Let's go!
Our workplaces!
Our workplaces!
IT IS 9:34 A.M. SATURDAY YEAH
I'm gonna make a kinda Pilot Wingsy / Star Foxy game about flying and shooting enemies and harvesting their souls to get enough power to stay in the air. I'll probably start with the hovercraft code from my LD37 entry and spend most of today getting the flying/shooting/harvesting right. Finished some concept art already I have no idea how I'm gonna model this in Blender:


Come join me on Twitch :point_right: https://www.twitch.tv/9chuckeles9
So I am proberly in.
I like the theme. But I haven't got that much time this week. Maybe I'll join the full Jam. Let's see.
Current idea is something to do with a little robot and scavaging.
The second scene that includes the candy corn soldiers asking for extra sleep and cherries is now done! Again, don't think anyone has done that yet! This scene is also backgroundless, and will add that later on. Right now I'm focusing on the code, and later on polish. Thinking of doing something like a tell-tale game, sorta thing... I'll have to rethink that later...
Guys, we're running an offline event here in Minsk! ⚡ Hope that this Ludum Dare will be rather creative and challenging.
Looking forward to share the news about our games. 😎
Game for mobile phone. Thematic are ancient centuries, Pharaoh, life after death.
Just woke up, and saw the theme. First some brain food,
and then concepts. Hopefully I have a feature ready version of whatever I come up with this night.
Got basic base building in, enemy suicide units and some turret AI, plus some effects.
Gonna go grab a bite to eat. Watch the carnage on my twitch while I'm out.
https://www.twitch.tv/empty5013

Or I will eat you
![2017-07-29_10-42-05[1].gif](http:///raw/87f/z/4fda.gif)
http://imgur.com/Ym6SEIL
as lack of time this weekend but maybe i can free me some spare time (like now). I like the theme and it is perfect for a game idea that i had some months ago - so i try it. Starting now - and for the first time a real LD :)
It's 11 A.M here, 8 hours after Jam's start. So far I managed to:
It's time to start working :)
Didn't expect to be spending the first few hours updating windows, hopefully I can get started.
So far made the spritesheet for the player and imported t into unity, also wondering if the standard assets are allowed because I have no idea how im going to do this otherwise and if so im still stuck as the import window is just a white screen
@chaotikza and I have been making some progress since the start of this morning. We did start about 4 hours after the official start, but we've got an overly complex whiteboard going already.

The plan is to build out the subsystems required to make the game work and start putting together the systems later today to make a coherent and finished prototype. Holding thumbs to get everything done on time! :robot:
"You wake up in a cave. Your power indicator blinks red rapidly. Panic.
"Luckily, this cave is littered with energy-laden crystals which you can consume to replenish your power source. Find your way to the surface, and don't run yourself out of power!"
Some early concept and design work:

Rough sprites:

In-game movement:

You play as an android with a gun arm. Be careful with using your gun though, it uses a lot of power!

I got everything imported into the game and now I've lost track of my game mechanics and can't think of what to implement.....Arghhhh!!!!
Ive Just Added Flares To My Game And They Look Awesome

My first LDJam, off to a late start! Let's see how this goes. :D
After sleeping for the first 6 hours af the jam i finally started working. planned some of the game elements and got my character up and running 
I would like to share a quick sketch I did to visualize what my game will... probably become.
It is going to be a mining game with the twist that you are on the moon and you got a glasshouse that needs power. It is getting its power from the ore you mine. If the glasshouse is out of power you dont get any O2 and you die.
Despite having no idea how to implement it (I've literally been coding for 3 weeks), here's my idea:
You are a robot who gets its power from hydroelectricity. However, you are running out of power. Pesky humans have polluted your river, and now it is your job to clear it out so the stream will be clear and you can get your electricity once more.
Still trying to get into Godot. This will be a really simple game (much simpler than my last game), but hopefully I will at least finish it.

Super great progress!!! I already made all the modes, now just the help, high scores and options. Then the assets and we're done!!! Btw I'm Live Streaming on YT. https://www.youtube.com/channel/UC29xRdoejpUkk4hirvtNKxQ/live
Hi Guys,
Professional designer/coder and amateur of video game, I decided to participate with Lua and Corona SDK. It will be my first Ludum Dare ... #suspens
Good luck to everyone !
Breakfast of champions.



