Yeah, First LD let's GO!
A little impression. :eagle: (And Yes, I know that this is an eagle :P)
A little impression. :eagle: (And Yes, I know that this is an eagle :P)
I'me going to do a scroll up car game
So i have done a little modelling and i am now dipping toes into particle systems for some electric effects

I got the first 2 hours of work behind me and got pretty decent results I like the theme this time a lot ^^

After two hours of work I still feel like I have got nothing to publish with you.
Hope you are all doing great and making big progress with your games. :-)
Time for a break, game is coming along... I guess? There's no game play yet buuuuuut.... 2210 minutes remain, I got this
Hi, I started few hours ago. Here's my latest result (VIDEO) :
https://twitter.com/Repusv/status/891269151167262720
I'm using Unity, Blender, Substance Painter, Photophiltre studio, probably FL Studio for sounds/music.
Hi, guys! Buteratos Games - LudumDare39 ! Les's GOOO!!!


I've added some enemies! They don't do much at the moment but hey, they exist. I've also started work on shooting.

Not sure how well I will do, but this is my first Ludum Dare! I got the game mechanic mostly down yesterday, it will be something very simple. Unfortunately I don't have too many hours to put into the game, but worst case scenario I will finish it after the weekend.
I am joining LD for the first time, from Belgium with a 3 person group. After charging our power so we don't run out of power so quickly (1 to 5 am - Belgian time zone) and gathering our 3 person group together, we decided to go with a rogue-like game. At the end of 1 hour discussions, we quickly settled the story and the design. Our game is called 'Thirst'. Its about a mermaid got lost in the city sewers during a long hot summer day, dehydrated, dying of thirst. Searching her way back on a dry beach that drains her power, she has to survive finding water to stay alive and avoid being the dinner of other hungry creatures crawling on the beach. In the game you need to use water as your power source and try to find the sewer that leads the heroine to the sea directly. Already made a lot of progress on the layout, and next update will be the mermaid, and the other creatures. :)

You can follow the evolution of the game at Togis's Twitter page @ https://twitter.com/TogisLp . He will also announce his Twitch from there as he plays plenty other games of others designers after LD finishes.
Happy LD everyone, see u soon ;)
I've participated in a handful of jams by now and it has always been a lot of fun. Generally I've approached jams always by just opening my IDE of choice and hacking away some C++ code with SFML. More often than not, this lead to having no clear vision of what I actually want to achieve, which again lead to missing code structures and thus poor code quality. Plus since I spend pretty much all the time on coding, I didn't have time to put some more work into the programmer art and music.
For LD #39 I'm trying a different approach by starting out more with the art and sound part, making a clear plan for the coding side. The risk here is that the coding part does require a lot of time and since it's more in the second half/near the end, I might not making it. But at least I'll hopefully have some nice screenshots of programmer art stuff to show.
So far I've done some brain storming around the term power.

As usual the first ideas all involved some platformer and collecting things. I really don't know why my brain is so wired for all these platformer ideas, then again I do really like playing some neat platformer.
But after some thinking I decided to go with top down 2D puzzle/exploring gaming. For some reason the ROBOT games series came to my mind. I've played those games for many, many hours even if I never really understood all the mechanics.

Since I'm a big sci-fi fan, I decided to put the game into space and so far decided on some layout of two bands of 2x5 rooms and an additional 3x3 room for the generator/engine. Here are my initial notes for it.

Now the overall goal is to collect fusion pallets from around the space station to power the fusion generator in the center of the station. But to get there you also have to collect some key cards to open doors and fight some form of mobs. Your suit acts as shield and makes you move faster, but it relies on energy as well, so every now and then you'll have to collect some additional power cells or recharge you at one of the few charging stations.
For inspirational purposes and to maybe get some feel for the color palettes and how things might shape, I've quickly put together a small mood board.

The next steps will be to create most of the tile images and design different rooms. So far I've picked out various tools to help me achieve this. Some of which are quite new to me, while I'm more familiar with others.
I'll update things as I go.

Phone died. I have to catch a plane. This guy doesn't speak English.
We work to stay connected !

