Last steps
Even if the jam didn't end, many of us will go to work tomorrow, so we will publish our game earlier. Here you can find a sample of our work:

Even if the jam didn't end, many of us will go to work tomorrow, so we will publish our game earlier. Here you can find a sample of our work:


I want so much to make it to the compo, but there's so much more to do...

Didn't make that much progress in here. Spent a LOT of time watching tutorials on level generation, camera and AI, so I'm in a tough spot here, but I'll keep going!
Thinking about a title for the game, but couldn't come out with something interesting, so the temp title is "Canisters" for now. ;)
I have some basic gameplay, with support for X360 controller! :D Now, gotta think about cutscenes! Anyone knows a good way to make RPG-style text dialogs in GameMaker for reference?
https://www.youtube.com/watch?v=RdHO2k4CLZ4
Thanks and Good Luck! :D
Someone "programing on a calculator" and only hardcore Russian boys write specs on abacus! :smile:
I have been a bit struggling since this is my first try to make something that actually works and after nearly giving up for not being able to solve one of my intended core mechanics I had that 'oh, should have thought of that earlier' kind of moment, which gave me a little bit more motivation. That being said, I will hopefully be able to finish the game for jam tomorrow.
+ added a death screen

I'm getting there, but at this point it's looking more like a prototype than a "game".
http://i.imgur.com/SmUadlN.gif
...it's not meant to be spinning :(
More at @SeanNoonan
Ahhh.... After a long 2 days work my game is finished.
Check it out here! https://ldjam.com/events/ludum-dare/39/zombie-rush
Hi guys,
We spent 48 hours, trying to do the best as possible to create a game which can be played by everyone.
We do not know what really happens into DEEP, but we will try to bring a good player experience !
Hope the best for everyone ! :D
Cheers
Team
New site logged me out every time I tried to submit and now just can’t view the page! What to do?
What a difference 24 hours make! It actually looks somewhat playable.

Next on the TODO list: add the teammate's models. Farewell, Unity cubes!
Streaming on twitch.tv!
Last share before the end of the Jam, I hope you'll enjoy it.

That was a wonderful weekend! Although I had some appointments on Saturday and Sunday I managed to finish my game Power lines down! in time.

You have to reestablish the power lines from power plants to the city before the city is out of energy!
You can play the game here: https://thaaks.itch.io/powerlinesdown
and rate the game on it's LD page: https://ldjam.com/events/ludum-dare/39/power-lines-down-1
Have fun and good luck with your own games!
Thomas
My second attempt and first entry to LDjam. This time i managed to finalize and publish game!
https://ldjam.com/events/ludum-dare/39/hive-attack - here you go!
I mean, the game looks promising, to say the most. But I've spent most of the time trying to come up with an idea so I have to finish the entire game quickly. Anyways, this is how the game looks so far:

Not much but I've programmed the ship to my liking and I've started doing procedural generation for the planets. I hope it turns out well.
Good luck everyone! :relaxed:
https://ldjam.com/events/ludum-dare/39/icarus-launch
I go to bed now :grinning:

I'm going on vacation for a week starting on Monday, so sadly, I can't play any levels or reply to comments. However, I think the rating lasts 2 weeks so maybe I'll have enough time to rate all of your amazing games. Good luck, everybody!
I only have to add victory conditions, and the game will be fully playable!
Published my game just a little bit ago, https://ldjam.com/events/ludum-dare/39/maybemypresident Basically the idea is to stay in the presidents seat for as long as possible without angering or killing everyone!
I think I did quite well for myself considering I only used 24 hours due to having to get up for class the next day :)
Hello,
This is my first game jam ever!
Here is my entry, i hope you like it!
Good luck to everyone!
https://ldjam.com/events/ludum-dare/39/the-rising-of-the-machines

Tada! Cosmix Influx! A game about visiting dangerous planets to gather enough power to reach home.
Get it here: Cosmix Influx Game Page
Thanks for checking it out! :rocket:
Well those 2 days were LONG. Really LONG! But After all, I finished! :D
Link: https://ldjam.com/events/ludum-dare/39/electron-busters

Well it took about an hour. We took turns clicking the game and had a few outsiders try the game and decided to let them handle it.
Now a puppy is dead.