Player sprite done. Still needs a few animations, though.

after a long sleep we begin our morning with some robots
So, after 6 hours of thinking without any good idea, I'm giving up. It sucks, but there's no way I can create anything unique and funny with this theme. Yeah, I could just ignore the theme, but then, what's the point? Every fucking game on the planet has a power that's running out. It's not a theme. Next time, please think more than a second about it!
I wish you all better ideas and motivation than me, and good Luck. Or, if anyone needs help with unity C#, I'm available.
That's all for now
not only that i wake up like 8 hours after the start, i got no idea for a game with this theme...
Ok, was distracted by some other gaming stuff for 0.5hr. Now back to the game jam.
BTW: Check out this particular post if anyone need more idea. I will be breaking the theme up to as many interpretation as I can think of. Which can lead to many interesting idea. I may not be using these idea as I still tend to like my initial idea. But the purpose of this exercise is to help me expand to more ideas and also backup idea which is more practical to make into a good. So let dive into it.
Let's break down the Theme: Running out of Power
There are 2 main things: "Running out" and "Power"
Running out:
Power: This is more interesting. There are quite a lot of type of "Power" 1. Power is Force times Velocity 2. Power is Voltage times Current 3. Math: Power of (Exponentiation), Statistical power and etc. 4. Physics: Magnification power, Optical power, Electrical power. These actually can make interesting game idea.
Ok, now I am actually found that it is easier to just look from the Wikipedia. There are just too many for me to list. I will just list out some major "power" and you can look it up on Wikipedia.
They are:
Computing, Social Science, Politics, Power of appointment, Power of attorney, Power station and etc.
So this lead me to looking up on the Dictionary on the term "Running out". Turn out that there isn't! It all refer to "run out" instead. And there are more than the two I can think of. Here from google dictionary.
run out:
All right, turn out that this exercise is taking too much time. However it is eye opening to see that so many possibility from just these 2 terms. I can't turn any of the info into game idea as I have yet look through in detail of all the possible meaning from this two terms "Running out of" and "Power" and already 1hr have past.
Therefore in Summary: Try to look beyond the basic interpretation of the Theme. This will expand the pool of idea. Also look up on Wikipedia and Dictionary rather than just counting on my own knowledge. But don't count out your own knowledge and experience. Because from this exercise I only found 1 online dictionary that mention the meaning "running out of" as an action. There is also another way to generate ideas by disregard the meaning of one or more words of the theme and replace with your own version of meaning for the word/s. Example (a lame one): Escaping from a prison which it's name is "Power", Power Jail?
Anyway, I hope the above is of some help to someone. I now plan to explore the above for maybe 2 hr or so. I hope I can also Brainstorm at the same time as I am spending more time than I have planned. So I will be back in a couple of hours then I will finalize my game idea.
PS. I do realize that I am allocating a lot of time on researching the subject and on game idea. But the process turn out to be enriching so no regret if is it turns out costing me the game. I hope that I can learn more so to make some sort of tutorial on you tube in future.
Have few good doable ideas so I started making the background song instead. It sounds good I would say, for a song that's been slapped together in 15 minutes, that is. I hope this goes well... Good luck everybody!
I found the ultimate solution for not running out of power anymore.

Completely forgot about it - but I'm not too late!
Gonna be a bit of a dodgy attempt this time. I've decided to make a 3D game and I have no real prior 3D experience. First model is done however for my pseudo-tower defence low poly game. Now going away to a corporate bbq but then will be on later to continue while streaming!
Tools: Unity, Probuilder, Blender (if pro builder aint sufficient), GIMP (UI), bfxr & LMMS.

Good morning (11:49 am, Spain). We have and idea. We have a title. Let's do it!
We have start designing our characters, and framework is already up and running.
Our title? * PePe, the "Power" Plant! *
NOTE: The e from PePe, is pronounced like the e in "test", or "eh?"! ;)
http://www.drujduv.net/sharex/img/2017-07-29_11-45-34.gif (too big for upload)
I just made a background, but it isn't from my assets. I took a bunch of green screen images from google, made them transparent and added them all in one screenshot. (Basicly I got one gummy bear, one donut, one ice creem ect., and made them into these walls and floors. Does this count against the rules for using other peoples aspects, or is it okay since I heavily modified it? (I am going for the jam by the way, alreay know this isn't allowed in the compo)
Here is the image if you were wondering:

Hey all, I hope you're having a fun Ludum Dare so far! I've done a bad bad thing, and focused on how the game looks and feels. Its missing a lot of functionality, so i've taken a break. Dinner and some time away from the keyboard will let me refocus and get back on track.
Would love comments about the current look and feel though.




