LD 39 July 28–31, 2017

Could Someone Help?

After some research, I found that I need to format my game so it can be played on computers without MonoGame installed. I think I found a solution, but I can't test it, because obviously I have MonoGame installed. I know its a big ask, but could someone maybe try this test (Not my Ludum Dare submission)?

https://speedysloth.itch.io/test-game?secret=GHfz5H02WIPTfNf0QaB2hdzj0

Yesterday i did everything that i had on my plan, but today...

I have core mechanics, which are pretty fun (that suprised me). Time to add boss (one or three i'm not sure yet), few more enemies, level design, sounds, background, menus, music and everything! Still 18 hours to go, so I think i'll be able to make most of this stuff!

The Night...begins...to shiiiine!

This is what happens when your jam playlist is mostly 80's synth music:

ArcadePowerSaturdayNight.png

Neeeeooooooonnnnn. ...ok, this is also what happens when you're overly tired, so I say Goodnight to you! Or good morning...? Good something to you.

The firsts assets...

I've just began to draw everything in the game... So that's what it looks like at the moment. Next step is to draw the player and the client, and maybe change the color fo the buttons so the player know that's a button.

Sans titre.png

Bug fixes!

I just showed my family the last two scenes I added and I spotted a lot of errors, mainly with scenes not connecting properly, objects being at positoins they shouldn't be, objects not being removed after the scene changes, ect.

Also a minor amount of spelling mistakes (which is suprizing, I expected at least ten times more than that!)

Now all of the game object bugs are fixed, and the spelling is the only thing left! (Well, that, and half more scenes AND music. If time runs too low I'll just skip music. Probably for the best)

Over halfway there!

So, we're past the halfway mark for the compo, and I'm guestimating that my game is too!

The core gameplay is done and scoring system in place.

All that it needs now is pollish on all aspects. As I'm using placeholder artwork and there are no sounds, music or menus.

I plan on staying up late all the way into the submission hour. For me, that's at 3 am, so I wonder how I'll cope...

Starting day 2

Heya! A quick update to start off day 2 of the jam.

I didn't manage to get as far as I wanted yesterday, I wanted to have the core mechanics of the game up and running before tuning out, so that I could concentrate on the squishies t'day (music, graphics and content creation). But alas I need to get some of the basics done some more, will try to get something up and running by lunchtime, and then do 1h of music and sound before I go into the last stage of polish.

I thought maybe this was a good time to list the tools I use for the jam as well.

Graphics: Photoshop CC + Wacom Intuos Pro Small

Music: Ableton Live 9 Studio + AKAI LPK25

Sound: SFXR

Code: Atom.io

Language: JavaScript

Lib: Phaser

And here's a shot of the morning scene here in Östersund, coffee and Swedish snuff is on the menu as you can see

ld39-04-small.jpg

Ludum Dare 39 Devlog - Day 1

Soo! The first day of LD39 has gone by and despite being incredibly doubtful I'd make ANY progress at all in my first game jam, I'm actually quite happy with the current state of the project. First things first, though.

The Theme

To be honest, I wasn't a huge fan of the chosen theme at first. I guess the whole "running out of power" thing just lends itself a little bit to well to the idea of "just" having another time limit in your game. Nevertheless at first I came up with three different ideas: - a coffee simulator, where you just have to get through your work day by brewing the best coffee imaginable - a kind of puzzle platformer where every move you make gets weaker as you constantly lose energy - a twitch platformer where the levels and enemies will change depending on the lights being on or off

In the end, thanks to the input of my lovely Twitch chat (the whole shebang was live streamed after all), I basically decided on a mix between the puzzle and the twitch platformer.

So! Meet the Hyper Battery Girl: Batty Ree!

sPlayerIdle02_strip7.gif

The current idea is to have the main character be able to accumulate an store energy when running over charging panels and using this energy up to do special moves and attacks to progress through the stage. When you run out of energy or overcharge too much, you die.

The Game

So, the game! As stated in my very first blog post, I'm using Game Maker Studio 2 for the project. Besides my own set of helper scripts (for managing sprites, state machines and controls, as well as some smaller convenience scripts) I'll avoid any external resources or libraries.

The game revolves around really tight physics and fast platforming. As such, getting the physics just right took a big chunk of the tight schedule! In the end, I'm sure it will be worth it though. I'm quite happy with the current (though unfinished) flow of the controls.

