LD 39 July 28–31, 2017

Genuine Earthmen are in!

Well that took a while... suffice to say, we're in!

slaughter2.png

Here's a few of our previous jam games.

previousgames.png

We're in! :)

Just the two of us for our 3rd LD Jam, we're missing our artist this time so expect minimal art and geometric shapes :no_mouth:

We're programming in Java using JSFML and our custom engine :slight_smile:

A Quick Wallpaper

Hey everyone! I was feeling a bit restless today, so I made a wallpaper. I have in 4:3, 16:9, and 16:10. The 16:9 version is below, but here's a link to each version: http://incobalt.me/f/LD39Wallpaper.zip

LD39WallPaper-16x9.png

LD 38 Tools

OK, so Ludum dare is now in only 5 days. That's amazing. I thought I would put what tools I'm using to make my game out there just because I've seen others doing while browsing through.

Engine: Unity

Music: Bosca Ceoil & Audacity

Artwork: Photoshop CS6

Energy: Lots and lots of coffee.

Programming: C#

Good luck to all. This is my first Ludum Dare and I'm so happy to be participating.

I'm in!

I am participating for the first time. Mostly looking forward to seeing what everyone else makes.

I am using Unity 3d 2017.1 with C# as my language of choice.

Will (try to)avoid using external assets.

Compo.Contains(Me)

I'm participating, once again. Will be using GIMP for 2D art, Google Blocks for 3D art, Audacity and possibly Bfxr for sound effects, and I most probably won't have time for music (LMMS if I do). If I end up making a VR thing, I'll go with Unity, but otherwise Godot (if you don't know about Godot, check it out, it's really cool and FLOSS). Because I'm a free software nerd. Finally, I'll be liveposting my progress over at Mastodon, as always :wink:

Have fun dareing, fellow dareists! :fist:

A few problems have occured...

Unity

So my friend apparently did not have Unity installed and setup. So alright, no problem, all he has to do is install it right? Correct. The problem occurs while he is playing it. So a little backstory here, my friends computer is garbage. And so when he ran Unity it lagged A LOT. Every time he clicks something or just does anything Unity just freezes for 5 seconds and then continues! To combat this we though, how about learn a new engine quickly that is somewhat similar to Unity? And hey, as a reward we learn a new engine. So we though, how about we learn Godot? Seems to be pretty easy yet almost just as powerful as Unity (with a minor few hitches) so then I install it and it works perfectly fine! My friend installs and it does not even launch!

The problem with Godot

When he clicks the little .exe file it just pops up with an error message saying

RtAudio output underflow

So far we have found no fix for this problem so if you have experienced the same and you know the solution then please post your comments down below. We only got 4 days remaining and we are in biiiiiig trouble. If no solution was found then you can try to post recommendations to other frameworks/game engines that we could pick up in a few days. That would be really helpful. As always (I know this is only my second post but bear with me here) good luck with your projects and we hope that you are not already running into trouble like us!

*Hacker Voice* I'm In

Yay! it's my first time doing Ludum Dare!!! Wish me luck!!! (or don't. I'm not your mum ^-^)
Engine: UE4 or Unity
3D: Blender
2D: Paint.NET
Sound: Bosca Ceoil, Audacity

Lets give this a shot

First Ludum Dare, excited to give this a go!

Engine: Unity Graphics: Blender / Paint.net Audio: Audacity / Audiotool.com

Should be fun ;)

Guess who is in!

Me me me me! I might reach out to friends for help but currently it looks like i will be solo. My 7th time participating! Oh boy, 2 years. Wow.

Toolbox:

Unity3D Photoshop/Paint/Paint.net LMMS (Maybe, otherwise FakeMusicGenerator) Junk food Determination.

By the way, if someone wants to team up, i am a programmer but also up for challenging myself with graphics. (end result will suck but yeah.) Reply if you are interested?

So i can actually team up with anyone probably. B)

Mini LD anyone?

Okay, so we were supposed to arrange a little local jam in which people would gather in one place and we all would have participated in Ludum Dare 39, just to gather people and socialise with fellow game makers, have fun and the same time take part to the LD. The problem is, we were suppose to have it in the end of august, in which we thought the Ludum Dare 39 would be this time, but suddenly we found out its month early, and we just couldn’t cope with that! But we would still want to arrange jam in the end of august. Sooooo…

Is anyone having/going to arrange a mini LD anywhere near the time the real LD was suppose to be? If you are, please let me know, then we could gladly join to it too 😀

If no ones going to already arrange one, then, would there be anyone interested to join mini LD if we arranged it? It would be at the end of august, when i think most of people thought the real LD would be, and it would probably be 48 hours jam like the real LD is. We could come up the theme and all, but before we start anything, we would like to know if people would take part to it if we arranged the thing.

