63 63 126
63 63 189
63 63 252
63 126 63
63 126 126
63 126 189
63 126 252
63 189 63
63 189 126
63 189 189
63 189 252
63 252 63
63 252 126
63 252 189
63 252 252
126 63 63
126 63 126
126 63 189
126 63 252
126 126 63
126 126 126
126 126 189
126 126 252
126 189 63
126 189 126
126 189 189
126 189 252
126 252 63
126 252 126
126 252 189
126 252 252
189 63 63
189 63 126
189 63 189
189 63 252
189 126 63
189 126 126
189 126 189
189 126 252
189 189 63
189 189 126
189 189 189
189 189 252
189 252 63
189 252 126
189 252 189
189 252 252
252 63 63
252 63 126
252 63 189
252 63 252
252 126 63
252 126 126
252 126 189
252 126 252
252 189 63
252 189 126
252 189 189
252 189 252
252 252 63
252 252 126
252 252 189
252 252 252
I'm traveling around Australia on a six week trip, have barely any wifi and have to use a car battery to charge my laptop. Let's see how this goes!
Usual tools, haxe, kha, pyxel edit, etc.
First time doing Ludum Dare and my second ever game jam, so I'm absurdly excited. This will be a nice change of pace from the project I've been spending the past several months on. I'm gonna be working solo, so I'm using Unity with a plug-in called Makinom to do most of the heavy lifting. I'm considering entering Compo since I'm doing everything myself, but I think I'll probably need that extra day haha.
After skipping LD38, it's time for me to spring back into action. If ever the theme is "1 HP", I will automatically create an RPG, as opposed to making a visual novel.
Software I may or may not utilize
*PLUS*
8-|
Joined in last time on LD38, not sure if I have to make one of these posts again, but oh well...
Second time doing a game jam first time doing Ludum Dare. Hopefully will make some I am happy with, even if I don't the experience is still worth it.
Again, Javascript from scratch, also I will not have much time so don't expect anything too big. :)
Ok, time for me to get my Jam on. Been dusting off the code framework that I use for most projects, fixing some project-specific crust that has accumulated and getting things ready.
Probably working on something cyberpunk or post-apocalyptic irregardless of theme ;P
Before I begin, I just want to say that I LOVE Ludum Dare! I have done 11 LDs, but I will not be participating this weekend due to other plans.
This will be my 8th time sharing these tips, but each LD I revise them and (try to) add a couple of new things to the list. These tips are just from my experience, so feel free to disagree.
On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because personally I don’t like wasting my time showering during a game jam. I know it sounds kind of funny, but you want as much time as possible to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both dev days, giving me a total of 8-10 hours of sleep during the weekend.
Buy some snacks, like right now! Buy super unhealthy snacks!– Although if you can prepare healthy meals before the event, you should probably do so. I wouldn’t go cooking a full-blown meal during the jam if I were you, but I’m not you so you can do whatever you’d like. You’d be surprised how long you can last without food, but regardless you should eat. Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep. Most people say to cook healthy meals but since I’m more of a Hardcore All I Care About is This Game I’m Going to Make kind of Ludum Darer, I don’t care about what I eat, if I eat at all, because I’m stuck in the LD Zone.
If you don’t finish making a game, DON’T WORRY because you’re not alone!
GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you should do with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.
Now this is just my opinion, you can do whatever you want. And if you’re going to make a narrative game or a game that’s just about the visuals, then just ignore what I just said about the Gameplay being the key. I’m just a Gameplay kind of guy.
THEME is important. THEME is not important. It all depends on who you are. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t, I would just start making a game that I have been wanting to make and then incorporate the theme down the road; or sometimes I just wouldn’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend opting out of the Theme Category.)
Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast. I just see LD as a great opportunity to make prototypes really fast.
If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. It’ll make you proud and make you feel better about yourself. And if you really like how your game is looking, continue development and try putting it on Steam, because why not?!
RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! Comments help because some people will look at their comments and click on your name to see your game (also it’s just a really nice thing to leave a comment). If you don’t rate any games then just about no one will see your game, so…
Be on the lookout for Mike’s Dare to Play post where Streamers and YouTubers leave links for you to submit your game to them. Look at this page everyday and keep an eye out for google doc links and email addresses! And don’t be afraid to hop in on a Twitch Stream. You can watch people play Ludum Dare entries and you could leave a link to yours in the chat. Watching somebody play your game is a really fun experience!
What I do
I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.
That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want!
This is the first time I'm coming to ludum with codeeeeeee!!
I've been learning Unity in my spare time. I'm still super noob, but I thought making some tools would be fun/helpful. I've been working on something that lets me position stuff in 3D space with pixel precision. You can find it here!: https://github.com/eyedoteye/UnityGameTools (At the time of this post, the readme is super outdated)
I look forward to doing something coooool!
This will be my first serious game jam. I sort of gave the last one a shot but didn't actually commit and ended up not finishing anything. This time I will do it for real, and if my game ends up sucking oh well. I'll be doing the compo despite being solo since there's no way I can do all the assets myself ;)
My tools will be the Godot 3.0 alpha (I'll roll back to stable if I have any issues), GameMaker Studio 2 for art or pulling ideas from old code, and audacity for cutting up sounds and music. I'll probably stream to Twitch while I work and upload to YouTube afterwards.
Ludum Dare 39 is not only my first Ludum Dare event, but my first game jam ever. I am really excited to be participating in this event and I will be streaming on Twitch throughout the weekend https://www.twitch.tv/iamjohnnyturbo
I will be participating in the compo and I can't wait for the challenge. As a programmer, I am confident that I will deliver a compelling game with solid mechanics; however we'll see how the art looks and sounds....
Good Luck everyone! :fire::fire::fire::punch::punch::punch:
I have not used C++ in over two years. I have never used OGRE. I will be making my game with OGRE.
Send me flowers for my grave.
(I'm tired of making JS web games. Flash is dead. I don't know any other game engines. So it is.)