Nice... my first infinity loop at this LD
God bless the task manager. :eagle:
God bless the task manager. :eagle:
I should brush up my physics :)

Here's my final game mockup, except for perhaps a few colour/palette changes. Haven't written a single line of code yet...!
If you want to follow: http://twitter.com/forcehabit

Dammit... Gif wont embed. LINK!
This time i'm going to make something simple, so Tesla Defence, where you have to recharge your defence tesla towers, is going to do.



After all, what good game doesn't have a splash screen?
Hey everyone! I've decided it's time for me to take a short break! :)
It's now been roughly 7 hours since I started working.
The game I a working on is some kind of FPS/survival/Tower defense (without towers) game.
So far I have worked on: - Level design; - Basic interactions; - Core Mechanics.
Now, I need to work on: - Enemy AI; - More interactions; - Creating a weapon; - Menu Flow; - Adding Sound.
Here's an updated top view of the map:

Happy jamming! :)
So far I have some basic movement and (sort of) have shooting.



Can now turn of the enemy, but of course it will cost some of my power
On as few hours of sleep as I could afford and as many hours of working as I can afford, about 10 hours in and compared to my first entry I'm having a lot less bugs and a lot more progress in shorter time.
So Far I got the core mechanics into play and some simple GUI elements implemented, won't be too fancy but already more than my previous game had hahaha :D
Game is called: Trindle Armored Defense. Not gonna spoil anything yet, I'll leave it up to your imagination for the time being ;)
My previous game was also called Trindle __, so you might be wondering- what the heck is Trindle? Well it's my roleplay / fantasy world which I came up with, imagine a world filled with scientists, researchers, scholars, engineers and all that sort who create all kinds of different machines and creatures and such and put them through different tests. And that's the world of Trindle... So just about any game theme can be turned into an experiment made on the world of Trindle.
link to my first LD entry (LD38) and my first completed "game" if you're interested
Have to go now, will be back to work as soon as I can, still a lot to implement and finalize. Good luck everyone!!!

I didn't get only 3hrs sleep. You did.
So day 2. And by that I mean off to the day job. Plan for today is brainstorming and/or napping during breaks, getting in a few hours work after I get home, and then crashing. I may try to do some pixel art on my phone. Downside, it won't make it into the timelapse. Upside, getting things done away from my laptop.
okay i've come in a bug while a few hours but i fixed that shit, now i'ts kinda work!

We'll save that one for later!
(and no, we're not powered by Steam that's the name of the game)

Now I have dynamic 2d lights and shadows... Time to make some assets


Sorry for the lag it's due to my computer :worried: . What do you think about the art :thinking: ??? I'm a beginner at pixel art :nerd:
PROGRESS
* GOOD LUCK EVERYONE !!!! *
This is technically my second time diving into the world of Ludum Dare
After pretty much an all-nighter brainstorming and mocking up ideas, I may have to go at this time at a different approach.
Using GameMaker: Studio photoshop/gimp sfxr audacity
I'm late and only barely have an idea. This should be fun!
As I head off to sleep after working on this for a solid 12 hours, I give you access to the very early working concept.
https://december-dogs.itch.io/dam-were-stuck-out-here?secret=y5cvocesx8oIA1lsDSiSLEdE7Ik


A: I think it's time to implement a sleep animation...
B: Uhm, no one will see it! What is with the core mechanics?!
A: Shhhhh... sleep my friend!
Whoa! It's time for small break and take daughter for a walk. For now everything is compiling, i've finished programming Tile and LevelMap classes. Everything works fine! My test map file: 
PS. I'm so excited! I've never supposed that human being is able to doing such a fantastic things in short time!
OMG, again my least favorite option was voted for and I had no plan for it whatsoever! Life and such is again in the way (when is it not) and thus I'm just going to plan for a Jam entry this time around and skip the self made crappy art phase :)
What am I doing? I still have next to no idea but it will involve Kenney art, this I know!

If anyone wondered how it is doing LD on the Internet...
Any other long-distance teams here?
(Don't mind the plant... everything is absolutely under control...)

A: I think it’s time to implement a sleep animation…
B: Uhm, no one will see it! What is with the core mechanics?!
A: Shhhhh… sleep my friend!
After some more work I added a simple enemy that follows the player and bullets the player can shoot at the enemy. Also, shooting takes up a lot of energy.