My idea is to have the player control a creature trying to keep its civilization in order while being invaded, riots popping up and stuff like that
Gonna be working all day, good thing we got our theme figured out yesterday.

Wow i sat up last Night with some frends and Saw the theme and i was almost lost.
But this morning When i woke up, i'm so ready for this.
Best idea ever!!!
Up after some sleep to start and decided to do something very basic to account for my lack of time this weekend. Somehow this translated in my head to "Hey let's start by trying to create a lighting system in GameMaker Studio". What.
Still some issues with it (spot the dodgy light going through seams in objects), but I'm surprised how quickly that came together (with the aid of a few tutorials, as I've never done it before). Now to actually make a game.

okay so 3 hrs in I have all the principle game play in place and next step is the polish up what I have and then add some complexity. Levels procedurally generate as difficulty increases which is cool so technically its endless right now.
Basic Idea - Connect up powerlines to stop keep the power running but the Power running out will be put in place due to restricting number of moves and rotations
https://soundcloud.com/kodingnights/guettaed
What do you guys think?
Our game is about growing and influencing your own plant baby, and trying not to lose your power over it...
Here's the first art update! a collage for the background
I had to leave because of reasons, but now i'm back! And this is what i've achieved so far:

Was up late last night (actually realized that LD was on this weekend yesterday). Hope to finish something to submit this time around. I have an idea, it's not great but should be doable.
I was really hoping for an entirely different theme, but what can you do...
Finally figured out something I'd like to make this time round :-)
So I'm in, and the game already has a name! Wreckage!

This is starting to actually look good! =D
At least I think
Having good time with this LDJam, feeling good. Meet your best friend in our coming up submission. The Antimaker!
And here's my proof.
I don't have any groundbreaking ideas, so I'll just focus on finishing a short and polished experience.

The basic gameplay (for Windows) for my game is done!
Still Have a lot of prettying up left, but I'm proud of what I've gotten done. Especially given that this is my first Ludum Dare, and my first game jam period!
It's something of a turn based maze game-ish thing where you have a limited number of steps!

Here's my progress for day 1. First time in a while I've done a jam solo and I usually do 3d art, so I may be spending way too much time on art. I'm hoping I can finish up the majority of the art I know I need by tomorrow afternoon so I can code all night and Sunday.

First idea: you lose powerdrops and need to collect them again a level down. Don't know if I'll move forward with this one...

Really.

Here's the current progress, looks like my voxel engine is actually working:

But planning the actual game is still being done..
Ok, so after seeing those awesome arts, music, prototypes, and even some posts saying that he/she finished it, I am worried... I feel i am progressing back....
My only problem seems to be ART. I even suck at color picking when i do some programmer art...
I really wish it goes well...
Meanwhile, just wasting time listening to this.
https://www.youtube.com/watch?v=8fFMjGs2mvs
Finally awake and I'm in! A few Ludum Dare's have passed since I could last make it so looking forward to this one.
Tools will be JavaScript/PixiJS for code, Sketch/PhotoShop for art, Reaper/Synths for audio.
First off though pencil and paper!

A simple prototype for a clicker game. The characters will get tired so you have to click their energy bar to energize them!

Finally we got an idea that get us very excited to implement. Tools will be Unity, Blender and Audacity.
We are going for the 72h competition, so (we hope) there is plenty of time to get this idea to your screens :smile:
This is first Ludum dare. I finished main character. Hope you will like it
Scrawling some ideas for the game design on the whiteboard. The idea is to make a game where as you progress, you lose abilities, making the game harder.

A whole lot of possible abilities ranked on how interesting they'd be.