And the sound for stay awake ! https://soundcloud.com/user-666476942/speed-canalisation
Oops, forgot to get this in on time! Anyway, I'll be using Construct2 for code, Piskel for art, and possibly Jukedeck for some music.
After staying up a good four hours after the theme announcement, I have a base idea, AND a working prototype. So good so far, but you know how long some things can take.
Good luck everyone!
Hello everyone, this is my first Ludum Dare! I've entered many other game making competitions but this year I tried Ludum Dare!
After the theme got announced I already had a basic idea for the game. Hope to finish it soon!
The game is going to be survival platformer.
For now I have sketches for the player sprite and battery.
I started streaming on twitch: https://www.twitch.tv/1piotrek
Draft idea

Implementation time!
I need to make smaller character sprite (this one seems awkward), but i have done movment and it has walljumping!
It is time to work on camera movment!

Excited to say that the game is starting to get somewhere. The blue guys make the game interesting...don't know yet If I want make them shootable or not tho...

Not my first LD, but the first that I'll actually have a submission. I've got a nice little infinite-runner going :D


Third time today! Luckily I save often.

I think i make everything today though!
We have liftoff! :rocket: I've completed the simulation for the gravity of planets and the controls for the ship. The white line in front of the ship displays the expected line of flight. Here is a gif showcasing it:

Leafy Paul's workspace is taking shape... I wonder if your precious plant baby will like your coffee?
I have made steady progress and have gotten the base mechanics set up and functioning!
Green tiles give you one energy point, orange tiles take two, and white ones take 1 energy point. Gif: http://i.imgur.com/whioxgq.gifv
This morning has been going well! After deciding on our game (infinite runner in a cave, where your torch is constantly running out), we've made some good progress. Player movement, torch and battery functionality are all well underway, as is a lot of the art.
We ran into some difficulties at the beginning - namely forgetting to update Unity & create a git repo, but that's all sorted now. Looking forward to spending the rest of the weekend on this!

Hozomeen consists of Pip Turner (https://twitter.com/dwarph) and Poppy Lomax (https://twitter.com/spacebabe7).
Here is the first update showing you my logo. Work in progress.

Second attempt at LDjam! LD38 was miserably failed!

Level editor works, main controls seem solid for playtesting.
Creating jetpack challenges.

First attempt to collect everything can be wasteful.

But you only have limited power for all the rooms,
so you can backtrack to redo old rooms with less power.
Too late, but game concept looks simple (for beginning it always simple, heh).
My idea is something to do with penguins… 

12 hours in and I have finally agreed with myself on a concrete design. I suppose that happens when you work alone and haven't a lot of LDJam experience. :P
So, switching the power mechanics from the grid itself (in a power grid puzzle fashion) to the player itself, as a character that needs to recharge every so often or else... they lose. Just that. So time and resources are of essence, and it's also a tower defense. Because there has to be a sense of threat, and in this case it's creeps coming after your charging station. :P
A hybrid of Rymdkapsel and Pikmin, basically. And with vector graphics. More on vector graphics later!
Hi, everyone!
For this Ludum Dare we try to make a fun game with the theme. As we started to work a bit late (because our time zone) we could see some ideas from other teams and we tried to do something different...
10:00AM: Our first meeting
First of all, we start to talk about the theme and bring some ideas. After a few minutes of bad jokes and some videos from YouTube we found an interesting point to start with.

Our first inspiration for the gameplay was a little story: a not long ago, a colleague from has joined the fire prevention initiative and he talked us about the safety protocols... something like this:
https://www.youtube.com/watch?v=YL2-bO4py5M
So... we decided to make a puzzle game based on that idea and with a little inspiration from titles like Chu Chu Rocket. We started to work in the gameplay and now we have something like that:

And after a few concepts and doodles we have the first design for the character(s) who will appear in the game:

In the following hours: finish the main gameplay, model the base character and make some skins :)





I'm still tweaking the physics & controls to make sure that your character controls are super smooth :)
You try to pilot a large aerostat, fleeing something awful that tries to destroy it. Keep every system onboard up and running and make sure you never never never run out of energy, or you will, well... die, you know.

Help me making a decision :P
A or B?
A
B
moving pickUps done.
Enemies Chasing you done
We came to an agreement for our final character design, now i can start thinking about environnements and animations. Real fun begins now !
Name not final ahah


Me and my housemate decided to throw in on a whim. We're making a little explorey-puzzley adventure game, which should hopefully be ready in time. We're using Game Maker, Paint.net, Graphics Gale, and who knows what for audio. It's all a bit crazy. First time for him, first time in ages for me. Looking forward to having a finished game! :D


Under the rules section it states that the compo games must be created entirely from scratch. But it also says you can use any base code you may. I wrote a basic 2D movement script with basic collision a few weeks ago (consisting of 170 lines), can I use this?
https://ldjam.com/events/ludum-dare/rules
I got something done. I can walk around with working collisions and I got a working battery in the game!