Game link: https://ldjam.com/events/ludum-dare/39/puppies-in-sea-trouble
I finally ended my game, i wish you like it. https://ldjam.com/events/ludum-dare/39/attack-on-battery

There's a night mode whithout that much white.
Well, seems like i got everything rounded up, removed bugs i found. Got a main menu, got an ending and everything! So i have 28 hours for polishing :o
Hey guys,
Please play my game here: https://ldjam.com/events/ludum-dare/39/planer
The whole story is done and tested (mostly). Now time for illustrations!
From the meeting you have three options. One of them leads you to the Pop Candy Scene, and that is now done!
Here is a screenshot of the background. No story revealing this time!
(Just to clarify, not only the background is done, the whole scene is done! Dialoge/story/animation and everything!)

Just posted my first ever finished game, in the Compo Section!
I'm actually proud for me finishing a game.
First upload I ever make on Ludum Dare.
I wasn't able to finish some stuff like music, since I'm not able to continue due to personal reasons.
Good Luck to everyone!
You can find my game at: https://ldjam.com/events/ludum-dare/39/ack-dac
I'm done! My game is "YOU MUST RUN OUT OF POWER".
The premise is that you are trapped inside the word "power" and you must run out of it....
ANYWAYS.
Things that went well:
Things that went badly: * it took a lot more time than my last game, and I dont think it came out as good * too much time for a silly joke * the jump sound doesn't play consistently on the webGL version
I had a lot of fun, learned a lot, and very happy to be done. I'm going to go to the park with my kids now :D
Good luck to those still wrapping up their compo entries!
You control a ship in the space. The only way to move around is to shoot. But shooting also depletes your energy so you have to take careful and precise shots. Your energy is limited and the only way to replenish it is to kill enemies. Survive as long as you can.
Hey guys! So for this Ludum Dare, I wanted to stream the development process for the first time. I also wanted to finish a game so I knew I had to keep things super simple. Focus on the mechanics and polishing the game. I also wanted to try to make a game mainly using visual scripting. For this I used 2 Unity3D plugins – FlowCanvas and NodeCanvas. Besides Unity3D I used Aseprite, Rider for C#, Bfxr, and OBS for streaming. I had fun... mostly.
In the end, I was working too slow. For one, OBS was eating 2 CPU cores for the whole time so my computer was super laggy. For two, I discovered that using visual scripting for everything is pretty limitting. I'm a lot faster in C#. On the other hand, visual scripting was amazing for the AI behavior tree and small scripts like quitting the game when ESC is pressed. All in all, I managed to learn a lot during this Ludum Dare. The game turned out pretty fun but missing depth and replayability. The graphics are very basic (I'm a programmer lol) and I didn't have enough energy to improve the sound system. Next time...
Feel free to check out the videos of the stream to see how I made the game and how I used visual scripting in Unity3D.

Might as well stop staring at the screen doing nothing and hit the publish button. I have to go sleep soon anyway.
Here we go:


So, two days went pretty darn fast and my game is now finished. Or at least as finished as it will be. Didn't even run into any major problems this time. The end product is a simple and short platformer with additional (hopefully) neat mechanic sprinkled in. If you have nothing better to do, please give it a go ;)
And hey, starting tomorrow, I'll have a full four weeks off work so I'll have plenty of time to test out all your creations. Yay!

I can't believe it takes me a gamejam event to actually complete a game in a short time. I need to be more serious about this life :)
Here's a link to the game's page https://ldjam.com/events/ludum-dare/39/staminaaid
Now... to sleep (Half an hour to midnight)
Alright, that's about it. I don't think I'm going to add anything to the game anymore. I'm done!

Managed to finish it to a point I am satisfied with a few hours to spare!
If you want to give it a quick go, I have a browser version on my site here: http://gameservices.nylonblonde.com/game.php?title=Generator4875
Still there are no enemies and sounds, but I have entire day to add them.
I'm shifting the game design from puzzle-platformer towards stealth-survival.
You'll have to use different items to kill other robots and get to the batteries before your power goes off.
I really like the camera effects but I'm not sure how are they going to work in browser, I'll probably have to turn them off or leave their minimal versions. I'm not sure if I manage to complete the game before deadline, but I've learned a lot about drawing sprites and reusing them, so right now it is even more important than the game itself. Finally I succeded at using my drawing skills to make non pixel art graphics, so quality of my games should increase a lot from now on.
Everything is going well. Most of the gameplay mechanics is done. We have some art in place. I'm having lot of fun. Plan for tomorrow: sound, music and some storytelling :)

Just have to keep working :muscle::triumph:
![44c[1].png](http:///raw/87f/z/58dc.png)

Some previews of character animations od thing we workin with @Teddydd
My photoshop workflow needs professional help...
Up next: the dialogue.
Hoo boy.