After getting the really basic prototype to work, it was time to start on creating a few assets. I'm not really a composer nor a sprite artist, so that whole thing took probably longer than it should've, but hey ¯_(ツ)_/¯. For the sprites I used Aseprite, an absolutely amazing tool for doing pixel art! Most sprites and tiles are only 8x8 px so the whole creation process wasn't too much of a headache. Still took my talentless butt a really long while to finish, haha!

For the music I decided to go with beepbox.co. I first tried to make something work with one of those music generators but I was never happy with the outcome. So I went to beepbox and just threw a quick tune together, which will be the main track playing throughout the game.

Finally, I thought it was an amazing idea to start debugging my code in the middle of the night. It worked out well, but I guess I'll need a lot of coffee today.

You know, to not run out of energy! Nyehehehehehehehe... sorry.

Anyway! GIFs! Progress! Here you go: (note that everything is still in a rough state)

http://i.imgur.com/sn16ZoC.gifv (as a link since the GIF was too big for this upload :|)

Now on to Day 2! Time to finalize and polish everything! o/

One day of work done!

What old Flash game is infamous for "running out of power"?

You guessed it. Have some screenshots. <3

I'm doing a thing where aside from the normal fuel gauge that comes down fast, you can't see a lot when you're far underground. Turn on a flashlight to see more, at the cost of lots of power. Maybe that's good enough for the theme? I dunno.

Things left to do: nice distribution of minerals, win/lose conditions, some sound effects hopefully.

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End of Saturday Update

Alright, I need a change of pace, so figured I'd write one of these. I'll be entering the Jam, second time doing this thing solo. Doing a visual novel again this time around, but this time I'm going to make it more of a Choose your on Adventure type of thing with lots of choices. My game is going to be about the player on the phone with a loved on and passing the time by making up stories until the phone battery dies. As each choice is selected, a sketchy version of the story appears on the page. I plan on having some story that's going on behind the scenes, but not 100% certain how it'll turn out, so guess I'll find out when the jams almost over! Last time, I ran out of time to finish my art, so I'm hoping that won't happen again! Here's a quick mock up though.

LD39ciderwrathmock.jpg

Could someone do me a favour?

And check if this repo:

https://Hilvon@bitbucket.org/Hilvon/ld39repo.git

is publicly visible? It's the fist time I set up a public repo in bitBucket and I don't want to eff it up.

The flame of civilization

This morning has been somewhat productive. @chaotikza found a tutorial on adding some effects using vanilla Audacity to make our voices sound a lot more synthesized. I think the results were great! Go to the links below to have a quick listen.

https://soundcloud.com/user-913277687/cyberwiztest https://soundcloud.com/user-913277687/chaotikzatest

While my cousin is working on implementing our battle mechanic I'm writing some dialog to be recorded and used within the game.

Taking the 'Opportunity' to share some dev screenshots.

Progress is going great on my game. I'm aiming for 1.5 more levels and some final polish stuff, but want to do more if I have the time. The amount of Martian references I've been making while working on this is driving anyone I talk to slightly mad. erebus04.png

I'm really happy with the way this is looking so far, it took a while to get the feel right but its definitely moving in the right direction. A few areas are still looking a little unfinished, but i still have 17 more hours, so thats plenty of time, right? ...right? erebus02.png

Lots still to do, but first I must sleep.

A quick tip

A quick tip if you didn't already know:

Make pre-defined rooms so you don't have to re-build them piece by piece and instead just add rooms to the connectors!

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Time to start on the map and art :P

IM DONE?! LD39 COMPO

Cover.png I STARTED 12 HOURS AFTER THE THEME WAS ANNOUNCED (BECAUSE OF SCHOOL WORKS) AND ILL BE FINISHING IT EARLY 2 HOURS BEFORE THE COMPO END (ALSO BECAUSE I STILL HAVE ALOT OF SCHOOL WORKS) I HOPE YOU GUYS WILL LIKE MY SIMPLE GAME. GOODLUCK FOR EVERYONE AND HAVE FUN!

Making Progress

Okay, I'm at the point where I need to buckle down and add content now.. let's see how much I can add before the end!

http://imgur.com/6V9dANg

Pretty happy with the basic core gameplay.