Each door requires a certain waveform to open it, you must connect various modules together to generate the required wave. You can see and hear the waves as you manipulate them and compare them to the required wave.
Set in a dystopian future where all music is created in a giant music AI facility which now only has one hour left on it's backup generator. As the lone maintenance employee, you must venture through the security systems and reawaken music for the world.
There comes a point my friends, that thy one is no longer capable of thinking without pass out in the table where he works haha so after 15hours straight here beside u all, ill get my leave for some REST! Here i am again with another pick at our little project,photos are from 6 hours ago but ill show u our play-room and our main character
just a piece of our world, i hope u guys are so exited as me to finish it! hope u all enjoy it has well!
tomorrow by the 17h i may be over with this game
For some reason I decided to start by modeling and rigging a character, possibly because that was an area I wasn't too sure about. It went okay eventually:

but on my first try I forgot how weight painting worked, and acidentally connected the shoulders to the toe rotation:

😂😬😂
today I'm going to completely leave that and try to work on my actual game mechanics, which is where I should have started yesterday. I'm thinking of calling my game "Running out of power".... which sounds unimaginative, but don't worry, there's a dumb twist!
Here we go...
Hi all! So I spent maybe a good 2 hours last night trying to come up with the concept and the rest modeling and installing software I need.
Here is what I have so far, all the mechanics and gameplay are in my head, once I drew out the "poots" everything sort of fell into place.
Just woke up, had a delicious breakfast, gonna walk to the store to pick up coffee and snacks and i'm diving right back in. Stay tuned for more!
BTW if your unreal engine is fucking up (like the pull down menus dont properly work), it's because of the new windows 10 update, just update to the latest engine and youll be fine.*
!


After some time, i am taking little break again! For past few hours, i created dialog system and room transitions with smooth fade effect! Now i also have complete xbox controller support! And it works pretty neat!
(i am working with GMS:2)


It's about 15 hours in and we've got some prototype going where numbers can start changing!

Our Cylon ship is able to move between planets, mine resources, recharge it's power and produce some more population. We're hoping to start implementing some battles soon so that we can fight some enemies as well.

If everything goes well we should be working on the artsy fartsy stuff tomorrow. Kudos to @chaotikza for the great idea.
Hi guy!!
Well, HABEMUS a title screen, a creepy mine portal and a lot of rails


Every game needs a good looking main menu. After all, it's the first thing a player is going to see.
However, what's a main menu without it's matching game over screen? 
It's a game where you squish humans to protect your slimes, as they charge up special crystals!

The art's pretty bad, but there is definitely 100% no other issues present, guaranteed.
https://gyazo.com/d7593467e6f8e2356b6681d5277dbe98
Really doesn't look like a lot, but a lot of the main logic is there already. I feel like I'll be able to finish
Based on the concept of Running Out Of Power, I wanted to make a game where you attempted to fend off endless waves of enemies assaulting a base whose defenses relied on an ever decreasing supply of power. Players will be forced to leave the safety of their base and collect more power and bring it back to the generator before the turrets shut down and the enemies start to tear down the walls. I've decided to use Unity since I much prefer designing levels with a viewport. However, I've been so used to working with JS and Phaser the last few months that coming back to Unity is a bit of a shock. However, I reckon I can definitely make something good with the Jam time, and it's a welcome break from the JS game I've been working on.
After some optimization, I got Python to handle 1,366 particles at once on top of the actual game. xD
Well, all just fine. The game is good, 1 level been made, splash screen and mainmenu as well. No sounds yet, but the build worked fine.

-m

I might be done by the end of today.

Not much of anything so far. The game is basically Star Fox / LOVERS / Flappy Birds / Space Invaders THREE DEE vr for Android. Over half of the description is a joke, though. I hope.
i think I'm done for today. I was coding my game for around 10.5 hours. Now i have to regenerate, because tommorow i will propably be crunching to the end of compo! Here is my progress for now :

Saws spin faster in real game it's issue with gif's fps i think, but nobody cares :P

Here is an image of my food. Progress so far: tasty. Game progress so far: not so great.
Started over couple of times because I wasn't happy with the concept. Going for a race of survival now.
Enjoy your meals! :smile:
We've been brainstorming this afternoon, and it's time to get down to the PC after eating our regular "LD brainstorm Bratwurst". We like the theme a lot. Time for our "We're in" post!
Our tools:
Good luck and have fun everyone!
and I'm not happy with the results. Had to change my plans after realizing that I need to learn more about how Godot does things.
But at least I'm getting something done. That was my goal after switching to Godot.
And hey, I'm learning how to use particles and tweens, that something, right? :smiley:

It's not much, collisions are a bit weird BUT it's still nice, I think. For now, I quite like Monogame. Tomorrow I should be able to finish all the gameplay and, maybe, the art too. My first guess at the moment is : I'm going for Jam rather than Compo XD


After 12 hours of LD, our gameplay slowly started to show up. Trying to find the sewer that connects our heroine to the sea by assembling the tiles together. But those tiny bastards are on the way :D
I made this so far xd 
First Level finished, just a very simple Jump and Run.

I have a very shitty pc and unity keeps crushing and stuff yet am still developing, i've got an intel dual core 2.93GHz. 3GB of RAM. Nvidia GT-240 ._. how am i supposed to finish ?
Ew! It's a mummy!!!

More game play to show. Added power drain system and based on attachments. At the moment only the tracks drain power based on speed. Added a scanner and converted scrolling to use uv offsets on 3d quads to make it easy to change direction with only 4 quads on the screen - no gaps. Will add connection system next so you can add more parts. https://www.youtube.com/watch?v=E0RBHgm-y2w

[deleted]
Lots of work done today on the animations and stitching them together. Backgrounds yet to be done!