I have to say this has been an extremely productive LD for me! I was able to get a basic gameplay loop that actually kinda works as well as some 3d modelling and voice overs! (Yes, my voice is in the game. shudders)
Now all that is really left to do is write up some instructions and post.
The basic premise is you control a galactic civilization that relies on consuming whole stars for their energy source! So you as the player send Harvester ships out to nearby stars to strip them of their energy. But stars only have a limited amount and eventually you will see yourself surrounded by a lot of empty stars unless you Inhabit other stars in the process.
It's really a game about expansion and trying to manage your energy resources.
Anyways, here are some screens to show off the game a bit. Good luck with the rest of the compo you all!



(Also, I need a name! So far I've been calling it "Power Insufficient" but that's lame... lol Open to suggestions!)
Hi guys,
You're into a submarine, chased by Cthulhu. All your mates dead, and your battery is broken.
You have a choice to make : Breath (and be killed by Cthulhu) or Move the ship and suffocate

Please watch us trying to do the best ! :D

Hope the best for all of you !
Team
I started working on graphics.

Hey everybody ! Still one day to go !
This is the first post of our game :
Working on a spaceship drama and here is the team ! 
Some elements of BG coming up ! :D
Finally I participated in a Ludum Dare event, this was my first one. It has been a fantastic experience and I am exhausted. My game is called "Night of the Unholy" and here is the description:
"
You just woke up in the middle of nowhere. The darkness is crawling up on you and the only protection you have is your powered warehouse and your lovely weapons. Try to stay alive while banishing the unwelcomed forsaken and powering your generators.
"

The game is not the greatest and it might not be creative, but I have learnt a lot about OOP and polymorphism. Try it here: https://ldjam.com/events/ludum-dare/39/night-of-the-unholy Remember! Don't hate, just rate. :heart:
Controls:
W,A,S,D to move.
F to interact.
Space to jump.
Ctrl to crouch.
Instructions: Find the Lightswitches and interact with them to gain = more power to reach = to the end. Don't let your power level go down all the way. Find the key to go on to the next level.
https://dragonfyzex.itch.io/lightswitcher

That there is a little teaser of the overall goal and backstory. There will be many twists and turns I promise.
I'm quite happy of the progress so far. It still looks more or less the same as yesterday, but the third day will allow me to really make it shine.
That is the plan at least.
Hey guys, Pedro and Matheus here, were are almost finishing the game, i hope i can do this by the end of the compo! i hope all of u who saw my lasts posts are hopefull too... let me show u a few more


sorry for my bad english and good luck to u all!
Been hard at work on my Jam game which is still untitled. I didn't post anything yesterday cause I worked all day.
COMPLETE: * Space station is fully mapped. Shuttle and player spawn location are in place. * AlienWrithingMassOfOrganisms spawns properly, always off-screen, and only on valid tiles * It also spreads gradually over time, and new instances can appear off-screen * Colliding with AlienWrithingMassOfOrganisms is deadly * Doors can be welded shut and bashed open with proper collisions set. * You can RUN with SHIFT!
KNOWN ISSUES: * AlienWrithingMassOfOrganisms does not interact with doors properly. It currently acts like they're walls, always. It should remove opened or busted doors, and it should attempt to bash down sealed doors. It needs to also not kill itself as it tries to do this.
TO DO: * Collectables still need to be implemented fully. Will create a new tile that can be placed on the map in places to act as a spawn location for items. * UI for welding fuel, shuttle energy, and carried power cell needs to be constructed. * Need sound (plus mute key) * Needs title screen & controls overview screen * Complete the win condition: adding enough power cells to the shuttle
Submitted and uploaded to itch.io!
Game here on LD: https://ldjam.com/events/ludum-dare/39/ld39-running-out-of-power
itch.io: https://undantag.itch.io/ld39-roop
github: https://github.com/cal/ld39-roop
Long time lurker, first time poster!
So as I said in previous post, I started way to late (like at 11PM of the 1st day) and didn't have much time this day either so I am, sadly, dropping out. Good luck to all of you!
"So close, yet so far" - @Quaternius
Here's a concept art for the cards:

And here's the game so far:

I managed to go quite a bit though my list though, but AI and Graphics need much more time that I have.


