LD 39 July 28–31, 2017

Day 1 over: Graphics and first playable done

Pic1.png

Still needs some trees and an endangered bald eagle flying dangerously close to the wind turbines, but that is a story for tomorrow.

The basic logic also works, but ah... it's kind of tricky to show at the moment.

(The ducks are not in scale, I know)

Proper progress!

After a day of hard work, and the occasional quick nap i'm getting way more ahead then i figured.

Right now the game plays out in an office. On a friday. Your coworkers are driving you bonkers. You have no energy left... So you run around and steal peopls coffee til you either go crazy... or survive!

friend of mine tried out an earlier build and was nice enough to record it : https://www.youtube.com/watch?v=QyH0XToK0Xg&feature=youtu.be ( his comments are in dutch )

Work in... sorta progress

Apparently this was the worst possible weekend to hold LD39 for us, the only time of the year when something happens in this town (Some kind of music festival). We are hard at work, or trying to with all the noise from kids running around and the constant background music from the town square.

Still I have some progress on my puzzlegame, so I'm decently satisfied so far.

Selection_029.png

Balls of Fiery!

They shoot, they move, and they dance! Still need to add the power but there going somewhere... Unity.gif

Finally got a mechanic to the game :D

i've been thinking this whole time about a mechanic for power and i thought of one and made it playable. You only certain amount of jumps to complete a level :D i think this will work pretty well and hopefully not be as dumb as the last two ludum dare game i made XD

Here's something to show it off:GameMaker_ Studio 7em29/em2017 3em27/em43 PM.png very weird yea but W.I.P :)

Drain pt 1

Work is progressing nicely on my puzzle FPS game Drain

drain1.png drain2.png

Progress

DSafQrPWS5Gzh_TYL3oFRA.png I managed to make a simple scene with the assets I've made. Few gradients, some variation in terrain texture, proper background and it's finished.

After that mechanic related things, like boxes, switches, obstacles and other robots.

Guns, Lazers, and VR

Spent all last night getting guns set up and working with the Oculus SDK. Currently working on adding enemies and a scoring system.

https://gfycat.com/BrownSpryBrahmancow

Doing something (with Demons) - Existence = Pain

Who doesn't like these little demons? Sadly this one's captured by the government.. He can't live under these circumstances and every little move hurts him. (You get the theme right?)

Here's a little gif:

https://gfycat.com/PointedHugeAmericanratsnake

Whole game expect graphics almost done

I almost done whole game expect graphics, last thing which I now creating are night zombies waves.

After thath I can replac testing graphics and create some good looking assets

Some basic models done

Great now that I have something to look at, I should really get round to doing some scripting O.o Dinner first though! Don't forget to eat folks! :D

TDPowerScreen2.png

Progress so far

So my games based off an Issac Asimov book, one of his short stories; if you have time, you can read it here (about 10 minutes long) http://multivax.com/last_question.html

I'm going for the very last power in the universe!

Oh, and you play as Multivax ! Capture.PNG

Be first at the Remote Control

There is now a male nurse to give you your main objective: get to the remote control first to get to choose the channel!

wip.gif

Check out my Github page

We're wrapping up our first day, and it's been Fun!

The game we - AAGH Games - are making is coming along fine, since we're going with simpler goals than we usually do. Rather than an ambitious, creative game we're making something basic, fun and silly. As a result, we're having a blast. Our livestreams have been pretty fun, as well. We seem to have the most fun when thing's aren't going as we had hoped. Here's a quick clip of a few things that didn't go the ways we expected, and the fun we had with it. From spinning poles to barrel rolls and even open holes, we like to have fun with Ludum Dare (and our livestreams in general).

https://www.youtube.com/watch?v=_5tjb06GqBU&feature=youtu.be

Starting to look good!

I decided to imitate that minigame from WarioWare: Smooth Moves where two brothers share a single Wiimote-Nunchuk pair to jump over stuff. Hopefully I'll actually be able to get the accelerometer to control the jumping!

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Step 1069: Add the POWER

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Finally I added the POWER of "Running out of Power". The little Robot can no longer jump as much as he like, the battery power is his cage. Will you free him? :eagle:

Progress after 20 hours

This is my progress after the first 20 hours: Gravity, bullets, 1 enemy, 3 items and textures for the ground!

Now I'm only adding more items and enemies, but the game is basically finished and it looks like this:

version1.gif

Day 1 Progress

Level Design and basic Gameplay is getting on nicely, all UI still temp.