P.S. is there a way to embed imgur gifs in these posts? Uploads keep failing for me.

Wow this is hard

saturday night sucks

Nearing the end of round 2...

The night is almost coming to an end. Welp. Well at least things seem to be coming together. Not sure I will have time to implement most of the cooler features I thought of but I think the core gameplay will be solid for the deadline. Here is an updated screenshot.

LD395.PNG

Guess who's late?

I've made only the base level design yet...

Gotta race against time

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Composing some music

One of our programmers is composing some music for our game. He is streaming the work in progress: https://www.twitch.tv/soontobedone. So if you care for a sample, you can take a listen.

Mechanics/Core done. Almost fun!

Blue caveman needs fire.png

Mechanics ready for compo. Think I squashed all the gameplay bugs. Time for assets/map and balancing....after a few hours of sleep. Light is your health. You need to feed your torch and camp fire with wood from trees or around the env.. Wood and trees don't come back. Maybe there is a different camp in the distance if you want to risk it...

Day 2 begins, also I'm in!

The second day begins time to finish up the mechanics and start work on the polish on my first ld game!. Screenshot (2).pngSorry about the programmer art btw ;)

Basic Ennemies are done

Basic Ai is made, could improve it a little but i'm overall happy with the result Also tweaked a bit the camera so it's unzoom when you move/dash

Also added lot of Number everywhere ! Maybe I shouldn't had

Well , anyways gonna take some sleep and then i'm going onward for Graphics Assets Will try to push a first version for Compo and then a better polished one of Jam :p

http://i.imgur.com/DUjBzlP.gifv

Game jam with kids

When you need the computer and it is busy with minecraft :)

Main Gameplay Loop Complete!, Now with BlackHoles!

ScreenCap3.png

Added some black holes, also by clicking on your men you get some bonus powers like navigation, speed boost, and power readings.

You can play it here :) https://december-dogs.itch.io/dam-were-stuck-out-here?secret=y5cvocesx8oIA1lsDSiSLEdE7Ik

Next step to make some music :)

Discord Group! GameDev / Game Jams

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Hello there wonderful developer person!

I heard a rumour that you Ludum Dari (plural?) like making games. We run a partnered server over on Discord called GameDevNetwork for all things gamedev, whether that be in the form of code support, bouncing back story ideas or just sharing your lovely work.

GDN is a friendly, supportive development community that aims to help you become the best developer you can be!

We host monthly(ish) jams with fabulous prizes (by which I mean stickers and PR mentorship, we strictly avoid monetary prizes, we're here for creativity after all!) and love spreading community flair.

We also have a #gamejam channel reserved to contain the intense action of fantastic jams such as Ludum Dare.

Drop by and talk about anything from your Ludum Dare project to what your favourite pizza topping is over here: https://discord.gg/gdn :tada:

I'm also an avid game jammer/hackathoner, feel free to poke me about AR/VR, code things or just some of the cool projects you've worked on :heart:

Update! There's also a dedicated LD Jam group over here: https://discord.gg/ucGcvKK !

My game is done!

https://ldjam.com/events/ludum-dare/39/cubes-run-out-of-power-too

Night 2

Finished my second night of coding. It's pretty late. I'm feeling better than I did before! Still don't have a finished game but it is a lot farther along than it was last time I posted!

It's starting to feel like there's something to do in it!

I've got a list of things to do tomorrow before the submission deadline comes. The biggest thing is to add "days" where at the end of every day the nearby city collects a bunch of power units. If you don't have enough you lose! Or something like that! We'll see.

Remember to check me out on twitch tomorrow! https://www.twitch.tv/seanw265

Day2.gif

Here's our plucky rancher! Character.gif

And heres some of what he's got on his ranch! Generators.gif

Ooops!

Well, not a lot to show so far.

Once more I pick a framework and then proceed to use it in a way it was never meant for! In this case, I am trying to do scaling/rotating tilemaps in HaxeFlixel.

Is it possible? Sure. Is it hacky? Oh heck yes.

It works, and now on to getting Nape to play along nice with the rotated tilemaps... But I think I will do that tomorrow!

It took me a lot longer than I expected to get this working. I'm an old pro at Flixel and Flash, but let me stress the OLD. Flixel has had one major re-write since I last touched it, and it looks like HaxeFlixel has undergone a few more since then. I had to relearn everything.