And here is the character with scenery

Welp, I said I was going to make a satirical social game, and it's a ton of effort just trying to put the server up. It looks like I will not meet the Compo deadline, but there's always the Jam. No shame in that.

It's done. only 3 hours for sleep before going to work. :')


My map is finally done YAY!!! Now for the last day of the Jam I'll be working on gameplay, UI, and maybe sound if I have time. That's all! (all assets made by myself)
Most of the scripting parts I've done yesterday and today. Now I have to concentrate on the visual stuff and sounds. :D

I finally achieved a state where I can show something.
I lost too many hours creating art I won't use.
The character can run, jump, wall jump and strike with his sword.
I still have to develop the essential: the health/energy system, the enemies, and the traps., add sound and music...
Wow, I just noticed I forgot the death animations.. one thing more to do tomorrow.
Hope I'll have time. Good luck for the last day to everyone.

I'm not sure if I should just name it for what it is or go for this silly "more kid friendly" name. Opinions appreciated :smile:

I give up. I don't know how to do music. So I let go and publish the game as is.
https://ldjam.com/events/ludum-dare/39/runaway-convoy
I hope you enjoy this little game. It's short, and hopwfully will not take much of your time. :smile:
Alien Swarm is actually complete, I'm quite relieved. I'm now 2/2 for LD compo attempts! :)



My game entry has been submitted and is available on itch.io.
I present to you.... Inefficient Plasma Weapon

This stupid generator requires you to keep adding fuel.
Collect fuel to keep your base from running out of power. Collect shields to help destroy aliens and multiply your score. Force enemies to fly into plasma balls.
Game is over if when you run out of fuel, or you crash into shields or enemies.
More details on the development of my game, game play video, time-lapse, etc. when I recover from this weekend's code-fest. :smile:
The animations are almost all complete but I still haven't finished all of the code so... I guess it's time to start panic coding

Mechanics, done. Annoying background music, done.
Animations, SFX, balancing, testing, graphics, all in progress, and I still have like 4 hours.
-
So, I don't much feel like re-drawing the flag of the United States, when Wikipedia has a pretty decent one that's available for free use.
Are we allowed to use assets like this?
Jam wise I'm not but unexpected events have come up. I unfortunately can't straighten my game out and finish it for the Jam...Better luck next time, I hope.
When I have time, I'll be checking everyone's games out :D
Hello world,
we got finally something playable: Inhouse Baristas.
Nearly every Software Developer in the world looooves coffee. It fills their energy, so they do not run out of power :smile: Your Task is to deliver them their coffee! Further information will be provided tomorrow.
At least there is a screenshot for you :smile:
Good night!

Finally returning to working on the jam, but finding myself doodling while "testing" the latest changes.

Spent one more hour on publishing. I hope it's worth it, because i am already tired of linking itch.io, youtube and ludum dare accounts :) .
https://ldjam.com/events/ludum-dare/39/space-tanker
Since in my timezone the time is switfly approaching midnight and I need to go to work tomorrow morning, I've had to finish the game a bit early. But it works.

4 hours to go... In case if I fall asleep and fail to deliver again here's a screenshot.

It's not that good, but you could try it for a few minutes and tell me how horrible it is :) .

https://ldjam.com/events/ludum-dare/39/empire-showdown
Slept two hours before the LD, got drunk between day1 and day2, but here it is! MinorJump! I'm gonna sleep now, bye.!
https://ldjam.com/events/ludum-dare/39/minor-jump

Darn it! But for only starting on Saturday afternoon, I did well for <24 hours. I can still make the jam, though!
Here's a preview of a game where you play as Dracula and must feast on villagers to progress!

Looking forward to submitting, once I figure out how to add friends :D.

The King was not fast enough to regain his power in order to rule again. The villain Anooying Physics was too strong!!!
Well this was my very first Jam, so better luck next time. Maybe I need to make sure that when I work alone I focus on 1 thing and not try to make a game that requires good art, functionality and sounds to work. I learned a lot this Jam, cant wait for the next one! I just might stream that one!
The final. I fill source and game. Quest game for 12 hours completed.
Well...

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA thats whats going through my head right now as i realize how bad i am at doing simple platformer level design but hey mutated rats that's cool right?


