LD 39 July 28–31, 2017

Day 2 Progress for Neon Knights Mech Fighter

The teams been hard at work bringing the our 80's styled mech fighter up to par. Had a rough time getting the animations playing after integrating Spine but they're finally looking good! PhotoFunia-1501462340.jpg https://www.youtube.com/watch?v=IfTuZT29gdQ

Everyone's here!

sshot04.jpg The dog seems excited over all the new people in his home. Unlike you.

sshot03.jpg Your annoying cousin won't leave you alone to play with your dog.

Say Hello is about a boy who has his peaceful weekend interrupted by visiting relatives. Now he has to balance his own peace of mind and his family's opinion of him.

Powerpoint Panic Published!

A classic Horror scenario: you're giving an important Business Talk, but you've run out of power(point slides) and need to improv your way out. Also you're not wearing pants. (Not really). A riveting adventure in uncomfortable social situations, business buzzwords, and crippling career failure!

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Didn't think I was going to get this finished, since I spent so long doing pixel art, but here we are! Pretty happy with this one.

First Playable Version

After a good night sleep I have solved the issue with the display and the game il finally playable, also to challenging for me :-) .

Now on with failure state, increasing difficulty, scoring, and menu. I hope to publish it in the next 3 hours.Immagine.jpg

Second Experience

Cover.jpg Hey everyone, After hours of not moving from my bench and one sleepless night, I was finally able to upload my game for LD39 :'D. My first ludum dare, I tried to keep the scope of the game as low as possible, and could upload the game 10 hours before submission time. But with my second ludum dare, I tried to put in more features and visuals and stuff, and ended up submitting right before time, and that too after scraping some features. But atleast, I learn something new about the ideal pattern of a coding jam every ludum dare, and I was pretty satisfied with the end result of my second Ludum Dare :D

You can check the game out here : https://ldjam.com/events/ludum-dare/39/motherboard

Now that the dust has settled...

...and the site seems to be stable if anyone would like to check out muh gamez the link is here: https://ldjam.com/events/ludum-dare/39/power-insufficient

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Great job everyone! And continued good luck to all you jammers out there!

Last day ahead of us!

Hello, we have a last day ahead of us! Since it's monday we have to go to work, but we hope to finish everything in time. Our game is still work in progress and has no name, but here are some screenshots!

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Runnin' OK

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Took the theme quite literally.

Zombies and RVs

ld39.gif Hey Folks my compo entry is "done" and available here: https://ldjam.com/events/ludum-dare/39/zombies-and-rvs!

Zombies and RVs is a mashup of fast paced dynamic physics based platforming and rogue-like survival elements. It's packed full of RV hopping zombie shooting goodness!

:bangbang:Featuring: - Hand-crafted random levels - Multiple player upgrades - Dynamic physics system - Music/audio tracks - Juice - Linux & Mac support (hopefully, untested)

Ratings are greatly appreciated and feedback is gold! I'll probably be posting a post mortem in a week or so, covering how it was dealing with Unity's 2D physics and the workflow of Pyxel Edit to Unity.

Thanks :smile:

1st LD, 1st Compo. Did it right on time!

Yeah, first game jam. I would lie if I would say my game is a flawless piece of art. But please give it a try and give me your feedbacks. I am currently stuck in plane, stuck on the ground somewhere in the South West of China. This situation is rather similar to the story of my game Odisseus.

Link : https://markwolf.itch.io/odisseus

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Bug fix

Hello, there! I made a game for the compo, but I realised a real big bug after I've published it. Can I fix it? Is that against the rules?

Game: https://ldjam.com/events/ludum-dare/39/d34th

End of Day 3: 17 Hours Remain

Turns out the vast majority of problems with my enemy objects boiled down to either one of two issues:

1) Object maintenance wasn't working properly when they were off-screen. Changing it so they always update even when not visible on the screen solved massive performance issues, which really surprised me.

2) Collisions with walls weren't happening properly because collisions rely on movement. There's no movement occurring when an instance is created in a space. It's only when the object instance tries to move that collision is checked for.

So from here on out, I just need to make sure the enemy can properly work on bashing down a door instead of dying. Once that's done, it's just a matter of inserting sounds, a title screen, a game over screen, and a victory screen. I think that will take care of the rest.