I am SO FAR BEHIND. :gorilla:

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NoPowerNoTower

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Honestly this LD I kinda lack the enthusiasm, I can't even really say why. But I'm confident I'll get a game done - if not as Compo surely as Jam.

Systems done: - Basic Enemy (Unity NavMesh) - Basic Tower - Walls (NavMeshObstacles) - Placement of Buildings - Early Version of the Maintheme

Systems to be done: - UI - Energymanagement - Waves increasing in difficulty - Mainmenu - more Towers, more Enemies - more Graphics

Hah, got another hour in!

I got the magnet functiong going! It's much more fun now:)

sshot.jpg sshot2.jpg

https://ldjam.com/events/ludum-dare/39/smash-ball

Coldridge

Have to finish my jam early because of irl x=x; here's a vid of the results https://www.youtube.com/watch?v=CWShe4FetWM (can someone tell me how to capture gifs? I feel like there's a way to do that which I don't know .o.)

Working on my entry!

ld39-1.gif

The robot has a energy bar, when the bar goes down is slower and then die... he need to find resources and craft batteries!

A Misadventure in Space

(Tried to post this yesterday, but it wouldn't let me, so here we go.) Now we can finally take a look at the planetary systems with our ship! By going into orbit with a planet, events can trigger and resources can be harvested. Meanwhile, your board systems are draining your limited amount of power. If you take damage, you can repair your hull with metal. Food and Ice are required by the crew and must be gathered from planets.

Orbiting.gif

Also be sure to not go head first into a planet or star. :grin:

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What a surprise

I just wanted to find out at which August weekend exactly the next LD will take place, and oh well. For the last two years or so I never really managed to participate for various reasons. Now I wanted to take a few days off to make sure I can finally create a new Ludum Dare game, and now this. :(

Anyway, have fun everybody, maybe I’ll be able to join next time!

Alien spotted from orbit

General layout and color scheme present. Missing: Weapons, power battery visual, cities to destroy.DevShot1.png

Day 2 start!

It's 11:00 AM where i live, i'm a bit late but here we go!

Powerful update.

So... I'm in Taiwan and got hit by a typhoon yesterday. I have no internet at home so I walked a ways this morning to find out the theme and have been working for about 5 hours now on my have. Something like... 16 hours remaining? I think I can finish something in that time. I believe in me! Then I'll have to carry my laptop somewhere to upload it, I guess (I'm on phone wifi right now). Good luck, everyone! 加油!

Do you enjoy playing Horror games?

Just a general question. I have already lost one day and I don't have much time left. I am really unsure if people will apreciate/ have fun if the game is spooky, so I want to know your opinion. Do you like horror games?

Added enemies!

yeah2!.gif START OF DAY 2 Starting day 2 now, and things are going great! stayed up fairly late last night and might do the same again tonight to finish this off as I'm starting to see potential and time is fast running out!

I've made some little enemies for the game...

Scavenger: small, easy-to-kill but common enemies that try to steal your power + items!

Saucer (seen in gif): small, fairly common UFO-type enemies that shoot at you from corners with wrapping bullets. They drop plenty of resources when killed!

Orb: a strange, large, rare enemy type which glides around, deflecting asteroids and stealing your power! Can be hard to kill, but rewarding.

Good luck to everyone who's still going, they all look great so far!

In the dark

So far my little platformer is going alright. I have a semi-sonic like engine going where one can run and go upsidedown and up walls, and a horrible wall of death that chases you. I have enemy and ai and even some music... Time to begin the art tomorrow.sofar.png

Playable milestone (4 hours in)

I ended up starting pretty late at 10 PM PST, but 4 hours in and I'm pretty happy with the mechanic I've come up with and the implementation so far: a platformer where collecting a ring provides you power, collecting a ring when you already have power overloads and kills you, and jumping requires and discharges the power you currently have.

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LD39 Blog #4: Enemy Spotted!

It looks like things are finally coming along. I have some basic AI and debris despawning in the game now!

http://i.imgur.com/kEedYUD.mp4

Running out of Time!

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Things are coming together, but much polish is still needed!

Next up is some models to replace the prefab shapes being used, and maybe some simple powerups to spice things up.