Vidid colors, rocket jumps & old-school arenashooting with a power twist.
![7a050f5133[1].png](http:///raw/1f1/8/z/59ed.png)
The compo may be over soon, but I still have polish left to add in order to sweeten up my game. Therefore, I will continue tomorrow and submit my game to the jam.
I am really happy with where I am today, and even though my music skills are non-existent, I managed to find some algorithmically generated soundtracks that might suit my game somewhat.
For the first time ever, I am also providing all the sprites myself, so don't judge me too hard. :blush:
Hello!
In this Jam our game shall be a simple text-based manager strategy, which is based on works of French Philosopher Michael Foucault.

"The individual is the product of power. Where there is power, there is resistance."
Unity3D, Gimp, Beepbox.co.
So after a stressful few hours and six builds I think I am there, or at least as there as I will get
https://ldjam.com/events/ludum-dare/39/recoil
I am off to bed and good last 3 hours anyone that needs it
pls kill me
I have to go do stuff, so I uploaded the project. I'm happy with it mechanically, but it's absolutely unfinished.
https://skyllartor.itch.io/ld39-mech-game https://ldjam.com/events/ludum-dare/39/mech
SO I made a theme in 30min. I'm quite happy of the result: https://soundcloud.com/adrien-dittrick/rulesquest1-fight
After 45 Hours and 40 Minutes, I have finished the first (mostly) stable version of my game.
Here is a link: https://drive.google.com/open?id=0B4yLHk4Hu4WyS3Z6bXhJemdFRTA.
In my google drive folder, I include the .jar file, and two google forums. One is a bug report, and one is a feedback survey so i can do better next time. I hope my game is enjoyed!
I've added enemy spawning into the game, as well as finishing the AI. Added a power system as well (finally)!


Bonus gif: http://i.imgur.com/aO9yTV3.mp4
Because I have a splitting headache and I'm happy with where the game is now, I just finished publishing Power Struggle.

Get ready to hate your friends for the sake of society's future.
While Compo is going to it's deadline, we are working hard to make our game interesting and exciting. At least we hope we are :)
So, this is the last update for today from us. And as we promised, here are some new info about our game. We called our fantasy game - Sunseeker. And soon you will know why.
Good luck to everyone in a Compo!

I have a playable game, albeit shorter than I had originally intended. The story is going to be a bit of an unintentional cliffhanger because I can't afford to spend any more time on it. Everything is still cubes and capsules. Tomorrow is modelling day. I have to design and model the characters, and then remodel the environments, and assuming I get that done, I have sound and music to create. ...and then I have to test play the game and solve the inevitable bugs. So yeah, tomorrow is gonna be a busy day. I'll do my best. Hope everyone's projects are coming along well!

Done with flexible room transitions.
My last goal for day 2 of 3.
Game is coming together with new level designs,
I'm doing my best to give it a sense of progression.

As expected, I worked on my game less than 3 hours this week, I was super busy and tired most of the time. I have tomorrow to finish my game. Here is right now what I have :

It... Looks like a game ! It's pretty basic but it works ! Don't forget to check it when it's done. The game tell the story of a lonely robot on a distant planet, who just wanted to play his favourite online game...
( Project name : 54Ko/sec Space Adventure)
And here's a main menu!
It's the end of day 2! We're doing the jam, not the compo thankfully! I would be stressing a looooot more if it was the compo :'(
anyway, today I finally added randomised platforming sections, polished a lot of stuff (character controls, visual glitches) added batteries which spawn in and started work on a couple other features. Poppy continued improving art and was responsible for designing the platforming sections! here is how it looks so far (apologies for the low frame rate on the gif) :-)

Hozomeen consists of Pip Turner (https://twitter.com/dwarph) and Poppy Lomax (https://twitter.com/spacebabe7).
I'm going to have to switch to the jam - - too much wasted time on things like getting hot reloading working (over 3 hours!).
This is my first time making a game in javascript, and there are so many gotchas about working with it. I suppose the same is true about C/C++ but at least I KNOW what those gotchas are. One big plus - putting your settings on the window and using dev console in chrome to tweak without having to make a UI!
Right now I'm working on the 2d physics - everything is a box and I'm just partitioning space into bins.
The dynamic level loading is working (the map stretches on infinitely). Things are starting to feel good, and it works well with serializing state so it should be a small step to push it across the network.
Here's a clip of a portion of the Acicular Facility. The level design and difficulty is inspired by games like Dustforce and Super Meat Boy.

I just need to design a few more levels and add an ending; should be doable in 3 hours.