It wasn't the initial plan, but the game is both single and multiplayer, on one keyboard or with game controllers.

Aint no power like Dwarf Power!

powerDwarvesGIF.gif

Tasks for tomorrow include: - mining coal - earning wages - power consumption - day night cycle.

Having a blast, and love seeing the updates from everybody!

Characters design

Mining brothers.

Silhuettes! Now color and animation

Capture7.PNG

Scene 4 Background Complete!

One of the three options takes you to the hospital to find some tonotics to give to your candy corn soldiers!

The background for that scene is now done! Screenshot_151.png

It's a cookie clicker game!

Screenshot.png

So far it's getting sharper. Gameplay is set, now I mostly have to add items and tweak values to balance the game.

It differs from a classic cookie clicker because there's two levels of upgrades. Cats are expensive and rare but permanent, rusks are cheap and abundant but consumes itself.

Tomorrow I must do all the assets (remove the placeholders), sounds, intro, and why not some tracks. Time is running out so quick! :grimacing:

Progress so far

Progress so far. Game is not yet playable, but about half of game mechanics are done... Now we just have to link it together and made playable.

Capture.PNG

Some sprints after...

Godot, Audacity e Photoshop...

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... and third prototype is almost done!!!! UHUUUUUU!!!

GO GO GO!!!

@gustavo-manchae @pigdev

Day One comes to an End

I made the movement and the fundamentals of the levelgeneration tomorrow I have to finish levelgeneration and get to audio graphics sfx and a little bit more gameplay addition I dont knof if I get it finished until the compo but I am shure to get it ready for the jam

Here The current state of the Levelgenerator ld39bloggif3.gif

My Scientist has 4 Arms and I Don't Know Why

This scientist is supposed to be making advances in alternative energy, but for some reason he has grown more arms. I genuinely have no idea why this is happening. To be honest I'm considering leaving it in.

4 Arms.png

(Also, Hi! We are in!)

A power of people game set in the 2nd century, I guess

The gameplay is almost finished, I guess I could change the graphics but I don't think I can do anything better than this but I'll see.

Screenshot.png

Tomorrow I have to: - Create the posibility to attack and conquer other nations - Make the game a bit harder because right now it's almost impossible to die - (I'll see about graphics)

I hope I'll be able to finish for the compo, as it looks right now I should be able to. :)

Progress!

Character, guns, bullets! now working on procedurally generated dungeons to create some sort of roguelike?

(warning: low-quality gif; colors not supposed to be flickering...)

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-Azlen

Anyone still alive?

On my third can of monster at 22:03Pm, ahaha. How's everyone doing? :P

Capture.PNG

Done most of the programming, only the easy stuff left. Excuse my programmer art, first time making a 2D game belive it or not. I'm enjoying every second of it!

Hope everyone's also having a great time!

Another update

At some point during the gameplay you'll obviously be faced with a literal storm of enemies, who want to stop your slimes from perching atop their crystals. 2017-07-29-040426em5120x1440/emscrot.png

I didn't mention this before, but the game has mobile support, so that's pretty cool. That "charging crystals" bit is actually just some HTML hanging down from above, and is not on the pixi js stage. This is my first time doing the UI in the DOM instead of the stage, and so far it seems promising.

BAT-BATTERY

game.gif GODOT ENGINE

Day 1 Progress Update

May have slightly underestimated the length of time required to create my own tilesets for RPG Maker MV. My idea is sort of an interactive visual novel but done in a top down old-timer RPG way. In my game, tentatively titled Beyond Time, the aim of each time period is to find a source of power in each area to power up the time portal to leave. So for example, I use an electrical circuit and wiring in my 1920s time period and a coal fire in my medieval time period. Not gonna lie, this was an idea based on the One Room theme which I adapted cause you know same room, different time periods. Anyway, I've finished 2 rooms and have 3 or 4 left to go so sorta on schedule. Btw the art is truly atrocious but hey, we're programmers, not artists. Maybe I'll do the Jam next time so that I can get someone else to draw. Tools used: RPG Maker MV, Audacity, GIMP and Rytmik Ultimate on 3DSDay 1.png Red carpet just screams 1920s to me hahaha (Told you the art was bad lol)

End of Day 1

I had a pretty productive day! Woke up, checked the theme, mapped out some ideas and settled on one pretty quickly. I programmed all the basic gameplay in the morning, and then spend the afternoon doing very rough photobashed concept designs for the environments. Then in the evening I blocked out a rough version of the environment in 3D, and made sure the player was interacting with it properly.

ld39emenvironment/emconcepts.jpg

Tomorrow my aim will be to plan out the sequence of events in the game, add NPCs and dialogue, and then if I have time polish up the environments and make the character models.