Food is plenty today

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Our hamster game came along nicely yesterday. With 16h to go, this should work out nicely despite half the team having to go to work today.

I slept a bit, here's my game SHEKATEKA

Tried something a bit different this time (AKA NOT A PLATFORMER)

A short dungeon crawler.

https://www.youtube.com/watch?v=2-7fRbPGpO0

https://ldjam.com/events/ludum-dare/39/shekateka

New level, stronger enemies!!

Yesterday we decided to put levels in the game, so level by level things can go a little crazy :D Here is our new level enemies, crawling out of the sewers!! A crocodile and a poisonous frog! ;) croco.gif frog.gif

Running out of....time! (slipping to Jam)

I'd normally have been rushing last night to submit in time for the compo, but today I'm going to take it easy (lol no) and keep working to submit for the Jam instead.

Long story short, I overscoped and once again underestimated the time to create content. It's not the first time (being honest, I guess it probably won't be the last either), but in other occasions I'd just shrink the mechanic down into something I could leave more or less closed, but not quite. Even if it hurts a bit to miss the compo deadline, this time I want to commit to the game.

The video depicts some more progress since yesterday morning. I added graphics for three different characters (at some point I thought about generating them randomly, but this will probably go even beyond the Jam scope, so nuclear family it is for now), made them find paths, and have just added the furniture activation logic.

https://www.youtube.com/watch?v=3fEd-VbvJgA

Pending tasks will be: * Character needs system + consequences (I left the needs apparently working yesterday, need some consequences!) * Character UI * Furniture activities + effects * Consumable Items * Game won/lost conditions * Sound / VFX (for example, I'd really like to add lightning and rain to the house "exterior") * Basic screen flow.

...and "a few" more, including a complete graphics overhaul, but I'm not really counting on having time for this :D

Can't edit my game's page, so here it is instead!

Entropy is taking over the world. Obtain the 5 crowns to restore the order and rule once again! spr_header.png

Controls: - WASD/arrow keys: move - Space bar: pick up items/ drop items - Escape : restart the game (useful if you're stuck)

Features: - Auto-attacking - Levelling up - 4 bosses with unique AI and dialogue

Play the game here: http://gamejolt.com/games/rulesquest1/272688 Source code: https://www.dropbox.com/s/u3m8cjthr0ds4wm/RulesQuest1.gmx.zip?dl=0

Amber-graph

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First, thank you for a good event and all the awesome games you have made! Looking at what you have created makes me wanna do it all over again, only better!

My game is concepted from graph-theory; You play as the amber (yellow electron), where the goal is to make your way to the lightsbulbs (orange) by finding the cheapest route trough the graph. One playtrough is at most 2 minutes long (the ember slowly dies, or the cost of the chosen route are to high). How many lights can you reach?

You can try the game on itch.io: https://corporatedinc.itch.io/amber-graph

Feedback in the comments: https://ldjam.com/events/ludum-dare/39/amber-graph

If you would be so kind to leave me some feedback on the concept I would be really grateful, and make an effort to do the same to all of you.

Have a good rest, and I wish you luck in the voting phase.

PS: Maybe we should host a meetup in Oslo(Norway) next jam? I have a location, comment if interested.

Mighty Game Boy

We probably won't finish the game in time, but we learnt so much during our first Ludum Dare. We managed to have a nice game boy vibe and dealt with many problems that we learnt to solve for our future LDJams! Now, getting back to work ^^

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And done!

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Well, I managed to complete my entry 20 minutes before the deadline last night but the LD servers seemed to be melting so the submission page has only just gone up!

Had a great time doing this as always. What I managed to make was a lot smaller than I intended but I promised myself I'd tackle some audio this time and that meant learning a whole new program before even getting started. I'm really happy with what I managed to make!

If you fancy a go:

The submission page: https://ldjam.com/events/ludum-dare/39/$34616

And the game download for Windows: https://temmy.itch.io/engines-earl-grey

All the best to everyone. I hope you've had fun to.

Running out of Coffee

Here's my finished game: Running out of Coffee.

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Oh no! You have so much work to do, that you really can’t afford to sleep right now. But you’re sooo tired… You need Coffee. A lot.

https://ldjam.com/events/ludum-dare/39/running-out-of-coffee

HexaTracks is done!