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Day Two

Here's how we're looking at the start of day two.

https://www.youtube.com/watch?v=YcqtBrpIQF8

Next up I plan to finish the cliff tiles, then create the enemy sprites. I'll be back with a new video once those are done.

@SeanNoonan

Doing well

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Most of the core game done.

Starting a day late

Better late than never! Sketched something game & watch:y while having coffee.

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Progress!

This is what i've achieved yesterday. https://www.youtube.com/watch?v=gGNZKmf2MAk

So far so good!

2 hours in Day 2, and things are looking bright! I had almost all of the game finished except for the art by yesterday, and am done with the game mechanics today. Now working in art, which I was very afraid of, and it's surprisingly going really well! I am sure I will be done in time for the compo! Yay!

And I'm BACK

15 hours left and I will be streaming once more over at https://www.twitch.tv/9chuckeles9. Come join me as I polish and finish my game for the Compo!

Tower Defence with Machine Learning

Hey guys I'm 14 years old and this is my second time doing Ludum Dare. For this jam I am not making any simple tower defence! I will be creating a tower defence game where the enemy is NOT PRE PROGRAMMED! The enemy uses Machine Learning to adapt to it's environment and become smarter by avoiding your defences and finding quicker ways to the goal! So basically... Your enemy is alive.

All the basic coding is done, now I just have to implement Audio other polishing features. Super excited to release this! Hope everyone plays this game. If you play you would be one of the people who played the world's first tower defence game that learns to beat the player ;)

Day Late, But I'm In

Hey everybody!

So, I forgot about LD and didn't plan out the time, but I'll still work with what I have. Worked for 4 hours yesterday and will find some time today too. Let's see what can I implement!

The idea is a simple card game, so the hardest thing to do will be the AI to play against and, ofc balance.

Anyways, here's a screenshot: Screenshotem20170730/em125306.png

Good luck and have fun!

Calling it for now

Okay, I defintly think I'm pushing myself here. I've being up from a 5 hour sleep for 16 hours programming non-stop with just half an hour to bug-test and a small break I had (15 of the 16 hours spent programming)!

I've reached the point where it has become tedious to continue.

I'll take some more hours of sleep, just to get my eyes relaxed again. The brain isn't the problem, it wants to keep working, it's clear, it's functioning correctly and it keeps progrssing the story, but my eyes don't allow that to form in game. I think I over-worked them.

Well, I can show you some of the progress I've done! Here is the background for the 6th scene, adding in a new character into the mix and three more game changing paths! Let's hope I can actually complete them though... Screenshot_165.png The new character is this "pop candy" type dude. Text, font and speed have all been applied to him.

Here is him talking Screenshot_166.png Good luck everyone with your games. I'll probably get another 5 hours of sleep now!

Some more Improvements!!

I got the levelgeneration working it is slow and not always that good but good enougth for ld compo. I tweaked the jump and jetpack power now I have to work on Graphics and Audio yay ^-^

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Progress of 2nd day

Here is my progress for the 2nd day. Gameplay almost finished!

Assets and music work tomorrow, and fixing the details.

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One down...

Made it easier for myself to add variants by adding different layers to change out the styles :D

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Shockingly Good(Bad) first gameplay video

So the morning has mostly been about music

usually I leave that until the last minute but wanted to try and get something halfway listenable this time so made it a focus.

really happy with pace of the game and I think that the music adds to that, makes it frantic

https://youtu.be/mZww_GOyeWg

if anyone could let me how to embed video on the new site if its doable it would be much appreciated

Gameplay (almost) complete!

woo!

pretty good for 11:07 AM on Sunday...

suburbozoid4.gif

I have sound effects done as well, now I just need to:

  • add Music
  • add Menus / High Score
  • set up Tiled and loading levels
  • make levels

Working on some levels...

Since I'm using Phaser I designed a way to make levels using bitmaps...

  • A 16x12 Bitmap:

screenshot-5.png

  • A Complete Level Based on that Bitmap:

screenshot-4-1.png

Mana Manager

Hello !

Here is a screenshot from my game "Mana Manager", you play as a wizard and your mana regerates very slowly. You'll have to spend your mana wisely and cast the right spells at the right time to clear the stage ;)

For now i have 3 different spells and 3 different monsters on 2 stages. I am now working on new spells (i think i'll make 6) and new stages with increasing difficulty (up to 5 i guess).

mana_manager.png

INKrease | Let's Dev

The idea is to cover your opponent with your paint, and let him paint the floor for you ! The player's weapon works with an overheat system, when overheating, player have to choose between absorbing his paint to reduce the weapon's cooldown (then loose territory) or waiting untill the cooldown reach the end !