If I can get all that done tomorrow I think I'll be in pretty good shape.

I don't have a name for my game yet but I'm excited about it :)

Basic Mechanics Finished

It only took me the first 20 hours of the jam to finish most of the basic mechanics so not sure if I'll make it in time to join the compo but if I keep up at this pace I should be able to just barely finish it.

Oh and the actual basic mechanics are draining energy thing and coffee restores energy: coffee.gif

Start of day 2 progress - Rejig the ship

ezgif.com-optimize.gif

Coming along, need to get some boat building action and pirate action in there.

Hope LDers don't get seasick easily ;)

Saturday Afternoon Status

LD39 Prototype 2.png

Making Progress! I replaced the simple game objects with some Blender models, and even though I am impressed by what I created in Blender, I hope to have some time later tomorrow to tweak or create better ones.

Next up is to actually add some game play... like running out of power features!

For my game, currently untitled, you fly a space ship around collecting shields and fuel to keep your shields running. Run out of fuel, and your game is over.

Hopefully another update later tonight.

Barry is a bunny.

ALPHA - Gameplay test (Removed the challenge)

Barry is a bunny and hates batteries that are not his own He does note need them. Barry just keeps going and going and going....

The batteries have conspired and now Barry the battery dogger needs your help. Stop him from running out of power by keeping his batteries charged and evading the others that is trying to slow him down.

Try it here itch.io WebGl and Windows.

I still need to pick a name. Controls
  • Space : Gets maximum power when the energy bolt is a its biggest.
  • Up/Down : Movement
Upcoming (After Sleep)
  • Title Screen with story
  • More Varied Obstacles
  • Fill Out environment
  • Battery only charging at 50% or more of energy size.
  • Kill player when off screen
  • Poweup Collection?
  • Music

Alpha1.PNG

I am in

Actually i am not really. But in 12 hours when i get home i will start and so do my second 1 day ld. I am writing this from my phone out of the country. Good luck to the others!

#ItsNotABugItsAFeature

I totally planned this all along!

https://www.youtube.com/watch?v=eTF6L-10R9I

But seriousely, I think I could use this bug in code somehow...

BTW: My first try at compo... 1st day is passing by really fast, but I have most of core gameplay there... I hope I'll finish everything in time :sleepy:

Some Progress, finally!

Now to actually turn it into a game... https://gyazo.com/4268a8df79935c82e21c251fd1f08327

First Update from Saturday night - DEEP

Hello everyone,

The jam has started today for us !

After a very good brainstorming, the scene is ready ! We are currently developing the Gameplay :)

Hope the best for all the teams !

Cheers,

Sans titre.png

Octopus...

Why do I do this to myself?

pic1.jpg

Btw, if anyone has a ready, decent looking and rigged model to share, consider me a beggar.

Mystical landscapes

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The mythical spirit of the lake fights off evil low poly test spheres as its camera comrade wanders off to take some classy pictures from afar for its ludum dare friends

Character Builder - end of day one

End of day one and I have a working game, Character Builder. If I had known that I'd be writing a text-heavy game that was a light-hearted study into the power dynamics in a family then I'd have dusted off my JavaScript skills, but Pico-8 has a charm all of its own.

It also works remarkably well on mobile.

Capture.PNG

My LD39 entry: Electric Energy Tycoon

Try to keep a growing city powered, while getting rich at the same time.

The city grows faster depending on the player actions.

Current state: just finished the city generation and grow system.

https://www.youtube.com/watch?v=oihP0R0XQbg

Day "1"

We have been working for about 8.5h hours on the project. Most assets are done. But those glasses with liquids inside are really hard to make in blender, if you do not know for sure what you are doing :smile:

Gettin' some sleep and get up early in the morning. Coffee will help :smile:

Looking forward to read more of your blog posts!

Hospital Scene Complete

The hospital path is now completed! The enemy are setting fire to the hospital and you will have an emergency meeting! Now I just need to add the other path. (the second one just skips the extra scenes and adds some different dialoge to an already existing scene! Yay for less work!) Screenshot_152.png This is the hospital melting down! Smells delicious!