We finished our entry for the Jam! :D https://ldjam.com/events/ludum-dare/39/hexatracks HexaTracks gameplay.PNG

First Ludum Dare finished

Hello, first time participating. Made a game about what's it like to make Ludum Dare games or at least how I imagined it :smiley:. 1.PNG 2.PNG

Submission page: https://ldjam.com/events/ludum-dare/39/ludum-dare-jam-39-the-game

itch.io: https://vizitas.itch.io/ldjam39-the-game

It's been a fun experience

As usual when I don't reserve the weekend, I'll end up being busy with family stuff, so I didn't get to really invest much time into it. But as mentioned the time I did have, I at least invested into art and not the programming.

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The best part however is that I got to learn Pyxel Edit. I've got it not long ago with some Humble Bundle and been meaning to try it out. After watch some short video tutorials I got the hang of it. The tiling feature is just awesome and while I only did a short animation, it certainly felt solid.

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I've also sat down and create two short tracks. It could be better, but I feel they are good enough for some game jam music. :wink:

https://soundcloud.com/darkcisum/track-01-ludum-dare-39

https://soundcloud.com/darkcisum/track-02-ludum-dare-39

Even though the jam itself is still on going, I unfortunately have other things to take care of and thus won't be able to finish the game. Maybe I'll use the assets or similar at one point. Having gotten used to Pyxel Edit quite a bit, I'm thinking about creating some small library to read the exported formats for future uses.

Tesla Defence is uploaded and playable!

Well, it was uploaded 8 hours ago but I've managed to create LD page at last!

Now you can navigate to Tesla Defence page and see glorious Tesla Power in all it might for yourself. Well, until it runs out of power. That you can recharge though.

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Doubt and Anger - A space journey

Trying out some title for the game. Characters are in the ship !

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We're running out of time regarding the graphics, but the game should be playable by the end of the jam. \o/ See yah'!

FlingShot is here! (My first finished compo entry)

Hi everyone!

I'm proud to announce that after participating in LudumDare 7 times, I finally have a finished entry :D I always slipped on something that was such a time-waster that I could never finish any of my projects. But this time (despite having a slight disadvantage compared to previous LDs by spending 12 hours with friends and family) I had a nice, small scope, focused on the asset creation side, slept well, ate well and didn't fiddle with anything for too long. So I finished my first entry (and first public game), FlingShot - The Super-Sidekick.

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You can find the Ludum Dare compo entry here:
https://ldjam.com/events/ludum-dare/39/flingshot-the-super-sidekick

Also you can find the game on itch.io on the following link:
https://benjoe72.itch.io/flingshot

Congratulations to everyone who finished their compo entry (and could upload it in time :P), and good luck to all the jammers out there who are still working on their awesome games!

[FIXED] Voting and Submission problems

[UPDATE]: I'm an idiot, i didn't see the games were from ludum dare 38, no problem here folks.

@pov how does one vote on a game? and i had some problems with the compo submission so i submitted everything by the compo deadline but marked it as a jam, and changed it now that the problem has been fixed, is that ok?

[UPDATE]: You should be able to vote like here: RatingsProb2.png but some games don't have it enabled, like here: RatingsProb.png

Done - Last survivor

My third LD entry. Your task is simple, survive as long as possible. But environment in this game is’nt much friendly. You must eat for hinder hunger, heat yourself for prevent freeze in cold night, and lastly defend yourself before zombies, who are wake up at night. Peace time (day) is limited, every day you must prepare for night, make some supplies for next deadly night.

Not finished because out of time: * Custom zombie sprite model and animations * More sounds (footsteps, zombie hit, zombie dead, player hit, campfire) * Whole tutorial “room” * More environment props (trunks, stones, flowers) * Thirst state, player must drink from well * Better balancing (item price, item damage, zombie wave and damage)

Submission page

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Almost done!

Here is some images of our 2nd Ludum Dare. Hope you like it! :)

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I have the Power

https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power

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I wasn't up for the compo so here I go for the jam !

Unfortunately, I wasn't able to release my game for the compo since I've encountered a bug with json file when exporting my game as a standalone that wasn't here on the editor... But it work perfectly now thank to Apace and JorgeGameDev that helped me. Thank to us !