Is this going to be top-down or side-on? Mechanics-wise, both have advantages, but I think side-on will be prettier, so let's go with that!
Well, it's been a long night, but I have part of the basic mechanics implemented!
Say hello to our new bullet overlords:
http://i.imgur.com/JJ37P7C.gif
Next up? A ship building screen.
I just made the background for scene 2! (and yes, the previous one was for scene 1). It is some candy corns for the floor, orange candy canes that kinda look like trees with the candy corns behind... If you're asking where I'm going with this idea, I'd answer "I've got no clue!"
Really hoping this is allowed for the jam!
I'm very proud of my shitty animation. Took me longer than the programming I've been doing.
https://gyazo.com/53c92e9117c46d09fb0b145c5f448f32
So yeah, I'm kind of in - kind of in the sense that I'm away from home, and only have an old laptop with me, and have just a few hours each day. However, today I have ended up with a few more hours than expected, so that may work in my favour. Tools: - Typescript/HTML5 (ooooo - something that's not C++/C#. I know, I'm a maverick) - Visual Studio code - Chrome I'm playing with some web technologies (but typescript, as I can't quite give up my deeply embedded statically typed, object orientated mindset :smile: )
So good luck everyone!
Hey everyone! It's a bit late for the announcement, but I'm in for this LD! This will be my 6th compo (only 3 of which I have managed to submit a game).
The tools I'll be using are: - Game Engine: Unity - IDE: Visual Studio - Graphics: Paint, GIMP - Sound: BFXR
I started working 2 hours ago. So far I have: - Found my idea! :) - Worked on level design.
The game will be some kind of FPS/survival/tower defense (without towers) game. There will be 3 phases which will repeat: - Preparation: The player will have a minute to prepare for an attack. - Attack: Creatures will come and try to destroy some of your equipment (air/power). - Rest: During that phase, the player can repair some stuff and craft some items.
Here's a top view of the map so far:

Happy Jamming! :)
hey guys, Pedro and Matheus from Brasil again, this are photos of our first's 3hours, already finished animations...matheus finished moviment and interface system now comes the lifebar and others programing stuff, more posts are coming soon.
I know the robot propose its something usual and not original but i promisse u guys will love the story!! a simple and dramatic game, made by 2 amateurs hehe
some few changes after all nothing its permanent haha, but he looks awesome
again sorry for my bad english
Here's my progress so far. I need to get the scrolling move dependant on the direction of the player next. https://www.youtube.com/watch?v=t2xU7u7dJPs

Ship needs some work though...
I have most of the player controls working and made my first enemy

I now have the graphics for Mars's surface
Whoops, I ended up throwing a character together, rigging it, and started on doing some animations.
http://i.imgur.com/2F7qmuc.gif
Loving the animations glitches, might end up animation features if I don't figure out how to fix it quickly.
I'm joining the jam this time using Unity and Asset Forge to create models. Progress after 2h: https://video.twimg.com/tweet_video/DF5dGESXoAArOYP.mp4
Guess I might be joining even though I'm late. At least I have some idea/s. Probably going to be using Love2D even though I haven't touched it in ages, try out that Bosca Ceoil, brfx, paint.net/paint tool sai. This website still confuses me. Why is it blog based, whats the point
We're approx. 4 hours into the jam (started at 09.00 here in sweden, 6 hours after the theme announcement), and I've finally started writing some initial code for the game.
I'm using the phaser HTML5 game lib this time around, I want to be able to give graphics and sound some more love, so using a game lib with good support for what I want to accomplish is really nice.
The game will be Mad Max inspired, you will have gasoline as the main resource, and go through a series of levels to reach your goal which will be a gasoline refinery (just like in mad max 2). You will start out with 6 vehicles, 2 cars, 2 motorbikes and a big-ass truck. They will have their pros and cons which will work better or worse depending on the level you engage. You will be able to loot smaller amounts of gas on the levels, and you will have the choice to scout a level before hand so that you choose the right setup of vehicles to tackle the next level (this also costs gas).
You need to be careful not to spend to much gas, or you'll dry out before reaching the refinery, but you also need to have enough vehicles on a given level to not loose out right on the spot.
Hopefully I can make the mechanics balanced and fun in the end.
Here's the WIP title screen of the game in pixelated glory!