My Compo entry [WIP]

https://www.youtube.com/watch?v=lICmD8P9K-w

lets see how much i can get done before 10:00 est, cus after that i need to sleep for my weekend trip XD. too bad it lacks in sound...

test

test

Progress so far!

Hello,

this is the progress I have so far:

ss0.jpg

In the game, you construct buildings to extract resources to save a spaceship that is stranded on a moon, because it run out of propellant.

So far, I got the models for 2 buildings + the rocket, and the ability to spawn the buildings. Tomorrow, I will create one or two more buildings, and create the actual resource system that is behind the game.

Hope you enjoy! -- MAT4DOR

Bedtime

Some of the mechanics are in place, for the first day of the jam I'd say I'm quite satisfied!
Maybe I'll get to finish in time for the Compo this year! :fingers_crossed:

Whether it'll be fun to play is a totally different story, though...

Well, it's time for me and for my dev avatar companion to go get some sleep.

Good night, or good jamming, everyone. See you tomorrow!

bedtime.png

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2 men jam - first day

A friend and me are working in a racing-ish game with obstacles and battery managment.

Physics and controls are rough but they works. It just miss the battery mechanic and more obstacles to be playable.

screen1.png!

update

How are you people doing?

More updates! My tic tac toe game!

Hey! I've been able to make quite some good progress on it. The code was extremely messy and i completely reworked it. I have a pretty decent ai, and implemented the running out of power theme in the form of a timer. Just need to polish it :)

ttt12.png

Day 1 Down

I think I ended up with somewhere between 10-12 hrs in the end which is a little more than I expected to get.

So what did I do with it

My idea was one based around something similar to hacking mini games like bioshock, I wanted something I could procedurally create puzzles for so that it could be played as long as a person did not get bored. so using a simple hex grid and some basic pathfinding to make sure a level is always completeable and some RNG to hide that as best it can.

Roop1.gif

I based it around a retro tesla coil look I knocked up quickly in unity, experimented with some electricty effects and used some basic animations as player aids. Roop2.gif I kept the controls pretty simple (left & right click to rotate clockwise and anti clockwise) Roop3.gif

the Running out of power comes into it as you have a certain amount of battery to start with, rotating costs you 1 of that power and the hint system will cost you 5. go for as long as you can as the levels get harder. roop4.gif

Tomorrows to do list, Replace Place holder Art Assets, Build UI, Music & SFX, Playable in Itchio, Scoreboard, Time Bonus, More difficult later levels (if time), in that order,

I have plenty done for the day and am happy with progress roop7.gif

It's the end of the first day

Ok so here, in France, it's 12:48PM. I woke up at 4:30AM. I am sooooo tired, but this game jam - my first - is sooo fun. I've wrote the last line of code some minutes ago - wich is great -. I may program more things tomorrow, but the priority is to do all the graphics, wrote the story (wich is wrote on the paper but not un JSon !), wrote some recipes, do some graphics... Maybe add a music, and, finaly, maybe add other features. Here is a gif of what the project looks at the moment : (I'll have to modify the rythm of the game but i'll do that when editing the differents types of clients. I'll also have to correct some bugs, but it's ok.)

screenshot.gif

Well, there's something...

So this is what I have so far. It's nothing great but at least the basic functions work. I would really like some opinions on it as I am lost right now. https://xeinix.itch.io/ld-39-entry

Left4Fuel V1

Just finished the first working version of my game :)output.gif

A little motivation for everyone

Hey guys! Here's a song that should be playing as you fix all the bugs in your code! So perfect for bug fixing https://www.youtube.com/watch?v=rY0WxgSXdEE

i'm onto bug fixing followed by adjustments and then art and sounds left. Good luck everyone with bug fixing!

Helloooo

Hello ludum darers https://www.youtube.com/watch?v=U4NVV-na-gA&feature=youtu.be

Small progress teaser

Just a small teaser image.

Here we see.. Dr. Watt..son! (get it? ;)) try to manage energy flow within a power plant.

We are having some fun with merging 2D and 3D, the character and assets will mostly be 2D sprites and our energy plasma will be particles that can merge and become "fluids".

Hope you all are having a great LD so far! <3Preview.PNG

MVP Complete

The Minimum Viable Product for High-Rise is complete - two powerups, infinite levels and non-stop spacebar-pressing action. Graphics and sound is up next! MVP.gif

"Charge!" : End of Day 1!