So now I'm going to add a new feature, and I already have this new emotion for clients... Can you guess what it'll be ?

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I have done it!

Im proud to say, that I managed to subbmit a game for the COMPO of my first game jam ever. Im very happy with the result, although I think, that I wasted too much time for creating the art and ended up with less actual gameplay. But the main mechanic I had in mind worked out pretty well and the gameloop is simple and feels right.Here my entry for LD 39:

GYMTASTIC: https://ldjam.com/events/ludum-dare/39/gymtastic

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Peak Oil Post Mortem - Oils well that ends well.

When presented with a choice on Saturday morning between a code heavy or an art heavy game, I chose to go for the code heavy option. I am not a coder by trader, so I probably would have done a better job of the art heavy game, but the thought of spending hours fiddling with animated sprites didn't excite me the way fiddling with numbers did.

The final game is a economic management game, where you prospect for oil, build wells, and manage production to make money. It's made in Unity and is made solely with Unity's UI engine. The small amount of art was made in Inkscape.

Unfortunately, I ran out of time to implement a fairly major feature I wanted - an events system. I really wanted the game to have flavourful events that pop up every minute or so - such as an outbreak of war or a market crash - that affected the game world significantly. Without them the game is a bit monotonous and dry, sadly, but I would have needed another day and it would have become a Jam rather than a compo entry.

I would have also have liked to spend some time tweaking the numbers to make the game more balanced (it's easy to get stuck in an upward or downward spiral), adding clarity to the UI and adding sound, but such is the nature of a 48 hour event! I wouldn't say the game is "fun" exactly, but it's a big achievement for me, as I have never done the solo LD compo before, nor done a game jam as a coder.

Download Peak Oil for Windows

LD Jam Game Page

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A bunch of pormo!

We've made some merch stuff dedicated to our real world gathering in Minsk and Ludum Dare #39. 🔥 Confess - you'd like to get one, huh? 😜

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Done in time for the compo

Rocket-Rescue4.gif Well I made it in time for the compo, uploaded to itch just on the deadline but had to wait till today till the LD server was back to life for the LD page. My 3rd LD, pretty happy with the result - it seems i am doomed to never think of any original ideas, but having fun basically trying to recreate games from around 1984.

I still managed to find time to record audio some foley audio sfx and use a synth other than bfxr, and make a quick background music track.

Pixel art didn't turn out too bad, by my own standards at least ;), thanks to whoever posted a mention of MortMort's #SoftMilk32 palette that I ended up using.

I totally failed on my goal of not letting the number of work hours get out of control and balancing for breaks. If anything I seem to be increasing the number of hours i spend with each LD. At my current rate in a couple more LDs I will not only have sacrificed all my sleeping time but will also have needed to invent time travel. Sooooooo glad I took monday off work.

Feel free to try my game here Maybe even leave a comment

At some point I will also try and upload a unity WebGL version also, but that minor nightmare can wait.

First timer

Im proud to say, that I was able to finish a game for my first Ludum Dare ever!

LOW ENERGY: https://ldjam.com/events/ludum-dare/39/low-energy

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Still in progress

-Particles effects added

-New obstacles

-Improved gameplay (better jumps, rebalancing the battery charge/discharge)

TODO :

-sounds and music (we will use tiers assets because we are running out of time)

-more obstacles

-lightning/texturing etc.

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Progress Report 2 - I need to sleep

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End of Day 2 and a half. Have all the gameplay finished. Only thing left to do is a menu and some sound. If I have time I'll make some original music, if not, then oh well, I'm terrible at making music. As you can see, I'm doing running out of "political" power. Not referencing anyone here. But I'm gonna go sleep and work on this tomorrow for another 3-5 hours then I'll submit to Jam. Have a great day everyone :))))

Feedback needed! Small progress video

Call out to all Ludum Dare'ers. Feedback needed!

A youtube video, demoing a little bit of my game:

https://www.youtube.com/watch?v=VqwQjbSajJ4

Feedback and criticism appreciated. I missed the compo deadline, but hoping to submit for jam

Manual Overload - Over But Not The End

Just submitted my entry here : https://ldjam.com/events/ludum-dare/39/manual-overload

I'm glad I did this one. It's not my first LD but prior to this I was feeling a tad burnt out from game dev. I wasn't making games I liked in the past few jams and was frankly getting tired of it all. This was fun though. It was fun making this dumb game and I now love game dev again... and game jams!