Now into grinding some more code! Cheerioz!
Daaamn am 12 hours late, my first jam and i get late ._. god ...
I don't want to spoil anything about my game. Started this morning and I've got a lot of things done.its looking good so far.
Some of the basic features have almost been completed and the complex stuff is what I am just about to get into for this game.
Super excited about this one !!
Here's is an early screenshot:

I know this usually is a big no-no, but love2d doesn't have light functionality built in. I think of using one of these libraries: - https://github.com/matiasah/shadows - https://github.com/tanema/light_world.lua
These libraries also have some shaders built in so I guess I shouldn't use those but light... I mean people using Unity, Godot or whatever have that already so using these libraries seems justified :thinking:
I'm participating with a team and we are stuck on idea selection. The mechanic is about an explorer / survivor who needs to collect energy packs. Possible themes: - Desert (you must run from oasis to oasis before the water runs out) - Steampunk (you have limited amount of steam and must power some kind of engine) - Arctic expedition (you collect coal / heat and must reach to the north pole) - Deep cosmos (you collect energy from deep space station and haave to reach to the target planet)
a little late to join the party! i'm in for the jam with a friend with who i worked on the previous LD. we will be using Unity and Photoshop.
Yay, my first LD... and im late. Got the idea and the motivation just need to start :) Wish me luck!
Started planning and thinking. Ours first LD, little nervous.
-
Ok, ok, you caught me. I've stayed up a goooood four hours past my intended sleep time. BUT, I have one completed level. All mechanics work. I even have a primitive intro to the game.
Fingers crossed, as I have several long dayjob work days ahead of me, but I think I can focus on art and level design now. Ideally I'd like for every level to have its own background, and maybe its own reskins for the obstacles. We'll see how the time goes. I simultaneously feel like I'm reaching too far AND that I'm doing way better than the last jam. Just gonna come down to how the time works out. And no one said backgrounds couldn't be totally abstract or whatever.

It's been about 8 hours of work and I've got the basics in there. Gameplay is insanely fun! Something about platforming on top of moving RVs and shooting zombies really gets me haha. If you're curious about the way it plays out, think Clustertruck meets Nuclear Throne? That's how it feels to me anyhow.
Here's the tools I'm using too, since I didn't do an IM IN post: - Unity w/ C# - The engine, using c# because it's better than JS :stuckouttongue: - Pyxel Edit - Sprites and anims are done in here, it reminds me a lot of the game maker shortcuts so I love it. - FL Studio - Easiest way to make music on Windows imo - SFXR - Easiest way to cheat my way out of sound effects imo
For funsies here's the concept of the RVs in practice before the zombies, it might show the RV play a little better:

Feel free to follow me on Twitter (@pixelgriffin) for more up-to-date info or to ask any Qs.
I just added a path for scene 3! As I said, I want to make it like a tell-tale game would be, so the first option is now done!
I also added the background for it! Here, take a look!
I also updated the background for scene 1, make it look more "2d"

I have been up for 16 hours and my eyes are REALLY starting to burn right now. For the shake of my eyes I'll call it here. I'll continue it in some hours... Good luck with your games! At least you won't have to experience burning eyes, even though you want to continue programming! :smile:
The previous Ludum Dare (which was my first try at it) was a complete letdown for me - I've failed to come up with any decent idea for the theme and I've spent most of the weekend trying too hard to make something - ANYTHING - work, which not surprisingly, didn't work well. Or at all. Well this one hopefully comes out a bit better - at least I have some sort of an idea already and I've started to actually make something working in Unity.

My game is Exodus: Fleet Commander.
I had the basic idea about making a game similar to FTL, but more focused on managing a fleet of ships, rather than one ship and it's few crewmembers. The bigger scale should allow for some interesting decisions for the player - limited resources, attacks from enemies and managing the fleet should all be part of it. Kind of like Battlestar Galactica, but with a bit less politics and religion. Maybe.
What I've just described is NOT this game, though. That game might at some point come out of this one, but for Ludum Dare it needs to be much more focused.
So, "running out of power". This is something that I can pretty easily imagine being included as part of the bigger game.
Your fleet is pretty much stranded in a remote sector of space with your fuel resources running low. You're the commander, how will you proceed? Will you strip the fuel from the other ships, so your flagship can survive and move on? Will you try to scout for fuel in nearby systems, risking attack from the enemies (and scouting uses fuel too, so you can't do it indefinetly)?
How will your fleet survive?
Good morning everyone! Today's work is actually to make up some sprites to make the game actually look like a game. Right now it just looks like a few blocks and a sphere.
I am in, btw! Going for a kind of steam era fishing manager type game. Probably to ambitious, as always. 
A bit slow for my liking, but some progress. Decided to go with Haxe Flixel in the end. Off to bed soon.