If anyones interested to take part on a mini LD, please comment here so we know how many would be up to it 😀 or if you have any ideas or opinions, let us know.

Tags: MiniLD

So excited for my first jam :)

First time I'm participating in a jam, im can't wait til saturday rolls around! HYPE

Tools:

Unity3D (altough i will probably make a 2D game)

Photoshop elements 12 (because i happen to have it)

SFXR/Audacity (for sound effects)

Bosca ceoil online (for music)

My brain (so i can come up with ideas and implement stuff)

GL HF everyone!

The beginning

Hello World!

We are developing a game for the upcoming LudumDare 39.

I'm in !

My first jam ! Wish me luck !

I will propably make a 2D game with Unity. I also use Photoshop, Bfxr, Audacity (and mindmapping apps to stay organized :) ).

GL HF everyone !

Some reflection on the Past

This is going to be my third take on Ludum Dare.

Both previous attempts were… less than soaring success. But they were extremely helpful to me in identifying flaws in my programming skills!

On my first attempt, I gnawed at a bit too big. Spent too much time thinking up the concept of a game, with interesting mechanics, only to find myself rushing to get at least something functional done couple a few hours before the time ends. Mercilessly ripping out bits of the game that I just didn’t have time to fully implement (even thought, they costed me some time to get to a point where they were) and half an hour before the time ended I ended up with a pale shadow of a puzzle game I wanted to produce. But hey! It was functional. Not too fun to play, but still something that could be played! And then came the real problem: I had NO IDEA how to publish it! My guess was to upload it to the website (which is not…) and I rushed there… only to find the new site down and a note to submit the games to an old site, which I didn’t have an account on, and the registration process bugged at me… and this was final straw. Albeit technically complete, my first LD game was unpublished…

Approaching my second LD I considered what went wrong last time (too big scope, and too little time to publish) and so I set a target for myself not to overdesign the game and get it ready a couple of hours before the deadline, so I have some contingency. So instead of thinking up some playable mechanics from scratch, I took an existing board game mechanic and adopted it to the theme… And pretty fast I ended up with a concept of the game. One of the visual concepts didn’t work (the game was about making a “map” by putting “cards” next to each other so their borders match. And I wanted to use normal map to give this “map” some 3D sexiness, but… I forgot to ask cards to update their tangents after UVs were updated and this resulted in normal maps not working the way I wanted… and I had to ditch them form the final game and go for flat textures.) but overall the game development went smoother and I in fact had the game ready a couple hours before the deadline… and I realized that I still had no idea how to publish the game. Thankfully I found a manual on the site and it listed Google Drive as a valid way of publishing a game, so I did put out some links with the game and source code archive… so my second LD was a success? Well… not really. I was totally unprepared to the way how judging would work, so I… didn’t put too much effort into playing games from other people, and as an obvious result my own game didn’t get too much attention, finishing with a grand total of 0 ratings. :smile:

So to sum it all up, things to go, to avoid the landmines I hit:

1) Be prepared. You should at least know the full process you need to follow during the jam. Making a game is only part of it. You also need to publish the game and the source code. And you should check all the preparations for it (i.e. that you have accounts on all the relevant services, and repositories set up) before you start programming. Your brain might be a toast when you finish, so don’t leave to much work to do after the game is done.

2) Don’t overcomplicate your game. 48 hours is a short timeframe. I haven’t done this myself yet, but based on watching some Stream recordings, it is a good idea to start small and add features after you already have something playable.

3) When the timer expired, your work is not over yet! Just like with commercial games development, Writing and publishing a game is not enough for it to be noticed. You have to market and advertise it. And in LD this is done by playing other people games and giving ratings out. The more you play – the more people will notice and paly your game. And I know… It may look terribly ironic for me writing advice here, when better half of my problems could’ve been avoided by me reading some advice before getting into it (so most of people who actually need my advice are not going to read it anyway)… but… Oh, well!

I'm Out

Yeah. I pretty much hate video games and hate making video games even more. But why am I coming back every time? This is totally pointless!

Now, let's move onto my setup...

  • https://github.com/euske/euskit (my own HTML5 engine - yeah yeah, it's crap)
  • Paint.net (I hate this too)
  • PxTone (It's almost good)

That's it for now. Dinner time.