Though I'd try something a bit different and gave PICO-8 a go! Here's my little Sci-Fi Rogue/Hack thing's progress so far.

Your goal is to travel through space, using preciously dwindling power to find derlict spacecraft to raid for supplies and more power cells. Can you reach the mythical Utopia said to lie at the edge of the Galaxy? Probably not!PICO-8em5.gifPICO-8/em6.gif

Tomorrow: Pickups, Weapons and Armor, special (power draining) equipment, new enemies, and flying to new stations along the way to the game end! Hopefully also have time for some music 'n sound!

To see more progress, check my twitter at @DragonXVI

Good luck everyone!

  • DXVI

Day 1 complete

dayemone/emcomplete.png

Got some of my platformer done. It's incredibly buggy right now.

Used Bosca Ceoil for the first time, what an amazing little program.

My legs feel really weird. Help.

Hi, end of the first day report ==>

Hey, 3rd ludumdare on my side: core gameplay is here, everything is smooth for now

LD39GIF.gif

I'm making something rather simple this time,( an endless runner, nothing too crazy really ^ ^)

My main focus here will be on graphics and sounds as i try to make something simple but that feel good to play with ==> in short, a lot of blender modeling tomorow for you guys!

Bring on the pixels

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Testing a few tone and colour palette ideas!

Accidentally Souls Like...

Oh... I've spent all day programming the mechanics for my game, and now, I just realized that my game makes Dark Souls looks like a children's educational barbie game.lol

But it's fun.

End of the first day, going to sleep

LD39.png End of the first day. I've made the full movement system, all the audio (which means one music and one sound...), most of the tiles, and the torch. I still have to do the levels (basically just screen going from left to right with little holes and some jump to do), title/ending screen, tiles for one level, and ennemies. Five ennemies will exist, two permanant that reduce the amount of power you have left, and one that kills you when the torch is off too much, and three depending on the level. It's going okay, but I start to feel that the ludum dare may be short for an "horror" game.

Progress so far!

Been working on an asteroids-like space game. Despite losing 12 hours and feeling a bit ill, fighting both health and game bugs for a few hours, I've made decent progress! YEAH!.gif (Hopefully this gif works!!!)

Pew pew

Pwreos.gif

End of Day 1

After a day of working on my jumping game I have the basic mechanics done(ish) and the character modeled and partially animated. Still got a way to go including having more than one level but I don't think I'm in trouble yet! This is only my second jam and so I'm still stumbling in the dark :) ld39 endday1.png The speed you travel is determined by the amount of power you have. If you have too little power you can't made some jumps and too much you could over shoot. Careful Power control is needed.

Phone sprites

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Turns out drawing sprites on my phone is gonna be more tricky than I'd thought. BUT it is possible.

Progress #3

◉_◉ cmamo3.gif

Tile Generation

Dynamic loading and placement of floor tiles is in! It might not look like much, but as a grid-based dungeon crawler, this will serve as the basis for the game world.

wip1.png

Progress 2. Getting some aesthetic going.

Just another update. I hate particle systems and this took way to long to get looking ok. Check out my stream if you want to watch me struggle ;) #selfPromotion teaser2.gif www.twitch.tv/yuukidemura

3...2...1

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First Character

Found some new energy after dinner and managed to make the first character... Many more to go and still normal mapping is required... It's really not looking good but must keep on going player.gif

Walkan

dino-run-2.gif

LD39 - The Idea

  • Find the exit
  • dark area
  • ROBOT - with flashlight and battery
  • battery runs out
  • flashlight gets weaker by time
    • cannot turn off flashlight
  • battery drain
    • every move drains battery
    • flashlights uses battery

I'm in

I'm in! I'm coming in late. This will be my first jam. I'll be using Love2D engine using the Lua programming language and Box2D physics engine, The Aseprite animation software and won't have time or tools to make music, so it'll be soundless or use SFXR or BFXR or something. If I find extra time I'd make chiptunes and they'd be made in MilkyTracker.

Day 1 results

Not sure I'll get everything done in time for the compo. Probably going jam again. day1.gif

Arcade Power- Get your quarters ready

First of many cabinets to populate your arcade! Hopefully you can make enough money with these to keep the lights on. And hopefully there won't be a power surge or anything...o_o no, that would be bad... ArcadePower.gif

Now, time for a snack. For some reason I feel like some fruit...

Jodi, Artist, Player One's Readier, Totally not a ghost