Project draft DONE
Planning fase DONE
First sprint DONE
Lets try make some noooooooise!!@

I told myself, "This year I'll focus on gameplay, not graphics", but I forgot that pretty soon, and then I realized I'm not good at making hi-res graphics. Once again I had made something ugly as hell.
So here's a video of the failure of this year:
https://www.youtube.com/watch?v=98FC-Tm_oIk
Not worth finishing. Maybe next time.


Basic movement, shooting, physics, energy.
I woke up about 11 hours ago and I think I've done a lot so far. I think I have enough graphics for basic gameplay, some sound effects and some platformer/shooter mechanics. Here's my progress:

Before the next project I have to read some tutorials on how to keep the code clean and easy to manage. It's getting really messy... And I can't concentrate. Maybe I'm too happy with my progress, maybe I'm just oo tired.

Trying to make another narrative experience this time
Decided use to lamps and butterflys it's flys up to. We will be cute and a little creepy


Hi, this is my first ludum dare event ever, so let's do this! I am going to use C++, SDL2 and my little framework for it. Also I'll probably use Audacity and Famitracker. Graphics will be made in paint.net or similar software. I'll compile my project using gcc (5.1.0) compiler for windows. Cross the fingers!
I finally have something playable. I'll try to finish up the core of the game today (which is +/- complete) and tomorrow I'll work on graphics and sounds. I hope that I won't follow my last game jam where i didn't put any sounds or music because of the lack of time. I'll definitely won't forget sounds this time. Anyways, the idea of this game is to collect all of the gold nuggets, while enemy/enemies (currently a bat) chases you and if that's not enough, you can run out of power! The game is turn based. Every turn takes away a battery. If you run out of them, the screen goes dark, but the game continues. You can light back the screen again by collecting batteries. I expect to make at least 10 levels. They will require some logical thinking to complete. Hope you like it :smile:
A gif of current progress:

Grass is the newest feature:

Looks great...
Hi folks! First update post for this Ludum Dare. The objective of this Ludum Dare for me is to create a small easy mobile game and publish it on a store during the event. This is the first mockup:

Some sort of a match-three game (with a different mechanic) where you have to compose coffees for tired customers (maybe they are running out of power? :upside_down:). Now is time to start up Unity!
Im about to begin, hopefully I wont give up

Meet our heroine the mermaid! Still don't know how to call her though :D
Made for mine and @Spelos power dependent swag simulator
https://soundcloud.com/softsox/soundtrack-demo1
Modeling with Autodesk 3d max and drawing with Photoshop or drawing with Photoshop at once
Finally managed to get an FSM working! Also lot's to do for 2d shaders...

I've made tons of progress. The concept is that every bullet is a lightbulb, so every shot makes the screen a bit darker. Spend them wisely!
It's always a very ticklish process when three persons should make one solid decision.
Like it is an RPG but in real life, right?
Top-down view:

But I'll try...

https://www.youtube.com/watch?v=sIC_o73-jws
Work fine :smiley:
My first LD. Starting a bit late so looking good already.
I added new character model and smooth camera movment! Game feels much better with smaller character. Now player will be candy hungry ninja! (objective of game is using "candy rush" - feeling full of energy after eating sugar - this helps our hero do insane things like becoming a ninja or climb jumping!
).
I've had about 4 hours of development and 8 hours of sleep - little bit of food in between. This is what I have for a game so far, ready for a little bit of feedback mostly on the controls of the car.

Also I'm livestream on twitch and check out my twitter feed.
the level is starting to take shape and everything is glowing nicely

We're finally getting around to making our first post! We're using Unity to make a 1v1 RC Robot fighting game. You win by pushing the opponent's bot into a wall socket that drains its power and lights up the scoreboard and other things in the background. Note the semi-powered blue B in the background, indicating current state of development.
It would seem four hour of hard work it's should be someone blowing a fuse but we're too good in this to do something like that ^_^
I've been working for hours and I really don't have anything to show for it. I am still not 100% sure what sort of game I'm going to make anyway. I need inspiration.
Been working on an intro stage.
(Most of the game will take place on board an alien spaceship)
It definitely took ages to do this spritesheet of me coding a game, but I promise it's related to the game itself.
Can you relate to this gif?