(Go to 13 seconds, problem when recording, don't have time to work on this video :D) https://www.youtube.com/watch?v=oJwYVeDkqds

Slow but steady!

ld39m1.gif

had some problems starting out because im using a programming language im developing at the moment. So i got a little frustrated when i realized i also needed to debug my compiler while working on the game :D My language compiles to c, so i should also mention that im using SDL for graphics :) Event though i dont think my programming language is worth checking out at the moment, because its buggy as hell and i dont have any documentation at all, ill provide a link if someone is interested https://github.com/pearisgreen/pearC

Anyway my starship is already flying and i hope ill be able to finish my game until the jam ends :)

Almost there (..., ..., ...)

When almost all you've got to do is see if the last level is actually playable (and maybe bother with an end screen if it is). Screen Shot 2017-07-30 at 8.26.11 PM.png Screen Shot 2017-07-30 at 8.35.01 PM.png

I'm In

Been thinking about this idea for a few weeks and happened to be to do with the topic so we will put the plan into action

IRL always gets on way of things.

I need to quit this ldjam because of some reäal life stuff. It is sad because my game was going on the right way. I hope that everyone has a great jam. And so on. I hope that I can attend next jam.

Some progress

Here's some progress - all base mechanics are there, but need polish. Graphics are simple but i'm fine with it. Still no music, sound - this would be my main problem.

As u can tell from screenshot idea is: "FOR ZION!!!!!!"Снимок.PNG

Well that was not as good

Okay, so right now I'm on damage control. Things weren't working as expected. I'll try to make my game at least playable.

I'm filing this one under "great learning-experience, not so great end-product". :rofl:

Good luck to everyone who's still working hard making something awesome. :smiley:

39E5: A bad night

Last night I had decided the setting to be in a tight space station environment. However got stuck in trying to create a zero gravity first person movement.

In Unity I made a physics box with gravity off and have a camera attach to it. Next I try many different combination of how to move and rotate it. However controlling the movement is frustrating. It is also disorientating when the camera can view in one direction and the body move in another direction.

In the end I give up and import UFPS a first person controller. I didn't use it initially as I wasn't able to figure it out. Took me up to 5am in the morning to figure out how to use it. However still not really the zero gravity movement. I wonder why I wasn't able to before. I guess it is working under the time pressure. Was so tired I slept for 12 hrs after that. I guess I relax a while more and continue tonight.

I'm out of time...

I made good progress on my Grapple Gun Dungeon today, but it's not enough. The grapple and power consumption work and I have a good setup to use Tiled to build a huge map, but some core systems haven't even been started yet. I went big on getting this all to work on mobile, but I should have concentrated on building out the core game.

I need at least a full Sunday to finish this, but sadly I don't have one. For the rest of the compo time, I have to sleep and then work. I'd like to do a Ludum Dare again when I can commit a full weekend to it. I still really want to use this touchscreen interface I made in another project, so look forward to it.

You may play my second work in progress build here.

ld39wip2.png

Beta footage!

https://www.youtube.com/watch?v=anEQWBHmg8M&feature=youtu.be some beta footage of my game

I changed my mind. Again

I once again started with an over-coplicated idea in mind, and had to start over half way through. I however really like my new thing. It will be quite basic runner game. I tried to create a 3d feel using only basic javascript functions. I think it is turning out quite good.runner.gif

Progress 2: Get ready for the first battle

Bot is slowly approaching combat readiness.

RIG_ROBOT.png

While the Bot sets up for Botken, we're readying up the arena as well. See you post combat integration when panic is in full swing!

scene_WIP.png

ScreenShots for UI

Been working on UI this morning to really round out the experience, trying to keep it simple and present it well without being too blocky SS1.pngSS2.pngSS3.pngSS4.png

Half of the Sprites are finished

Currently I am doing graphics it takes some time but makes a whole lot of fun I think it will take me another 2-3 Hours for graphics after them I am going to make Music with Bosca Ceoil nice little program

ldblog05.png

I finished my game :)

I finally finished my first Ludum Dare :).