Hope you guys enjoy Manual Overload :)

https://www.youtube.com/watch?v=1oshRSNXkco

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Missed the compo, jam is your friend

I missed the compo because I fell asleep and overslept. However, I still managed to finish my game.

This is my very first 3D game. There are so many things that I learned from Ludum Dare this time. I just learned Blender in a week but I'm pretty satisfied with what I could do with it.

If you want to try the game, it is here: https://ldjam.com/events/ludum-dare/39/winding-woods

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New header for RulesQuest!

AS I had nothing to do this morning, I decided to make a header and a thumbnail for my entry :) RulesQuest1_header.png Look at all those pretty colors! Webp.net-gifmaker.gif

You can view the page itself here: https://ldjam.com/events/ludum-dare/39/rulesquest

Ludum Dare 39 Devlog - Day 2

Day 2 was almost exlusively dedicated to adding polish and most of the features to the game. So now I can actually start putting together some levels! Yay!

The Progressening

Development for Day 2 went much more smoothly than I could ever have anticipated. Most of tiles and sprites I need to make everything work were finalized. The game now even has a couple of proper enemies! And a death state, so you can actually lose! Most important thing was the completion of the charge/discharge system for special moves and attacks. When your energy counter falls to zero, you will now become incredibly slow. If you charge too much energy, you will die though. This concept allows for some interesting level design, were you have to juggle your energy a bit while trying to get to the goal as fast as possible. Most of the gameplay and effects were also polished and I added a lot of sound effects to pretty much everything, so you'll get some nice and (hopefully) obvious feedback for anything you do.

...oh! And there's dynamic music now! Because why not?

The Final Day

Day 3 will be completely commited to: - Polishing the last few bits of gameplay and adding an actual win state - Adding a basic start and end screen - Adding levels (because else there won't be much of a game, right?)

I'm pretty optimistic that I'll actually be able to meet the deadline in 15 hours!

Also I decided to not release the source code for the game when it's done (sorry!). That's not because there's anything super-secret in there, but just because I produced A LOT of high-quality spaghetti code yesterday. No sane person should have to look at that.

Sane persons CAN look at nice GIFs though! (mostly nice. My GIF Recorder destroyed some frames. RIP) ezgif.com-optimize.gif

On to Day 3!

Finally Here

After two solid days of development, Computer Crisis is finally here. https://ldjam.com/events/ludum-dare/39/computer-crisis-1 I am fairly happy with the result of this LD, and I even managed to finish in time for the Compo!

Feedback needed!

With this game I focussed on the graphics and animations and thus did not have much time left for the actual gameplay.

I still like the outcome, I am proud of the animations, everything was drawn by hand.

What do you think? Is it OK to have a small game that looks good, or do you rather focus on gameplay?

https://ldjam.com/events/ludum-dare/39/breathless-parks-running-out-of-power

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Finished My First Ludum Dare Game !!

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i really didn't think i was going to finish this, i probably was too ambitious for a 48 hour game but somehow i made something playable although i basically had no time to play test it. but i had a lot of making this game and learnt quite a bit i hope next time i'll do better !

Entry Page: https://ldjam.com/events/ludum-dare/39/power-home

Finished!

Yay i finished my first LD game! (With a special "secret" ending)

https://ldjam.com/events/ludum-dare/39/$38217

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Can you beat the boss of the dungeon????

Hint: yes, yes you can. The boss level is (accidentally) one of the easiest levels in the game. Sorry :P

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Play and rate Shekateka! https://ldjam.com/events/ludum-dare/39/shekateka

Jammers good luck!

Finished late last night.

I finished late last night and went straight to bed :sleeping: so here's my belated I'm done post. I present -

The 100% Official* Liz McColgan's Running Power

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Can you emulate the great Liz McColgan's* 1996 triumph and win the London Marathon. Let's find out in this 'Track & Field' inspired game.

Link - https://ldjam.com/events/ludum-dare/39/the-100-official-liz-mccalgons-power-running

*This is a work of fiction. Names, events and incidents are either the products of the designer's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.

ErixStein 3D is done!