I didn't have enough Time for full compo so I had to release it. Remember to Check IT out when You have Time! It's called Banic

Here is my old guy running. Quickly alternating LEFT and RIGHT arrow keys will make him sprint, like in the classic summer/winter games series.

yup
Using my own map creator is the best!

Now the enemies don't just follow you around anymore
But just knock them out before they zap all your power away
the idea is pretty neat too
Ludum Dare 39 - here we go. To complete something is the goal - originality is not the name of the game! The team consists of me (the father) and my two boys (who are right at this moment trying to create a nice tune using Bosca Ceoil). We are using the Godot engine (I do like python so GDscript feels like home).

Just having fun designing some puzzle levels using light and darkness.

Here are some concept art for our fantasy LD game.

Follow us on a stream: https://www.twitch.tv/utamaru56
Basic game logics is done, tomorrow I will do the design stuff. Game is about space fights with energy limitation:


This is easily the fastest I've ever completed a game for a Dare before. I'll be using the remaining time for some polish and number tweaking, it doesn't quite feel right yet.
Give the game a playtest here: http://www.cudascubby.com/ld39/
My idea wasn't that great and the fact that I practically didn't have time to play around with love2d before the jam isn't helping. Everything is just taking too much time. This is also the first time I am giving up on LD that I started :disappointed:
[deleted]
That is to say everything which is done so far is the concept. Been pondering my idea this whole time on and off and procrastinating the rest of the time. As usual there is no way I can iron out my concept quickly enough to do the compo so I am in for the jam.
So anyway this idea is a turn based tactical RPG featuring mechs as all the units. Connected to the theme because the there's limited power points per turn to spend acting in combat! No wait it's running out of power because there are treaties limiting the number of fusion reactors! no wait the power is metaphorical and its the gods and magic running out of power as they upload to the cloud inspire hacker cultists! well one or more of those will make it into the final draft.
placeholder title: Flightsuit Gemini
going to do this in phaser so it can play in browser.
This is my fist jam, and also my first Unity game built from scratch. So far so good.
You have 4 cellphone but only one USB chord. Right non I have implemented the main mechanic of battery charging and draining. Tomorrow I will add some function to increase the game complexity: probably 4 chat windows to follow. Then Monday is for polishing and debugging.
This is my first LD and here is my game till now. It's about a king who is running out of Power and trying to defend his castle. It almost the end of Day 1 but still a long way to go. All the best to everyone!!

This is why I love Ludum Dare. I've never done that before, and I've never implemented slopes either, but that didn't stop me in LD37!
After finishing the basic gameplay, I redrew all the textures!
Before it looked like this:

Now it look like this:


Should probably start working on gameplay... but designing battery monsters is fun...

gotten tiles to work perfectly and pathfinding

Come watch my stream at https://www.twitch.tv/darkconnect
Hello LD viewers, @CHUMASQUITO and I are streaming our Day one of this jump. Come and comment if you want!
https://www.twitch.tv/chumasquito!

Good luck to all developers that are doing this contest!
Our game has shooting

Welp, here's what I have: a golfing game.

This is my first time making a video-game by myself ever, and so far everything is taking so much time and it's going so slowly. But I made up my mind that I would do this, and I will. Using Unity for the first time in my life, and it is being a pain in the ass tbh. If I don't make the compo, I think I will be able to make the jam at least. If even that is not possible, I'll just work hard and publish it on itch.io :smiley_face:
Sadly lost track of time while doing other stuff, but Finally i can start!
I need to come up with a concept in the next hour and 20 minutes if I hope to get something in for the compo.
May the lords of creation guide me on my quest


Got All The Gameplay And Energy Done And Now To Add Coins:
Tomorrow Comes Enemy Planes, Birds That Die When Hit, Clouds And Bonus Rounds
Hi everyone,
I'm doing a little adventure game for the jam. The story is simple : you are driving, using this GPS named Quoala. Unfortunately, the device doesn't have a lot of battery so it's working strangely.
During the game, you will need to select directions between multiple choices, and story will change according to what you select.

I have at the moment 2 minutes of gameplay. I wish to do more and have multiple endings :)

Made with pico8
Okay, I think I slept for almost 5 hours. That should be good enough! Back to programming!
Level design has lead to some iteration.
You can no longer start a new jetpack trail while falling,
so make use of your previous trails.
Also there's now a tiny jump to give leeway in the controls.

Going for bitesized rooms, this is almost too long.
HELP ME THINK AND TYPE FASTER

I've gone mad. I'm making a pony Ghosts 'n Goblins clone with a twist. People will hate the gameplay, because I'm going to imitate gng's potato movement. But at least I've had a blast doing the pixel art.
Been working hard since I woke up 2 hrs ago! Getting progress down :)
https://twitter.com/LatteDrift/status/891355956893945856


¯_(ツ)_/¯

ノಠ_ಠノ