Game Title:
Tagline:
Be back in 2hrs.
Hey! Me with my team are working on creating our first game inspired by Ludum Dare event!
We are streaming our progress, so you can check out our Twitch channel: https://www.twitch.tv/utamaru56
A little later we will tell you what exactly we are working on. But for now it's an interesting fantasy situation happened in a little world.
Some new concept screenshots attached for you.


More hacking of NES classics. It made sense :)
More to come
After the first 13.5 hours of the jam, I finally finished the basic prototype for my game. Time to spend the rest of the 48 hours on polish :unamused:
Here's some screenshots or something if you all want to see.

A placeholder title screen

The actual game

Placeholder game over screen

Bonus picture!: Java Runtime errors are fun!
My second entry on ldjam. I'm start late, so today my focus will on programming.
Started with plotting out ideas for the first level. I will be using the theme "Running out of Power". The player's objective is to get to the end of the map by powering up "generators". They will be racing against time as the hazards take up power. The player will need to reach a safe zone/generator before the previous generator runs out.
Planning on building this in Unity.
A couple of sketches I did this morning for my game. I don't have much time this weekend but still I will try to finish something, hopefully enjoyable...


Hi everyone!
This is our 4th Ludum and we're as excited as the first time. Can't wait to show what's cooking here and can't wait to see all your creations. Good luck to everyone, let's burn the brains out!

first pass at adding some effects
Waking up at 3am, I didn't have much motivation. Nevertheless, I did some brainstorming and managed to come up with an idea where your laptop is about to run out of charge and you have to get as much work done as possible. Each section of work will be a minigame.
Enough for now, I am going to get a little bit of sleep and start development when I wake up.

UNTIL


So I've got most of my idea down in prototype form. The game feels sluggish and there aren't any visuals, but I feel like this is going to work.
http://i.imgur.com/u6BHMzf.gif
I'll post a mockup in my next update.
Follow progress on Twitter: @SeanNoonan
Also: I have no idea how to embed an image. Please help!

First time ever entering, using unity and photoshop, haven't decided on what to use for audio yet. Anyway I've just finished up on a battery life mechanic, alongside movement and smooth camera tracking. Plan is to complete the mechanics today then make all the sprites and sounds tomorrow before the deadline.
I'm using a time tracker to monitor how much time I've spent this comp cause I divide my time between this and family.
I'm very happy with how this game is coming along

Little behind but I had a good idea for the theme.
Plus Ultra!
Worked last night until I had a core player action, and did some tweak/polish on the feel so that I'd have something nice-feeling in place to start the long haul today.

Your Dash-Fist glove thing works, but the batteries keep falling out, making your move weaker and weaker until you pick them back up.

After all, what good game doesn't have a splash screen on startup?

An Electronic which is running out of its energy needs to escape the Battery which is running low

there are still a lot of features and effects I want to add.
hopefully, I can finish all the things on time and maybe get some time to improve the art style
It's almost 11 PM in the Philippines, and I want to conclude my Day 1 for Ludum Dare 39 at this point.
I've started very late because (-sorry guys but...) I hate the theme. I even gave that choice a -1, but that's the way it goes. Anyway, aside from that, I did a lot of things today... More on the personal side of life that I want to share.
So I went to the clinic with my mother and my brother to have a checkup (due to my difficulty on breathing). Then I'm glad that the doctor injected my nose a medicine to remove the things that have been stuck in it for more than months (or weeks? Can't remember...) and it made breathe conveniently again, even at sleep. The next was, I went to a mall shopping with my 2 other brothers, and we ate donuts and pizzas. Then when we got home, I've performed a laundry procedure (-LOL) just to stock pile my clothes to use for the upcoming days. And when 12 hours was passed, it was still worth it because I still took care of myself, my family, and my clothes that are supposed to be ready to use again the other week. Which leads to a weird game concept that I came up.
I want to thank my girlfriend who told me what theme of Ludum Dare 39, because I was at the clinic during the theme announcement :D
And to give a point on that "weird game concept",

Peace.

We finally managed to piece our game's story together with hopefully not too many plot holes in it.
We will make a story-based fantasy game, set in a kingdom that kept its monsters under control with a magic stone. But the stone's power is fading and problems are getting worse for them.
Wow progress is going well first 5-6 hours of work and I got movement and some of the coremechanics now I am getting a break for 1-2 hours