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I was totally unprepared for a LDJAM this weekend, but i somehow still managed to make this weird FPS where you battle your own images. Try it here if you want: https://ldjam.com/events/ludum-dare/39/$42083

Sprite animations

Improved some of the sprites and added some animations 1.gif

Finally

Finally. After a whole night trying to get into the site (The deadline was 4 in the morning here) the game is published! In my opinion I'd say my game isn't that bad for a first Ludum Dare :smile: , well it's up to the voters to decide that

Game page

First Ludum Dare Finished

After a tough few days, my first Ludum Dare is finished, this was very fun and I hope to do more in the future.

My game is called lights out, where you try to power your life support on a space ship. Screen Shot 2017-07-31 at 5.37.59 pm.png You can try it out here: https://ldjam.com/events/ludum-dare/39/$34031

[WIP]INKrease | Logo & UI test

LOGO3-03.png We try the logo ! :D

graph-01.png Then what the ingame must look like :)

14 hours ! May the force be with us !

I too, am done

Done literally 3 minutes before compo end! Closest (and probably most fun) LD yet. :muscle::triumph:

Play PowerLift

Encounters is finally gold!

YAY! After 48hours of hard work with a friend we finally managed to finish our game! It's my second Ludum Dare and the first one with so many roles : Game Designer, Level Designer, Game Programmer...

In the end I learned a great deal of stuff (mostly in programmation) and will participate to the next ludum dare for sure!

Good luck if you are still working on your game! You can do it!

You can go play Encounters here : https://ldjam.com/events/ludum-dare/39/encounters

Have fun !Encounters.png

14 hours to go, running out of coffee spells

I love ludum dare, but it can really be a challenge when it comes to works vs sleep. I am exhausted and have many miles to go. Oh well, I'll sleep when I'm dead, or just tonight. Carry on my art horse, carry on.

Got to space

The feeling when you play our game after submission and you do not find a major bug, is the best. :hugging:

https://ldjam.com/events/ludum-dare/39/icarus-launch Unbenannt.PNG

Lazy solution to an annoying problem

Ran into some limitations of unity, mainly that the .net version of the build I was using didn't support DriveInfo.GetDrives(). Since I had already written most of the game in c#, I didn't feel like starting over in a different language or engine, so I decided to go with a lazy solution.

I took the code I had written, made a new non-unity project, and created an executable that would calculate the current size of the drive, then just use System.Diagnostics.Process to run the application and read from its Standard Output. Though this made me make the game Windows only, as I didn't feel like figuring out cross-compilation. GetEXE.png

Since I already had decided to make it windows, it meant that later I could call Process.Start("explorer.exe", "/select,\"" + _path+"\"") to open the file explorer with focus on a specific item, without having to figure out the equivalent for other operating systems (not to mention testing), so I guess it worked out.

Though in all honesty, the code I've written the previous two days has been pretty bad, and I never want to look at it again. I probably could have written it a bit more modular easily, not to mention there's code that would be pretty wasteful hadn't the project been this small. WhatEvenIsThis.png

Anyways, I'd love it if you would play my game, just don't look at my source: https://ldjam.com/events/ludum-dare/39/feed-me-your-files

Oh no

Can't believe I kept lending out the actual website the game was on rather than the ludum dare one! :coldsweat: This is the actual one :sweatsmile: https://ldjam.com/events/ludum-dare/39/running-out-of-power-3

Hey, I actually finished!

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The "Mavis Beacon Teaches Typing" meets "Donald Trump’s Twitter" mash-up that nobody ever asked for.

WebGL: https://ldjam.com/events/ludum-dare/39/$40482

First time using SFXR, Bosca Ceoil, and the Rider IDE. Rider has a lot of bugs that need working out before it leaves RC, but playing about with SFXR and Bosca was pretty fun.

Congrats to everyone who made the Jam deadline!

entry 12: wasted a whole day looking for apartments

i wasted the whole day yesterday, so now i will have to get to work.

Things still needed before jam end. -Win Scenario -Lose Scenario -Scene change -Restart

11.PNG and a picture of the only thing i made yesterday, which is my tutorial.

