LD 39 July 28–31, 2017

Anyone else going to use Go?

I first though I'd use C, but writing a game in C is not the best idea (the second best, sure, but definitely not the best), so I though why not use Go? I both hate and love that weird language, but it's something that allows me to write code quickly, and it doesn't have object-orientated features no one needs or metaprogramming or anything.

I still haven't decided what library I use. I'm currently writing a game in Go using SDL2, so that's something I'm familiar with, but I could also try Allegro of SFML, they are more suitable for higher resolution graphics. Of course I could build a simple 2D OpenGL engine and use it with SDL, but I don't have much time.

So yeah, I will go - ahahhaha - with Go and SDL2, Allegro or SFML.

Anyone else going to use Go?

Ofcourse I'm in! :D

Second time contributing for the Compo. Let's hope we get a nice Theme (:

I'm in

I'm in for my 8th LD, will be working solo however I think I'll still do the Jam (Gives me a bit of extra time and flexibility). Been transitioning from Unity to UE4 recently so I'm using this as a chance to learn the engine some more, probably won't go crazy on the game side but try to polish the sides more (those are the bits I'm more rough on). Good luck everyone

MiniLD #74: CoopJam Progress

Hello, developers of miniLD74! We are the beginner’s team and we make the first game for jam.

It is 2d arcade game about rover`s adventure on an unknown planet.

He has a simple purpose: to investigate everything, but weather tries to prevent him (a rain and an earthquake).

Just look at this fine gif :)

 

 

rover, cloud and dark cloud (with a rain)

 

Tags: 2D, game, progress

I'm in for LD39

I will be using my usual :globewithmeridians: web stack: JavaScript, HTML, CSS, RocketBoots game kit library, Lodash, jQuery, and possibly other open source libraries like Handlebars or Raphael.

:gear: Tools: Chrome, Sublime Text, GitHub, Pickle, Photoshop, Bfxr (although I almost always skip the sound).

TypeScript here I come

I can't wait to start with using my TypeScript game library I recently been working on https://github.com/LatteDrift/MINI.ts. I better start practicing my pixel art, don't want to be sloppy!

I'm in (obviously)

I'm so original I'm creating an "I'm in" post. wow.

Tools of the trade: - C++ - Code::Blocks - SFML - Aseprite - Sunvox - Sfxr - Audacity

We are in

Joined with a friend of mine, it's our first LD so i hope we can make it in time :sweat_smile:

I'm in!

This time hopefully I'll avoid lots of major mistakes I made during LD38, and I'm tring to eliminate my second worst limitation too! (Art work, I'm aiming to a text based theme, or one with as little graphics as possible)

If for whatever reason you were wondering, my first worst limitation is music, but I'm not going to be able to remove that... I'l just have to practice a lot more... (And yes, I'm going for a solo again)

I'm in!

This will be my 4th Ludum Dare. I'll be using GameMaker: Studio, GIMP, Aseprite and ChipTone.

I'm In

This will be my second Ludum Dare. Hopefully I finish this time.

I will be using Unity, Paint.net and SFXR

We are in !

We are happy to join LD game jam. This will be our 2nd Ludum Dare.

we'll use : - Unity - Aseprite - Logic pro X - Gimp - Audacity - Blender

Yes!

I'm in! My 2nd time, I'm hyped.

Tools:

-Godot Engine

-Bfxr

-Aseprite

-Ableton (or Ardour. or LMMS, depending on the mood my computer will be in)

Let's do this! Good luck to everybody! :smile:

I'm in

Entered last year, loved it, so I'm back this time. Still using the old trusty, barely working VSDK I used last time. I'll be time-lapsing it all as well.

I'm In Again!

I really enjoyed the Jam last time, but now let's try the Compo!

Lets do this!

I'm excited. This will be my first Ludum Dare I have participated in and I hope it goes well! Not too much else to say.

I'm In (3rd Time Lucky??)

After the disgrace of LD38, I've decided to have another crack. Probably alone and for the Compo. xx

I'm game... i think?

ive got two eight hour shifts that weekend so i will only have... maybe 24 hours to make something for compo but hey, might as well right? Using GMS 1.4, Famitracker, and BFXR.

Good luck everyone!

edit: i did the math. i'll have anywhere from 10 to 12 hours to make a game on a regular sleep schedule. probably have to sit this one out, but maybe i can squeeze in something... or submit to jam (shudder). glhf

I'm (going to try to be) in!

As it turns out, a convention I attend is on the same weekend as Ludum Dare 39! I figured I would sit this one out and be pumped and ready for the next one, but that just wasn't sitting right. Instead, in the few hours I may have at night, I am going to try to participate! Wish me luck!

And good luck to all of you as well! I cannot wait to play. :grin:

Here's my setup: - Unity - Pyxel Edit - Bosca Ceoil - Bfxr