Ludum Dare: https://ldjam.com/events/ludum-dare/39/torch-boy

You can play my game here: http://gamejolt.com/games/torch-boy/272794

ldjam-screenshot.png

Finished earlier than expected

Really pleased with this game, I think, it's my best LD game (that's not saying much, LD38 was really bad for me). Just need to add sounds and the game is pretty much feature-complete. Looks like, I'll even have time to polish it this time. Hope you guys will like it as well SRSS2.png

That's me done!

Hoo, that was close, short on time this weekend so decided to cut my compo deadline down by an extra 12 hours and force myself to be a bit less ambitious. Good luck everyone still hard at work!

In case you're curious, my game's now up here:

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Progress

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Got a character sprite design and scale I'm happy with. Now for the dreaded hard part...

Run animation frames.

Proto472 is alive! Only thing left are visuals and sounds.

Well, I finally did it. I'm little out of my schedule but still plenty of time to go I think.

You can try it out here:

https://uzyfeo.github.io/

... and view source here (NOT RECOMMENDED WITHOUT SOME BLEACH ATM):

https://github.com/Feldarian/Proto472

Controls are as simple as the games aesthetics are atm:

  • Left/Right Arrows - movement
  • Space - jump

Description:

You are a little robot trying to escape its captivity! Your goal is to get as far as possible. You will run out of power so you need to pick up every battery you encounter. Batteries are small blue thingies floating in air (like every battery does!). Game gets harder by every second passing - more obstacles spawning and higher velocities to overcome. Every playthrough is unique thanks to procedural level generation.

Almost finished!

After hard work, now all that's left to do is debugging! Yay! I will publish the game in about an hour.

Devlog 2 - Boring stuff is done!

HI!

Hello, guys! Yesterday i was stuck with one stupid for cycle :D For THREE HOURS OMG. Afer that, i fixed it somehow and fell asleep. Now, i am awake for four hours and i have completed core of game! So, cutscenes, audio engine, light engine, menus, inventory... ALL DONE! Now is time for fun part :3 Making story!

Here are some screenies!

Custom mesages

bcm.png

Here is cutscene example, it is really easy to control! I made it thanks to Heartbeast and his Westwick course!

csc.png

Dialogs are cool

scr.png

Lights!

lght.png

Now is time for turning of gm and turning on pyxel edit and my mikunotebook!

Particles Party

I think it's quite important to give a visual game-to-player feedback, especially when something breaks, explodes or just disappears. And it looks hot!

VG-LD39-21.gif It's fine.

Actually, these are not particles but some animations.

Why perforce... Why?

Normaly working without any version control is madness. Unless your version control destroys the project and you have to scratch half a days of work -_-

Almost done!

I am happy to say that I am almost done in my first #LDJAM! It is quite simple game but I think it is a good start. This second part of the day I will focus on changing the graphics :)

I leave here the links for my early beta release: - Desktop game https://drive.google.com/file/d/0B9pBinqz2Pi4d2ZwbjRKbmU4VGs/view?usp=sharing

  • Web version http://egrapps.com/ld39/ (It is a bit slow but it is meant to be a desktop game really)

Recommended settings: full-screen @ 1920x1080 and headphones!

13 Hours to go...

And things are getting weirder and weirder... Hoping to finish this game on time. LudumDare39em4.gif LudumDare39/em3.gif Keep it up guys! :D

What

This game took an unexpected turn. I don't even know anymore. Send help.

hmm.jpg

This will be my first time joining Compo so I some questions

I know this sounds stupid but, can you give me a website where I can post my SOURCE CODE.

For Unity: Also shall I only upload the scripts as source code or shall I upload the whole assets. Does using Post-Processing Effect allowed for Compo?

Work is going on

Working with the form. Testing a playing prototype behind a scene :) eaedMC2WGr8.jpg BgAMrEcFhv4.jpg

First playable version

I would like to share the intermediate results of the work done about 8-10 hours yesterday and today. Still it is necessary to make the interface and it is possible to be engaged in optimization, but the basic essence should be clear. What is done:

  • Infinite space with simple content generation
  • Stupid opponents
  • Funny art

https://konh.itch.io/hopeless-space?secret=br0OsqqDNfZg3UJh4iyY3XylpOE

What do you think about it?

Note: leaderboards are not working now, fix in progress >_<