My Jam Entry

My game is called Hoverboard Electrician you can play it here: https://ldjam.com/events/ludum-dare/39/hoverboard-electrician-1 Hoverboard Electrician for Ludum Dare 39em2017-07-31/em00-54-02.png

Some game play footage

https://www.youtube.com/watch?v=TKIQtigIQg0&feature=youtu.be

Play it here: http://gamejolt.com/games/torch-boy/272794

POWER CRISIS - Finished!

I just published my game called Power Crisis. It's a java game so you can run it on most operating systems. It's a platformer shooter, where you have to traverse 6 unique worlds and kill the most enemies!

Link to the game scr1.png scr3.png sce4.png

My Compo - The last cup of Coffee

Hey everyone,

That LD was intense but I managed to approximately "finish" what I wanted. so here is it : 2017-07-31_00-53-43.png

The Last Cup of Coffee

I don't know for you but wihout my cup of coffee, i would run out of power, don't you (Maybe it is a little far fetched)?

The last cup of coffee - game page

I lost a lot of time (nearly whole Day 1) modelling/animating as it was my first time doing a 3D game so it was a big challenge (I usually stick to 2D).

PS : I was not sure what post compo edit I was allowed to do so I did a bugfix to increase performance and reduce mouse sensitivity in the [post compo] link on my itch.io page.

Thank you all for playing and good luck for all the jammers and for the rating. Please, don't hesitate to leave me a comment to allow me to see who played and to make sure I play your game too.

My compo entry

Hello everyone. I have finished my first LD game last night (this morning) at around 2:10 am. It's a top-down shooter game in which you control a robot (yes, it's supposed to be a robot) to defeat the evil robot army. You have to manage your power and armor while finding better weapons. The enemies are getting stronger and more and more comes every wave. You can play it here: https://prosoc.itch.io/on-demand-power Hope you like it. Desktop 07.30.2017 - 23.53.38.01.png

Retexturing assets

This is the work-in-progress for the NPCs in our game. Basically just retexturing the assets we created. I like the result so far and wanted to share. :)

IMG_3450.JPG

I'm in!

This is my first Game jam Super excited, forgot to post this before :p but just completed our game and hope to have a lot of fun playing all the games so far!!!

Comment Notifications

Hey guys, I just updated LDNotify. LDNotify shows desktop notifications and plays a sound whenever you get a new comment on your game.

You can find it here:

http://ldnotify.timtips.com Unbenannt.PNGEnter your games url on ldjam.com and keep the tab open in order to receive desktop notifications.

If you have any problems or feedback, please let me know.

And here's my game in case you want to play it :smile:

https://ldjam.com/events/ludum-dare/39/ashmup

Heres my final game: Stranded In Space

You are stranded in a moon, because you ran out of fuel! Construct buildings to generate perpellant, energy and metal, to fly back home.

Entry link: https://ldjam.com/events/ludum-dare/39/stranded-in-space

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Hope you enjoy! :thumbsup:

Finished my Game!!!

Here is the link:

https://ldjam.com/events/ludum-dare/39/clear-the-river

PRAY FOR TESLA — a different take on TD games

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«Good news — we still have one ​​tesla-generator.​​​ Bad news — it’s half dead… »

Defence your broken tesla-generator by streaming it’s power to the turrets.

PLAY HERE → https://ldjam.com/events/ludum-dare/39/pray-for-tesla

My Ludum Dare entry: Oil Patrol

You can reach the game page here: Oil Patrol

It's definitely unfinished, but I plan to come back to this once I get back from holiday. Aesthetically, there's still a bunch of level tile work left and particle effects are severely lacking, but I feel like I've made a solid start. Think of this as an early prototype.

I need to work on the feedback a bunch; there's a lot of work left to do on the HUD. I could do with reworking the messaging system (as well as the typeface it uses). The biggest piece of early feedback is that people fail to realise that the Spear throw can be charged. I will need to swap the charge number for a bar. That'll help.

I'm aware that the balance is quite off. The game is currently too long, and as a result, a little dull. I should have taken the time in the last hour to cut the length in half - make it a little punchier, you know?

Anyway, I'll await the waves of feedback before I start on a post jam version. Please let me know if you have any issues running the game too!

http://i.imgur.com/X8Cmlzv.gif

If you want to chat about the game or follow future progress, hit me up! @SeanNoonan

Power Tripping - Life as a Fridge Can be Tough

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This is my very fist compo entry! But my 6th Ludum Dare overall!
This is the first game that I've made with 100% original assets :D Be nice :P

https://ldjam.com/events/ludum-dare/39/power-tripping-keeping-it-cool

Update 3 - the power is being used

[has sounds - pew pew!] So this happened. Not entirely sure what it is yet. What you can see here is the player picks up gun parts and when they get enough the gun attachment appears. The gun can run in pulse mode for about 1 seconds in total and then needs 3 seconds to cool down. While it's on it drains power. While the tracks move they drain power.
You can also see the player's base at the start. So next I'm going to get the enemy to shoot that if close enough or shoot the player. The player will soon be able to collect shielding and more body parts. What I found interested was that this game is essentiatlly an interactive version of the drawings I used to do in school when I was bored. Loads of space battles. The art style is pretty much the same. It's great that I can just whip up new graphics as I need them in minutes. Not good commercially but great for prototyping and giving the art department some ideas.

LD39

https://www.youtube.com/watch?v=tvjAmmWusw0

Fire Ze Lasers!!

Probably won't be able to finish in time, but now we can fire on the enemy!

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Metrics

I was looking at the metrics and was wondering what the smart/classic balance is as well as the karma for feedback. Could someone explain this to me please?

Final is coming

We decided to name the game as Edison Lamp and drawn really awesome pic for top! Final is coming. Ready for some good game.

Fading lamp's light. Each yellow energy clot is like a gold bar, rare and desirable. Oh, these annoying fireflies ... Wow, it seems I found a pattern - I need to collect 5 different colors clots in the right order to get energy. At the same time, these irritating fireflies will burn, nice. Oh, I almost missed it, need to collect energy clots too! Let my lamp stand burn bright! 2017-07-31 15.12.26.jpg

Pretty colors, lots of particles, magic music!

This is coming to an end, and it's time to merge the great background made by Nayla with some particles. Here's the results (they're awesome!):

https://www.youtube.com/watch?v=Ly8OEPqjKyk

Almost done !

Ooooh boy I have to go back to work but i'm almost done. Just some adjustment like a start menu (and maybe a little cover art). I'm gonna have to rush it tonight :p

Don't forget to check my game when it's done. I don't have a screenshot right now but remember the name : Low-Speed Internet Robot Space Adventure (or LSIRSA).

Televised Intelligence Manager (T.I.M)

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He's an awkward AI. You're a bunch of robots. It's a 3D adventure game with some "comedy" in it.

Head on over and give it a play and a rating when you get around to it. https://ldjam.com/events/ludum-dare/39/televised-intelligence-manager-tim/edit

Powerhouse - puzzler with procedurally-generated levels

Finally got round to entering LDJam, after watching Quill18 participate in the last few. Pretty happy with how my game turned out, as I couldn't devote the whole weekend to it and I only switched to Unity from Corona SDK a few months ago.

All the models are made within Unity using primitives and textures designed in Gimp or from photos of my house (got some strange looks trying to get our front door and windows in shot while trying to avoid reflections in the glass).

You can play the Web GL version here:

http://www.1888games.co.uk/Powerhouse/index.html

https://ldjam.com/events/ludum-dare/39/powerhouse

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Laser robots, anyone?

Second Compo successfully completed! I focused primarily on art and animation this time around. You play as a robot and share a power supply between your character and your weapon.

You can play my game here: https://ldjam.com/events/ludum-dare/39/mountaintop-groovy-robot-laser-battle

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To Obtain Unobtainium

laughs in clever title

Hey! This is my second time participating in the Compo, and the game's done! Figured I'd make a post about it after the fact. It was an adventure, for sure, but I think I got a lot of work done.

Get it here: https://ldjam.com/events/ludum-dare/39/unobtainium

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I made an itch.io site for my game Lucis

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This is first entry for the Compo and my second entry for the Ludum Dare

LD Link: https://ldjam.com/events/ludum-dare/39/lucis

itch.io Link: https://kripp.itch.io/lucis

Stellar Blackout

Finally !

We did it ! Our first jam and our first game It was an amazing experience and a funny week end!

Now we all need sleep ...

Thanks every one, and thanks to people who helped us during the jam on the discord !

-- Link --

https://ldjam.com/events/ludum-dare/39/stellar-blackout

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